Arc 14Sega’s Next Moves
As Sega’s arcade and game releases challenged Nintendo, Nakayama Takuya reorganized Sega’s development teams and pushed new projects. Nintendo uncovered Sony’s contractual route into the console market and turned to Philips, while Square began planning a new time-spanning game.
- Metal Slug sold out its first two thousand cabinets in two hours, and Sega rushed twenty thousand more into American arcades as Nintendo began investigating its success.
- Square released Final Fantasy IV with a soundtrack CD and art book, helping Mega Drive sales rebound, while Virtua Fighter and the SNES launch reshaped the arcade and console contest.
- Sega placed Hook machines in cinemas, drawing crowds and boosting both the game’s and film’s revenues, while Sony began planning PlayStation and recruiting developers.
- After Nintendo’s sales momentum slowed, Minoru Arakawa ordered stronger support for third-party developers, and Nakayama Takuya let Sony’s recruiting efforts proceed while Sega formed new development teams.
- Nakayama Takuya changed Sega’s hiring rules and invited employees to share development ideas, while Yu Suzuki began an F1 racing game and Mark Cerny’s team refined the John Wick arcade game.
- Yokoi Gunpei warned Nintendo that Sony’s developer recruiting pointed to a rival console, and Nintendo’s contract review revealed Sony could sell compatible hardware and publish games independently.
- Yamauchi Hiroshi kept Nintendo’s Sony partnership in place while sending Yokoi Gunpei to approach Philips about the SFC-CD.
- At Square, Sakaguchi Hironobu and Rieko Kodama planned a game spanning several eras with history-changing ideas, and Nobuo Uematsu appointed Mitsuda-kun to compose under his supervision.