Arc 19Dinosaurs, Teams, and Disaster Games
Sega turned Sakura Wars and Jurassic Park into major hits while Nakayama Takuya expanded the company’s development capabilities and began a disaster-prevention game. The arc ended with the expensive REAL-3DO launching in the United States to cautious buyers and a shrinking alliance.
- Sega launched Sakura Wars alongside its television anime, and players bought Sega-CD systems to continue Sakura’s story in the game.
- Nakayama Takuya released Chrono Trigger for the Mega Drive, then traveled to California to coordinate Sega’s Jurassic Park game and film promotion.
- After Steven Spielberg praised the game, Nakayama secured wider promotion, while Nine-Tattoo Dragon’s console-rental business expanded into mainland China.
- Jurassic Park became a worldwide hit, driving sales of Sega games and consoles as well as Bandai’s dinosaur merchandise.
- After disasters in Japan prompted him to consider preparedness, Nakayama recruited Hisao Oguchi and twelve veteran employees to coordinate development teams.
- Nakayama assigned the Sonic Pinball team to create 72 Hours After the Disaster, a survival game centered on preparedness, resource management, and rescuing neighbors.
- Matsushita launched the REAL-3DO in the United States for $699, and buyers admired its games but balked at the price as Samsung left the alliance.