Arc 23Jupiter’s Worldwide Launch
Sega unveiled Jupiter at a competitive price, then used its games, production capacity, and release timing to challenge Sony’s PlayStation. Jupiter launched to overwhelming demand, leaving Nakayama Takuya scrambling to replenish stock as the console war began.
- Nakayama Takuya unveiled Jupiter with Model 2-level graphics, a broad launch lineup, a 39,800-yen price, and no release date, prompting Sony to match the price for PlayStation.
- Nakayama Takuya concealed Jupiter’s launch timing and investigated suspicious component losses while guiding Mercury Electronic Technology in building its English-learning machine and training its developers.
- Ken Kutaragi won Sony’s approval for PlayStation’s 39,800-yen price and presented it as a home entertainment terminal, announcing a December 3 release date and emphasizing CD playback.
- Nakayama Takuya countered Sony’s press coverage by seeding criticism of PlayStation’s games and costs, then announced Jupiter’s worldwide November 19 release and arranged its holiday strategy.
- Sega’s advertisements and stockpile drew strong American interest, while PlayStation preview audiences praised its hardware but questioned its launch games and waited to compare it with Jupiter.
- Jupiter launched to packed stores in Japan and North America, where players bought consoles and shared the cost of launch games.
- Sato Hideki reported first-day sales of 310,000 units in North America, 120,000 in Japan, and just over 50,000 in the United Kingdom and France, and Nakayama Takuya ordered factories to run triple overtime and ship consoles by air.