Arc 8Game Pocket’s Breakthrough
Sega built anticipation for Mewtwo Strikes Back, prepared the Game Pocket, and launched it with Pokémon and a broad lineup of games. After Game Pocket outsold Nintendo’s Game Boy, Takuya pushed Sega’s next plans and backed Tom Kalinske’s proposal for an autonomous North American operation.
- Takuya led Sega and Toho’s escalating Mewtwo Strikes Back campaign, which filled cinemas, sparked debate about bioethics, and ended with the film earning 8.53 billion yen.
- Takuya prepared Sega’s handheld with low-cost development tools, Pokémon Red/Green, Tetris, and arcade ports, then secured approval for a two-million-unit launch under the name Game Pocket.
- Sega launched a surprise advertising campaign for Game Pocket, while Nintendo raced to promote Game Boy and Yokoi Gunpei realized Sega had used the screen-light idea he had abandoned.
- Players flocked to Game Pocket and discovered secrets in Pokémon Red/Green and The Second Super Robot Wars, helping console sales pass 1.5 million and cartridge sales exceed three million within a week.
- Game Boy opened with modest sales and a weaker lineup, while Sega reported more than 2.2 million Game Pocket units sold worldwide and sent development documents to prospective partners.
- Takuya approved plans for a Game Pocket follow-up, accepted Miyazaki Hayao’s advice to remove contrived quests and rewards from the Totoro game, and backed Golden Sun after its review-driven sales surge.
- Yuji Naka agreed to help Naoto Oshima, Hirokazu Yasuhara, and Masato Nakamura with their stalled high-speed platform game, while Takuya supported Tom Kalinske’s plan for an autonomous North American operation and persuaded Nakayama Hayao to back it.