W
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Entity Info
Original Name:WGender:FeminineScope:Novel-specificStatus:ActiveSource:AIOccurrences:935Chapters:105
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Context UptoCh. 424
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated3 weeks ago

Biodata

Feature Details
Name W
Alias(es) “W”; inherited the codename from a previous bearer 45
Species/Race Sarkaz
Gender Female
Affiliation Sarkaz Mercenary Corps; Babel Tower (ID B214); Reunion Movement / Ursus Red Army 34 50 270
Occupation/Role Mercenary; explosives specialist; tactical-squad commander; covert-operations officer 189 270 278
Status Active 278
First Appearance Chapter 34

Appearance

W is a female Sarkaz recognized by the red horns at the sides of her head. After joining Babel Tower, she exchanged her mercenary clothing for a gray outfit accented in the red of her horns, while retaining her modified weapons 50 54.

  • Carries a heavily modified Originium grenade launcher and a firearm 50.
  • Uses wigs and contemporary local clothing to disguise herself during covert work in Columbia 271.
  • Employs specialized mobility equipment for rapid rooftop movement in Chernobog 153.

Personality

W presents herself with a mischievous or malicious grin, particularly when springing a trap or provoking an opponent. She treats battle as a game of preparation, misdirection, and timing; enemies who assume her explosives are straightforward attacks are often already standing inside her real trap 37 38 153.

Her humor and apparent recklessness conceal a pragmatic, calculating survivor. When captured or outmatched, she stalls, feeds opponents misleading information, and relies on traps or allies rather than surrendering control of the situation 47. She can also become fatalistic, once considering dying alongside a superior enemy force because she saw little point in survival; Ines challenged this outlook directly 51.

Despite her mercenary background, W forms strong loyalties. She trusts Ines to support her traps, worries over Roy's safety, and later prioritizes rescuing captives over recovering valuable goods 36 47 181 273.

Abilities & Skills

Originium Explosives

W specializes in planting, activating, and remotely detonating Originium explosives. Her attacks range from improvised grenades to large-scale demolition operations.

  • Uses planted charges as feints, drawing enemies into a prepared kill zone before triggering the actual explosives 37 38.
  • Can remotely detonate explosives within the range of her Originium Arts 153 200.
  • Uses Originium debris to lure Originium Slugs into ambushes 47.
  • Set and detonated charges around a mobile city's Originium reactor, triggering a chain reaction that stopped the module before it reached Lungmen 192 200.
  • Must remain within activation range of at least one charge to initiate a prepared detonation 200.

Grenade Launcher and Firearms

W carries a modified Originium grenade launcher, described as having a caliber exceeding twenty millimeters, as well as a firearm 35 50.

  • Fires explosive rounds in direct engagements and saturates areas with smaller charges that can penetrate gaps in enemy armor 72 168.
  • Switched from grenade-launcher cover fire to scoped guns for precise long-range attacks during the assault on Marquis Boris's mobile-city module 189.
  • Uses an Originium gun to initiate engagements or trigger movement toward prearranged detonation points 153.

Traps, Infiltration, and Mobility

W combines mobility, disguise, and terrain preparation to dictate the terms of combat.

  • Calculates optimal bomb placements and prepares escape routes before an engagement begins 153.
  • Infiltrated Chernobog's church by moving across rooftops with enhanced mobility equipment 153.
  • Escaped pursuit in Columbia with a smoke grenade, a Claymore mine, a disguise, and a timed-bomb decoy 270 271.
  • Led a special operations squad through a prison infiltration, using a Confessor's Arts to suppress security before breaching the research institute 278.

Tactical Command

W leads squads in both open warfare and covert operations.

  • Coordinated her tactical squad's fire with the Yeti Squad's assault, ensuring explosives did not strike allied forces 189.
  • Directed the placement of a large shipment of explosives across a mobile-city module, with the Yeti Squad assisting her operation 192.
  • Her subordinates address her as “Chief” during her Columbia operation 270.

Equipment

  • Modified Originium grenade launcher 35 50
  • Firearm and later scoped guns produced by the Oymia First Foundry 50 189
  • Originium bombs, detonators, and remote controls 38 153
  • Smoke grenades and Claymore mines 270
  • Specialized mobility equipment 153
  • Disguise clothing and wigs for covert operations 271

History

Mercenary Career in Kazdel

W entered the Sarkaz Mercenary Corps and quickly became known across Kazdel as a rising mercenary. Her reputation was strong enough that other mercenaries treated her fight with Roy as a major betting event, while the Confessors had investigated and attempted to recruit her before she refused them 35 38.

She sparred with Roy as part of his acceptance test into the mercenary corps. W opened with bombs and a modified grenade launcher, refusing to treat the fight as a formal duel, but Roy ultimately disarmed and defeated her without seriously harming her 35. Although she lost, she later resolved to protect Roy during their mission and continued to work alongside him against Theresis's forces 36 37.

During the fighting around Rhodes Island, W and Ines were separated from their group after an ambush. W helped Ines regain her bearings, acted as bait for a prepared Originium Slug trap, and relied on Ines to capture their surviving opponent 45 47. When faced with a stronger organized enemy force, W initially intended to sacrifice herself with looted explosives, but Ines intervened 51.

Babel Tower

After treatment for her injuries, W chose to join Babel Tower rather than leave with Hedley, Ines, and the mercenaries who declined membership. Kal'tsit issued her Babel Tower identification card, numbered B214 56.

As a Babel Tower member, W became Roy's assigned teammate for a mission at the Kazdel–Yan border. Her new uniform marked her change in affiliation, though she kept her grenade launcher, firearm, and explosives 50 54. She later operated independently on missions connected to Amiya's group while Roy remained with Babel Tower's main forces 84.

Reunion Movement Operations

Following the later reorganization of forces in Chernobog, W served as a Reunion Movement officer and commander. She attacked the Core Research Institute with explosives, fought the Ursus Third Army, and led a tactical squad during the operation against Marquis Boris 166 168 189.

When Boris redirected his mobile-city module toward Lungmen, W took responsibility for the demolition plan. Roy supplied a large quantity of Originium explosives, and W positioned them around the module's reactor. At the critical moment, she detonated the charges, destroying the reactor and halting the module at the border 192 200.

Church of the Deep Incident

W infiltrated a Chernobog church affected by deep-sea forces, planted explosives throughout the building, and used them to disrupt a cult ritual. She repeatedly lured the priest into prepared blast zones, damaging him and forcing him to reveal his monstrous incarnation 153 154. Roy and Skadi arrived to confront the creature, after which W joined them in investigating the church further 155.

Columbia Operation

As a high-ranking officer of the Ursus Reunion Movement, W led a covert operation in Columbia to investigate the disappearance of a researcher, a Reunion squad, and their supplies 270. She captured a Columbian for interrogation, evaded surveillance, and used bombs to destroy part of a mobile-city module beneath pursuing mercenaries 270 271.

W later returned with Saria and chose to prioritize rescuing captives over recovering valuable goods. She then led a special operations team into a prison research institute, breaching its security and dividing her forces to search for the prisoners 273 278.

Relationships

  • Roy — Former sparring opponent and later assigned teammate. W became concerned for his safety after her defeat, and Roy later entrusted her with major demolition operations 35 36 50 200.
  • Ines — Teammate and trusted accomplice in field operations. W relied on Ines to complete traps and capture enemies, while Ines repeatedly protected W when she was injured or reckless 45 47 49 51.
  • Hedley — Leader of the mercenary squad W temporarily served with. He remained wary of Roy's motives and monitored the pair during their mission 36.
  • Skadi — Allied with W during the Church of the Deep incident and later supported W's mission to pursue Marquis Boris 154 182.
  • Saria — Columbia-operation ally. W accepted Saria's support and assigned her to her own group during the prison infiltration 273 278.
  • Kal'tsit — Issued W's Babel Tower identification card when W formally joined the organization 56.

Notable Quotes

“Bye-bye!” 38

“Sigh... I told you, I was live bait. Did you think there wouldn't be a trap prepared?” 47

“Surprises everywhere... Help yourselves!” 168

Trivia

  • W's Babel Tower identification number is B214 50 56.
  • Her codename had already become widely known in Kazdel less than a year into her mercenary career 45.
  • Confessors attempted to recruit W before her conflict with Theresis's forces, but she refused their offer 38.