Ch. 401Fusion (I)

Plot points and events

  • Green begins a preliminary test of his planned three-stage World Fusion process: exchanging matter, exchanging Essences, then fully merging the worlds.
  • He chooses Yellow Sand World and Giant Rock World because their compatibility is moderate—not so high that the experiment would conceal potential problems, nor so low that the worlds would be dangerously incompatible. Both are Earth-dominated, though their evolutionary paths differ.
  • Green joins with Yellow Sand World and directs Dimien and the Bloodline Creatures to create a World Passage between the two worlds.
  • The worlds’ World Forces begin interacting. Although their Origin Forces have different qualities—one lively, the other heavy—they recognize Green’s presence and start mingling and fusing without his intervention.
  • Encouraged by this unexpected compatibility, Green takes a bold step: he sends a second version of himself through the passage and joins with both worlds at once.
  • The worlds begin moving rapidly toward each other through the Space-Time Storm. Bloodline Creatures open additional passages to strengthen their connection, but Green soon orders them to stop because maintaining too many passages would drain the worlds’ limited World Force.

Character developments

  • Green demonstrates careful experimental judgment, first choosing moderate compatibility to reveal potential difficulties. When the forces fuse more readily than expected, he shifts from caution to bold experimentation.
  • His growing strength is evident: he can now endure joining with a world more steadily, and the strain of being linked to two worlds at once remains manageable.
  • Green’s contact with the Balance Rule causes it to press against him, which he interprets as a sign that he is nearing the level of a Void Overlord.
  • Dimien and the other High-Level Bloodline Creatures act as Green’s trusted technical and operational support, using their Matter Manipulation talents to assist with the experiment.

Character interactions

  • Green coordinates the experiment through his mental link with Yellow Sand World, communicating with the Bloodline Creatures without being physically present.
  • Dimien organizes the formation that opens Yellow Sand World’s first passage. Green’s presence appears to ease the interaction between the worlds’ forces.
  • Green’s two manifestations—one joined with Yellow Sand World and one with Giant Rock World—allow him to unite both worlds directly.

Significant themes

  • Experimentation and risk: Green balances controlled testing against the need to discover unforeseen problems, then accepts greater risk when the early results are promising.
  • Interconnection and compatibility: Differences between worlds do not necessarily prevent fusion; shared elements and Green’s influence help the worlds’ powers cooperate.
  • Power and ambition: Green’s growing ability to withstand world-merging reflects his pursuit of greater authority, while the Balance Rule’s resistance hints at the danger and significance of that pursuit.

Ch. 402Fusion (II)

Summary of “Fusion (II)”

Key Plot Points and Events

  • Three years after the previous events, Giant Rock World and Yellow Sand World are nearing complete fusion in the Endless Void.
  • Green controls both worlds through his main body and clone, slowing the fusion to prevent the worlds from merging too quickly.
  • Contrary to his expectations, the fusion proceeds effortlessly:
    • Their Origin Forces combine smoothly into a power capable of rivaling Giant World’s Origin Force.
    • Matter from each world is accepted by the other without rejection and enters the shared World Cycle.
    • Their Earth-based attributes complement one another, correcting each world’s weaknesses.
  • Green and his clone decide to proceed with the final fusion. Their projections merge, and the Crystal Walls and internal spaces of both worlds blend together.
  • The Balance Rule manifests as a massive white eye, apparently suspecting that the fusion resembles one world devouring another.
  • The Balance Rule communicates its laws to Green:
    • Worlds may plunder one another’s origins, but ordinary worlds cannot directly devour other worlds.
    • Excessive world-devouring causes a World Will to become insane and eventually collapse.
    • Such behavior can trigger High-Grade Worlds, the Balance Rule, or even catastrophic Super Void Storms to destroy the offending world.
  • The Balance Rule determines that Green’s situation is legitimate because he governs both worlds, making their fusion effectively the unification of a single entity rather than devouring. It disappears without attacking.
  • The fusion transforms both worlds: skies change colors, vegetation grows across the sands, rocks emerge in Yellow Sand World, yellow sand spreads through Giant Rock World, and the oceans expand.
  • Although the landscape changes violently, the living beings of both worlds remain largely unharmed because the most destructive effects occur in sparsely populated areas.
  • Green personally adjusts the two World Origins until their rules fully merge. When the fusion is completed, every living being feels an invisible ascension, and Green receives powerful feedback from the newly unified worlds.

Character Developments

  • Green demonstrates increasing mastery as a World Lord, controlling two entire worlds simultaneously and carefully regulating their fusion.
  • His understanding of world laws deepens through his encounter with the Balance Rule.
  • He becomes more confident in the compatibility of the two worlds, shifting from caution to determination once he realizes the fusion is proceeding naturally.
  • Green’s role evolves from merely overseeing the process to actively reshaping the World Origins and ensuring the fusion’s success.
  • His dual existence—main body and clone—functions cooperatively, emphasizing his ability to act as a unified ruler across both worlds.

Significant Themes

  • Unity and completion: The two worlds complement one another and achieve a more perfect state through integration.
  • Natural evolution versus forced destruction: The chapter distinguishes legitimate fusion from the dangerous act of devouring another world.
  • Balance and cosmic law: The Balance Rule represents the larger laws governing the Endless World and prevents destabilizing behavior.
  • Mutual dependence: Each world supplies what the other lacks, especially in terrain, vegetation, water, and elemental development.
  • Ascension through transformation: The completion of the World Origins benefits not only Green but every living being within the merged world.

Character Interactions

  • Green’s main body and clone work in perfect coordination, making decisions simultaneously and sharing control of the fusion.
  • Green interacts indirectly with the Balance Rule, which scrutinizes the fusion and sends him an explanation of the cosmic restrictions surrounding world-devouring.
  • The two World Origins interact as complementary entities, embedding themselves into one another and gradually becoming a single complete origin.
  • Green acts as the mediator between the two origins, adjusting their structures so their rules can merge smoothly.
  • The fusion ultimately creates a shared future for the inhabitants of both worlds, linking their destinies without causing significant loss of life.

Ch. 403A New Idea (1)

Key events and plot points

  • Green’s successful fusion of two worlds triggers a powerful baptism from their World Origins. His body and Mental Space grow stronger, while merging Rule Runes increases his Earth affinity and slightly improves his Soul Aptitude.
  • The transformation gives Green the special talent Son of Earth: while standing on earth, he recovers all attributes much faster, uses less Earth element, and increases its power. He suspects that future world-fusion feedback could help him reach the Seventh Level sooner.
  • The fusion’s benefits spread to the native lives of both worlds, especially through improved Soul Aptitude. This matters greatly to Infinite Blood’s Bloodline Creatures, whose Symbiote-derived bloodlines depend on the quality of their souls.
  • Bloodline Creatures from five recently conquered Low-Grade Worlds petition to join the fusion plan. At a council meeting, Dimien rejects the riskier proposal to rapidly elevate their worlds, since it could interfere with Green’s experiment. Instead, he decides they will help operate the Material Exchange Formations, earning whatever benefits the worlds grant them.
  • The chapter ends with the council unaware that Green is already changing the plan.

Character developments

  • Green gains substantial physical and mental growth, improved affinities, and a new earth-related talent. His hope of accelerating his rise to Void Overlord motivates his interest in the feedback.
  • Dimien acts as a careful administrator: he wants to include the newly conquered populations but prioritizes avoiding any disruption to Green’s plan.
  • The Bloodline Creatures increasingly recognize Soul Aptitude as a key to advancement. Even low-level members see world fusion as a rare chance to improve their prospects.

Character interactions

  • Bloodline Creatures discuss rumors about whether the five new worlds will be admitted, then turn to planning how to take advantage of the expected rewards.
  • At the council, Dimien presents two options and gauges the other leaders’ concerns. Their fear of displeasing Green leads them to support the safer proposal.
  • Dimien and the council agree to send members of the five worlds to assist with the Formations, bringing them into the project without altering its basic structure.

Significant themes

  • Worlds as sources of power: The fusion benefits not only Green but also the inhabitants, linking political and personal advancement to the worlds themselves.
  • Soul aptitude and inherited potential: In Infinite Blood, a creature’s soul determines the bloodline it can receive, making improved aptitude a chance to change an entire lineage’s future.
  • Ambition versus caution: Green sees fusion as a route to greater power, while Dimien’s council balances inclusion against the danger of disrupting the experiment.
  • Loyalty and hierarchy: The Bloodline Creatures support Green’s plan and are reluctant to take any action that might displease him.

Ch. 404Ultimate Void Overlord

Plot points and events

  • After three days of meditation, Green’s fusion gifts from two worlds end. He discovers that the fusion has made his body feel more complete and strengthened even his ordinary state.
  • Testing his raw physical strength, Green punches hard enough to compress nearby matter and crack space, which quickly repairs itself.
  • The Chip updates his attributes: all physical stats have risen, and his progress in the Spatial Law has increased substantially. His Fate Law progress remains low, a difficulty he accepts rather than forcing.
  • Green reflects on the Void Overlord path: a Sixth-Level Lifeform becomes one when their accumulated power finally overwhelms the Balance Rule. He wonders how powerful the Void Overlord encountered by the Wizarding World must have been.
  • Instead of settling for the power needed to advance to the Seventh Level, Green decides to pursue a far greater goal. Using coordinates he collected in the Soul Hunter World, he plans to conquer and fuse more than a hundred worlds, aiming to accumulate unprecedented strength at the Sixth Level.
  • Confident that this power can protect Infinite Blood even amid changes in the Central Region, he declares his ambition to become the Ultimate Void Overlord.

Character development

Green is exhilarated by his enhanced body and increasingly confident in his strength. More importantly, he shifts from seeking advancement as soon as he can to deliberately delaying it so he can build himself to the greatest possible limit.

Significant themes

  • Power through accumulation: World fusion steadily increases Green’s strength and helps him tip the Balance Rule.
  • Ambition beyond necessity: Green rejects the minimum power needed to advance and sets his sights on an unprecedented level.
  • Patience and strategy: He chooses a long-term plan over a quick breakthrough.
  • The limits of knowledge: Spatial and temporal laws can be studied through experience, while the elusive Fate Law resists direct pursuit.

Character interactions

There are no direct interactions with other characters. Green consults the Chip for his updated attributes and reflects on the Wizarding World’s historical knowledge of Void Overlords.

Ch. 405Plan

Key plot points and events

  • Green decides to exploit the energy and authority gained from world fusion: he will conquer worlds, use their underlying authority to strengthen his side of the balance rule, and eventually break the rule with that accumulated weight.
  • He plans to begin with hundreds of Low-Grade Worlds, leaving their conquest to Infinite Blood’s bloodline creatures. A smaller number of Middle Worlds will follow once the force grows stronger, aided by Wizarding technology and war sorcery.
  • Green asks his chip to compare three possible campaigns. A moderate war would take 1,500–2,000 years but preserve Infinite Blood’s development and spare Green time for research; more intense options would be faster but cause growing disruption and casualties. He chooses the moderate approach, since such a span is negligible to him.
  • Green returns to Infinite Blood’s headquarters and orders Dimien to prepare for the conquests. Dimien gathers every Fourth-Level Lifeform to plan the immense campaign.

Character developments and interactions

  • Green shows strategic patience and confidence in his long lifespan. He prioritizes sustainable growth over speed and is unconcerned about ordinary Seventh-Level Wizards, believing they cannot meaningfully threaten him.
  • Dimien is surprised by the scale of the assignment but accepts it without hesitation, reflecting the bloodline creatures’ loyalty to Green. Aware that the campaign could fail through poor coordination, he calls a major planning meeting.
  • Green’s relationship with Dimien remains hierarchical but trusting: Green sets the objective, while Dimien is expected to organize and execute it. The promised rewards further motivate the bloodline creatures.

Significant themes

  • Long-term planning: Green treats centuries or millennia as manageable, choosing a slower campaign that protects his forces and development.
  • Power through expansion: Conquering worlds and claiming their authority are presented as steps in Green’s effort to overturn the balance rule.
  • Loyalty and command: The bloodline creatures’ unquestioning obedience enables Green’s ambitions, while Dimien’s responsibility highlights the logistical burden of leadership.
  • The costs of war: Faster conquest is possible, but only at the price of damaged development and heavy casualties among high-level forces.

Ch. 406The Millennial War Begins

Chapter Summary: The Millennial War Begins

Key Plot Points and Events

  • Two Fourth-Level bloodline creatures—a blue Dragonman and an eagle-headed humanoid—enter a heavily secured underground conference room at Infinite Blood Headquarters. The use of Energy-Absorbing Iron, divination-blocking barriers, and soul and symbiote inspections signals that the meeting concerns a highly confidential matter involving the Great Bloodline King, Green.
  • Dimien announces that the World Fusion Plan has been postponed. This disappoints bloodline creatures hoping to gain rewards and advance their bloodlines through world fusion, though administrators of newly conquered worlds welcome the delay.
  • The reason for the postponement is revealed: Infinite Blood has been ordered to conquer 568 worlds, including 23 Middle Worlds, within two thousand years.
  • The bloodline creatures react with shock but do not question the order. They immediately begin considering the logistical difficulties of conquering and governing so many worlds, especially the possibility of native resistance and rebellion.
  • Dimien then announces an extraordinary reward: creatures who make outstanding contributions during the war may receive a Sixth-Level Bloodline personally bestowed by Green.
  • This revelation electrifies the assembly, particularly Fourth-Level creatures who have reached the limits of their Soul Aptitude. A higher-level bloodline could raise their potential and give them a chance to advance further.
  • Dimien unveils a ranking system that records each creature’s wartime contributions. Green will secretly control the point system, and the rankings will be updated every hundred years. The bloodline creatures are ordered to return to their worlds and prepare for war.
  • As Infinite Blood begins mobilizing, Green starts conducting research of his own.

Character Developments

  • Dimien acts as the spokesman and administrator for Green’s orders, demonstrating authority and loyalty. He is also personally motivated: if he completes his mission, he will receive the bloodline of the One-Horned Sky Dragon.
  • Green, the Great Bloodline King, is established as an almost divine figure whose commands are unquestioned. His bloodlines are powerful enough to offer even limited Fourth-Level creatures a path toward the Sixth Level.
  • The gathered bloodline creatures shift from surprise and disappointment to intense ambition. The possibility of receiving a Sixth-Level Bloodline transforms the war from a compulsory campaign into a chance for personal advancement.
  • The Dragonman and eagle-headed creature show cautious intelligence by recognizing the secrecy surrounding the meeting and correctly suspecting its connection to Green.

Significant Themes

  • Absolute loyalty and hierarchy: Green’s commands are treated as unquestionable, reflecting his godlike status within Infinite Blood.
  • Ambition and advancement: The promise of a Sixth-Level Bloodline gives the creatures a powerful incentive to compete and distinguish themselves.
  • War as both burden and opportunity: The conquest of hundreds of worlds will be difficult to manage, but it also offers unprecedented rewards.
  • Bloodline limitations and potential: The chapter explains that bloodlines determine both a creature’s upper strength limit and, through nourishment of the soul, its minimum potential. Advancement is possible but costly and constrained by the Balance Rule.
  • Expansion and balance: Green’s symbiote and bloodline system are powerful enough to transform Low-Grade Worlds into Middle Worlds, but their continued growth risks upsetting cosmic and ecological balances.

Character Interactions

  • The Dragonman and eagle-headed creature discuss the meeting’s secrecy and speculate about Green’s motives before entering the conference room.
  • Dimien addresses the assembly, first delivering the disappointing postponement of World Fusion and then shocking them with the enormous conquest order.
  • The bloodline creatures debate the practical difficulties of conquering and governing 568 worlds, but none challenge Green’s authority.
  • A Fourth-Level creature openly asks whether the promised Sixth-Level Bloodline is genuine, prompting Dimien to confirm it.
  • The announcement changes the atmosphere from uncertainty to collective determination, as the bloodline creatures begin thinking about how to earn Green’s favor and rise in the rankings.

Ch. 407The Topic Was Decided

Chapter summary

Key events and plot points

  • In the Sun Lord Secret Realm, Green uses his Child of the Sun Bloodline to adjust the projected sun, bringing the Realm’s distorted spacetime as close as possible to the Wizarding World’s. The Chip confirms the alignment is sufficient for experiments.
  • Green needs a safe laboratory for dangerous research. His Sky City is still unfinished because he advanced from Fourth to Sixth Level extraordinarily quickly, so he decides to use the isolated Secret Realm instead.
  • The Chip lists possible research topics. Green rejects experiments combining Rules as too dangerous and research into Fate as too elusive, narrowing his choices to spacetime studies.
  • He postpones direct exploration of an Unknown World linked to him through a Blood Descendant. He suspects the descendant survived a past disaster, but refuses to risk contact until the Wizarding World’s Seventh-Level Wizards awaken.
  • Green chooses to refine his Spacetime Rule Model using Random Spacetime Summoning Sorcery, a modified spell that can contact beings across worlds for conversation and study. It accepts Fourth-Level recipients, has a greatly expanded range, and uses strong spacetime safeguards to protect both sides.
  • Green joins the Bloodline Creatures constructing the laboratory, accelerating the work through his direction and the Chip’s optimized plans.

Character development

  • Green shows caution alongside ambition: despite his ability to attempt dangerous research, he carefully rules out high-risk topics and delays exploring the Unknown World.
  • His rapid advancement has left him short of infrastructure and may have caused his understanding of Rules to diverge from that of ordinary Wizards. He recognizes this could become a problem.
  • He increasingly relies on the Chip to manage technical complexity, from spacetime alignment to laboratory construction.

Character interactions

  • Green collaborates closely with the Chip, which verifies the alignment, organizes research options, and optimizes construction.
  • He leads and encourages the Bloodline Creatures working on the laboratory; his arrival boosts their morale and progress.
  • His planned summoning spell is designed for cautious, mutually protected communication with distant lifeforms rather than recruitment or invasion.

Significant themes

  • Caution in the pursuit of knowledge: powerful experiments carry risks not only to the researcher but to the wider world.
  • Isolation and responsibility: the Secret Realm provides a safer venue, but its unusual spacetime must first be carefully calibrated.
  • Ambition balanced by restraint: Green seeks major advances while recognizing that some questions—especially unknown worlds and Fate—are too dangerous to pursue yet.
  • Cooperation across distance: Green’s modified sorcery emphasizes protected exchange rather than exploitation or conflict.

Ch. 408The Summoning Begins

Plot points and events

  • With the Secret Realm complete and the bloodline creatures withdrawn for safety, Green begins an experiment using the Random Spacetime Summoning Formation.
  • The Chip confirms that the formation is sound and highly compatible with the Wizarding World. Green places a World Stone at its center, powering a process that isolates the surrounding spacetime and probes higher-dimensional realms.
  • As the formation runs, the Chip begins refining its model of spacetime rules. Green realizes that this discovery alone makes the experiment worthwhile, even if no contact is made.
  • After ten minutes, a damaged, disembodied metal head appears. Green establishes contact through Soul Voice and proposes exchanging knowledge.
  • The stranger tests the formation’s protective barrier, then introduces himself as Legion. Green gives the code name “Sun Lord,” and they prepare to discuss their worlds and possible trades.

Character developments and interactions

  • Green is calm and confident throughout the experiment, but becomes visibly excited when the formation starts improving the Chip’s spacetime model. He approaches Legion directly, reassuring him that the connection allows knowledge to pass but blocks physical matter and dangerous power.
  • Legion initially responds warily, unsure whether Green’s offer is a trap. After verifying the barrier, he relaxes and agrees to speak.
  • Their exchange is cautious but courteous: Green offers contact and trade, while Legion independently confirms the safeguards before accepting.

Significant themes

  • Discovery through risk: Even a failed experiment can produce valuable knowledge.
  • Trust and boundaries: Contact becomes possible because the formation carefully limits what can cross between worlds.
  • Vastness and isolation: The immense distance separating Green and Legion underscores how extraordinary their communication is.
  • Knowledge as exchange: The encounter frames cross-world contact as an opportunity for mutual learning rather than conquest.

Ch. 409Sky City Reconstruction

Key events

  • Green and Legion exchange technical knowledge, initially avoiding personal or civilizational details. Green learns that Legion’s machine-and-energy-based civilization knows almost nothing about biological, soul, or will-based powers.
  • Legion reveals that his people have explored other worlds but mostly encountered civilizations like their own. One exception—a Wraith-like entity called the Electronic Demon—has badly disrupted them.
  • Green explains that Legion’s World Cluster may be influenced by a nearby, powerful civilization, causing its worlds to develop along similar technological lines. This suggests Legion’s civilization could eventually be dominated or harvested by that greater power.
  • Seeking a way to protect his people, Legion offers his civilization’s technologies in exchange for Green’s knowledge of Wraiths. Green agrees, requiring the full set of listed technologies, including research on the Electronic Demon.
  • Green identifies the Electronic Demon as a relatively weak, First-Level Wraith. He gives Legion guidance appropriate to his civilization; Legion uses it to deal with the entity and confirms the advice works.
  • Over nearly a year, the two complete their exchange. They part on friendly terms, and the summoning formation shuts down.
  • Green applies Legion’s knowledge—especially nanorobotics, liquid-metal technology, and high-speed aircraft—to plans for upgrading Sky City, directing Dimien to implement the adaptations.

Character developments and interactions

  • Green remains cautious and keeps his own civilization’s secrets, but recognizes the value of trading with a radically different technological culture. He is generous enough to hope Legion’s civilization survives, while still insisting on a fair return for his knowledge.
  • Legion moves from restrained technical discussion to an urgent, openly strategic appeal when he understands the danger facing his civilization. Successful use of Green’s advice builds his confidence in the exchange.
  • Their relationship develops into mutual respect and trust, despite their unequal bargaining positions and the vast distance between their worlds. They part warmly, each wishing the other success.

Significant themes

  • Different paths of development: A civilization’s strengths may leave it dangerously unprepared for unfamiliar forms of life or power.
  • Knowledge as survival and leverage: The exchange gives Legion a possible defense against the Electronic Demon and gives Green technologies that may transform Sky City.
  • Civilizational convergence and domination: A powerful neighboring civilization can shape an entire World Cluster, potentially placing less powerful societies at risk.
  • Cooperation across distance: Even worlds unlikely ever to meet can benefit from respectful exchange and shared knowledge.

Ch. 410Faith Force

Key plot points and events

  • Green’s Random Spacetime Summoning Formation finishes repairing itself after running for over a year. Its analysis of the Legion’s world raises his Spacetime Rule Model to 12.99% in Time and 27.78% in Space. Green concludes that studying many different worlds is essential to completing the model.
  • At Infinite Blood headquarters, Walker reports that war preparations have diverted resources from Sky City’s construction. Dimien initially asks the Bloodline Creatures to accept the delay, but Green’s new message changes the plan: the city must be rebuilt to incorporate technology Green has acquired.
  • A month later, Green uses the repaired Formation to contact another distant world. He reaches Bone Knight Sigel, an undead warrior whose power is being corrupted by an energy resembling Despair Force.
  • Green learns that Sigel was infected by the Despair Clan during battle. Sigel’s empire has an ancient Ascension Device that can transform celebrated, publicly recognized people into powerful beings. Green suspects that Faith Force powers it and sees a chance to learn how it works—and potentially create Sixth-Level beings using his own abundant supply of faith.

Character developments

  • Green continues to pursue his Spacetime research, while also recognizing the potential strategic value of Sigel’s knowledge. His interest shifts from simple world-to-world study toward a possible exchange centered on Faith Force and the Ascension Device.
  • Dimien promptly follows Green’s orders and takes responsibility for implementing the new Sky City plans.
  • Walker goes from raising a practical complaint about construction delays to receiving an unexpected, major rebuilding assignment.
  • Sigel proves courteous and relatively candid despite his dangerous condition. He has power but little understanding of how to control or remove the corruption affecting him.

Significant themes

  • Knowledge through connection: Studying many worlds may allow Green to master the subtle differences in their Spacetime.
  • Power and understanding: Sigel’s strength cannot protect him from an energy he does not understand, while Green’s analytical approach lets him identify the problem and consider solutions.
  • Faith as a source of power: The Ascension Device may convert public recognition and belief into extraordinary strength, suggesting a way to turn Green’s surplus Faith Force into a strategic resource.
  • Organization and sacrifice: Infinite Blood’s war preparations disrupt ordinary projects, but Green’s priorities can reshape even major plans such as Sky City.

Character interactions

  • Green’s message to Dimien overrides the original construction plan; Dimien passes the new requirements to Walker, who leaves carrying the revised design.
  • Green approaches Sigel directly about his unstable power. Sigel’s respectful, open response gives Green insight into both the Despair Force corruption and the Ascension Device.
  • Green’s respectful treatment of Sigel, despite his undead appearance and dangerous aura, establishes their meeting as a potential exchange rather than an immediate confrontation.

Ch. 411Exchange (I)

Chapter Summary: “Exchange (I)”

Key Plot Points and Events

  • Green becomes fascinated by the Empire’s Ascension Device, which can use Faith Force in a way he has been unable to replicate. He believes a Godhead is normally necessary to efficiently control Faith Force, but forming one conflicts with the principles of wizards.
  • Green proposes a trade to Sigel: in exchange for access to the Ascension Device’s construction records, Green will teach him how to control and resist Despair Force.
  • Sigel hesitates but ultimately accepts, revealing that, as an Ascender, he can access the Empire’s records. He warns that the original king’s records are extremely complex and will require Green to interpret them.
  • Sigel explains the nature of the Despair Clan, beings that consume despair and other negative emotions to grow stronger. During large-scale wars, they can even produce entities comparable to Ascenders.
  • Green observes Sigel’s power firsthand. When Sigel fully activates his strength, Despair Force erupts from him and begins corroding his soul. Sigel suppresses it with radiant energy, temporarily restoring his flesh and human appearance, but the suppression only concentrates the corruption within his soul.
  • Through observation, Green identifies the underlying flaw in the Ascension system: most Ascenders’ powers and abilities become fixed after the Ascension Ritual, preventing them from growing or naturally circulating energy.
  • Green concludes that ordinary Ascenders possess incomplete Energy Circuits, which prevent their power from reaching and protecting their souls. This allows Despair Force to hide within them and gradually drive them insane.
  • He also infers that Royal Clan Ascenders possess more complete Energy Circuits because the Ascension Device was designed using the original king’s constitution as a template. Their bloodline gives them greater compatibility with the device, allowing them to grow stronger and resist Despair Force more effectively.

Character Developments

  • Green demonstrates his usual analytical brilliance and pragmatic attitude. He quickly recognizes the Ascension Device’s value, diagnoses the source of Sigel’s corruption, and deduces the likely political structure behind the Empire’s war strategy.
  • Sigel becomes increasingly hopeful and cooperative. Though initially uncertain whether Green is a threat, his desperation to escape Despair Force convinces him to reveal important information and accept the exchange.
  • Sigel’s innocence and limited understanding of his own power system contrast with Green’s sophisticated analysis. Green realizes that Sigel’s simple-minded nature makes direct honesty more effective than manipulation.

Significant Themes

  • Knowledge as exchange and power: Green values even partial access to the Ascension Device’s principles, confident that his own intellect can reconstruct the rest.
  • The dangers of incomplete power systems: Ascenders gain immense strength but lack the internal energy circulation needed for growth and self-protection, making their power a source of eventual destruction.
  • Corruption and sacrifice: Ascenders fight to protect the Empire, yet the very act of using their power accelerates their corruption, turning heroes into threats.
  • Political exploitation: Green suspects the Royal Clan is using the Despair Clan threat to increase its influence, weaken commoner Ascenders, and promote royal heirs through controlled warfare.
  • Pragmatism over morality: Green recognizes the Empire’s manipulation but is unconcerned, prioritizing the Ascension Device’s technology over the political consequences of revealing or exploiting its flaws.

Character Interactions

  • Green and Sigel communicate across vast distances and worlds through Spacetime power.
  • Green openly states his objective rather than hiding it, offering Sigel a clear and mutually beneficial bargain.
  • Sigel responds with guarded hope, offering access to the Empire’s records in exchange for a solution to his corruption.
  • During their exchange, Sigel demonstrates his abilities while Green observes, questions him, and gradually reconstructs the principles behind the Ascension system.
  • Their relationship begins as a transaction but develops into one based on Sigel’s trust in Green’s superior knowledge and Green’s interest in Sigel’s world and technology.

Ch. 412Exchange (2)

Chapter Summary: “Exchange (2)”

Key Plot Points and Events

  • Green gives Sigel a dangerous method for removing the Despair Force corrupting his soul: Sigel must store his power in a white crystal and drive the fully charged crystal into his heart.
  • Although Sigel initially doubts the plan, he accepts the risk and follows Green’s instructions. The crystal’s energy spreads through his body, forcing the Despair Force out of his soul.
  • After more than ten minutes, the Despair Force is completely expelled. Sigel survives but is left severely weakened, with his soul and body damaged.
  • Green removes the crystal and reminds Sigel of their agreement: Sigel must provide knowledge about his Empire and keep Green’s existence secret.
  • Sigel willingly honors the deal and leaves to gather information from the Imperial Library.
  • Three days later, Sigel returns through the Witch Array with a massive collection of books. Green uses his Chip to record the information.
  • Through studying the material, Green learns the operating principles of the Empire’s Ascension Device, particularly its use of Faith Force and a Pseudo-Godhead Device to transform humans into powerful Ascenders.

Character Developments

  • Sigel: Demonstrates courage, trust, and loyalty by accepting an extremely painful and dangerous treatment. His respect for Green increases greatly after the Despair Force is removed, and he addresses him as the “Great Sun Lord.” Despite his immense strength, Sigel’s thinking remains straightforward and heavily shaped by the Empire’s ideals.
  • Green: Shows his strategic intelligence and willingness to take calculated risks. He uses Sigel’s desperation to secure valuable information while also solving Sigel’s corruption problem. Green remains cautious, analyzing whether Sigel is genuinely simple-minded or secretly calculating.
  • The Empire’s First King: Though absent, he emerges as a brilliant and tragic figure. His invention of the Ascension Device reveals extraordinary intelligence, but Green believes he was isolated and had no true intellectual companions.

Significant Themes

  • Trust and exchange: The chapter centers on a transactional relationship in which both Green and Sigel receive something valuable—healing and knowledge, respectively.
  • Sacrifice and determination: Sigel’s willingness to pierce his own heart reflects his resolve to escape the Despair Force.
  • Knowledge as power: Green’s primary goal is not merely helping Sigel but gaining access to the Empire’s advanced technology.
  • Faith and manipulation: Green suspects that the Empire’s Faith Force system intentionally limits knowledge and promotes fanaticism, keeping its people obedient and easier to control.
  • Innovation and isolation: The Ascension Device demonstrates the achievements of a lone genius, while also emphasizing the loneliness and limitations of creating such a system without collaborators.
  • Artificial power and its flaws: The Ascension Device can mass-produce powerful beings by temporarily elevating souls and reshaping reality, but these Ascenders lack the deeper foundations and immortality of naturally advanced lifeforms.

Character Interactions

  • Green directly instructs Sigel through the dangerous purification process, while Sigel follows his orders despite initial fear.
  • Their relationship shifts toward mutual respect: Sigel becomes deeply reverent toward Green, while Green views Sigel as either a trustworthy simpleton or a potentially calculating partner.
  • Sigel fulfills his side of the bargain by retrieving and presenting the Empire’s knowledge, allowing Green to study the Ascension Device in detail.

Ch. 413Trade Concluded

Chapter Summary: “The Transaction Concluded”

Key Plot Points and Events

  • Green finishes studying the principles of Sigel’s Ascension Device through their Spacetime exchange.
  • He then teaches Sigel how to control Despair Force, a form of Emotional Energy that interferes with consciousness, contaminates the soul, and inspires hatred toward life.
  • Green develops and explains a Meditation Method suited to controlling Despair Force. He demonstrates the technique by condensing the energy into a black sphere and firing it into the ground.
  • Sigel successfully practices the method after three hours, gaining the ability to control Despair Force despite lacking a way to store it permanently.
  • Grateful for Green’s help, Sigel kneels and salutes him, calling him the “Great Sun Lord.”
  • Green asks whether Sigel’s world possesses any other knowledge left by its first king, but Sigel explains that the Ascension Device consumed the king’s remaining efforts.
  • Green ends the transaction and warns Sigel to teach the Despair Force control method to all Ascenders at once rather than individually. He also tells Sigel to beware the Royal Clan.
  • Before Green can explain further, the Witch Array loses power and the connection ends. Green inspects the array, finds only minor damage, and orders Bloodline Creatures to replenish its depleted energy reserves.
  • Back in his own world, Sigel realizes the significance of Green’s warning: the Royal Clan has deliberately allowed the Despair Clan crisis to continue in order to eliminate commoner Ascenders and strengthen its own authority.
  • Sigel suppresses his anger, recognizing that he and the other commoner Ascenders are not yet strong enough to challenge the Royal Clan openly.
  • He disguises himself once more as a Despair-corroded skeleton and begins secretly contacting Ascenders from both the commoner and Royal Clans.
  • Increasing numbers of commoner Ascenders gather under the pretense of combating Despair Force, creating a hidden rebellion that threatens to destabilize the entire Empire.

Character Developments

  • Green demonstrates his analytical ability by quickly mastering the Ascension Device and adapting a Meditation Method to Sigel’s circumstances. He also shows political awareness by recognizing the Royal Clan’s manipulation.
  • Sigel gains a crucial new ability: direct control over Despair Force. More importantly, he develops politically and emotionally. Though initially straightforward and lacking political sophistication, Green’s warning allows him to recognize the Royal Clan’s oppression and begin planning resistance.
  • Sigel’s loyalty to ordinary people becomes clearer. His outrage stems from the realization that commoner Ascenders are being sacrificed despite the Royal Clan possessing the means to solve the crisis.
  • The Royal Clan is revealed as a manipulative ruling power willing to exploit a disaster for political gain.

Significant Themes

  • Progress and imbalance: Sigel’s world advanced through the achievements of one extraordinary king, but its development became distorted because knowledge and power were not distributed broadly.
  • Knowledge as power: Green’s teachings give Sigel not only a technical advantage but also the means to challenge the existing political order.
  • Political exploitation: The Despair Clan crisis is being used by the Royal Clan to suppress rivals and consolidate power.
  • Awakening and rebellion: Sigel moves from loyal soldier to potential revolutionary after recognizing the system’s corruption.
  • Appearances and deception: Sigel continues to appear corrupted by Despair Force while secretly organizing resistance.
  • Underestimated individuals: Although Sigel lacks formal political wisdom, he proves capable of understanding complex injustice once given the opportunity to see beyond his limited perspective.

Character Interactions

  • Green acts as teacher and adviser, explaining Despair Force control and demonstrating its use.
  • Sigel responds with sincere gratitude and reverence, treating Green’s instruction as a profound gift.
  • Green’s final warning transforms Sigel’s understanding of his world, even though Green never learns what consequences it produces.
  • Sigel begins extending the implications of Green’s advice through secret contacts with Ascenders across factional lines, laying the foundation for a large-scale uprising.

Ch. 414Watching a Seventh-Level Breakthrough

Key plot points

  • Green continues using the Random Spacetime Summoning Formation to exchange knowledge with beings from distant worlds. These encounters advance his Spacetime Rule Model and provide mutual benefit without creating major conflicts.
  • Over five centuries, he keeps the Ascension Device from Sigel World hidden and refines it with knowledge from other worlds, wary that its ability to create many Sixth-Level beings could attract Seventh-Level powers.
  • During that time, Infinite Blood expands dramatically: it conquers more than a hundred worlds, develops a Meditation Method and research institutions for Bloodline Creatures, and becomes a major supplier in the Central Region’s resource market.
  • Green returns after hearing that a Wizard is about to attempt the first Seventh-Level breakthrough since the Ancient Era. He and Infinite Blood’s leaders travel to the Edge of the World, where the breakthrough is expected to occur.
  • At the World Crystal Wall, Green feels it calling to his bloodlines and nearly responds. His Chip warns that the world’s power is activating his Aurora Titan bloodline, so he withdraws before the wall can draw him into a role as its guardian.
  • Guided by Dimien, the group heads toward a distant Sky City, where the breakthrough is connected to ancient Wizarding knowledge.

Character developments and interactions

  • Green remains cautious and focused on his ambition to become a Void Overlord. Although the Wizarding World could apparently help him advance to Seventh Level, he rejects the opportunity and chooses to observe another Wizard’s breakthrough first.
  • Dimien is shown as an effective organizer and guide: he has helped establish Bloodline Creature research and education, and uses spatial knowledge to lead the group through the voids to the world’s edge.
  • Krishiti welcomes Green first, reflecting her loyalty and her long wait near the teleportation array. The other High-Level Bloodline Creatures quickly gather, while Low-Level ones instinctively kneel before his aura.
  • Green consults Dimien about the report and then relies on him to navigate. Their exchange shows Green’s authority and Dimien’s trusted role in Infinite Blood.

Significant themes

  • Power and restraint: Green possesses a rare path to Seventh Level but declines it, prioritizing preparation and his own ultimate goal.
  • Expansion and social change: Infinite Blood’s growth reshapes relations between Wizards and Bloodline Creatures, while raising practical challenges such as population control.
  • Knowledge through exchange: Green’s cross-world experiments bring mutual benefits and steadily improve his understanding.
  • Worldly purpose versus personal ambition: The Crystal Wall’s summons suggests Green was intended to become a World Guardian, but he resists that destiny.
  • History and transformation: The impending breakthrough is presented as an event that could alter the Wizarding World, and the Sky Cities may preserve clues to ancient Seventh-Level knowledge.

Ch. 415Sky City

Plot points and events

  • Green and his party approach Beren Sky City, an immense, inverted-cone-shaped structure roughly continent-sized and protected by a shield projected from a central pyramid.
  • Green senses extraordinary power at the city’s core and suspects it is connected to a Seventh-Level lifeform. He hopes studying it will help him understand the gap between Sixth and Seventh Levels.
  • Sky City’s detectors identify Green as the Sun Lord and register his energy as exceptionally powerful. Staff are excited by his arrival and regard him as a likely future Seventh-Level Wizard.
  • In keeping with Green’s preference for quiet, the city arranges a discreet route and opens its barrier to admit his party.
  • A white-robed reception team guides Green to a secluded district. His companions are escorted to other accommodations, while Green receives a private villa suited to a high-ranking guest.

Character developments

  • Green is impressed by Sky City’s scale and power, but his curiosity is focused on its core and what it might reveal about higher-level existence. He remains calm and approachable despite the reverence surrounding him.
  • Sky City’s staff and young Wizards display a mix of excitement, awe, and nervousness at Green’s reputation and overwhelming energy.

Character interactions

  • A white-robed representative formally welcomes Green and escorts him, taking care to honor his wish for privacy.
  • Green accepts the arrangements with a smile and nod. His companions show respect by bowing before following their own escorts.

Significant themes

  • The mystery of advancement: Sky City’s ancient core may offer clues to the transition from Sixth to Seventh Level.
  • Power and reputation: Green’s presence commands institutional attention, while his energy impresses even those accustomed to powerful Wizards.
  • Privacy amid acclaim: Despite his status, Green prefers quiet and avoids unnecessary ceremony or crowds.

Ch. 416The Trial

Chapter Summary: “The Trial”

1. Key Plot Points and Events

  • Three days after receiving a mental summons, Green learns that Capecchi is beginning an unprecedented attempt to break through to the Seventh Level.
  • Green travels to the central pyramid of Sky City, where countless High-Level Wizards have gathered to observe the ceremony. He arrives at the front of Infinite Blood by transforming into light.
  • The breakthrough is projected across the gathering. Capecchi, an elderly Sixth-Level Wizard and head of Knoxville Academy, begins by consuming large amounts of potions and activating his Water and Fire Rules.
  • The Balance Rule of the Endless Void responds, and a fissure opens in the Wizarding World’s Crystal Wall. A river of pure Void Force enters and approaches Capecchi.
  • Capecchi’s Water and Fire Rules collide with the Void Force. Their struggle produces tiny amounts of Immortal Matter, but the Void steadily overwhelms him.
  • Many observing Wizards are injured or forced to stop watching because the power and knowledge released by the trial are too dangerous. Eventually, only Sixth-Level Wizards can continue observing safely.
  • As Capecchi’s aging soul begins to fail, he uses the Fleshstone, an ancient treasure capable of dramatically strengthening the body and increasing the chance of reaching the Seventh Level.
  • The Fleshstone transforms him into a grotesque mass of tendrils and flesh. By sacrificing enormous quantities of physical matter, Capecchi manages to counterbalance the Void Force and accumulate enough Immortal Matter.
  • Green recognizes that Capecchi has gathered sufficient Immortal Matter and advises him to begin the qualitative transformation of his body and soul.
  • Capecchi reverts to a frail human form while golden Immortal Matter envelops his body and soul. The Crystal Wall begins closing the fissure, apparently cutting off the Void Force.
  • Green realizes that the world’s former inability to block the Void was the reason past Sixth-Level Wizards failed. However, he suspects the Advanced Meditation Method has triggered a greater challenge.
  • His suspicion proves correct: the remaining Void Force gathers into a decaying humanoid monster identical to Capecchi, signaling the next and more dangerous stage of the trial.

2. Character Developments

  • Green: Demonstrates his exceptional status among Wizards. He is recognized as someone who could become a Seventh-Level World Guardian but instead seeks the far more difficult path of becoming a Void Overlord. His understanding of the breakthrough is advanced enough that other Sixth-Level Wizards trust his judgment.
  • Capecchi: Begins as an aging Wizard whose damaged soul makes success unlikely. Despite his weakness, he shows determination and ruthlessness by using the Fleshstone, sacrificing his humanity and physical form to continue the trial. He successfully accumulates Immortal Matter and reaches the transformation stage, though he remains exhausted and vulnerable.
  • The observing Wizards: Their attitudes shift from curiosity and skepticism to intense hope. Many are physically or mentally harmed by witnessing the ceremony, while the major factions silently compare their own willingness to spend ancient treasures on a failing or aging Wizard.

3. Significant Themes

  • The difficulty and cost of transcendence: Reaching the Seventh Level requires more than power; it demands immense sacrifices of body, soul, resources, and possibly identity.
  • Existence versus nothingness: Capecchi’s Rules and flesh represent “existence,” while the Void Force represents “nothingness.” Their collision creates Immortal Matter and embodies the fundamental struggle at the heart of the breakthrough.
  • The importance of the world itself: The Wizarding World’s restored Seventh-Level carrying capacity and its ability to resist the Void are shown to be essential. Earlier failed breakthroughs may have occurred because the world could not provide adequate support.
  • Heritage and factional resources: The Fleshstone represents the ancient foundations and hidden reserves of established organizations. Knoxville Academy’s decision to use it demonstrates unusual trust in Capecchi.
  • Hope and collective progress: Capecchi’s success or failure affects every Sixth-Level Wizard. His breakthrough is not merely personal; it could prove whether the path to the Seventh Level is possible in the current era.
  • The danger of knowledge: Simply observing a higher-level breakthrough can injure or corrupt weaker Wizards, emphasizing that power and understanding carry inherent risks.

4. Character Interactions

  • Green is observed by the surrounding High-Level Wizards, who react with awe, envy, and psychological pressure upon realizing that he regards ordinary Seventh-Level advancement as only a backup option.
  • Green is reunited with the Bloodline Creatures of Infinite Blood and takes a prominent place among them as the ceremony begins.
  • The gathered Wizards exchange theories about Capecchi’s use of Water and Fire Rules, the nature of the Void Force, and the significance of the Fleshstone.
  • Other factions react enviously and uneasily to Knoxville Academy’s willingness to spend an ancient treasure on Capecchi.
  • When Green declares that Capecchi has accumulated enough Immortal Matter to transform, the observing Sixth-Level Wizards immediately accept his assessment.
  • The chapter ends with Green and the other Wizards witnessing the emergence of Capecchi’s Void-born double, shifting the ceremony from a breakthrough attempt into a direct confrontation with a terrifying final trial.

Ch. 417The End

Key plot points and events

  • The Void Force’s trial grows so intense that most Sixth-Level Wizards cannot watch without bleeding from their eyes. Only a handful—including Green and the deans of the Seven Academies—can endure it.
  • Capecchi faces a Void-created copy of himself, the final obstacle to fusing with Immortal Matter and reaching the Seventh Level. He attacks first with Annihilation Force, formed by colliding his water and fire rules, and shatters the copy.
  • Knowing the copy may regenerate, Capecchi uses a second, wider Annihilation Force to destroy its scattered flesh before it can re-form. Exhausted, he then crushes the Sands of Time, a rare Knoxville treasure that rewinds his body to peak condition.
  • Capecchi also breaks crystals containing stored water and fire Rule Force, amplifying his Annihilation Force until the remaining flesh is completely erased.
  • With the trial overcome, Immortal Matter emerges and Capecchi’s promotion begins. The World Will gathers immense elemental energy to support him, while the Wizarding World itself starts expanding and absorbing matter through its crystal walls.

Character developments and interactions

  • Capecchi proves himself a resourceful and ruthless strategist: he uses close combat to catch his copy off guard, anticipates its regeneration, and spends Knoxville’s rare treasures to finish the fight. His exhaustion underscores the cost of the ordeal, while the Sands of Time restore him for the final stage.
  • Green watches the Seventh-Level manifestation directly when other Sixth-Level Wizards must look away. This confirms his exceptional standing and his progress toward the Void Overlord Path. He also observes the transformation of the world through his Spacetime Rule Model.
  • Motros draws Green’s interest because he developed the Mechanical Heart system to the sixth level, suggesting an unusual rule foundation.
  • Other high-level wizards react with awe to Capecchi’s use of the Sands of Time and to Green’s ability to keep watching. Their responses highlight Knoxville’s boldness and Green’s exceptional power.

Significant themes

  • Advancement has a price: Advanced Meditation Methods grant greater strength but bring harsher trials; failure destroys the wizard and wastes the world’s investment.
  • Preparation and relentless action: Capecchi survives by planning for regeneration and never pausing while his opponent may still be alive.
  • Power and sacrifice: Knoxville’s use of the Sands of Time and stored Rule Force shows the extraordinary resources—and risks—required to reach the Seventh Level.
  • Individual advancement benefits the world: A successful promotion strengthens the Wizarding World, prompting the World Will to assist and the world’s foundation to grow.

Ch. 418Exchange

Plot points and events

  • Capecchi’s advancement to the Seventh Level overwhelms Sky City’s observation systems, forcing them to shut down before anyone can see the final transformation.
  • The Wizards learn that Capecchi’s success required Knoxville Academy to spend two immensely valuable secret treasures: the Fleshstone and the Sands of Time. His ordeal makes many Sixth-Level Wizards fear that reaching the Seventh Level may be impossible without similar support.
  • Their despair spreads through the city, even causing its transplanted plants to wither. Green recognizes that they are drawing the wrong conclusion: Capecchi’s trial was unusually severe because he had mastered two Rules and created Annihilation Force.
  • While Green considers whether to wait or return to his experiments, a powerful aura sweeps across Sky City. Capecchi appears outside the city, breaks through its protective barrier, and descends after his presence alarms the gathered Wizards.
  • The Sixth-Level Wizards pay their respects and question Capecchi about the breakthrough. Green attempts to scan him with his Chip, but a special force field blocks detection. Capecchi entertains the Wizards’ questions and trade offers, needing to replenish Knoxville Academy’s resources.

Character developments and interactions

  • Capecchi emerges as the Wizarding World’s first Seventh-Level Wizard since the Ancient Era. Though he initially arrives with an overwhelming aura, he suppresses it after landing and willingly shares information in exchange for resources.
  • Green remains analytical amid the crowd’s fear. He understands that Capecchi’s exceptionally difficult trial does not necessarily predict the experience of ordinary Wizards, and he stops his scan rather than risk alerting Capecchi.
  • The High-Level Wizards, especially those at the Sixth Level, shift from awe at Capecchi’s achievement to anxiety about their own prospects. They later gather around him to learn from his experience.

Significant themes

  • The cost of advancement: Reaching a higher stage of power may demand enormous sacrifice, even from a major institution.
  • Fear and flawed inference: The Wizards assume Capecchi’s ordeal applies to everyone, while Green sees that Capecchi’s unusual strength made his trial more severe.
  • Knowledge as exchange: Capecchi’s breakthrough offers guidance to others, but sharing that knowledge also serves the practical need to restore his Academy’s depleted resources.

Ch. 419The Route (Part One)

Plot points and events

  • Capecchi’s conversation with the Sixth-Level Wizards reveals that advancement to the Seventh Level is governed by the Balance Rule: its details cannot be shared openly, though indirect answers help the Wizards understand the trial.
  • Green assesses Capecchi’s strength. He believes he could overpower him in a direct fight, but cannot destroy Capecchi’s Immortal Matter; at best, he could seal him. The chapter explains that Seventh-Level beings have enormous, star-scale True Bodies, immense power, and the ability to revive from even tiny remnants.
  • Capecchi announces that the Wizarding World’s recovery has reached its peak and presents two possible futures: aggressive conquest of the World Cluster, or gradual expansion through alliances and control of resources.
  • When Motros questions whether Sixth-Level Wizards can decide the matter while higher-level Wizards remain dormant, Capecchi explains that Seventh-Level and higher beings cannot enter the world in person. Modern Sixth-Level Wizards, strengthened by Advanced Meditation Methods, will therefore hold the balance of power within it.
  • Capecchi asks Green to weigh in. Green instead asks what caused the Wizarding World’s decline in the Ancient Era. After consulting the World Will, Capecchi reveals that the Wizarding World had conquered its World Cluster and begun reaching beyond it, but its own advancement to a higher stage failed. The failed trial damaged the world and lowered its energy.

Character developments and interactions

  • Green demonstrates both caution and political awareness: he recognizes Capecchi’s near-immortality, understands why Seventh-Level beings are difficult to conceal in other worlds, and refuses to choose a course for the Wizarding World without first learning its history.
  • Capecchi shifts from discussing advancement to acting as the Wizarding World’s spokesman. He gives the gathered Wizards new authority and context while seeking Green’s opinion, recognizing Green’s exceptional influence.
  • Motros voices the concern that dormant higher-level Wizards should have a say. Capecchi’s explanation reassures the gathering that modern Wizards can still determine the world’s internal direction.
  • Thorne watches Green with particular interest, seeing his influence as an opportunity for Celesternil Academy.

Significant themes

  • Power and mortality: Seventh-Level beings’ Immortal Matter makes them extraordinarily hard to kill, while their size and energy make them impossible to hide.
  • Balance and limits: Advancement is controlled by the Balance Rule, and even a powerful world can suffer catastrophic consequences when it fails its trial.
  • Political choice and responsibility: The Wizarding World must choose between conquest and gradual, cooperative expansion, with Green’s view carrying unusual weight.
  • The danger of internal failure: The world’s decline was not caused by an outside enemy, but by the Wizards’ own failed attempt to advance.

Ch. 420Certain

Chapter Summary: “Certain”

Key Plot Points and Events

  • The Wizards discuss the failure of the previous advancement attempt and the backlash of the Balance Rule.
  • Green questions why the Wizarding World should pursue an alliance-based approach rather than repeat the Ancient Era’s conquest of the entire World Cluster.
  • Capecchi explains that the civilizations once influenced by the Ancient Wizarding World have had vast amounts of time to develop independently. Because they inherited Wizard knowledge, reconquering them would be far more difficult than it was in the past.
  • The Wizards weigh two options:
    • The Conquest Path: More difficult militarily, but easier to control afterward.
    • The Alliance Path: Less immediately violent, but potentially harder to govern because allied civilizations could harbor independent ambitions.
  • Green asks the Wizarding World Will whether his participation would make conquest viable. The World Will answers affirmatively, confirming that Green’s individual power could change the course of the war.
  • The Wizards are shocked by this acknowledgment and begin reassessing Green’s strength. Several hope Capecchi will test him, but Capecchi refuses.
  • Through Higher-Dimensional Vision, Capecchi perceives Green’s terrifying abilities: overwhelming Rule Force, powerful Spacetime Force, a potent bloodline aura, and karmic connections to numerous worlds.
  • Capecchi realizes that Green is effectively anchored across multiple worlds and timelines, making him nearly immune to prophecy, investigation, time manipulation, Space Locks, and attacks against his Origin. Capecchi believes he could only possibly survive through his immortal nature, not defeat Green.
  • With the World Will’s approval, Green chooses the Conquest Path. The Wizarding World will begin changing gradually while waiting for Green to officially advance to the Seventh Level.
  • The major Wizard factions accept the decision without opposition.

Character Developments

  • Green: Reveals extraordinary confidence and strategic decisiveness. His recent advancement to the Sixth Level has not yet reached its full potential, yet he is already powerful enough to influence the entire war. His strength is shown to derive not only from personal combat ability but also from his connections to numerous worlds, bloodline influence, karmic weight, and mastery of composite Rules. His previous-life memories influence his distrust of outsiders.
  • Capecchi: Demonstrates keen perception by recognizing that Green is vastly beyond ordinary high-level beings. Although Capecchi is the strongest Wizard present and possesses Immortal Matter, he acknowledges that he cannot realistically defeat Green and avoids a pointless confrontation.
  • The Other Wizards: Initially uncertain about the Conquest Path, they become astonished by Green’s revealed power. Their attitude shifts from debating strategy to accepting that Green may be the decisive factor in the coming war.
  • The Wizarding World Will: Shows that it regards Green as powerful enough to alter the balance of the entire conflict, effectively validating his plan.

Significant Themes

  • Power and strategic authority: Green’s overwhelming strength gives him the influence to determine the Wizarding World’s direction.
  • Conquest versus alliance: The chapter contrasts the practical difficulties of ruling through force with the dangers of relying on potentially untrustworthy allies.
  • The consequences of history: The Ancient Era’s spread of Wizard knowledge has strengthened other civilizations, making the past impossible to repeat exactly.
  • Interconnectedness and power: Green’s ties to multiple worlds make him resistant to manipulation and amplify his influence, suggesting that power can come from relationships and accumulated karmic weight as much as from direct combat.
  • Distrust of outsiders: Green believes other races and worlds may eventually produce hidden threats, especially powerful beings who could undermine the Wizarding World from within.
  • Certainty and inevitability: The title reflects the Wizards’ growing certainty that Green is an extraordinary force and that his choice will determine the future of the World Cluster.

Character Interactions

  • Green challenges Capecchi’s explanation and pushes the Wizards to reconsider their strategic assumptions.
  • Capecchi responds by explaining why the Ancient conquest cannot simply be repeated.
  • Green appeals directly to the Wizarding World Will, bypassing the gathered Wizards and asking whether his own power is sufficient to change the war’s outcome.
  • The other Wizards silently encourage Capecchi to test Green, but Capecchi refuses after recognizing the immense gap between them.
  • Green ultimately announces the decision to pursue conquest, and the other major Wizards accept it without resistance.
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