Changing Class
'You have successfully advanced to the Intermediate-Class Professional!'
'You have advanced to the Dawn Guardian!'
'Upon reaching level 40, each of your five attributes will increase by 1 (including Charisma). You will also gain 4 free attribute points, plus 4 free attribute points from the two Legendary Secret Manual.'
'Since you have become Intermediate-Class Professional, each of your four main attributes has increased by 10.'
'Because you possess Elf blood, your Charisma increases by 10.'
"Because you have become Intermediate-Class Professional, you have awakened a new Talent: the Power of Thunder!"
William narrowed his eyes, his smile almost reaching his ears...
There's something even more crucial!
'Your fighting spirit techniques and meditation manuals have broken through the level cap of 15, and can now reach a maximum of level 30!'
'You have surpassed the Skill cap by 7 levels; the maximum level is now 15.'
"Starting from level 15, I gain 4 more free attribute points with each level up. This is the advantage brought by the legendary quality battle qi techniques and meditation manuals, which give me a huge attribute advantage in the early stages, but it also reaches the limit of the free attribute points I can obtain." William chuckled.
For Player and NPCs, if Professional, in addition to the 4 free attribute points gained each time they level up...
When two High-Class Secret Manual are combined, each level up grants an additional free attribute point.
When two Grandmaster Secret Manual are combined, each level up grants an additional 2 free attribute points, whereas each manual can only grant 1 free attribute point individually.
An Epic Secret Manual only grants +1, but two Epic Secret Manual can grant +3 free attribute points.
Of course, this only applies to Player with two combat classes.
As for livelihood and career?
It can also increase attribute points, and quite a lot of them. For example, if you choose the Blacksmith, your Kylin Arm will get thicker and thicker every day you forge iron, and your strength will naturally increase rapidly.
That's before the breakthrough. A breakthrough in the Blacksmith profession can bring a lot of free attribute points and fixed strength attribute, although not as many as combat professions.
But that's not entirely true.
The attribute boost from continuously breaking through a Secondary Class is equivalent to two Grandmaster Secret Manual, which makes Player who didn't choose Secondary Class feel less resentful. Although Secondary Class only increases a certain attribute and has fewer free attribute points, choosing a suitable Secondary Class and focusing on maximizing that attribute is still a good option.
Therefore, Player ' attributes will not be low. The only thing they are inferior to NPCs is that they do not have bloodline bonuses and it is difficult for them to obtain any special Talent.
William allocated his eight attribute points to Strength and Agility.
I used the extra experience to level up both the Battle Aura and Meditation Secret Manual to level 20!
All other Skill and one new Skill were leveled up to level 9, but due to a lack of experience, the two new Skill could only be leveled up to level 3.
Meanwhile, Alec felt William's aura surge again and again, his strength like a rollercoaster ride. He killed a bunch of Murloc and advanced to the next level, breaking through to the next realm in the blink of an eye, and his strength increased once more, his aura almost catching up with his own...
If Alec would have wanted to pull off William's clothes and have a good feel for him to see if he was really his handsome leader.
William's strength has now undergone a complete transformation, and the terrifying four-dimensional attributes of Legendary Boss have fully emerged.
William Black Leaf
Race: Half-Elf.
Class: Dawn Guardian
Bloodline Potential: Legendary-Class (Level 40 base stats +40%) (Level 100 cap)
Talent: Handsome (Passive)...
Talent: Intermediate Life, 1 point of Stamina = 40 points of HP.
Talent: Intermediate Mana, 1 point of Intelligence = 1.2 points of Magic attack power (Chapter 13 has been revised)
Talent: Power of Thunder. You possess 10% Thunder Attribute attack power and 10% Thunder resistance. (New)
Level: 40
Experience: (234/123240)
Age: 16
HP: 6200 + 1500 + 1200 (+600)
Stamina Value: 2680 + 800 (+200)
The basic attributes are as follows:
Strength: 200 + 25 + 18 (+10 + 15)
Stamina:78+25+18(+15+19)
Agility: 215 + 25 + 18 (+12)
Intelligence: 86 + 18 + 32 (+8)
(The values in parentheses are equipment bonuses, while the values outside the parentheses are bonuses from Battle Aura and Magic Secret Manual. Equipment bonuses do not provide bloodline bonuses.)
(The sum of all Stamina attributes equals HP. The "+" sign after HP indicates health bonuses from Battle Aura Secret Manual, meditation Secret Manual, and equipment.)
(The 4-dimensional data are normal attributes and do not include bloodline bonuses. The content in parentheses above will only be mentioned once to avoid being accused of being irrelevant.)
Special attributes are as follows
Charisma:93+9
Luck: 3
Dawn Sacred Battle Aura
Rank: Legendary
Attribute: Thunder
Level: Lv20 (0/57300 experience)
Battle Aura Value: 2300/2300 points
Recovery rate: 80 points per second.
The activated effects and Skill are as follows:
Special effect: Any Battle Aura Skill will be amplified by 18% and will deal 130 points of Thunder Attribute damage.
Special effect: Strength +25, Stamina +25, Agility +25, Intelligence +18
Special effect: HP +1500
Special effect: Stamina +800
Battle Aura Guard: Battle Aura Shield equal to the player's Battle Aura Value is generated on the body surface, consuming 70 Battle Aura Value per second. The base defense is 380. Attack power exceeding the defense limit will consume Battle Aura Value. Attack power exceeding twice the defense value will directly shatter the shield. (Previous revision)
The shield can be reactivated after 5 seconds once it disappears.
Special Effect: When you activate Battle Aura Guard, the Secret Manual's attribute effects are doubled, and movement speed is increased by 25%. (New)
Special Effect: Melee enemy attacks create a shield that is more likely to trigger Thunder Reflection, causing enemies to receive Negative Buff. (New)
Light of Dawn: Adds 50% Battle Aura Value to a certain Battle Aura Skill, increasing attack power by 250% and Thunder damage by 230 points. Cooldown: 23 minutes.
Elf God's Blessing (Passive)
Level: Lv9
Skill Attributes: Increases ranged physical attack power by 21%, no cost, no cooldown.
Level 3 effect: Adds an additional 100 points of true damage.
Level 9 special effect: Physical ranged Skill have 20% armor penetration.
Deadly Volley
Level: lv9
Skill Attributes: Can fire 3 arrows in succession. If all three arrows hit the enemy, the first arrow will deal damage equal to 180% of Strength, the second arrow will deal damage equal to 210% of Strength, and the third arrow will deal damage equal to 240% of Strength.
There is a certain chance of causing Bleed.
Cooldown time: 5 seconds.
Cost: 190 Battle Aura Value
Level 3 Special Effect: If all three arrows hit the head, the third arrow will always deal 190% critical damage to the enemy. (Effect Cooldown: 25 seconds)
Level 9 Special Effect: If all Deadly Volley hit the enemy, 50% of the Battle Aura Value will be refunded.
Battle Aura Slash
Level: lv9
Skill Attributes: Unleashes a Sword Qi forward, dealing damage equal to 210% of Strength upon hitting an enemy, with a certain chance to inflict Bleed status.
Cooldown time: 2 seconds.
Cost: 100 Battle Aura Value
Level 3 Special Effect: The Sword Qi has knockback and tearing effects, depending on the enemy's Stamina and strength.
Level 9 special effect: Sword Qi has a 10% armor penetration effect.
Thunderflash Repeated Slash (New)
Level: lv9
Skill Attributes: For every 80 points of Battle Aura consumed, a Thunder Sword Aura can be unleashed. The maximum consumption is 480 Battle Aura Qi, allowing for 6 consecutive Sword Qi unleashes. Each hit on an enemy deals damage equal to 180% of Strength.
Cooldown: 30 seconds.
Cost: 80~480 Battle Aura Value.
Level 3 Special Effect: Hitting an enemy three times in a row will trigger a 1-3 second paralysis.
Level 9 special effect: Hitting an enemy 6 times in a row will cause a 3-5 second stun.
Holy Spirit Magic.
Rank: Legendary
Level: Lv20 (0/57300)
Magic points: 2300.
Recovery speed: 80 points/second.
Special effect: Your Magic resistance is increased by 3%.
Special effect: Strength +18, Stamina +18, Agility +18, Intelligence +32
Special effect: HP +1200
Special effect: Increases Magic attack power by 18% and adds 130 points of soul attribute damage.
Life Sacrifice: You can extract souls from weakened enemies (HP is below 10%) to restore 30% of their HP.
Distance: Within 7 meters.
Cooling: 2.5 minutes.
Holy Spirit Empowerment: A Holy Spirit condenses within you, and with each melee attack from an enemy, the Holy Spirit has a certain chance to block and counterattack.
Consumption: None
Cooling: None.
Holy Spirit Mage Skill Tree.
Soul Control
Level: Lv9
Skill Attribute: You can control an enemy in a weakened state (below 19% HP).
After being controlled, the enemy's HP will be restored to 64%.
Cost: 70 Mana points.
Casting speed: Instant
Cooling: None.
Level 3 Special Effect: Increases control rate by 3% against enemies with the Grandmaster Bloodline.
Level 9 Special Effect: Increases control rate against Epic Bloodline enemies by 1%.
Limitation: Only 2 people can be controlled.
Limitations: The higher the bloodline potential, the greater the chance of failure. The chance of failure increases for every level the enemy's level exceeds yours.
Limitations: If you successfully enslave an enemy, you must use Soul Control once a day to increase the mark; otherwise, the probability of betrayal will increase. Long-term enslavement can create a permanent Soul Brand.
Soul Tentacles
Level: Lv9
Skill Attribute: A pair of Soul Tentacles suddenly emerge from the ground, grab the enemy, and imprison them for 9 seconds.
Weakness: The higher the bloodline potential, the higher the probability of failure.
Distance: Within 17 meters.
Cost: 70 Magic points.
Cooldown: 18 seconds.
Level 3 Special Effect: If the immobilization fails, there is a 37% chance to inflict Negative Buff such as fear or fleeing on the enemy.
Level 9 Special Effect: Two pairs of Soul Tentacles can appear simultaneously, imprisoning two enemies.
Soul Shockwave
Level: Lv9
Skill Attribute: Centered on yourself, generate a Soul Shockwave that deals 350 + (270% x Intelligence) damage to enemies within a 12-meter radius, triggers a knockback effect of 6-8 meters, and has a 37% chance to stun them for 5 seconds.
Cost: 90 Magic points.
Cooling: 1.5 minutes
Level 3 effect: After the Skill is used, increase your movement speed by 36% for 36 seconds.
Level 9 Special Effect: After the Skill is used, the user will generate a shield of 1000 Magic, which has no defensive power and will disappear after 3 seconds.
Soul Hand (New)
Level: lv3
Skill Attributes: Condenses a Soul Hand that can perform all actions such as pulling, attacking, and stroking. Its size is 40 times that of your palm. When not attacking, pulling inanimate objects will consume a certain amount of Magic points based on the object's volume, and the ability to pull or push away the object will be determined based on its size.
When choosing to attack, it will deal 180 + (130% x Intelligence) soul damage, and whether the enemy is pulled or knocked back will be determined based on the enemy's Stamina and strength.
Cooling time: 25 seconds
Cost: 30-80 Magic points per second
Skill range: 0~10 meters.
Level 3 effect: Being Soul Hand will inflict a Fear buff for 30 seconds.
Holy Soul Skill Tree.
Holy Soul Enchantment
Level: 9
Skill Attribute: Can enchant weapons and arrows, increasing soul damage by (230% x Intelligence).
Cost: 5 Magic points
Cooling: None.
Level 3 Special Effect: When an enchanted arrow hits an enemy, it explodes, dealing (110% x Intelligence) soul damage over a radius of 5 x 5 x 5 meters.
Level 9 effect: Increases the chance of Shield Breaker by 10%.
Holy Soul Assault
Level 9
Skill Attribute: When your arrows or Sword Qi energy hit an enemy, you can use your Holy Soul to envelop yourself, travel through space, and arrive next to the enemy to attack.
It deals 290 + (210% x Strength) physical damage.
Distance: within 70 meters
Cost: 50 Magic points
Cooldown: 5 seconds
Level 3 effect: After casting Holy Soul Assault, a shield equal to the amount of Mana power will be generated, lasting for 5 seconds.
Level 9 Special Effect: After casting Holy Soul Assault, your movement speed will increase by 20% for 20 seconds.
Ghost Arrow (New)
Level 3
Skill Attribute: Uses Soul Magic as an arrow to fire a Ghost Arrow that can penetrate armor, walls, trees, and other physical objects, directly dealing 180 + (180% x Intelligence) damage to the enemy's body.
Level 3 Special Effect: When hitting the head, there is a 10% chance that the critical damage will be doubled.
Cooldown: 60 seconds.
Cost: 100 Magic.
Looking at his attributes and Skill, William couldn't help but feel a surge of emotion, almost bursting into tears as he exclaimed, "This is Legendary Boss! And Legendary Boss equipment hasn't even been upgraded yet!"
"I have to admit," William slowly clenched his fist, gazing at the sky, "I've become arrogant!"
William's gaze fell upon a Battle Aura effect.
Special Effect: When you activate Battle Aura Guard, the Secret Manual's attribute effects are doubled, and movement speed is increased by 25%. (New)
"This is the reason why Intermediate-Class Professional so powerful. As long as you activate the Battle Aura Guard, the attribute effects of the Secret Manual will double. With other effects stacked together, it's as if the essence of Battle Aura has changed. However, a 25% increase in movement speed is quite impressive, 10% more than Grandmaster Secret Manual. It's a bit abnormal." William was overjoyed.
He glanced at the three newly released Skill: "Thunderflash Repeated Slash is very strong. If you can unleash all your Sword Qi instantly and hit the target directly, it will definitely be very powerful."
The support ability of the Soul Hand allows me to develop a key move that can pull an enemy away or knock them back with a single punch, greatly increasing my ranged threat."
"As for the Ghost Arrow, it is equally useful. Once you have the experience to level it up to the maximum, it can be considered a god-tier skill. The importance of penetrating objects and hitting the enemy directly is simply too great. It is a great way to launch a sneak attack."
William understood perfectly well that, under safe circumstances, Professional rarely used their Battle Aura to infuse their bodies. A sneaky Ghost Arrow, if it hit the head, could almost certainly be fatal. Add to that the 10% chance of doubling the critical hit damage, and it was a killing move. The only problem was... how to hit the head through a wall?
"Alas, the brain is a precious thing, but it's also the most fatal flaw of the Gods. If you can't protect your brain, you're not far from death."
The help provided by Legendary Secret Manual is simply immense.
This also made him understand why the top Legendary Boss in his previous life were so difficult to defeat...
It's not just about the bloodline bonus; the key is that if Legendary NPC possesses Legendary Secret Manual, they become incredibly powerful. This is why various bosses are divided into different levels—the crucial factor is whether they have matching skill Secret Manual, equipment, Skill, and so on.
"As for the Holy Spirit Empowerment, the birth of a Holy Spirit within me that might appear to help me block damage or even counterattack... what use is it to me?" William glanced at his single-digit Luck Value; it was clearly a freebie.
Thanks to: 1 Mortal Fan 1, Gu Yue Tian Emperor, Gloomy Love, Carefree 212, Come and See the Handsome Guy, Marcus, the Winner in Life, for the reward. Crab~
This chapter is over 4000 words long, mainly focusing on advancement-related situations. Without data, it's not very intuitive; even if it were placed in a related chapter, probably no one would read it...
From now on, except for leveling up, there will be no more Data Panel. So cherish your Status Panel while you can...
Recommendation Ticket going!