玩家
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Entity Info
Original Name:玩家 (wán jiā)Gender:NeutralKind:TitleScope:Novel-specificStatus:ActiveSource:AIOccurrences:760Chapters:186
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Context UptoCh. 710
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Player (玩家)
Alias(es) Chosen Ones; Undying; “stowaways” during the trial-pass period 68 75 123
Species/Race Variable; available player races include Humans, Elves, Half-Elves, Winged Folk, Dwarves, and Goblins 3
Affiliation Variable; Players may join NPC factions or Mercenary Groups to access work and protection 3 68
Occupation/Role Adventurers who can become Professionals, mercenaries, craftsmen, soldiers, or other class combinations 65 126
Status Active; Players continue to enter and operate throughout Version 5.0 645
First Appearance Chapter 1

Power Progression

Stage / Realm / Level Chapter Notes
Closed Beta starting level: 10 65 The 1,000 closed-beta accounts began at Level 10 with 10 Gold Coins and immediate access to class changes; most progression was wiped after twelve days.
Level 10 / Novice-Class Professional 126 The first Open Beta Players reached Level 10 after roughly one week of Dawn City construction quests and became eligible for Novice Classes.
High-Class Professional 505 By Version 4.0, Players had broadly reached the High-Class tier, greatly changing the scale of player warfare.
Grandmaster Professional 679 By Version 5.0, many dedicated “Liver Emperor” Players had entered the Grandmaster rank.

Background / History

William Blackleaf knew from his former life that Players would eventually arrive in Gods as effectively immortal outsiders. After taking William’s identity, he received a countdown showing that the Version 1.0 Open Beta was less than a year away and began preparing his territory for them 1.

The first confirmed wave consisted of 1,000 Closed Beta Players. They received twelve-day trial accounts, began at Level 10, and retained only their names and favorability gains when the partial wipe ended 65. Native inhabitants initially regarded these arrivals as suspicious stowaways rather than divinely recognized Chosen Ones; nobles, Mages, and Warlocks captured or experimented on some after witnessing their resurrections 68.

At the Version 1.0 Open Beta launch, a continent-wide divine announcement identified the arrivals as the Chosen Ones. More than 100,000 Huaxia Players entered immediately, including tens of thousands in Dawn City 123 124. Their ability to revive, rapid growth, and willingness to undertake dangerous work made them a decisive new force in factional politics and warfare.

Appearance

Players have no uniform appearance because their race, equipment, and cosmetic choices vary by individual.

  • Playable racial options include Humans, Elves, Half-Elves, Winged Folk, Dwarves, and Goblins 3.
  • Cosmetic outfits provide no attributes but can conceal a Player’s actual equipment 13.
  • Players later use weapon and armor skins to disguise the value of their gear from loot-minded NPCs 575.

Abilities & Mechanics

Resurrection

Players turn into white light upon death and can return after reviving, a phenomenon that initially alarms native inhabitants 68 124.

  • After Level 30, Players have six resurrections per day; each death can deduct experience, cause level loss, and randomly drop equipment 13.
  • Repeated deaths in war can still inflict serious losses through depleted levels and damaged or lost equipment 140.
  • Some Players deliberately commit Suicide to escape imprisonment, torture, or disabling injuries 124 126.
  • Their resurrection allows NPC commanders to use them as expendable scouts, bait, and attrition forces in ways impossible for ordinary soldiers 139 150.

Progression and Classes

Players grow through experience, class changes, Secret Manuals, Skills, equipment, and quests.

  • They can take unlimited classes, including both combat and life professions 126.
  • Taking an additional combat class sharply increases the experience required for character levels, Skills, and Secret Manuals; poorly planned builds can force Players to restart 126.
  • Unlike NPCs, Players do not receive bloodline-based attribute bonuses, but they can continue growing through leveling, class combinations, equipment, and acquired abilities 3.
  • Combat has no lock-on system; Players must aim attacks themselves, and head strikes are a major route to defeating stronger NPCs 75.

Faction Membership and Quests

Players cannot rely on unlimited simple errands or monster grinding for advancement. The Mercenary Guild and NPC factions provide the most consistent access to paid assignments and large-scale quests 68.

  • Faction membership grants access to organized work, protection, contribution rewards, and military campaigns 68 129.
  • Dawn City uses quests, housing, equipment, rankings, and contribution exchanges to turn Players into long-term residents and mercenaries 124 176 410.
  • Players are motivated by experience, equipment, favorability, rankings, titles, and rare class opportunities, often accepting missions that openly require them to die repeatedly 139 146.

Relationships

  • William BlackleafWilliam anticipated their arrival, publicly calls them Chosen Ones, and treats their immortality as both a military asset and a source of experience-driven economic power 1 116 410.
  • Dawn City — A major Player hub. William gives its Players the “Build Your Own Little Home” quest so they will construct and emotionally invest in their own district 124.
  • Dawn Mercenary Group — The primary organization through which Dawn-aligned Players receive missions, contribution rewards, military roles, and special skill exchanges 129 139 410.
  • Native inhabitants — NPCs initially fear, study, capture, or exploit Players because their resurrection appears unnatural; many later seek to employ them as useful but unreliable forces 68 75.
  • Steel Duchy Players — Enemy Players during the Blackrock–Steel war. Dawn forces slaughtered their 90,000-strong army, forcing many to revive in the city with heavy losses 163.

Story Role / Major Arcs

Closed Beta

The 1,000 trial Players explore the world for twelve days before their progress is reset. Their broadcasts introduce Dawn City’s unusually clean infrastructure, powerful guards, and attractive living conditions to the wider Player community 65.

Open Beta and Dawn City Settlement

Open Beta Players arrive as Chosen Ones and quickly begin laboring for quests. William exploits their desire for experience by assigning the high-reward “Build Your Own Little Home” chain quest, making them construct the New District intended to become their permanent home 123 124.

Duchy War

William recruits Players for deliberately lethal operations, including the hidden quest “Bait,” where thirty Players impersonate patrol soldiers to draw out a Steel Duchy decapitation squad 139. He later deploys the Dawn Mercenary Group as the “Unmatched Vanguard” against the Heavy Spear Clan and orders Players to exhaust enemy artillery through repeated deaths 146 150.

During the wider Blackrock–Steel conflict, Dawn-aligned Players fight beside William, Lotner, and the Elven Royal Guards against the Steel player army. Their numbers cannot overcome the enormous power gap between low-level Players and Dawn’s elite forces 163.

Competitive and Economic Expansion

William establishes the Gladiator Arena and the seasonal God of War Rankings to select elite Players, reward combat skill, and recruit one hundred companions for the Dawnship expedition 176. He later lists ten cross-class special skills in the mercenary contribution exchange; Player purchases and upgrades generate 180 million experience points for him in three days 410.

National War and Late-Game Faction Force

By Version 5.0, Players participate in large-scale naval national wars involving millions of combatants and thousands of warships 648. Dawn City eventually supports 11.3 million Players, who form a major part of its defenses alongside the Dawn Legion and NPC mercenaries 698.

Trivia

  • Closed Beta Players could retain their names and NPC goodwill after the wipe, but lost their levels, equipment, and other progress 65.
  • Players frequently remove valuable equipment before accepting suicide tactics, preventing death penalties from destroying their gear 150.
  • NPCs can be deceived by cosmetic weapon skins into mistaking low-quality equipment for valuable artifacts 575.
  • The Player community treats Dawn City’s Character Cards as both collectible lore items and high-value magical resources; Epic, Legendary, and Saint-Seat cards can function as increasingly powerful Magic Scrolls 645.