You're a Total Genius! After learning just how "meticulous" John's plan was, no one objected any longer to his decision to recruit Will as an Imperial spy.
With a splitting headache, John had no desire to stay any longer. He desperately needed some peace and quiet.
So, after arranging for several soldiers to guard Will, he ordered Wendy to lead a team through the night and wipe out the Allied Forces units stationed in the other three villages.
Although he knew full well that doing so would only earn him military merits he did not want, there were still three units outside secretly preparing to assassinate him.
John felt that if he did not eliminate this potential threat, he would not be able to sleep soundly tonight.
However, recalling the agent-related trouble Wendy had caused earlier, he thought it over and stopped Wendy before she could set off.
"Wendy, have the squad's communications officer report the matter of recruiting spies to General Dormammu later."
After careful consideration, John decided it would be more appropriate to leave the matter of the handler to Dormammu.
After all, the Empire had yet to establish a military intelligence bureau. All espionage and counterintelligence operations were not officially recognized by the Imperial government and were instead handled internally by the military as internal military affairs.
And as the commander-in-chief who had personally trained the Black Eagle Special Forces, the Empire's strongest assassination and reconnaissance force—
In the game's backstory, Dormammu himself had planted quite a few spies within the Allied Forces.
They certainly would not be like the secret agent Will had imagined, someone holding a high-ranking position within the Allied Forces. They would be more like insignificant nobodies.
But that should be enough for a handler.
After all, John had never intended to play