Arc 2Jogo’s West Blue Reckoning
Jogo escaped the Happo Navy, mastered Hasshoken and awakened Observation Haki, then hunted down the Capone Family while drawing the Marines and Chinjao into a wider conflict. He killed Bege and escaped, leaving the Marines and the Happo Navy to conclude their peace talks as Kong ordered a response to Jogo.
- Jogo helped Hina send evidence to Marine Headquarters, then awakened Observation Haki while fighting Daz Bones and was taken back aboard Sai’s ship.
- Jogo studied Hasshoken and used his abilities to survive Sai’s challenge, defeat the Happo Navy, and secure Hina’s release to the Marines.
- Jogo met Fuxi and Angie on Iris Island, gave them antiques and a manuscript for Ohara, then followed clues toward the Capone Family on Dendrobium Island.
- Jogo captured Vito and challenged Bege to meet him on Golden Chrysanthemum Island, prompting Bege to seek alliances with the Happo Navy and the Marines.
- Bege, the Marines, and the Happo Navy negotiated a contest to capture Jogo while Bege sent gangsters to target him and threaten Ohara.
- Jogo arrived at the dock on a flying fish, overwhelmed the crowd with Conqueror’s Haki, disabled Bege with Seastone handcuffs, and beheaded him with Stainless’s sword.
- Jogo escaped on a flying fish as Kong ordered the peace talks to continue, and Chinjao told the Happo Navy to negotiate while demanding Sai’s return.
- The Marines and the Happo Navy announced that their peace talks had succeeded, while Kong ordered intelligence gathering on Jogo and summoned the vice admirals.