Arc 2Jogo’s West Blue Reckoning

Jogo escaped the Happo Navy, mastered Hasshoken and awakened Observation Haki, then hunted down the Capone Family while drawing the Marines and Chinjao into a wider conflict. He killed Bege and escaped, leaving the Marines and the Happo Navy to conclude their peace talks as Kong ordered a response to Jogo.

  • Jogo helped Hina send evidence to Marine Headquarters, then awakened Observation Haki while fighting Daz Bones and was taken back aboard Sai’s ship.
  • Jogo studied Hasshoken and used his abilities to survive Sai’s challenge, defeat the Happo Navy, and secure Hina’s release to the Marines.
  • Jogo met Fuxi and Angie on Iris Island, gave them antiques and a manuscript for Ohara, then followed clues toward the Capone Family on Dendrobium Island.
  • Jogo captured Vito and challenged Bege to meet him on Golden Chrysanthemum Island, prompting Bege to seek alliances with the Happo Navy and the Marines.
  • Bege, the Marines, and the Happo Navy negotiated a contest to capture Jogo while Bege sent gangsters to target him and threaten Ohara.
  • Jogo arrived at the dock on a flying fish, overwhelmed the crowd with Conqueror’s Haki, disabled Bege with Seastone handcuffs, and beheaded him with Stainless’s sword.
  • Jogo escaped on a flying fish as Kong ordered the peace talks to continue, and Chinjao told the Happo Navy to negotiate while demanding Sai’s return.
  • The Marines and the Happo Navy announced that their peace talks had succeeded, while Kong ordered intelligence gathering on Jogo and summoned the vice admirals.
Chapters 26–50 Vol. 1 Read

Ch. 26What Is That Supposed to Be? And It Thinks It Can Compare to Me?

Jogo appraised the Happo Navy’s stolen antiques in a way that enthralled Sai and Abu, who decided to keep him despite promising to let him go. Jogo disguised himself as a pirate and went to the prison, where he reunited with Hina as she prepared to contact her Marine superiors.

  • Sai took Jogo to the Happo Navy’s treasure room and ordered him to appraise its antiques, threatening to keep him if the work took too long.
  • Jogo confidently began appraising the antiques and explained their histories so compellingly that Sai and Abu listened in awe as he finished them all.
  • Jogo gave Sai preservation advice, and Sai and Abu decided to recapture him after letting him leave on a nearby island so they could force him to serve the Happo Navy.
  • Jogo went to a guest cabin, knocked out a pirate, took his clothes, and headed for the prison.
  • Hina hid her miniature Den Den Mushi watch and refused the food brought by the disguised Jogo, then recognized him with delight.

Ch. 27He Runs, She Chases

Jogo escaped the Happo Navy on Iris Island, sent Hina’s evidence about the Capone Family to Marine Headquarters, and planned to hide until the pirates departed. As he reflected on his need to awaken Haki and dreamed of reaching Rayleigh, Daz Bones found him and received orders to capture or kill him.

  • Jogo offered to help Hina, and she asked him to fax her Capone Family evidence to Marine Headquarters while crediting Ensign Hina.
  • Sai and Abu followed Jogo ashore on Iris Island, but Jogo outpaced them and escaped through the island’s streets.
  • Jogo sent the evidence to Marine Headquarters and emphasized that Hina had uncovered the clues.
  • Jogo decided to hide on Iris Island and thought about his limited strength, his chances of awakening Haki, and his hope of training with Rayleigh.
  • Daz Bones located Jogo and reported his position to Vito, who ordered him to capture Jogo or bring back his head.

Ch. 28Killing Calamity! Observation Haki Awakens!

Jogo was ambushed by Daz Bones and pushed to the brink in a fierce fight, but the battle awakened his Observation Haki and let him evade Daz’s attacks. After Daz fled from the arriving Sai, Jogo pretended to faint and was carried away, secretly aware of his newly awakened Haki.

  • Jogo interrupted a gang member and his companion, then fled as Daz Bones attacked and severed the gang member’s arm.
  • Jogo fought Daz Bones at close range and used tenfold Conqueror’s Haki, but Daz endured the attack and continued pressing him.
  • Cornered and badly wounded, Jogo stopped retreating and fought on, awakening Observation Haki as he sensed and dodged Daz’s strikes.
  • Daz Bones used Bubble Daisy Slash, but Jogo evaded it and struck him before Sai arrived and caused Daz to flee.
  • Sai found Jogo unconscious and carried him away, unaware that Jogo had only pretended to faint after awakening Observation Haki.

Ch. 29Observation Haki Trait (Part 1)

After awakening Observation Haki, Jogo explored its abilities while working as a slave aboard the Happo Navy ship and discovered that the Otherworldly Soul trait made his perception clearer and easier to control. He began testing how traits changed when equipped to Observation Haki.

  • Sai had assigned the recovering Jogo to mop the deck after the Happo Navy pirates celebrated his return by declaring him their slave.
  • Jogo checked his Haki Panel and recalled awakening Observation Haki after his near-fatal battle with Daz Bones and Hina's guidance.
  • Jogo tested Observation Haki and was overwhelmed by the flood of sensory information, then reasoned that it expanded the brain's ability to process presence.
  • Jogo equipped Otherworldly Soul to Observation Haki, which calmed the information and improved its range, precision, and ease of use.
  • Jogo sensed the people around him and concluded that Observation Haki could bring combat reactions close to precognition.
  • Jogo determined that traits equipped to Observation Haki affected perception, unlike traits equipped to Conqueror's Haki, which mainly affected intimidation and presence.

Ch. 30Observation Haki Traits (Part 2)

Jogo explained how different Traits affected Observation Haki, then used the “helpful” Trait to judge the intentions of people around him. When a bald pirate accused him of causing a fall, Abu intervened in Jogo’s defense, though Jogo sensed Abu’s kindness was entirely false.

  • Jogo divided Observation Haki Traits into Identity Traits, specialized Traits, and Other Traits, and described their effects at different ranks.
  • Jogo explained that “Pirate Hunter” improved combat observation, while “Fishing Master” could sense marine life’s emotions and sometimes detect weaknesses.
  • Jogo discussed Other Traits, including “Blood Scent,” “Strong,” “Leaving the Nest,” “Child King,” “Beheading Tactics,” and “helpful.”
  • Jogo used “helpful” to see that the bald pirate was not a good person, then dodged as the pirate rushed into him and fell.
  • The bald pirate accused Jogo of deliberately causing the collision, and the surrounding pirates threatened to teach Jogo his place as a slave.
  • Abu stepped between Jogo and the crowd, defended him, and promised to uphold justice, while Jogo saw that Abu’s color was black with no trace of white.

Ch. 31Deputy Pillar, Stop Playing~

Abu engineered a Hasshoken duel to humiliate Jogo, but Jogo’s awakened Observation Haki let him evade every attack with ease. Abu’s assault continued as the pirates mistook his repeated misses for deliberate playacting.

  • Abu declared the dispute would be settled by Hasshoken rules, and Jogo accepted the challenge.
  • Abu entered the ring in place of the bald man, claiming he had to defend his subordinate, while the pirates cheered him on.
  • Jogo used his awakened Observation Haki to predict Abu’s moves and casually dodge his first punch and a rapid series of attacks.
  • Abu grew frustrated as the pirates laughed at his apparent misses, then charged Jogo with fists and elbows in close combat.

Ch. 32"Historian"

Jogo defeated Abu in a Hasshoken challenge, but Sai intervened and punished Abu before testing Jogo himself. Jogo deliberately lost after surviving ten moves, then secretly recorded Sai’s powerful Hasshoken with his Historian trait.

  • Jogo dodged Abu’s attacks for several minutes, then threw him to the deck and demanded the punishment for losing.
  • Sai stopped Abu from whipping the bald man and declared that Abu had to accept the punishment, then lashed him twenty times.
  • Sai challenged Jogo to survive ten moves, and Jogo realized Sai’s Armament Haki-enhanced Hasshoken could send shockwaves through the deck and his body.
  • Jogo lasted ten moves before Sai kicked him into a cabin door, leaving him injured and unable to rise.
  • Jogo picked up a bucket and mop to work as a slave while secretly recording the fight with his Historian trait.

Ch. 33I'm Also Chinjao's Direct Disciple!!

Jogo practiced Hasshoken in the brig while Hina warned him that its true techniques were restricted to the Chinjao Family and could take years to learn. Using his Observation Haki and the rapid-imitation trait, he planned to bypass ordinary training by copying Sai and Abu’s movements.

  • Jogo returned to the brig as his assigned quarters and reunited with Hina, who asked whether he had completed the favor she requested.
  • Jogo practiced the Happo Navy’s Hasshoken in the empty brig while Hina watched and questioned his impatience to grow stronger.
  • Hina explained that the pirates’ boxing was only derived from Hasshoken, whose true techniques were reserved for the Chinjao Family’s direct descendants.
  • Jogo recalled detailed recordings of Sai and Abu demonstrating their movements and concluded that their instruction made him a direct disciple of Chinjao.
  • Jogo switched his Haki trait to Spy, which let him rapidly imitate everything about an observed target, and decided to skip ahead in learning Hasshoken.

Ch. 34I Think Hasshoken Is Pretty Simple

Jogo used his Traits to imitate Hasshoken movements and began training while imprisoned aboard the Happo Navy ship. Hina proposed that he help her obtain the Navy’s operation plans, then discovered that Jogo had already made a cage bar shed iron filings with a Hasshoken strike.

  • Jogo combined “spy” and “historian” to copy Hasshoken movements through repeated observation, though chaotic sensory information disrupted his focus.
  • Hina offered to help Jogo escape by obtaining the Happo Navy’s plans for a West Blue Marine campaign.
  • Jogo agreed that getting the plans would not be difficult, then teased Hina about where she had hidden her Mini Den Den Mushi.
  • Jogo returned to his prison work, leaving Hina to grumble that he could not learn Hasshoken so quickly.
  • Hina struck the cage where Jogo had punched it and watched iron filings fall, realizing he had produced a Hasshoken vibration in less than an hour.

Ch. 35Heh Heh~ Biological Surveillance Kid!

Jogo was summoned to the rear cabin and made to appraise antiques for Sai and Abu, using detailed theses to justify their value. While they left him to work, he secretly turned a Den Den Mushi resembling Sai into a remote Observation Haki expansion point.

  • Jogo slacked off while cleaning the deck and knocked a blue-trousered pirate unconscious as he entered the rear cabin.
  • Sai ordered Jogo to appraise antiques sent by wealthy merchants from Iris Island.
  • Jogo spent three hours writing a thesis about one antique, explaining that it would help prove the item’s value to black-market buyers.
  • Sai gave Jogo one more hour to finish, then left the cabin with Abu.
  • Jogo searched the cabin, found a Den Den Mushi resembling Sai, and marked it as an Observation Haki expansion point.

Ch. 36Listen! To! The! Truth!

Jogo told Hina that he helped the Marines because of her, then continued gathering training experience while she recovered and returned to her duties. Four days later, Sai received an urgent call reporting a Marine attack on Crab Claw Orchid Island and requesting reinforcements.

  • Jogo shared detailed intelligence that Sai and a Happo Navy ship would meet at Red Spider Dark Harbor on Crab Claw Orchid Island in four days.
  • Hina suspected Jogo might be working with the Happo Navy, but asked him why he was helping the Marines.
  • Jogo told Hina that he was helping because of her, flustering her before she refocused on their mission.
  • Jogo recorded Sai and Abu's training, practiced Hasshoken, and continued his routine while Hina recovered.
  • On the fourth day, Sai received a Den Den Mushi call reporting that Marines had attacked the Happo Navy on Crab Claw Orchid Island and requesting reinforcements.

Ch. 37There Is One Thing You Seem to Have Gotten Wrong!

Jogo and Hina’s planned Marine ambush was exposed after Capone Bege tipped off Chinjao, leaving them surrounded aboard the Happo Navy ship. As Sai ordered Jogo killed, Jogo prepared to fight and challenged Sai’s assumption that he could defeat him.

  • Hina told Jogo that the Marines planned to ambush the Happo Navy at Crab Claw Orchid Island and asked him to tamper with the ship’s sails.
  • Pirates armed with guns escorted Jogo and Hina onto the forecastle, where Sai and Abu confronted them.
  • Abu revealed that Chinjao had learned of the ambush and was hidden on the ship, alarming Hina.
  • Sai called Capone Bege, and Jogo deduced that Bege had informed Chinjao after learning Sai had rescued him from Daz Bones.
  • Bege threatened Ohara’s historians, while Jogo warned that Bege should hope Jogo never found him.
  • Sai ordered the pirates to kill Jogo, but Jogo pulled Hina behind him, unwrapped his bandages, and challenged Sai to prove he was stronger.

Ch. 38Who Told You My Trump Card Was Hasshoken?

Jogo revealed that he had mastered Hasshoken and fought Sai aboard the pirate ship. As Sai launched an Armament Haki-enhanced attack, Jogo switched to Conqueror's Haki and unleashed a powerful technique.

  • Abu attacked Jogo with a Hasshoken-enhanced axe, but Jogo caught it without touching the blade and knocked Abu back with a vibrating kick.
  • Jogo challenged Sai, who rushed him with a flying kick; Jogo blocked briefly with Hasshoken before Sai broke through his defense.
  • Sai grew furious after realizing Jogo had learned Hasshoken in only five days and attacked him with his naginata and Armament Haki.
  • Sai launched an Armament Heel at Jogo, who switched traits and released Conqueror's Haki at 2000% with Withering Flowers · Blazing.

Ch. 39How Many Lives Is Your Big Brother Worth?

Jogo defeated Sai and forced Abu to trade the lives of his own crew for his big brother’s, while Hina secured the key to the Seastone Handcuffs. Elsewhere, Major Watt expected punishment for the Navy’s failures but instead learned he had earned a promotion.

  • Jogo knocked Sai unconscious with a terrifying burst of Conqueror’s Haki and made Abu’s surrounding pirates collapse.
  • Abu charged Jogo to protect Sai, but Jogo disarmed him and offered to hand him over to the Marines in exchange for lives.
  • Abu gave Jogo the Seastone Handcuffs key, which Jogo tossed to Hina, then killed crew members one by one to spare Sai.
  • At a Marine warship, a Happo Navy envoy mocked Major Watt and demanded ransom for captured Marines.
  • Major Watt answered a call from Marine Headquarters expecting a tribunal, but learned he had been credited with great merit and promoted.

Ch. 40I Said, "Fuck Your Mother"—Are You Deaf?!!

Major Watt learned that Hina had captured Sai, Abu, and Happo Navy pirates, while Jogo sailed toward Iris Island to find Capone Bege before word of the capture spread. On the ship, two sisters tried to avoid attention from the Thrips Gang and considered asking Jogo for help.

  • Major Watt confirmed Hina had captured Sai and Abu alive and seized Happo Navy pirates, then angrily confronted the pirate envoy.
  • Jogo learned from Hina that the Marines did not know Capone Bege’s location and that news of the capture would spread through West Blue within five days.
  • Hina told Jogo she was being sent to Marine Headquarters’ recruit training camp and urged him to act quickly; he refused her offer to join the Marines.
  • Jogo sailed for Iris Island with antiques and cash, having gained the Shockwave Trait after defeating Sai.
  • Angie asked her sister for bean soup, and her sister warned that they had to avoid the Thrips Gang until they found their uncle.
  • Angie’s sister decided to approach Jogo, believing his gentle appearance meant he would help them.

Ch. 41Observation Haki? It Was an Active Phased-Array Radar!

Jogo used the Shockwave Trait to turn his Observation Haki into a form of echolocation, then interviewed Fuxi about the lost pottery of Black Nest Village. When the ship reached Iris Island, Fuxi and Angie fled into his cabin while being pursued by the Thrips Gang, and their pursuer recognized Jogo and fell to his knees.

  • Jogo tested how Shockwave enhanced his Observation Haki, letting him form three-dimensional images of nearby surroundings from vibrations.
  • Jogo met Fuxi and Angie, learned about Black Nest Village and its pottery, and paid Fuxi for an interview for his history paper.
  • Fuxi and Jogo discussed the Marines' campaigns against the Capone Family and the Happo Navy, while Fuxi privately decided not to draw Jogo into her criminal world.
  • When the merchant ship arrived at Iris Island, Fuxi and Angie rushed into Jogo's cabin to hide from the Thrips Gang.
  • Pest burst into the cabin to seize the sisters, but recognized Jogo and dropped to his knees.

Ch. 42Could They Have Been Beaten to Their Knees by Two Little Girls?

Jogo subdued Pest and Belladonna, then left Fuxi in charge of delivering his antiques and manuscript to Ohara. After knocking out everyone at the docks with Conqueror’s Haki, he followed the traces of the earlier attack and identified Capone Bege as the one who hired the assassin.

  • Jogo recognized Fuxi and Angie, and Pest and Belladonna dropped to their knees when they saw him.
  • Lanben watched Pest leave the cabin, then saw Pest and Belladonna escort Jogo and his nieces as though they were his servants.
  • Jogo gave Fuxi antiques and a manuscript to deliver to Ohara, along with a message and gift for Robin.
  • Jogo activated Conqueror’s Haki and knocked out the people at the docks, including Lanben, before departing with Pest and Belladonna.
  • Jogo returned to the alley where Daz Bones had attacked him and used Observation Haki to search for traces, naming Capone Bege as the one he was pursuing.

Ch. 43Iris Island's Fastest Ship

Jogo used Observation Haki and “Archaeologist” to reconstruct Daz Bones’s movements and uncover a clue pointing to the Capone Family’s contact point beneath Dendrobium Island. After learning that Sai’s capture would soon be reported, Jogo realized the Flying Fish could not reach the island in time and decided he had to use another move.

  • Jogo followed Daz Bones’s traces through the streets and recovered fragments of a Den Den Mushi conversation mentioning Dendrobium’s underground and a bounty.
  • Jogo questioned Bo Fei, Pest, and Belladonna, learned about the underground world beneath Dendrobium Island, and asked for the Capone Family’s contact point.
  • Bo Fei feared Jogo’s connection to the Capone Family’s downfall and Navy campaign, then agreed to find him the fastest ship.
  • Jogo boarded the Flying Fish and paid for the sightseeing passengers while it raced through a flying-fish zone toward Dendrobium Island.
  • Hina told Jogo that the World Economic Journal would publish news of Sai’s capture within four hours, while the ship needed six or seven hours to arrive.
  • Jogo ruled out waiting and resolved to use another move.

Ch. 44Pippi Fish, Use Surf!

Jogo rode a flying fish away from the tourist ship, while news of Sai’s arrest spread across the West Blue. At a Capone Family contact point, Vito realized Jogo might still be alive—then Jogo revealed himself behind him.

  • Jogo used Conqueror’s Haki and the Flying Fish Rider trait to leap onto a flying fish and ride it away as the passengers cheered.
  • The World Economy News Paper reported Sai’s arrest, stirring excitement and alarm across the West Blue.
  • At a Capone Family contact point, Vito learned Sai had been arrested and feared that Jogo had defeated him and remained alive.
  • Vito noticed wet footprints and a fishy smell, then heard a young voice behind him.
  • Jogo removed his fake beard and asked Vito to turn around and look at him.

Ch. 45Why Did You Actually Turn Around When I Told You To?

Jogo outwitted Vito at a Capone Family contact point, while Bege learned Sai had been captured and began suspecting that Jogo was far stronger than he had believed. Bege called the contact point to evacuate Vito, unaware that Jogo had already reached him.

  • Vito realized Jogo was weakened by his journey across the sea and tried to seize his pistols, but Jogo paralyzed him with Hundred Flowers Wither: Ten-Ring Dance.
  • Jogo asked Vito if he had really turned around just because he told him to, leaving Vito unable to respond.
  • On Golden Chrysanthemum Island, Bege read that the Marines had captured Sai and wondered when the capture had happened.
  • Bege suspected Jogo had defeated Sai and reconsidered his assumptions about Jogo's strength, including Daz Bones's account of their encounter.
  • Bege called the underworld contact point and decided Vito needed to evacuate immediately.

Ch. 46They're About to Die, and They're Still Making Wishes!

Jogo killed Vito after learning Bege had challenged him to a trap on Golden Chrysanthemum Island. Bege mobilized the Capone Family and sought alliances with the Happo Navy and Marines to help kill Jogo, setting the West Blue’s major powers on a collision course.

  • Bege called Vito to summon him to Golden Chrysanthemum Island, but Jogo answered and revealed that he had captured Vito.
  • Jogo taunted Bege into promising to stay on Golden Chrysanthemum Island for a week and accept their fight to the death.
  • Jogo explained to Vito that he knew Bege was setting a trap, then shot Vito and left the Capone Family contact point as it caught fire.
  • Bege calmly read the newspaper, decided Jogo threatened the Capone Family’s future, and sent orders across the West Blue.
  • Bege offered the Happo Navy an alliance and asked it to help kill Jogo, the person responsible for capturing its pillar.
  • Bege then negotiated with Rear Admiral Stainless, offering intelligence in exchange for the Marines’ help killing Jogo.

Ch. 47Reactions from All Sides, Celebration in the West Blue

Marine Headquarters approved peace talks between the Marines and the Happo Navy, while Chinjao agreed to attend so he could pursue Jogo. As the West Blue celebrated the coming truce, Bo Fei worried that his gang’s attack on the Capone Family might backfire.

  • Sengoku brought Kong the Capone Family’s peace proposal, and Kong approved its terms while ordering an investigation into Marine leaks and Stainless’s return to the Grand Line after talks.
  • Stainless received Headquarters’ instructions to facilitate the negotiations and consider using action against Jogo as a bargaining chip.
  • The Happo Navy’s members voted against attending the talks, but Chinjao overruled them and ordered Ashi to go ahead while he set out to kill Jogo.
  • Chinjao revealed his anger toward the captive in the prison, then ordered the fastest ship so he could leave for Jogo.
  • News of the peace talks spread across the West Blue, bringing relief and celebration as the Capone Family’s rivals took advantage of its retreat.
  • Bo Fei panicked after realizing the Thrips Gang had seized Capone Family territory just as the family helped arrange peace talks.

Ch. 48Now It Counts as Time Too!

Capone Bege arranged peace talks between the Marines and the Happo Navy while secretly preparing an ambush to kill Jogo. Jogo arrived at Golden Chrysanthemum Island earlier than expected and unleashed his Conqueror's Haki as the attack began.

  • Stainless and Ashi clashed at the dock until Bege intervened and led them to negotiations.
  • The Marines and the Happo Navy argued over restrictions and compensation, then agreed to compete to capture Jogo.
  • Bege revealed inwardly that he had sent gangsters to exhaust Jogo, bombard his ship, and threaten Ohara.
  • Bege learned that his teams had not found Jogo and called him, threatening to attack Ohara.
  • Jogo arrived at the dock on a flying fish and announced that the time counted, then released his Conqueror's Haki.

Ch. 49The Time Has Come. Time to Send You on Your Way, Capone Bege!

Joggo reached Golden Chrysanthemum Island and overwhelmed the Marines, Happo Navy, and Capone Bege with his Conqueror’s Haki. He killed Bege and left Stainless and Ashi immobilized, while a Camera Den Den Mushi recorded the scene.

  • Joggo arrived at the dock and knocked out the assembled crowd with Conqueror’s Haki, then defeated the Happo Navy brute and Marine Captain Yukimura.
  • At the peace talks, Capone Bege, Stainless, and Ashi learned Joggo had arrived and went out to confront him.
  • Joggo unleashed a stronger wave of Conqueror’s Haki that incapacitated the plaza and left Bege, Stainless, and Ashi barely able to move.
  • Joggo placed Seastone handcuffs in Bege’s hands, disabling his Fortress-Fortress Fruit ability.
  • Joggo took Stainless’s sword and beheaded Bege, then walked away as Stainless and Ashi remained kneeling and a Camera Den Den Mushi recorded the killing.

Ch. 50Peace Came to the West Blue!!

After Jogo killed Capone Bege and left Golden Chrysanthemum Island, the Marines and the Happo Navy resumed negotiations under pressure from his overwhelming Conqueror’s Haki. The talks succeeded, bringing peace to the West Blue, while the Marines prepared to put a bounty on Jogo.

  • Stainless and Ashi recovered from Jogo’s Conqueror’s Haki, rushed to the docks, and watched him escape on a flying fish.
  • Kong ordered the peace talks to continue without the Capone Family, demanded that the terms be relaxed if necessary, and told Sengoku to gather intelligence on Jogo and summon the vice admirals.
  • Chinjao learned that Jogo had killed Bege and suppressed Ashi, then ordered the Happo Navy to continue negotiating and told the Marines to return Sai.
  • Stainless and Ashi agreed to resume negotiations, and the Marines and pirates later announced that peace talks had succeeded.
  • Golden Chrysanthemum Island’s civilians woke to celebrations, while Stranges Te mourned that his Camera Den Den Mushi had not awakened.
Arc 2 of 2
Arc 2 of 2