Memory Points
Prison of Alien DimensionsBiodata
| Feature | Value |
|---|---|
| Name | Memory Points |
| Alias(es) | 回忆点 (Huíyì Diǎn); “experience points” (Xia Lun’s initial comparison) 4 |
| Affiliation | Investigator progression and memory-manifestation system 4 34 |
| Occupation/Role | Currency used to recover abilities through dreams, manifest scenario items, and purchase system upgrades and special exchanges 4 35 161 295 |
| Status | Active 424 |
| First Appearance | Chapter 1 1 |
System Mechanics
Acquisition
Memory Points are awarded for meaningful actions within Investigator scenarios.
- Completing feats and great deeds 4 29
- Solving mysteries, deciphering background lore, and conducting exploration 4 28 34
- Gaining approval, recognition, admiration, reverence, or fear from others 4 21 29 32 34
- Killing or harming intelligent beings, including supernatural entities 4 8 32
- Successful deception can also generate rewards 50
- Shared kills can award points, while large numbers of weak enemies can yield substantial cumulative rewards. Illusory people in a collective dream yield fewer points than real people. 68 322
- Deeply engaging with someone and resolving their psychological trauma—or inflicting irreversible psychological trauma—can award additional points and unlock memories based on that person’s potential. 215
- Separate rewards can be granted for a bluff and for the trick played through it. Some scenarios also award points for achievements tied to their particular systems, such as Perth Coins earned. 317 414
Uses
- Dream Entry — While asleep, a player may spend points to enter memories of people they killed or who recognize them, gaining proficiencies, traits, specialties, or skills through firsthand experience. 4
- Memory manifestation — After a scenario, points can exchange for non-sentient objects encountered in that scenario. Manifested items are stored in a personal dream space and can be summoned or dismissed at will. 4 34 35
- Specialty-memory preservation — Points can preserve a specialty memory for later Dream Entry. Xia Lun preserved Nonhuman Toughness for 2,500 points. 34
- Information Panel enhancement — Points can upgrade the Information Panel to display attributes, health information, and item details; this function works outside scenarios. 35 38
- Special mechanisms — Points can be spent on scenario-exclusive mechanisms such as the Fantasy Casket, which costs 10 points per draw. 35
- Personal Space improvements and game modes — Points can expand and furnish a player’s Personal Space or unlock Multiplayer Scenario Mode. 161
- Cross-world exchanges — When sufficient Attraction unlocks an exchange, points can anchor a scenario world’s passage of time to the player’s world, enabling certain cross-world items or connections. 294 295 415
- Recovery in Personal Space — Points can automatically repair bodily damage there. This saved Xia Lun after his body was destroyed during his Knowledge 3 advancement. 414
Restrictions
- Memory Points ordinarily cannot be traded directly between players. The Information Panel enables players to exchange Manifestation Authority; a later reference to points White Line had given Xia Lun does not explain the transfer mechanism. 39 424
- Dream-based improvement carries a substantial mental burden; repeated entries may blur the distinction between reality and illusion. Some memories also impose attribute or other entry requirements. 39 215 295
- Manifestation normally applies to non-sentient objects from completed scenarios. Large structures require enough points and sufficient Personal Space to contain them. 4 35
- At 100% Memory Manifestation Authority, a player may manifest every non-sentient object they have seen in a scenario; at 200%, they may manifest objects they have not seen. Although initially described as the maximum, the 200% cap can be exceeded through higher scenario ratings, discounting exchange prices. 34 160 294
- Preserved memories may have different retention periods. Xia Lun’s Nonhuman Toughness memory was preserved until his next scenario, whereas his later purchase of Xuan Yan’s sword-proficiency memory was preserved permanently. 34 87
Power Progression
| Stage | Chapter | Development |
|---|---|---|
| Initial balance | 1 | Xia Lun entered his first scenario with 0 Memory Points. 1 |
| Core rules revealed | 4 | Feats, discoveries, recognition, and harm to sentient beings were identified as sources; Dream Entry and post-scenario item manifestation were identified as principal uses. 4 |
| Dream-memory selection | 14 | Memory Fruits displayed an ability’s source, available memories, requirements, and point cost. Connected memories could be recalled together, and prior knowledge could reduce a cost. 14 |
| Rating-based authority | 34 | The Sea Battle Royale settlement raised Xia Lun’s Memory Manifestation Authority to 200%, allowing manifestation of unseen non-sentient scenario objects. A higher rating also increased his bonus points. 34 |
| Expanded exchanges | 35 | The exchange list included large structures, Information Panel enhancement, and the Fantasy Casket; large structures additionally required an expanded Personal Space. 35 |
| Further rating rewards | 86 | An S rating for Sorrow Hill City awarded 1,000 bonus points and 200% Memory Manifestation Authority. 86 |
| Cap exceeded | 160 | An SS rating for Deserted Island raised authority to 210%, beyond the usual 200% cap, and discounted exchanges for items from its memories. 160 |
| Mode and space upgrades | 161 | Xia Lun unlocked Multiplayer Scenario Mode and spent points to enlarge and improve his Personal Space. 161 |
| Psychological rewards identified | 215 | Resolving or inflicting lasting psychological trauma was confirmed as another source of points and unlockable memories. 215 |
| World-scale authority | 294 | The SSSS+ Final Pilgrimage settlement raised authority to 400% and Xia Lun’s balance to 103,300 points. His Attraction also unlocked the possibility of purchasing a time anchor between worlds. 294 |
| Time anchoring purchased | 295 | Xia Lun paid for the world-time anchor and Renee’s notebook, enabling their eventual cross-world communication. 295 297 |
| Personal Space repair | 414 | During Xia Lun’s Knowledge 3 advancement, Personal Space automatically spent points to repair repeated bodily destruction and revive him. 414 |
| Another world anchored | 415 | Xia Lun purchased an anchor for another scenario world, unlocking a special exchange list. 415 |
Documented Point Record
| Event | Chapter | Points | Reported balance / notes |
|---|---|---|---|
| Initial scenario entry | 1 | — | 0 Memory Points 1 |
| Blinded the Abyssal Hand | 4 | +600 | Awarded as a feat. 4 |
| Killed the pirate overseer | 4 | +30 | Current total reached 630. 4 |
| Killed six pirates | 8 | +170 | Current total reached 800. 8 |
| Gained approval of ten people | 21 | +580 | Current total reported as 600 after earlier spending. 21 |
| Deciphered part of the rainstorm’s background | 28 | +300 | Awarded for uncovering scenario lore. 28 |
| Rescued allies during the ship’s collapse | 29 | +50 | Awarded as a Great Deed. 29 |
| Gained widespread admiration | 29 | +200 | Earned after rescuing surviving pirates. 29 |
| Gained Geliide’s recognition | 32 | +300 | Granted after Geliide sacrificed herself for their alliance. 32 |
| Killed Abyssal Hand | 32 | +1,500 | Awarded for killing the supernatural Monster. 32 |
| Sea Battle Royale settlement reward | 34 | +800 | Granted for an S- scenario rating. 34 |
| Found Abyssal Hand’s hidden treasure | 34 | +1,000 | Awarded based on Xia Lun’s share of the treasure. 34 |
| Bluffed a Nuo-Mask Plague believer | 50 | +50 | The target initially believed Xia Lun’s deception. 50 |
| Fully convinced a Nuo-Mask Plague believer | 50 | +40 | Awarded for a second successful deception. 50 |
| Uncovered hidden lore in Sorrow Hill City | 63 | +1,000 | Also unlocked Unveil the Veil. 63 |
| Killed cultists and received shared-kill credit | 68 | +95 | Included 55 points from Xuan Yan’s kills. 68 |
| Killed 68 Skinned Corpses | 68 | +680 | Xia Lun reported earning 3,575 points during the scenario by this stage. 68 |
| Sorrow Hill City settlement reward | 86 | +1,000 | S rating; reported total reached 15,872. 86 |
| Solved the Serko’s missing-passengers mystery | 113 | +300 | Awarded for partially solving the story background. 113 |
| Discovered the truth behind Isoville’s legend | 138 | +100 | Awarded for partially unraveling the worldview. 138 |
| Solved Looping Island’s cycle | 148 | +1,000 | Awarded for discovering its hidden Event Life lore. 148 |
| Killed Lich Ralph and his Undead followers | 153 | +4,000 | Current balance was reported as 16,460. 153 |
| Hunted Salt Monsters in Isoville | 157 | +2,312 | Earned from nearly forty kills. 157 |
| Deserted Island settlement reward | 160 | +2,500 | SS rating; reported total reached 7,244. 160 |
| Repelled Tombdeep Remains | 196 | +5,000 | A feat that helped bring Xia Lun’s balance to 8,200. 196 |
| Killed Grand Inquisitor Avdan and dispersed the Savior Holy Crusaders | 224 | +3,800 | The wider battle yielded 6,530 points in total. 224 |
| Uncovered First Bloom of the Craftsman’s identity | 240 | +500 | Awarded for partially uncovering the worldview. 240 |
| Solved the mystery of the Flesh Planet | 257 | +2,000 | Also advanced Unveil the Veil. 257 |
| Killed Elisa | 258 | +2,000 | Xia Lun’s reported balance reached 9,230 amid continuing kills by Final Ash. 258 |
| Final Pilgrimage settlement reward | 294 | +5,000 | SSSS+ rating; reported total reached 103,300. 294 |
| Solved the Mystery of the Charred Corpses | 309 | +300 | Awarded after Xia Lun found Heronman beneath Winden Station. 309 |
| Bluffed and tricked Tina | 317 | +450 | Separate awards of 300 for deception and 150 for trickery. 317 |
| Beneath the Clock settlement reward | 341 | +1,200 | Granted for an S+ rating. 341 |
| Gained Tree Herder respect and adoration | 364 | +1,100 | 600 from the Great Leader’s respect and 500 from the soldiers’ adoration. 364 |
| Killed Philos Anye, intimidated Golden Sand Midnight, and saved people from the flames | 391 | +6,500 | Awards of 5,000, 500, and 1,000 respectively. 391 |
| Defeated the Deer of Abundance | 401 | +6,400 | Xia Lun also received other rewards from the encounter. 401 |
| Tomb Raiding in the Sea of Sand settlement reward | 414 | +4,500 | SSS+ rating; reported balance reached 29,528 before the Perth Coin award. 414 |
| Perth Coins earned | 414 | +8,000 | Based on 11.86 million coins earned; reported balance reached 37,528. 414 |
Notable Expenditures
| Purchase / Use | Chapter | Cost | Result |
|---|---|---|---|
| Reflexive Evasion, swordsmanship, and navigation memories | 14 | 780 | Obtained Reflexive Evasion, advanced sword use, and improved Comprehensive Navigation. 14 |
| Preserve Nonhuman Toughness specialty memory | 34 | 2,500 | Left Xia Lun with 900 points before the treasure reward. 34 |
| Manifest Night Plume | 35 | 50 | Reduced price because Xia Lun had previously owned the sword. 35 |
| Manifest revolver and 12 special bullets | 35 | 100 | Reduced price because Xia Lun had used the weapon extensively. 35 |
| Gunpowder Barrel | 35 | 300 | Limited to one purchase; valued for its decisive destructive potential. 35 |
| Manifest Voidwood Box | 35 | 300 | Restored access to the detection-shielding Paradox Item. 35 |
| Willow Effigy | 35 | 40 | Purchased as a keepsake of Geliide. 35 |
| Fantasy Casket draw | 35 | 10 | Produced a Damaged Sextant. 35 |
| Preserve Xuan Yan’s sword-proficiency memory | 87 | 5,000 | Permanently saved a proficiency memory for later Dream Entry; balance fell to 10,871. 87 |
| Wilderness Survival memory | 113 | 2,097 | Obtained access to Narga Da’s comprehensive survival training. 113 |
| Brigadier General Ralph’s swordsmanship memory | 156 | 9,000 | Manifested the specialization memory; balance fell to 7,460. 156 |
| Secrets of Flesh | 160 | 6,750 | Manifested the Evil Flesh Codex in the form of a phone. 160 |
| Multiplayer Scenario Mode | 161 | 450 | Unlocked the mode, subject to a 32-day upgrade period. 161 |
| Personal Space improvements | 161 | 35 | Widened and furnished Xia Lun’s Personal Space; exhausted his remaining points. 161 |
| Erudition perk memory | 245 | 25,000 | Exchanged for the perk, though Xia Lun initially lacked its required Intelligence for Dream Entry. 215 245 |
| Anchor Final Pilgrimage world time and obtain Renee’s notebook | 295 | 31,000 combined | Discounted exchanges enabled eventual communication with Renee across worlds. 295 297 |
| Flesh Planet’s Gratitude | 295 | 20,000 | Discounted exchange established a temporary channel for a Flesh Planet enhancement. 295 |
| On the Colors in the Silver Mirror | 342 | 12,000 | The Evil Flesh Codex later advanced Xia Lun’s Symptomology and granted Emotion. 342 |
| Prayerbook of the Drowned | 342 | 10,000 | Its rereading granted Wound Reorganization. 342 |
| Condensation | 342 | 3,000 | Enabled conversion of Legendary Influence into Ashen Pact Records and lifespan. 342 |
| Personal Space bodily repair | 414 | 380 reported | Automatic repairs during Xia Lun’s Knowledge 3 advancement prevented his death. 414 415 |
| Numien’s Sigh | 424 | 50,000 | Redeemed at a discount using points Xia Lun said White Line had given him. 424 |
Related Systems
- Memory Manifestation Permission — Scenario ratings increase both point rewards and manifestation access. Xia Lun reached the then-described maximum permission level of 200% after clearing Sea Battle Royale with an S- rating; subsequent ratings exceeded that usual cap and discounted exchanges. 34 160 294
- Special Memories — Altering a memory’s original course and fulfilling its source’s wish can create a Special Memory, which may yield additional proficiencies, specialties, traits, or skills. Xia Lun later acquired the Ritual Apprentice Special Memory. 23 34 424
- Memory Fruits — In Dream Entry, abilities appear as colored fruits. Their availability, source, number of memories, and point cost determine whether they can be recalled. 14
- Recognition-based memories — Being recognized or revered by an individual may unlock their abilities as recoverable memories, as with Geliide’s Nonhuman Toughness. Admiration also made Xuan Yan’s swordsmanship available. 14 34 87
- Attraction and world-time anchoring — Profoundly changing a scenario world can raise a player’s Attraction enough to unlock a Memory Point exchange that anchors its time to the player’s world. 294 295 414 415
- Manifestation Authority exchange — Players with upgraded Information Panels can exchange Manifestation Authority, a mechanism distinct from ordinary direct trading of Memory Points. 39
Appearances
560
Total Mentions
171
Chapters Appeared
3.27
Avg. per Chapter