Memory Points
Swipe to browse
Details
Original Name:回忆点 (huí yì diǎn)Gender:NeutralKind:ConceptScope:Novel-specificStatus:ActiveSource:AIOccurrences:560Chapters:171
3views
Context Up ToCh. 472
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Memory Points
Alias(es) 回忆点 (Huíyì Diǎn); “experience points” (Xia Lun’s initial comparison) 4
Affiliation Investigator progression and memory-manifestation system 4 34
Occupation/Role Currency used to recover abilities through dreams, manifest scenario items, and purchase system upgrades and special exchanges 4 35 161 295
Status Active 424
First Appearance Chapter 1 1

System Mechanics

Acquisition

Memory Points are awarded for meaningful actions within Investigator scenarios.

  • Completing feats and great deeds 4 29
  • Solving mysteries, deciphering background lore, and conducting exploration 4 28 34
  • Gaining approval, recognition, admiration, reverence, or fear from others 4 21 29 32 34
  • Killing or harming intelligent beings, including supernatural entities 4 8 32
  • Successful deception can also generate rewards 50
  • Shared kills can award points, while large numbers of weak enemies can yield substantial cumulative rewards. Illusory people in a collective dream yield fewer points than real people. 68 322
  • Deeply engaging with someone and resolving their psychological trauma—or inflicting irreversible psychological trauma—can award additional points and unlock memories based on that person’s potential. 215
  • Separate rewards can be granted for a bluff and for the trick played through it. Some scenarios also award points for achievements tied to their particular systems, such as Perth Coins earned. 317 414

Uses

  • Dream Entry — While asleep, a player may spend points to enter memories of people they killed or who recognize them, gaining proficiencies, traits, specialties, or skills through firsthand experience. 4
  • Memory manifestation — After a scenario, points can exchange for non-sentient objects encountered in that scenario. Manifested items are stored in a personal dream space and can be summoned or dismissed at will. 4 34 35
  • Specialty-memory preservation — Points can preserve a specialty memory for later Dream Entry. Xia Lun preserved Nonhuman Toughness for 2,500 points. 34
  • Information Panel enhancement — Points can upgrade the Information Panel to display attributes, health information, and item details; this function works outside scenarios. 35 38
  • Special mechanisms — Points can be spent on scenario-exclusive mechanisms such as the Fantasy Casket, which costs 10 points per draw. 35
  • Personal Space improvements and game modes — Points can expand and furnish a player’s Personal Space or unlock Multiplayer Scenario Mode. 161
  • Cross-world exchanges — When sufficient Attraction unlocks an exchange, points can anchor a scenario world’s passage of time to the player’s world, enabling certain cross-world items or connections. 294 295 415
  • Recovery in Personal Space — Points can automatically repair bodily damage there. This saved Xia Lun after his body was destroyed during his Knowledge 3 advancement. 414

Restrictions

  • Memory Points ordinarily cannot be traded directly between players. The Information Panel enables players to exchange Manifestation Authority; a later reference to points White Line had given Xia Lun does not explain the transfer mechanism. 39 424
  • Dream-based improvement carries a substantial mental burden; repeated entries may blur the distinction between reality and illusion. Some memories also impose attribute or other entry requirements. 39 215 295
  • Manifestation normally applies to non-sentient objects from completed scenarios. Large structures require enough points and sufficient Personal Space to contain them. 4 35
  • At 100% Memory Manifestation Authority, a player may manifest every non-sentient object they have seen in a scenario; at 200%, they may manifest objects they have not seen. Although initially described as the maximum, the 200% cap can be exceeded through higher scenario ratings, discounting exchange prices. 34 160 294
  • Preserved memories may have different retention periods. Xia Lun’s Nonhuman Toughness memory was preserved until his next scenario, whereas his later purchase of Xuan Yan’s sword-proficiency memory was preserved permanently. 34 87

Power Progression

Stage Chapter Development
Initial balance 1 Xia Lun entered his first scenario with 0 Memory Points. 1
Core rules revealed 4 Feats, discoveries, recognition, and harm to sentient beings were identified as sources; Dream Entry and post-scenario item manifestation were identified as principal uses. 4
Dream-memory selection 14 Memory Fruits displayed an ability’s source, available memories, requirements, and point cost. Connected memories could be recalled together, and prior knowledge could reduce a cost. 14
Rating-based authority 34 The Sea Battle Royale settlement raised Xia Lun’s Memory Manifestation Authority to 200%, allowing manifestation of unseen non-sentient scenario objects. A higher rating also increased his bonus points. 34
Expanded exchanges 35 The exchange list included large structures, Information Panel enhancement, and the Fantasy Casket; large structures additionally required an expanded Personal Space. 35
Further rating rewards 86 An S rating for Sorrow Hill City awarded 1,000 bonus points and 200% Memory Manifestation Authority. 86
Cap exceeded 160 An SS rating for Deserted Island raised authority to 210%, beyond the usual 200% cap, and discounted exchanges for items from its memories. 160
Mode and space upgrades 161 Xia Lun unlocked Multiplayer Scenario Mode and spent points to enlarge and improve his Personal Space. 161
Psychological rewards identified 215 Resolving or inflicting lasting psychological trauma was confirmed as another source of points and unlockable memories. 215
World-scale authority 294 The SSSS+ Final Pilgrimage settlement raised authority to 400% and Xia Lun’s balance to 103,300 points. His Attraction also unlocked the possibility of purchasing a time anchor between worlds. 294
Time anchoring purchased 295 Xia Lun paid for the world-time anchor and Renee’s notebook, enabling their eventual cross-world communication. 295 297
Personal Space repair 414 During Xia Lun’s Knowledge 3 advancement, Personal Space automatically spent points to repair repeated bodily destruction and revive him. 414
Another world anchored 415 Xia Lun purchased an anchor for another scenario world, unlocking a special exchange list. 415

Documented Point Record

Event Chapter Points Reported balance / notes
Initial scenario entry 1 — 0 Memory Points 1
Blinded the Abyssal Hand 4 +600 Awarded as a feat. 4
Killed the pirate overseer 4 +30 Current total reached 630. 4
Killed six pirates 8 +170 Current total reached 800. 8
Gained approval of ten people 21 +580 Current total reported as 600 after earlier spending. 21
Deciphered part of the rainstorm’s background 28 +300 Awarded for uncovering scenario lore. 28
Rescued allies during the ship’s collapse 29 +50 Awarded as a Great Deed. 29
Gained widespread admiration 29 +200 Earned after rescuing surviving pirates. 29
Gained Geliide’s recognition 32 +300 Granted after Geliide sacrificed herself for their alliance. 32
Killed Abyssal Hand 32 +1,500 Awarded for killing the supernatural Monster. 32
Sea Battle Royale settlement reward 34 +800 Granted for an S- scenario rating. 34
Found Abyssal Hand’s hidden treasure 34 +1,000 Awarded based on Xia Lun’s share of the treasure. 34
Bluffed a Nuo-Mask Plague believer 50 +50 The target initially believed Xia Lun’s deception. 50
Fully convinced a Nuo-Mask Plague believer 50 +40 Awarded for a second successful deception. 50
Uncovered hidden lore in Sorrow Hill City 63 +1,000 Also unlocked Unveil the Veil. 63
Killed cultists and received shared-kill credit 68 +95 Included 55 points from Xuan Yan’s kills. 68
Killed 68 Skinned Corpses 68 +680 Xia Lun reported earning 3,575 points during the scenario by this stage. 68
Sorrow Hill City settlement reward 86 +1,000 S rating; reported total reached 15,872. 86
Solved the Serko’s missing-passengers mystery 113 +300 Awarded for partially solving the story background. 113
Discovered the truth behind Isoville’s legend 138 +100 Awarded for partially unraveling the worldview. 138
Solved Looping Island’s cycle 148 +1,000 Awarded for discovering its hidden Event Life lore. 148
Killed Lich Ralph and his Undead followers 153 +4,000 Current balance was reported as 16,460. 153
Hunted Salt Monsters in Isoville 157 +2,312 Earned from nearly forty kills. 157
Deserted Island settlement reward 160 +2,500 SS rating; reported total reached 7,244. 160
Repelled Tombdeep Remains 196 +5,000 A feat that helped bring Xia Lun’s balance to 8,200. 196
Killed Grand Inquisitor Avdan and dispersed the Savior Holy Crusaders 224 +3,800 The wider battle yielded 6,530 points in total. 224
Uncovered First Bloom of the Craftsman’s identity 240 +500 Awarded for partially uncovering the worldview. 240
Solved the mystery of the Flesh Planet 257 +2,000 Also advanced Unveil the Veil. 257
Killed Elisa 258 +2,000 Xia Lun’s reported balance reached 9,230 amid continuing kills by Final Ash. 258
Final Pilgrimage settlement reward 294 +5,000 SSSS+ rating; reported total reached 103,300. 294
Solved the Mystery of the Charred Corpses 309 +300 Awarded after Xia Lun found Heronman beneath Winden Station. 309
Bluffed and tricked Tina 317 +450 Separate awards of 300 for deception and 150 for trickery. 317
Beneath the Clock settlement reward 341 +1,200 Granted for an S+ rating. 341
Gained Tree Herder respect and adoration 364 +1,100 600 from the Great Leader’s respect and 500 from the soldiers’ adoration. 364
Killed Philos Anye, intimidated Golden Sand Midnight, and saved people from the flames 391 +6,500 Awards of 5,000, 500, and 1,000 respectively. 391
Defeated the Deer of Abundance 401 +6,400 Xia Lun also received other rewards from the encounter. 401
Tomb Raiding in the Sea of Sand settlement reward 414 +4,500 SSS+ rating; reported balance reached 29,528 before the Perth Coin award. 414
Perth Coins earned 414 +8,000 Based on 11.86 million coins earned; reported balance reached 37,528. 414

Notable Expenditures

Purchase / Use Chapter Cost Result
Reflexive Evasion, swordsmanship, and navigation memories 14 780 Obtained Reflexive Evasion, advanced sword use, and improved Comprehensive Navigation. 14
Preserve Nonhuman Toughness specialty memory 34 2,500 Left Xia Lun with 900 points before the treasure reward. 34
Manifest Night Plume 35 50 Reduced price because Xia Lun had previously owned the sword. 35
Manifest revolver and 12 special bullets 35 100 Reduced price because Xia Lun had used the weapon extensively. 35
Gunpowder Barrel 35 300 Limited to one purchase; valued for its decisive destructive potential. 35
Manifest Voidwood Box 35 300 Restored access to the detection-shielding Paradox Item. 35
Willow Effigy 35 40 Purchased as a keepsake of Geliide. 35
Fantasy Casket draw 35 10 Produced a Damaged Sextant. 35
Preserve Xuan Yan’s sword-proficiency memory 87 5,000 Permanently saved a proficiency memory for later Dream Entry; balance fell to 10,871. 87
Wilderness Survival memory 113 2,097 Obtained access to Narga Da’s comprehensive survival training. 113
Brigadier General Ralph’s swordsmanship memory 156 9,000 Manifested the specialization memory; balance fell to 7,460. 156
Secrets of Flesh 160 6,750 Manifested the Evil Flesh Codex in the form of a phone. 160
Multiplayer Scenario Mode 161 450 Unlocked the mode, subject to a 32-day upgrade period. 161
Personal Space improvements 161 35 Widened and furnished Xia Lun’s Personal Space; exhausted his remaining points. 161
Erudition perk memory 245 25,000 Exchanged for the perk, though Xia Lun initially lacked its required Intelligence for Dream Entry. 215 245
Anchor Final Pilgrimage world time and obtain Renee’s notebook 295 31,000 combined Discounted exchanges enabled eventual communication with Renee across worlds. 295 297
Flesh Planet’s Gratitude 295 20,000 Discounted exchange established a temporary channel for a Flesh Planet enhancement. 295
On the Colors in the Silver Mirror 342 12,000 The Evil Flesh Codex later advanced Xia Lun’s Symptomology and granted Emotion. 342
Prayerbook of the Drowned 342 10,000 Its rereading granted Wound Reorganization. 342
Condensation 342 3,000 Enabled conversion of Legendary Influence into Ashen Pact Records and lifespan. 342
Personal Space bodily repair 414 380 reported Automatic repairs during Xia Lun’s Knowledge 3 advancement prevented his death. 414 415
Numien’s Sigh 424 50,000 Redeemed at a discount using points Xia Lun said White Line had given him. 424
  • Memory Manifestation Permission — Scenario ratings increase both point rewards and manifestation access. Xia Lun reached the then-described maximum permission level of 200% after clearing Sea Battle Royale with an S- rating; subsequent ratings exceeded that usual cap and discounted exchanges. 34 160 294
  • Special Memories — Altering a memory’s original course and fulfilling its source’s wish can create a Special Memory, which may yield additional proficiencies, specialties, traits, or skills. Xia Lun later acquired the Ritual Apprentice Special Memory. 23 34 424
  • Memory Fruits — In Dream Entry, abilities appear as colored fruits. Their availability, source, number of memories, and point cost determine whether they can be recalled. 14
  • Recognition-based memories — Being recognized or revered by an individual may unlock their abilities as recoverable memories, as with Geliide’s Nonhuman Toughness. Admiration also made Xuan Yan’s swordsmanship available. 14 34 87
  • Attraction and world-time anchoring — Profoundly changing a scenario world can raise a player’s Attraction enough to unlock a Memory Point exchange that anchors its time to the player’s world. 294 295 414 415
  • Manifestation Authority exchange — Players with upgraded Information Panels can exchange Manifestation Authority, a mechanism distinct from ordinary direct trading of Memory Points. 39

Appearances

560
Total Mentions
171
Chapters Appeared
3.27
Avg. per Chapter