Ch. 121Graveyard Upgrade (1)

Key plot points and events

  • Blood Knight Akalusi withdraws from Colant’s body to avoid permanently harming his disciple. Colant is left weakened and distracted while drinking a healing potion.
  • Hillsova, thought dead, revives enough to launch a surprise attack and kill Colant. Akalusi’s soul escapes Colant’s corpse and attacks Hillsova.
  • Hillsova abandons his body and flees as a spirit. Akalusi pursues and repeatedly damages his soul, but Hillsova escapes into a building and hides in the sewers. Akalusi searches aboveground without finding him.
  • Elsewhere, Green’s concealed cannon destroys a fragment of Martinez’s Split Soul. He collects the magic items and bodies of the two Assassins, Daisy and Lily, converting them in the Graveyard into Psychic Energy.
  • The collected energy raises the Graveyard’s reserves to 6,500, enough to upgrade the Town Hall to level 3. The upgrade also improves the Clock Tower and, with it, Green’s Gelfis Meditation Method.
  • Green’s mental power surges, causing severe headaches and forcing him to leave the Graveyard and sleep. He wakes after about five hours feeling recovered, more alert, and unusually sensitive to his surroundings.

Character developments and interactions

  • Hillsova proves resourceful and determined: despite near death, he uses his last Psychic Energy for a surprise kill, then relies on cunning to evade Akalusi.
  • Akalusi is powerful in spirit combat but loses Hillsova’s trail when Hillsova hides underground.
  • Green turns his victory into a major advancement. The sudden growth in his mental power is painful, but the chapter suggests he has adapted to the upgrade.
  • The conflict between Hillsova and Akalusi shifts from a physical fight to a desperate pursuit between spirits. Meanwhile, Green’s victory over Martinez’s fragment brings a separate strategic and personal gain.

Significant themes

  • Survival through timing and ingenuity: Hillsova’s ambush and escape succeed because he exploits Akalusi’s transition and the environment.
  • Power and its costs: Green’s upgrade strengthens his mind but initially overwhelms his body with pain.
  • Growth through resources: The Graveyard converts defeated enemies and their possessions into the Psychic Energy that fuels Green’s progress.
  • Vulnerability and persistence: Even powerful spirits can be weakened, while a nearly defeated opponent can endure through a final act of will.

Ch. 122The Graveyard Upgrades (2)

Key plot points

  • Green wakes with greatly enhanced mental strength and checks the Graveyard’s status panel. It identifies him as a Junior Formal Necromancer, confirming he has crossed the threshold of Formal Rank.
  • He reflects on how Transcendents anchor their power to external objects: mages use Mage Towers, while knights use enchanted weapons. Green already knows of a sealed Mage Tower beneath Cristiano’s former residence and is eager to claim it.
  • An alarm sounds from the City Defense Fortress. Its gates close, and Green discovers humanlike figures moving through the gray fog surrounding the Graveyard.
  • The figures prove to be more than two hundred poorly equipped Kobold Soldiers. Though individually weak, they attack the walls in large numbers, attempting to break through the gate and climb over the battlements.
  • Green deploys two squads of Gun Skeleton Soldiers, a squad of Evil Spirit Ranged Support, and a squad of Ghouls. The riflemen’s volley destroys the Kobolds’ improvised human ladders and causes heavy casualties.

Character development and interactions

  • Green gains confidence and excitement at reaching Formal Rank, but the alarm quickly forces him to shift from advancement plans to defending the Graveyard.
  • His earlier neglect of the City Defense Fortress gives way to a new appreciation for its practical value when its walls and gates protect the settlement.
  • Green directs his undead troops against the Kobold attackers. The Kobolds’ attack is coordinated—some assault the gate while others climb—but their crude tactics are overwhelmed by his disciplined defenders and enchanted firearms.

Significant themes

  • Progress and preparation: Reaching Formal Rank brings new possibilities, but survival still depends on practical defenses.
  • Power anchored to tools: The chapter explains why Formal Rank requires external supports such as Mage Towers and enchanted weapons.
  • Misjudgment and hidden danger: Green had assumed the surrounding fog was merely a boundary; the attack reveals that the Graveyard’s unexplored surroundings may contain threats.
  • Numbers versus capability: The Kobolds outnumber Green’s forces, but superior equipment and organization prove more decisive than raw numbers.

Ch. 123Mist World

Plot points and events

  • Green’s forces ambush the Kobolds: Evil Spirits incapacitate them with their wails, while Ghouls and Gun Skeleton Soldiers slaughter the disorganized troops. Green gains 300 Psychic Energy from the deaths.
  • The surviving Kobolds flee into the surrounding gray fog, and Green discovers that his Ghouls can enter it. They pursue the fugitives, clearing a path through the mist.
  • Suspecting the fog works like a map’s “fog of war,” Green sends out his forces to explore. In half an hour, they clear the mist within a kilometer of the Graveyard.
  • The revealed landscape shows the Graveyard atop a steep mountain, with a road descending only from the fortress entrance and a river circling the mountain beneath the persistent clouds.
  • Green realizes the Graveyard may exist in a separate place—perhaps a world or game-like realm he calls the Mist World—rather than simply inside his mind.
  • The Ghouls track the Kobolds to a nearby camp. After hearing the survivors’ account, the tribe’s shaman orders the camp to prepare to flee.

Character developments and interactions

  • Green moves from cautious reliance on the Graveyard’s defenses to actively exploring beyond them. The discovery of the Mist World unsettles him and makes him question what his power—and surroundings—really are.
  • The Kobold leader briefly restores order after the initial shock but is overwhelmed by the attack and is among those routed.
  • The old Kobold shaman takes charge when the survivors return, listens to their report, then swiftly directs the tribe to evacuate.
  • Green’s undead forces demonstrate that they can both fight effectively and clear the fog, extending his reach beyond the Graveyard.

Significant themes

  • Exploration and uncertainty: The fog conceals a larger world, prompting Green to test the limits of what he knows.
  • Power and vulnerability: Green’s organized undead easily rout the Kobolds, while the newly revealed world may hold threats he cannot yet assess.
  • Questioning reality: Green is forced to reconsider whether his surroundings are a real world, a game-like space, or something else entirely.

Ch. 124Kobold Shaman (1) — Second Update, Please Subscribe

Plot points and events

  • Green realizes the fleeing Kobolds could reveal the Graveyard’s location, so he returns to gather nearly all his available undead forces.
  • He leads 168 undead troops, along with the Heroes Penny and Cristiano, in an assault on the Kobold camp.
  • The Kobolds panic and stampede; the brief, one-sided battle ends with the tribe slaughtered. Green leaves two Evil Spirits behind as sentries.
  • Green plans to strengthen the Graveyard’s defenses, upgrade the City Defense Fortress, and recruit more troops and cannons. The attack has earned him over 1,500 Psychic Energy, bringing his reserves to 3,295.
  • Noticing Psychic Energy still present in the camp, Green discovers the old Kobold Shaman has survived by playing dead. He uses Undead Corruption to turn the shaman into a Kobold Zombie Hero.
  • The newly undead shaman pledges loyalty to Green. Green checks the shaman’s status: Emma is a Level 1 Hero with skills including Kobold Command, Fearless Horn, and Resurrect Corpse.

Character developments and interactions

  • Green acts decisively to protect the Graveyard, showing both strategic caution and ruthless pragmatism: he gives no order to spare the defeated Kobolds. He also discovers that magic is easier to cast without a physical body.
  • Emma, the Kobold Shaman, goes from feigning death to being forcibly transformed and subordinated. In pledging loyalty, Emma adopts grand titles and claims, prompting Green’s skeptical amusement.
  • Green’s interaction with Emma is entirely one-sided: he identifies the ruse, corrupts the shaman, and turns a former enemy into a potential asset.

Significant themes

  • Survival and security: Green prioritizes preventing threats to the Graveyard and recognizes that its defenses need urgent improvement.
  • Ruthlessness and power: The undead attack is overwhelmingly lethal, and Green treats enemies as dangers to eliminate—or, in Emma’s case, resources to convert.
  • Transformation and control: Undead Corruption turns a defeated opponent into a servant, while Green’s nonphysical viewpoint and spellcasting expand his capabilities.

Ch. 125Kobold Shaman (2)

Key plot points

  • Green judges the Kobold Shaman’s combat power to be low, but values his rare group-enhancement skills, especially [Fearless Horn], and wants him to report on the Mist World’s nearby forces and dangers.
  • The Shaman asks to resurrect the slain kobolds. Green permits it rather than probing his memories, which he avoids because entering another soul can leave lasting mental contamination.
  • The Shaman’s [Corpse Resurrection] revives nearly 90% of the fresh, intact kobold corpses—an unusually high success rate, though the spell works only on kobolds and can be cast just three times before the Shaman must recover.
  • While the Shaman works, Green returns to the Graveyard and upgrades its City Defense Fortress. Its walls rise from four to six meters and gain slight resistance to magic.
  • Green conserves his remaining Psychic Energy, weighing the cost of certifying the new zombies against recruiting other troops. He also plans to equip the fortress with Undead Cannons, preferably acquired through trades with Old One-Eye rather than recruited at greater cost.
  • After about an hour and a half, the Shaman arrives with 400–500 Kobold Zombies. He is exhausted, and the revived group includes many weak or infirm kobolds as well as some former warriors.

Character developments and interactions

  • Green shows strategic restraint: he values the Shaman’s support abilities, avoids unnecessary soul-reading, and manages resources rather than spending them impulsively.
  • The Kobold Shaman demonstrates both loyalty and practical initiative by using his resurrection spell to rebuild his tribe’s numbers. His heavy use of magic leaves him visibly drained.
  • Green grants the Shaman permission to act and waits for the results, while the two begin a new working relationship within the Graveyard.

Significant themes

  • Power has limits: The Shaman’s remarkable resurrection success is balanced by narrow requirements and a significant recovery cost.
  • Responsible use of power: Green avoids invading the Shaman’s mind because of the risk to his own identity.
  • Strategic resource management: Green weighs immediate defenses and recruitment against the future costs and benefits of certifying the new undead.
  • Strength versus vulnerability: Though the tribe’s numbers are restored, many of its members are weak, suggesting that raw quantity will not equal combat effectiveness.

Ch. 126Opening the Mage Tower (1)

Plot points and events

  • Green brings ten Kobold Zombies into the Graveyard to test whether they are worth recruiting. The Graveyard strengthens them, but their combat power remains low. Because they cost far less than comparable Skeleton Soldiers, Green recruits 478 of them as inexpensive cannon fodder.
  • The Graveyard makes room for the new units and unlocks a costly Kobold Zombie Camp, which Green declines to build. Its population reaches 722, with the possibility of soon exceeding a thousand.
  • Eager to claim the ancestral Mage Tower, Green summons Cristiano and uses a Key Disk and doe’s blood to activate the hidden Magic Circle that opens its Seal.
  • The activation transports Green to a vast, scorching Magma Cavern. He can still sense the Undead Devil Vine, but it is distant and unable to reach him. He successfully summons a squad of Gun Skeleton Soldiers and two Zombies for protection, then discovers that an invisible force blocks the passage behind him.

Character developments and interactions

  • Green shows himself to be pragmatic and cost-conscious: he accepts the Kobold Zombies’ limited strength because their low recruitment cost makes them useful in large numbers.
  • His growing army increases his confidence and ambition, but he remains cautious in unfamiliar danger, summoning reliable undead before exploring the cavern.
  • The Kobold Shaman respectfully follows Green’s orders, selecting Zombies for testing and enabling him to obtain more Kobold recruits.
  • Cristiano, despite being the rightful heir to the Mage Tower, must help Green claim it.

Significant themes

  • Power through numbers and efficiency: Cheap, weak troops can still be valuable when gathered in large quantities.
  • Ambition and opportunity: Green sees the Mage Tower as a major chance to advance his power.
  • Uncertainty and isolation: The portal leads to a dangerous, unknown place where Green’s usual companion cannot reach him, leaving him reliant on his summoned forces.

Ch. 127Opening the Mage Tower (2)

Plot points and events

  • Green realizes he cannot return through the passage and continues deeper into the Mage Tower.
  • He meets Claire, a young-looking but powerful Tower Spirit trapped in the tower. She accuses Fidix of sealing her inside and declares Green her servant, threatening him when he refuses to submit.
  • Claire releases Soul-Locking Poison Mist and sends a Skeleton Soldier to attack. Green resists the mist by holding his breath, using his Meditation Method, and anchoring part of his mind in the Graveyard.
  • Green’s Iron-Skinned Zombie and two Gun Skeleton Soldiers quickly overpower the attacker, named Cloice. Green recognizes that Cloice is far stronger than an ordinary Skeleton Soldier.
  • Claire admits Green is stronger than a previous intruder and says he may be able to pass the trials and unseal the tower. The mist clears, revealing ten well-equipped Skeleton Swordsmen emerging from the lava vents.

Character developments and interactions

  • Green remains cautious despite Claire’s appearance, correctly identifies her as a spirit and recognizes the mist’s danger. He assesses his enemies strategically and suspects the tower’s trials are intended to test whether he deserves to claim it.
  • Claire is volatile and domineering, shifting from threatening Green to acknowledging his strength. Her loneliness and resentment toward Fidix emerge as she explains that he left her trapped in the tower.
  • Green and Claire begin as adversaries: she demands obedience, while he refuses to yield and answers her challenge through his undead forces.
  • Green’s undead display strong coordination, while Cloice’s resilience and skill suggest the Mage Tower contains unusually powerful, carefully preserved guardians.

Significant themes

  • Trial and merit: The tower’s challenges appear designed to test whether Green can earn control of it.
  • Power and control: Claire’s authority within the tower contrasts with Green’s ability to resist her and command formidable undead.
  • Isolation and abandonment: Claire’s anger reflects the long-term cost of being sealed away and left alone.
  • Preparation and strategy: Green survives by recognizing threats, staying guarded, and relying on both his mental discipline and coordinated forces.

Ch. 128Opening the Mage Tower (3)

Chapter Summary: “Opening the Mage Tower (3)”

Key Plot Points and Events

  • Green faces ten Elite Skeleton Swordsmen in the Mage Tower’s first combat test. Expecting them to be his least threatening opponents, he summons another squad of Gun Skeleton Soldiers.
  • The Gun Skeleton Soldiers operate independently and fire their Enchanted Rifles with military precision. Their first volley destroys four Skeleton Swordsmen and severely damages the rest, demonstrating the overwhelming power of the new undead troop type.
  • Before the second volley can finish the battle, Claire abruptly appears and orders Green to stop. Shocked by the rifles’ effectiveness, she accuses Green of “cheating,” though she soon becomes fascinated by the unfamiliar weapons.
  • Claire explains that the first test assessed Green’s overall combat strength. The next test will evaluate his high-end power through a one-on-one battle, allowing Green either to fight personally or send out a single undead.
  • Green reflects on the Mage Tower’s history. It had remained sealed for over a century because none of the family’s descendants possessed enough spiritual power to qualify. A promising relative once attempted to open it but was secretly sabotaged and killed by Cristiano’s father, who wanted to preserve the inheritance for Cristiano.
  • Claire leads Green to a pool of lava and jumps into it without hesitation. After preparing a safety measure by carrying the Six-Headed Snake Woman in spirit form, Green follows.
  • Instead of being burned, Green finds himself transported to a luxurious private theater-like room. Claire is already seated beside him, casually eating popcorn, revealing that the lava was a magical transition rather than a physical hazard.

Character Developments

  • Green: Demonstrates confidence, tactical awareness, and control over his undead forces. He quickly recognizes Claire’s emotional attachment to the Skeleton Swordsmen and uses caution when entering the lava, showing that his confidence is balanced by practical preparation.
  • Claire: Reveals herself more clearly as the Mage Tower’s Tower Spirit. She is protective of the tower’s undead guardians, easily distracted by unfamiliar technology, and intensely curious about Enchanted Rifles. Her childish manner contrasts with her responsibility and knowledge as the administrator of the tests.
  • Cristiano’s father: Although absent, he is characterized as ruthless and politically motivated. He murdered a qualified relative to ensure that Cristiano would eventually inherit the Mage Tower.
  • Gun Skeleton Soldiers: Their independent discipline and powerful firearms establish them as a major advancement over traditional undead troops.

Significant Themes

  • Technological progress versus old magic: Claire is familiar with magic arrows and ancient matchlock-like weapons but cannot understand the destructive power of Green’s modern Enchanted Rifles.
  • Inheritance and family betrayal: The Mage Tower represents a valuable family legacy, leading to jealousy, sabotage, and murder among relatives.
  • Preparation versus recklessness: Green does not blindly trust the test environment; he prepares an escape option before entering the lava, contrasting with Claire’s carefree leap.
  • The contrast between appearance and ability: Claire looks and behaves like a curious child, yet she is the powerful spirit governing the Mage Tower. Likewise, the seemingly simple skeleton soldiers possess formidable battlefield capabilities.
  • Changing standards of power: The tower’s old tests were designed for descendants from an earlier era, while Green’s modern undead technology allows him to surpass challenges that may once have been difficult.

Character Interactions

  • Green and Claire clash humorously over the use of Enchanted Rifles, with Claire calling the tactic unfair and Green dismissing her as ignorant.
  • Claire repeatedly tries to examine and touch a Gun Skeleton Soldier’s rifle, but the soldier avoids her while radiating an instinctive hostility.
  • Green reminds Claire to stop wasting time and continue the trial, establishing a practical dynamic against her curious, easily distracted personality.
  • Claire formally explains the next stage of the test, while Green responds with confidence after easily passing the first challenge.
  • Their relationship remains a mixture of cooperation, teasing, and mutual curiosity as they proceed deeper into the Mage Tower.

Ch. 129Claire's Test (1)

Plot points and events

  • Green and Claire await the Mage Tower’s test in a vast, empty arena. A Fallen Knight rides out on a legendary Fallen Unicorn, which Green recognizes as an exceptionally dangerous Undead creature.
  • Claire admits she wants Green to pass and become her new master, freeing her from a century of confinement. But the Tower Spirit’s rules prevent her from weakening the test; she once failed to help a previous candidate for the same reason.
  • Green sends his strongest suitable Undead, the Six-Headed Snake Woman, to fight the Fallen Knight. If she loses, he may have to break the tower’s seal with his Undead Cannon, sacrificing the chance to claim the tower intact.
  • The Fallen Knight opens with a devastating charge. The Snake Woman evades, but its sudden burst of speed still wounds her. Her spirit body heals immediately.
  • On the next charge, she adapts and counters with Holly’s Banshee Shield. The chapter ends as the knight’s sword crashes into the shield.

Character developments and interactions

  • Green stays composed and pragmatic, weighing the risks of the test and choosing to use his strongest fighter rather than rely on Claire.
  • Claire begins by teasing Green’s fear, then openly reveals how desperate she is to escape. Her excitement rises when she sees the Snake Woman, whom she believes can win.
  • The Six-Headed Snake Woman demonstrates resilience and tactical learning: after being caught by the first charge, she changes her approach and prepares to meet the next one directly.
  • Green and Claire exchange guarded but revealing remarks: he recognizes that she cannot bend the rules, while she hopes intensely that he will pass.

Significant themes

  • Confinement and freedom: Claire’s long imprisonment drives her hope for Green’s success.
  • Rules and powerlessness: Even as an intelligent Tower Spirit, Claire cannot override the test’s constraints.
  • Adaptation in combat: The Snake Woman learns from her first encounter and changes tactics.
  • Risk and ambition: Green must balance winning the tower intact against the destructive fallback of breaking its seal.

Ch. 130Claire's Trial (2)

Summary of “Claire’s Trial (2)”

Key Plot Points and Events

  • The Six-Headed Snake Woman continues battling the Fallen Knight under the Mage Tower’s trial restrictions. Because she is only a spirit, she cannot fly and must fight directly, using psychic-energy weapons and a Banshee Shield.
  • Green observes the fight through Visual Synchronization, but the violence of the initial clash disrupts the connection and leaves him stunned.
  • The battle becomes an intense exchange of attacks. Although the Snake Woman is disadvantaged because she lacks a physical body, she possesses mid Formal Rank strength, while the Fallen Knight is only low Formal Rank. Both prove far more powerful than Green expected.
  • Green begins considering alternatives in case they fail, including finding a Xignos Giant Python corpse and transforming the Snake Woman into a corpse witch so she can regain a physical body and become much stronger.
  • Before either combatant can win, the Fallen Knight suddenly malfunctions. His knee and shoulder break down, releasing psychic energy and causing his movements to falter.
  • Claire joyfully explains that the ancient Fallen Knight likely failed because he had not been maintained and the battle overloaded his damaged mechanisms. Green suspects Claire may have secretly interfered, but accepts the fortunate outcome.
  • Green recalls the injured Six-Headed Snake Woman to the Graveyard to recover, then asks Claire about the final trial.
  • Claire leads him to the third trial’s venue, using hidden spatial and illusion mechanisms to transport them to another floor of the Mage Tower.
  • When Claire inserts the Key Disk into the enormous stone doors, the activation mechanism breaks. Seeing an opportunity, Claire declares that the third trial must be canceled because of an equipment failure.
  • Since she is the Tower Spirit and now has temporary authority over the damaged trial system, Claire uses the malfunction as a legitimate loophole rather than openly violating the rules.

Character Developments

  • Green: Gains a deeper understanding of the true power of Formal Rank combatants and recognizes how dependent the Six-Headed Snake Woman is on having a physical body. He becomes more cautious about the final trial and the consequences of failure, while also showing adaptability by planning alternate ways to strengthen his ally.
  • Six-Headed Snake Woman: Demonstrates great combat ability despite being a weakened spiritual entity. Her frustration grows as the trial’s restrictions prevent her from using flight and force her into an unfavorable close-range battle. She is ultimately withdrawn before her spiritual body can collapse.
  • Claire: Reveals her excitement, mischievousness, and willingness to exploit technicalities. Although bound by rules requiring fairness, she eagerly seizes the accidental failure of the trial doors to cancel the final test and improve Green’s chances of becoming the Mage Tower’s master.
  • Fallen Knight: Initially appears overwhelmingly formidable, repeatedly charging and resisting the Snake Woman’s attacks. However, his age and lack of maintenance eventually cause critical mechanical and psychic-energy failures.

Significant Themes

  • The burden of restrictions: The trial’s rules prevent powerful participants from using their full abilities, showing that victory depends not only on strength but also on overcoming imposed limitations.
  • Power and physical form: The Snake Woman’s spiritual nature severely limits her combat potential, emphasizing the importance of a stable physical body.
  • Aging and decay: Even a powerful guardian can be defeated by neglect and deterioration, as shown by the Fallen Knight’s breakdown.
  • Rules versus loopholes: Claire must normally follow strict procedures, but the broken doors create a technical justification for canceling the trial. The chapter explores the tension between fairness, authority, and opportunistic rule interpretation.
  • Unexpected fortune: Green’s victory does not come through superior strength, but through the enemy’s malfunction and Claire’s clever exploitation of circumstances.

Character Interactions

  • Green and the Six-Headed Snake Woman fight indirectly as allies, with Green observing and supporting her while she confronts the Fallen Knight.
  • Green and Claire discuss the next stage of the trial, with Claire urging him to prepare seriously because another failure would delay the process for a year.
  • Green privately questions Claire’s motives and suspects she may have influenced the Fallen Knight’s breakdown.
  • Claire’s delighted reaction to both the Knight’s failure and the broken trial doors highlights her personal investment in Green’s success and her desire to escape her long imprisonment.

Ch. 131Mage Tower [lv3]

Key plot points and events

  • After several hours of meditation, Green finds his magical reserves have nearly doubled. His Mage Tower lets him store excess Magic Power beyond what his body can hold.
  • Green takes possession of the tower and discovers it is badly neglected. Though exceptionally well built, its systems and magical arrays have deteriorated after more than a century without proper care. Restoring it fully could cost over 100,000 Gold Pounds; even a basic repair would require tens of thousands and substantial work.
  • The Graveyard identifies the tower as a level-three magical creation and offers Green a choice: consume it for 14,000 Psychic Energy or transfer it into the Graveyard for 1,000 Psychic Energy. Green chooses to keep it.
  • The transfer causes a mild earthquake and drains Green’s mental strength, but the tower appears inside the Graveyard.
  • Green accepts the Graveyard’s offer to merge the tower with the existing level-one Magic Guild. The Guild’s overlapping functions are absorbed, while its remaining functions are incorporated into the tower and upgraded to level three.

Character developments and interactions

  • Green’s initial excitement at gaining a tower gives way to anxiety when he realizes its upkeep will be a major financial and practical burden. He nevertheless chooses to preserve and integrate it rather than convert it into energy.
  • Claire, the tower’s spirit, recognizes Green as its master after he passes the trials. When the tower is enveloped by mysterious purple light, she prepares to activate its defenses; Green tells her not to resist, and she obeys despite her concern.
  • Green’s decision to merge the tower with the Magic Guild reflects his pragmatic interest in making existing Graveyard structures more useful.

Significant themes

  • Power and responsibility: A powerful magical asset brings steep costs, repairs, and ongoing maintenance.
  • Preservation over immediate gain: Green turns down a large energy reward to keep the tower.
  • Neglect and decay: Even superb construction cannot withstand generations without skilled maintenance.
  • Integration and adaptation: The Graveyard can absorb and combine structures, improving their functions in unexpected ways.

Ch. 132Exploring the Mist World

Plot points and events

  • The Graveyard’s merger with the Magic Guild restored Green’s Mage Tower and made it portable, freeing him from the limits that keep most Formal Rank mages near their towers.
  • The tower’s powerful Mana Cannon significantly improved the Graveyard’s defenses. Confident in this protection, Green sent out an exploration force without waiting to acquire more cannons.
  • Meanwhile, Rhine City was engulfed in escalating conflict among Blood Eye, the Nature Church, and the Holy Light Church. Green chose to stay away from the turmoil and focus on the Mist World.
  • Green assembled a scouting force of Kobold Zombies, Hard-Skin Ghouls, and Wailing Banshees under Kobold Shaman Emma Hart Hill Urius. The force set out through the fog, with orders to retrieve anything valuable and avoid strong enemies.
  • Green monitored the expedition remotely. To keep the fog from reclaiming the cleared route, the undead planted Psychic Energy–soaked bones as markers. The tactic worked, and the force continued south, eventually reaching an ancient abandoned tomb.

Character developments and interactions

  • Green becomes more confident and decisive after gaining the Mana Cannon, while remaining cautious about the dangers of the Mist World.
  • He avoids involvement in Rhine City’s conflict and concentrates on exploration from the Lakeside Villa with Lola.
  • Emma is excited to lead the expedition; being entrusted with responsibility gives her a stronger sense of purpose.
  • Green relies on Emma’s local knowledge, though it extends only a limited distance, and equips the force for distinct roles: zombies as shields, ghouls as assault troops, and banshees as magical support.

Significant themes

  • Mobility and independence: Green’s portable tower gives him an advantage over mages tied to fixed locations.
  • Caution versus ambition: Better defenses let Green begin exploring sooner, but he still prioritizes avoiding unnecessary fights.
  • Adaptation and ingenuity: Green uses Psychic Energy–bearing bones to preserve a path through a world where fog continually returns.
  • Conflict beyond the protagonist’s reach: Rhine City’s escalating violence contrasts with Green’s deliberate focus on the Mist World.

Ch. 133Ancient Tomb (1)

Plot and events

  • Green and the Kobold Shaman reach an ancient tomb about twenty kilometers from the Graveyard. Its weathered headstone can be inspected, but its name appears only as question marks.
  • The Shaman explains that the tomb may belong to an ancient Necromancer and supposedly contains unusually skilled Skeleton Soldiers. Green is chiefly interested in discovering what makes them exceptional.
  • Green sends a small team—nine Kobold Zombies and one Wailing Banshee—to explore. He watches through a Zombie’s eyes rather than entering himself.
  • The team passes through a lightless, increasingly cold passage and reaches an already-plundered burial chamber. Finding no unusual Skeleton Soldiers, they continue toward another passage.
  • Sensing danger, Green stops the Banshee from following. Seconds later, both his and the Shaman’s visual links to the team abruptly fail. The Shaman suffers apparent mental strain, while the expedition’s fate remains unknown.

Character developments and interactions

  • Green is curious and pragmatic: he focuses on the tomb’s powerful undead and uses Zombies as expendable scouts, while protecting the rarer Banshee when he senses danger.
  • The Kobold Shaman serves as Green’s guide and directs the team remotely through his ability. Green recognizes that the Shaman’s low combat strength is offset by valuable innate abilities and views the expedition as a chance to help him grow.
  • Green and the Shaman coordinate mentally; Green lets the Shaman manage the operation but intervenes when his instincts warn him.
  • The undead show no fear of the tomb’s darkness or cold, unlike ordinary living explorers.

Significant themes

  • Exploration and mystery: The tomb’s identity, its unusual Skeleton Soldiers, and the fate of the scouting party remain unresolved.
  • Caution and risk: Green balances curiosity with the need to preserve valuable forces, though his warning comes just before contact is lost.
  • Adaptation to the Mist World: Its gray fog sustains strange plants, while its dark, cold environment is naturally suited to the undead.

Ch. 134Ancient Tomb (2)

Key plot points and events

  • Green discovers that battles in the Mist World yield far more Soul Essence than fights in the real world, giving him a chance to level up his heroes.
  • Hoping to strengthen his numerous Kobold Zombies, Green sends the Kobold Shaman to the Ancient Tomb. Visual Synchronization with the squad abruptly fails, suggesting the Kobolds have been killed.
  • Green switches his view to the Wailing Banshee, whom he had wisely left behind. She reveals that purple-gray mist has transformed some of the fallen Kobolds into Kobold Skeleton Soldiers: seven rise, while two fail and explode.
  • The new skeletons initially seem weak, but a purple-gray aura boosts their combat power through a mysterious skill called Bone Master. Green realizes this likely explains the formidable Skeleton Soldiers reported inside the tomb.
  • Determined to obtain the spell, Green assembles a force of nearly three hundred—led by the Six-Headed Snake Woman, with Gun Skeleton Soldiers, Kobold Zombies, and eight Undead Cannons—to confront the tomb. He is prepared to destroy it if necessary.
  • Green keeps the invisible Wailing Banshee inside as a scout while he prepares the assault.

Character developments and interactions

  • Green shifts from cautious experimentation to determined ambition. He recognizes the tomb’s threat but is especially motivated by the potential power of Bone Master.
  • The Kobold Shaman is shaken when his squad’s signals vanish. Having hoped to prove his worth to Green, he instead fears he has failed.
  • The Wailing Banshee proves invaluable as a concealed observer, allowing Green to learn what is happening inside the tomb.
  • Green and his forces operate through careful coordination: he uses the Banshee to scout, then mobilizes a larger force under the Six-Headed Snake Woman.

Significant themes

  • Power and progression: The Mist World offers unusual opportunities to gain Soul Essence and strengthen heroes.
  • The danger of the unknown: The tomb’s mist can alter the dead in unpredictable, lethal ways.
  • Ambition and risk: Green is willing to commit substantial forces—and even raze the tomb—to acquire a potentially game-changing ability.
  • Preparation and strategy: Green’s decision to leave the Banshee behind prevents him from losing all visibility into the tomb.

Ch. 135Skeleton Lord

Key plot points

  • Green watches the Kobold Skeleton Soldiers attack the burial chamber walls and realizes they are following a set routine rather than acting independently.
  • A soldier breaks a weakened rune, revealing that the chamber’s walls, floor, and ceiling are part of an ancient Sealing Magic Circle. The soldiers have been unknowingly damaging the seal.
  • As the circle tries to repair itself, a huge Giant Skeleton Lord forces an arm and then its skull through the opening. Green recognizes it as a creature made from an Ancient Giant’s corpse, but cannot assess its full strength.
  • The Skeleton Lord devours one Kobold Skeleton Soldier and intimidates the others into freezing. Its shock wave also exposes the Wailing Banshee’s invisibility.
  • Green orders the Banshee to retreat, then withdraws his forces rather than risk them against an enemy he cannot defeat. He directs the troops to regroup and prepare to defend the Graveyard if the Skeleton Lord escapes.

Character development

  • Green’s curiosity and awareness of the tomb’s possible rewards give way to caution once the scale of the threat becomes clear. He recognizes the limits of his current power and prioritizes preserving his forces.
  • The Kobold Skeleton Soldiers are shown to be controlled by the tomb’s mechanism, not merely attacking at random.
  • The Skeleton Lord is established as immensely powerful, violent, and instinctively dominant over lesser Undead.

Character interactions

  • The Skeleton Lord attacks and eats one Kobold soldier; the others try to defend their companion but are overwhelmed by fear.
  • Its roar and shock wave reveal and threaten the Wailing Banshee, prompting Green to order her escape.
  • Green directs the Kobold Shaman and the reinforcements to regroup and follow a contingency plan.

Significant themes

  • The danger of curiosity and greed: The tomb’s promise of rewards draws intruders into a carefully laid trap.
  • Seals and unintended consequences: The Skeleton Soldiers’ routine is slowly weakening the very barrier that contains the threat.
  • Pragmatism and restraint: Green chooses survival and preparation over a futile fight.

Ch. 136Corpse Witch Incarnation

Key plot points and events

  • After the Undead Troops withdraw, Green sends two Wailing Banshees back into the tomb to check whether the Skeleton Lord escaped. The burial chamber appears untouched: the Skeleton Lord, its Kobold Skeleton Soldiers, and all signs of battle are gone.
  • Green rules out a simple illusion but cannot explain the restored chamber. Suspecting a hidden mechanism or magic, he decides to summon the Undead Devil Vine to investigate underground.
  • Green’s first attempt to cast a spell in the Mist World fails because he has no body to generate Psychic Energy or form a Spell Circle.
  • He realizes he may be able to use Visual Synchronization to inhabit one of his Corpse Witches. After carefully attuning his consciousness to its Psychic Energy, he successfully creates a temporary avatar.
  • Through the Corpse Witch, Green casts Death Vines despite strong resistance and summons the Undead Devil Vine. He rides it to the tomb, where it begins mapping the structure from underground. The tomb’s enchanted materials and Magic Array prevent it from burrowing through freely, but it outlines much of the structure.

Character developments

  • Green shows persistence and ingenuity, turning his earlier observations about Visual Synchronization into a way to act physically and cast magic in the Mist World. He gains a new option—using a Corpse Witch avatar—though it means giving up God’s-Eye View while he inhabits it.
  • The Undead Devil Vine responds warmly to Green despite his altered appearance, and becomes his means of investigating the tomb.

Significant themes

  • Adaptation and problem-solving: Green overcomes the limits imposed by the Mist World through experimentation and unconventional use of his abilities.
  • Identity and embodiment: Green’s consciousness can operate through another creature, raising the possibility of acting without his original body.
  • Mystery and hidden structures: The vanished battle and the tomb’s powerful enchantments deepen the question of what is happening beneath the burial chamber.

Character interactions

  • Green uses the Wailing Banshees as scouts, then abandons that line of investigation when their search yields no explanation.
  • He establishes mental control of a Corpse Witch without altering its identity or combat capabilities, using it as a temporary vessel.
  • Green reunites with the Undead Devil Vine, which behaves affectionately toward him, and directs it to probe the tomb’s hidden layout.

Ch. 137Battle Angel (1)

Chapter Summary

Key plot points and events

  • Green explains the Ancient Tomb’s main defense: a mechanism rotates nine chambers, making one chamber seem unchanged while secretly replacing it with an identical one. The tomb’s shifting passages, deadly traps, and powerful sealed Undead make the normal route inward extremely dangerous.
  • Rather than risk that route, Green uses a breach found by the Undead Devil Vine eighty meters below ground. The opening had been carefully filled in after an earlier intruder escaped, though the damage to the tomb’s enchanted masonry and Seal could not be repaired.
  • Green reopens the breach and cautiously scouts the chamber below, first with a Wailing Banshee, then a Kobold Zombie, and finally four Hard-Skin Ghouls. Seeing no immediate danger, he descends himself.
  • The chamber contains a deep-looking pool of emerald water. When it draws Green’s attention and he senses danger, he flees, using the Undead Devil Vine to pull him up the shaft.
  • A Battle Angel bursts from the pool and kills the Kobold Zombie and all four Ghouls in seconds. She wears silver Rune Armor with gold trim and wields two lightning-wreathed swords. Her body bears fatal wounds, showing that she is long dead.

Character developments

  • Green is methodical and cautious, using expendable Undead to test the chamber before entering. His ability to recognize danger and retreat quickly saves him from the Battle Angel.
  • The Battle Angel is introduced as a formidable, apparently undead or preserved warrior. Despite her fatal injuries, she moves with extraordinary speed and lethality.

Character interactions

  • Green commands the Undead Devil Vine, Wailing Banshee, Kobold Zombie, and Ghouls as scouts and guards, treating the Kobold Zombie as expendable.
  • The Battle Angel’s first encounter with Green’s forces is immediately hostile: she slaughters the scouts and guards, while Green escapes before she can reach him.

Significant themes

  • Deception and hidden danger: The tomb’s shifting chambers and apparently harmless pool conceal lethal threats.
  • Caution and survival: Green’s layered scouting and willingness to retreat contrast with the fatal consequences faced by the Undead left behind.
  • The persistence of death: The Battle Angel’s long-dead body remains capable of overwhelming violence, reinforcing the tomb’s danger and the power of what lies buried within.

Ch. 138Battle Angel (2)

Key events

  • Green realizes the powerful Angel is dead but reanimated, with no detectable Undead aura. She moves and fights with terrifying speed, wielding lightning-charged swords.
  • After killing the Ghoul, the Angel pursues Green. He flees toward his four Undead Cannons, hoping they can stop her.
  • The cannons fire armor-piercing shells. The Angel shatters the first shell’s lightning shield, then precisely slices all three remaining shells out of the air.
  • Green abandons the Corpse Witch body to save himself. The Angel beheads and burns it, then charges toward the cannon crews.
  • An unseen magical barrier suddenly stops her. Its vast, spherical Light Screen surrounds the Ancient Tomb, trapping the Angel inside while allowing Green’s forces to attack from outside.

Character developments and interactions

  • Green recognizes how badly outmatched he is and makes the pragmatic choice to retreat from the Corpse Witch body rather than risk himself. He is frustrated by the likely loss of his forces and resources.
  • The reanimated Angel is revealed as an exceptionally skilled and nearly unstoppable fighter. She shows no reaction to damage or obstacles beyond continuing her attack, suggesting she acts through an unknown force rather than ordinary emotion or judgment.
  • Green and the Angel have no direct exchange; their encounter is a pursuit and attempted defense. Green’s cannons briefly challenge her, but she defeats them until the barrier intervenes.

Significant themes

  • The limits of power: Green’s weapons and planning are insufficient against an opponent far beyond his experience.
  • Pragmatism and sacrifice: Green gives up a valuable body to preserve himself when survival becomes the priority.
  • Uncertainty and reprieve: The barrier’s sudden appearance saves Green, but its origin and rules remain unexplained.

Ch. 139Battle Angel (3)

Plot points and events

  • Trapped by a powerful magic barrier, the Angel Swordswoman repeatedly attacks it, then turns away—only to be drawn back into battle by the Undead Cannons.
  • Green realizes the Angel’s behavior is rigid and puppet-like. He gathers nearly all available ranged forces, including the Six-Headed Snake Woman and Cristiano, to keep her distracted while the cannons wear her down.
  • After hours of continuous attacks, the Angel’s armor and body are badly damaged. A final shell enhanced with Direct-Fire Armor Piercing hits her forehead, and she falls. Green halts the firing to preserve her corpse.
  • Green intends to transform her into an Angel Corpse Witch, which could greatly increase his power. Although her attributes cannot be identified, he tests whether her body can cross the barrier.
  • The barrier resists the corpse but ultimately lets it through, apparently because the Angel’s Psychic Energy is depleted and its identification system misreads her. Green rushes her back to the Graveyard.
  • In the Town Hall, deathly energy rapidly heals her injuries, and her Psychic Energy begins to recover; Green estimates it will return to its former level in about seven days.

Character developments and interactions

  • Green shows tactical patience and resourcefulness, exploiting the Angel’s limited behavior rather than confronting her with a single force. His focus shifts from simply defeating her to securing her body for a powerful transformation.
  • The Angel Swordswoman is revealed as extraordinarily durable and dangerous, but not self-aware: she follows a simple program, cannot assess threats intelligently, and continues fighting despite severe injuries.
  • Green’s forces work together to distract and damage the Angel. Even the Gun Skeleton Soldiers’ ineffective bullets matter because they keep her blades occupied and create openings for the cannons.

Significant themes

  • Power versus intelligence: The Angel’s immense strength is undermined by her mechanical behavior, which Green turns into a tactical advantage.
  • Attrition and coordination: A prolonged, coordinated assault succeeds where direct attacks against the barrier and the Angel would not.
  • Death as transformation and opportunity: Green treats the Angel’s corpse not as an end but as the basis for a stronger undead ally.
  • Limits of knowledge and control: The Graveyard’s attribute display cannot identify the Angel, and the barrier’s response depends on conditions Green only partly understands.

Ch. 140Battle Angel (4)

Key plot points and events

  • Green decides not to turn the Twin-Sword Lightning Angel’s corpse into an ordinary undead. Instead, he aims to give it a soul and create a powerful hero.
  • He separates the Six-Headed Snake Woman’s six Xignos Banshee spirits and places Eldest Sister Rota’s soul in the angel’s body.
  • Transforming the angel proves exceptionally difficult because its body is tough and charged with lightning. After three days of effort, Green uses the Graveyard and spends 750 Psychic Energy to overcome the violent rejection between body and soul.
  • The fusion succeeds: Rota becomes a level-six Angel Corpse Witch with combat power 650. Green is thrilled by her strength and considers creating more by finding additional angel corpses.
  • Meanwhile, the badly injured Hillsova, a Nature Church member whose body is gone and soul is near collapse, reaches the Lakeside Villa seeking shelter. He knows the Blood Eye and the Holy Crusaders are hunting him, but he is too weak to keep fleeing.

Character developments

  • Green shows patience and ingenuity, relying on the Graveyard to solve a problem beyond his necromantic skill. His success quickly feeds his ambition.
  • Rota is transformed from one of the Six-Headed Snake Woman’s merged spirits into a distinct hero with her own mind and powerful undead form.
  • Hillsova is reduced to a desperate, fragile spirit. Survival, rather than strategy, now drives him.

Significant themes

  • Transformation and the cost of power: Rota’s creation requires prolonged effort and substantial Psychic Energy, while her body and soul endure painful rejection.
  • Resourcefulness and ambition: Green turns an apparently unusable corpse into a prized asset, then immediately imagines repeating the process.
  • Vulnerability and pursuit: Hillsova’s desperate flight contrasts with Green’s growing strength and highlights the danger closing in around him.

Character interactions

  • Green forces a fusion between Rota’s soul and the angel’s corpse, with the Graveyard mediating their incompatibility.
  • Hillsova has no direct contact with Green yet; he approaches the villa hoping to hide there, unaware of what awaits him.
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