Ch. 201Dave: What was youth without a little fire?

Plot points and events

  • At graduation, Team 7 is announced as Kaguya Kimima, Hatake Sakumo, and Might Duy, led by Senju Dave. Duy celebrates; Kimima and Sakumo are unsurprised.
  • A white-eyed student mocks them for having a genin as their leader. The three intimidate him into apologizing.
  • Dave arrives late and disheveled, explaining that he has spent the past three months caring for his pregnant wife.
  • The white-eyed student’s uncle, an Otsutsuki teacher, accuses Team 7 of bullying him and tries to slap Kimima. Dave intervenes, then defeats the man in a comic fight, repeatedly striking him with a slipper despite his Byakugan techniques.
  • Dave skips the usual team test and invites the students to ramen. Kimima joins when Dave offers to pay, and Duy follows, awestruck by Dave’s fighting style. The group heads to Teuchi’s popular ramen stall.

Character developments and interactions

  • Dave appears casual and scruffy but proves protective, confident, and powerful. He stands up for his students and quickly establishes an informal, friendly rapport with them.
  • Sakumo stays composed and stern, demanding an apology from the student who insulted the team.
  • Kimima is bold and unflinching when challenged, but readily brightens at the prospect of free ramen.
  • Duy is exuberant about graduation and becomes newly inspired by Dave’s slipper-based victory.
  • The uncle’s arrogance and aggression are undercut by his humiliating defeat. His nephew, meanwhile, uses the earlier confrontation to provoke a clash between the adults.

Significant themes

  • Strength and authority: Dave’s official rank is dismissed, but his actions show that ability and character matter more than title.
  • Protecting the young: Dave refuses to let an adult attack his students.
  • Humor and unconventional heroism: The chapter contrasts formal shinobi expectations with Dave’s relaxed manner and absurdly effective slipper fighting.
  • Team bonding: Rather than testing the students through a standard exercise, Dave begins building trust through a shared meal.

Ch. 202Duy: Feel the power of youth, crop thief!

Key plot points and events

  • The Konoha Forum continues to grow, with verified badges for prominent figures and millions of users across the Land of Fire. Kakuzu has the most followers, largely because furious players flood his page to complain about his money-hungry games.
  • After their ramen outing, Dave, Sakumo, and Kimima wait for Might Duy, who arrives late in an unusual green tank top, shorts, and slippers. Inspired by Dave’s “fiery battle” the previous day, he says he and his father spent the night discussing youth and promises to show his transformation.
  • Dave assigns the group a D-rank crop-harvesting mission, then leaves them to work while he chats with the employer and eats watermelon.
  • Kakuzu, having run out of edible rice, sneaks into a secluded field to steal grain. Duy catches him and launches into an exaggerated attack, opening several of the Eight Gates and finishing with a “Dynamic Entry” performed with his slippers. The chapter ends mid-confrontation.

Character developments and interactions

  • Duy takes inspiration from Dave and enthusiastically reinvents his training attire and approach, turning even a routine mission into an opportunity to proclaim the power of youth.
  • Dave remains laid-back and evasive about supervising, leaving the work to the younger shinobi.
  • Kakuzu reveals his resentment toward Dave over the poor-quality rice he was given, while rationalizing theft as a small reward for years of service. His attempted theft brings him into direct conflict with Duy.
  • Sakumo and Kimima are accustomed to Dave’s habits and wait without complaint.

Significant themes

  • Comedy through contrast: grand ninja techniques and youthful declarations are applied to the mundane task of catching a crop thief.
  • Satire of popularity and consumer culture: Kakuzu’s huge online following comes from players’ anger at his monetized games.
  • Youth and inspiration: Duy eagerly turns Dave’s example into a personal motivational transformation.

Ch. 203Hashirama: I, Hashirama, God of the Shinobi World, will bring peace to this chaotic world

Key plot points and events

  • During a farm mission, young Might Duy accidentally spins into Kakuzu and hits him with a slipper. Kakuzu brushes it off, especially after noticing Dave has given him money, but flees when the furious farm owner recognizes him as a vegetable thief.
  • Danzo summons Dave to the Hokage’s office. Konoha has been invited to Daimyo Uzumaki Ashina’s sixtieth-birthday celebration, and Danzo assigns Dave to attend as the village’s representative. Dave is allowed to bring the three boys from his team, and Danzo also leaves Konoha’s gift for him to handle.
  • The chapter reveals why Hashirama is hospitalized: he and Madara recently joined George’s paid “battle.” When Madara was struck in the head, he retaliated so wildly that a meteor fell over Back Mountain, injuring everyone nearby except himself. Madara has reportedly spent two days washing his hair since.
  • After the Uzumaki envoys leave, Dave, Danzo, and Homura joke about their personal lives. Dave is happily awaiting the birth of his child with Tsukimi in three months; Danzo and Homura are caught out over their relationships and excuses.

Character developments

  • Duy’s energetic, unruly behavior is emphasized, while Kakuzu shows unexpected tolerance toward the child.
  • Dave remains relaxed and playful, balancing missions and family life while accepting a diplomatic assignment.
  • Hashirama’s idealistic talk of bringing peace is undercut by his willingness to join a paid battle—and by the disastrous consequences of Madara’s temper.
  • Danzo and Homura’s composed public personas give way to embarrassment when Dave exposes their romantic misadventures.

Significant themes

  • Comedy through contrast: grand ideals and official duties collide with petty, chaotic incidents.
  • The absurdity of power: Madara’s overwhelming strength turns a minor provocation into a catastrophe.
  • Friendship and teasing: Dave’s relationships with Danzo and Homura are marked by frank, affectionate mockery.

Character interactions

  • Dave intervenes after Duy hits Kakuzu, then watches Kakuzu escape the farm owner.
  • Danzo delegates the birthday visit and ceremonial gift to Dave, who accepts and asks to bring his team.
  • Dave teases Danzo about Milu, while Homura joins in—only for Danzo to reveal Homura’s own hypocrisy. The three end the exchange laughing together.

Ch. 204Dave: The plan

Plot points and events

  • Dave travels to the Land of Whirlpools with Kimima, Sakumo, and Might Duy. The trip is uneventful except for Duy’s slipper-wielding outburst against a Genin; the younger boys do not intervene, wary of being hit themselves.
  • They are welcomed by the elderly Daimyo, Uzumaki Ashina, who mistakes Dave for Hashirama before learning he is Tobirama’s son.
  • At the palace, Ashina’s granddaughter Nanako rushes in upset about Akai. Akai—a red-clad youth transformed by an earlier encounter with Might Wei—bursts in preaching about youth. Duy enthusiastically joins him, and the two bond so intensely that they must be sent outside.
  • Dave and Ashina talk late into the night about the Warring States era, Konoha, and their families. The next morning, Dave finds Duy and Akai joined by a green-clad figure, all waving slippers; exhausted, he retreats to bed.
  • Nanako guides Dave and the boys around the village. Dave notices that many residents smoke, then learns that a local orphanage is run by Fusō. Realizing she is Nagato’s future mother, he spends the rest of the day considering what to do.
  • Dave invites Nanako to visit Konoha. Delighted at the chance to see beyond her home, she agrees, and Dave begins planning to bring people from the Land of Whirlpools to experience Konoha.

Character developments and interactions

  • Dave comes across as a confident, unconventional teacher and elder, but also as a strategic meddler: discovering Fusō prompts him to consider shaping future events.
  • Ashina is welcoming and eager to reminisce, forming an easy rapport with Dave despite their age difference.
  • Nanako is polite but curious about the outside world; Dave’s invitation gives her a chance to pursue that curiosity.
  • Duy’s exuberant “youth” philosophy finds a kindred spirit in Akai, whose personality has been reshaped by Might Wei. Their enthusiasm overwhelms the others.
  • Kimima and Sakumo remain cautious around Duy’s slipper, and later grow tired during the adults’ long conversation.

Significant themes

  • Youth and influence: Akai’s transformation and his instant bond with Duy show how strongly mentors can shape others.
  • Intergenerational connection: Dave and Ashina bridge a large age gap through shared history and conversation.
  • Curiosity and opportunity: Nanako’s desire to see the outside world contrasts with her sheltered life.
  • Destiny and intervention: Dave recognizes Fusō’s future significance and begins considering how his actions might affect what lies ahead.

Ch. 205Let's go visit Konoha

Plot points and events

  • At Ashina’s birthday celebration, Dave gives him a costly new phone and teaches him how to use its messaging and games.
  • Ashina reconnects through Penguin with Mito, Hashirama, Tobirama, and Madara. He then tries Konoha Farm, only to have Tobirama repeatedly steal his cabbages. Dave shows him how to protect the farm by spending in-game currency.
  • The thefts stir Ashina’s longing to see his old friends again. He asks Dave to take him to Konoha, and Dave agrees.
  • Ashina and Dave arrange for several others—including the orphanage children, Akai, and, after some persuasion, Nanako—to go as well.
  • The next morning, Ashina’s son learns that he has been made Daimyo. Ashina leaves him a letter saying he is retiring in Konoha, leaving the country’s administration and a roomful of paperwork to his son.

Character developments and interactions

  • Ashina, initially curious about his phone, quickly becomes engrossed in its games. His warm reunion with Mito and the others makes him nostalgic, while Tobirama’s perfectly timed farm thefts provoke comic irritation and ultimately help prompt his decision to visit Konoha.
  • Dave acts as Ashina’s guide to the phone and supports his move, while also seeing the trip as an opportunity to pursue his own plans.
  • Ashina shows concern for the orphanage children’s future and is willing to let them move to Konoha. He also considers Akai’s influence on the local children when approving the plan.
  • Ashina’s son is abruptly handed the responsibilities of leadership, with little warning and a daunting workload.

Significant themes

  • Technology and connection: A new phone lets Ashina reconnect with old friends across decades.
  • Nostalgia and aging: Ashina’s desire to visit Konoha reflects his awareness of his age and limited time.
  • Comedy through contrast: The elderly Ashina’s intense, lightning-fast gaming competes with Tobirama’s mischief—and ends with Ashina passing the burdens of government to his unsuspecting son.

Ch. 206Dave, the kindergarten principal

Plot points and events

  • Tobirama is intercepted at home by Uzumaki Ashina, who uses a sealing technique to block Tobirama’s ability to sense the space-time coordinates for Flying Thunder God. Ashina beats him, and Tobirama ends up hospitalized beside Hashirama.
  • Hashirama recognizes the badly bruised Tobirama and laughs after learning what happened. Ashina’s actions are linked to his first experience with a phone and the notorious Konoha Farm game.
  • Dave brings Uzumaki Fusang and a group of red-haired children from the Land of Whirlpools to Konoha. He settles them at Dave Kindergarten, where the children quickly enjoy the playground and feel at home.
  • Dave explains that the kindergarten will provide the children with care and early education before they move on to the Ninja Academy or, if they prefer another path, the Experimental School.
  • He offers Fusang a paid teaching position. Glad to remain with the children, she accepts. She will live in the teachers’ apartments and prepare lessons before enrollment begins in a month.

Character developments and interactions

  • Tobirama’s confidence in his usual escape technique is undermined by Ashina’s sealing skill; his defeat leaves him too exhausted to speak with Hashirama.
  • Hashirama responds to Tobirama’s misfortune with teasing laughter, highlighting their familiar, irreverent sibling dynamic.
  • Fusang begins the chapter anxious about leaving her homeland and the children’s future. Dave’s assurances and the welcoming kindergarten ease her fears, and she chooses to build a new life in Konoha as their teacher.
  • Dave acts as a practical, reassuring caretaker, guiding the children through play and clearly explaining their long-term options to Fusang.

Significant themes

  • Care and belonging: The kindergarten gives displaced children a safe home and a sense of community.
  • Choice in education and work: Konoha offers paths beyond becoming shinobi, while Fusang can remain with the children through meaningful employment.
  • Humor and affection: The chapter balances Tobirama’s comic beating and Hashirama’s laughter with the warm, hopeful arrival of Fusang and the children.

Ch. 207Akai: Senior Wei

Key plot points and events

  • Refugee Ise, newly hired as the kindergarten’s medical staff, asks Principal Dave where he should stay. Dave gives him a room key and introduces him to new teacher Uzumaki Fusang, who will show him to the accommodation. Dave leaves early to care for his pregnant wife.
  • At the Senju compound, Uzumaki Ashina tells Mito he has brought younger clan members to live in Konoha. When an exuberant red-haired boy bursts in, Ashina flings him back outside with his chakra chains.
  • The boy is Uzumaki Akai, whose talent for sealing once impressed Ashina. Since meeting Might Duy, however, Akai has become obsessed with taijutsu and the “youthful” spirit, neglecting his studies.
  • Akai reunites with Duy, who takes him to the Security Guard Brigade to find Duy’s father, Might Wei. Wei is leading guards in a spirited chant about work and little bear biscuits.
  • Wei initially struggles to remember Akai, but the two soon embrace. Duy joins in, and the three loudly celebrate their reunion by racing off to run increasingly absurd numbers of laps around the village.
  • Kakuzu watches the spectacle from his office window and ruefully reflects that Konoha already has too many eccentric bowl-cut enthusiasts.

Character developments and interactions

  • Ise is anxious to secure stable housing and employment after fleeing the Land of Rain; Dave and Fusang welcome him and help him settle in.
  • Dave is presented as kind and responsible, prioritizing care for his pregnant wife.
  • Ashina is fond of Mito and trusts her to look after the younger Uzumaki, but is exasperated by Akai’s fixation on taijutsu.
  • Akai has turned from a promising sealing student into an ardent admirer of Wei and Duy. His reunion with Wei is affectionate and exuberant.
  • Wei and Duy share a warm father-son reunion, then enthusiastically include Akai in their celebration.
  • Kakuzu provides a dry, exasperated contrast to the trio’s over-the-top energy.

Significant themes

  • Refuge, community, and belonging are reflected in Ise’s search for a home and the Uzumaki newcomers’ move to Konoha.
  • The chapter humorously celebrates youthful enthusiasm and camaraderie, while contrasting it with the practical concerns of work, family, and daily life.

Ch. 208Nerfed

Plot points and events

  • Days after leaving the hospital, Hashirama gathers Madara, Indra, Asura, Izuna, Tobirama, Hagoromo, Hamura, and Dave to visit the Internet Cafe for the latest Shinobi World Alliance update.
  • The update adds eight new playable characters and several balance changes. Kagami and Tobirama are nerfed, while Dave receives buffs because he has the game’s highest death rate.
  • New character and group skins go on sale. Kakuzu checks the sales data, while players buy the skins and then flood the creator Black-Faced Buckle Ghost’s forum with complaints.
  • A new eight-player elimination mode, Shinobi World Showdown, introduces randomized Hero selection, equipment upgrades, and team synergies.
  • At the cafe, Hagoromo teases Kurama about his skill at the game. Kurama challenges him, picks Hagoromo against Kaguya, and is soundly defeated by her stun-heavy abilities.
  • Kaguya arrives at the cafe with food just as Kurama is angrily complaining about her character.

Character developments and interactions

  • Kurama remains hot-tempered and competitive, while Hagoromo enjoys provoking him and recalls their long history.
  • Dave’s poor in-game survival earns him a buff, despite being widely despised by players.
  • Kakuzu’s attention is fixed on skin revenue, highlighting his commercial priorities.
  • The group’s visit turns a game update into a social gathering, with old rivalries resurfacing through friendly competition.

Significant themes

  • Gaming and real-world bonds: The update brings powerful figures together for casual play and banter.
  • Balance and player frustration: Nerfs, buffs, and unpopular abilities provoke strong reactions.
  • Commercialization: Popular skins generate revenue—and resentment toward their creator.
  • Family and rivalry: Kurama’s match against Hagoromo, using Kaguya, turns a game duel into a playful echo of their family relationships.

Ch. 209Kindergarten's starting!

Plot points and events

  • A month after opening, Senju Dave’s kindergarten welcomes its first students. The hospital doctor’s opening complaint humorously reveals how often he has been forced to treat bizarre, nonhuman patients.
  • Dave finds a timid blonde girl, Yakushi Nonō, watching from behind a tree. She explains that she is an orphan and cannot afford school. Dave tells her the kindergarten also functions as an orphanage, offering orphans free education, meals, and lodging.
  • Nonō asks whether the other children with her can attend too. Dave agrees, and she returns with a dozen or so children.
  • Dave comforts children upset at being separated from their parents, then helps the new arrivals wash, change into uniforms, and prepare their dormitory beds. The children enjoy seeing themselves dressed up, and a brief exchange over a chubby boy named Dragon adds a playful note.
  • As Dave leads everyone toward the opening ceremony, the Young Sannin—three familiar children—arrive. Dave notices that Orochimaru’s uniform seems too large.

Character developments and interactions

  • Dave comes across as compassionate and practical: he welcomes Nonō and the other orphans, provides for their needs, and personally comforts nervous children. His exaggerated recruitment pitch and the bystanders’ suspicion of him provide comic contrast to his kindness.
  • Nonō shifts from fearful and embarrassed to relieved and cheerful once she learns she can attend for free. Her request to bring the other children shows her concern for them.
  • The children begin to relax and bond through jokes about their new clothes and Dragon’s build. Dave joins in gently without letting the teasing become harsh.
  • Dave’s warm welcome to the Young Sannin ends the scene on a light cliffhanger with Orochimaru’s oversized uniform.

Significant themes

  • Care for orphans and access to education: The kindergarten offers vulnerable children safety, food, shelter, and learning without charge.
  • Kindness and belonging: Dave’s attention to both orphans and children struggling with separation helps make the school feel welcoming.
  • Humor through contrast: The doctor’s absurd patient cases, Dave’s overenthusiastic pitch, and the children’s banter balance the chapter’s compassionate moments.

Ch. 210The opening ceremony

Plot points and events

  • At the kindergarten’s opening ceremony, Little Orochimaru arrives in an oversized uniform. Dave takes him to change while Tsunade and Jiraiya guide the other children to the playground and introduce themselves to Nonō, Dragon, and the rest.
  • Dave discovers that Orochimaru, Tsunade, and Jiraiya have come to stay at the kindergarten, though Orochimaru avoids explaining that Tsunade and Jiraiya persuaded him.
  • Dave opens the ceremony and nearly forgets to invite the Hokage to speak. Danzo delivers a lengthy speech about the Will of Fire, then leaves to address the Ninja Academy.
  • Dave explains that students will receive two school uniforms and outlines the kindergarten’s flexible program: children will learn basic shinobi knowledge and training, and exceptionally capable students may apply to graduate early to the Experimental School or Ninja Academy. Dave makes the final decision on eligibility.

Character developments and interactions

  • Dave is an enthusiastic but somewhat disorganized principal: he forgets the Hokage’s speech, dozes through it, then enthusiastically applauds Danzo. He also asserts his authority by scolding Jiraiya and setting the terms for early graduation.
  • Orochimaru appears embarrassed and helpless in his oversized uniform, and is reluctant to explain why he has joined the kindergarten.
  • Tsunade takes charge of guiding the children and quickly befriends them. She also kicks Jiraiya awake when he falls asleep.
  • Jiraiya is easily distracted and dozes through the speeches; when startled awake, he blurts out a panicked reference to having no money.
  • Danzo enjoys the ceremony and Dave’s apparent support, mistaking Dave’s sleepy applause for sincere admiration.
  • Nonō and the other children begin forming friendships with Tsunade and Jiraiya. One Byakugan boy eagerly declares his ambition to become a powerful shinobi and promises to work hard for early advancement.

Significant themes

  • Education and ambition: The kindergarten offers an early foundation for children who hope to become shinobi.
  • Growth and opportunity: Dave’s flexible graduation policy gives talented, motivated students a chance to advance ahead of schedule.
  • Community and belonging: Uniforms and new friendships mark the children’s entry into school life, while the younger characters’ decision to stay at the kindergarten hints at their need for connection.
  • Comic contrast: Formal speeches and grand ideals are undercut by Dave’s forgetfulness, Jiraiya’s snoring, and the children’s lively reactions.

Ch. 211A strange phenomenon appeared

  • A mysterious arrival disrupts the kindergarten: After Dave’s kindergarten activities, the teachers collect their students. Mu, now the PE teacher because his former student Ōnoki stopped supporting him, is ordered to clear the stage and benches. As Dave and Mu trade insults, a black hole appears above the building. A Byakugan-wielding man emerges, recognizes Dave, and laughs that he has found him—before black holes suddenly pull Dave and Mu away as well.
  • Dave and Mu meet visitors from another time: They reappear in a forest, where Sasuke and Boruto explain that they came from another village to protect Dave from the rogue ninja. Dave welcomes them, but Sasuke declines to stay and leaves to pursue the enemy, leaving Boruto behind. Mu notices Sasuke’s Rinnegan and suspects a connection to Madara, but Dave quietly signals him not to say anything. Sasuke notices the gesture and wonders what Dave knows.
  • Boruto joins Dave at the Internet Cafe: Dave brings Boruto into the village and offers to take him to the cafe. Boruto is surprised, since underage customers are normally barred, but accepts Dave’s special permission eagerly. He recalls that in his own time he had to bribe Kurama to play and had once been caught and punished by his mother. At the cafe, Dave asks Kurama to set up three computers. Boruto recognizes Madara and Hashirama nearby and nervously chooses a seat far from them, remembering how several older Uchiha relatives once cornered him after he bullied Sarada.
  • The chapter ends with a gaming invitation: Madara notices Dave, and Hashirama asks about the kindergarten’s opening. Dave says things are handled. Madara proposes a five-player team, joking that Hashirama is dead weight.
    Character developments and interactions: Dave remains relaxed and mischievous amid the supernatural disruption, while Mu is frustrated by his low-status job but alert to the danger around him. Sasuke is guarded and mission-focused; Boruto is curious, excitable, and wary of the intimidating older generation. Dave’s discreet warning to Mu suggests he recognizes more about the visitors than he lets on. The cafe scene shifts the group from danger to familiar comic banter.
    Themes: The chapter plays with time-displaced characters and tangled timelines, using Boruto’s memories and Dave’s apparent familiarity to hint at hidden connections. It also contrasts serious threats with everyday absurdity—especially Mu’s job troubles, Boruto’s gaming privileges, and Madara’s teasing of Hashirama.

Ch. 212Black Zetsu: I understand you

Plot points and events

  • Boruto joins Madara and Hashirama at the internet café and starts a match in Shinobi World Alliance. Though new to the game, he picks Kagami Uchiha—an especially powerful character in this older version—and finishes with an extraordinary 32/1/10 score.
  • Impressed, Madara and Hashirama keep Boruto gaming with them all afternoon. Hashirama bonds with him over gaming advice, and Boruto is invited to stay at Hashirama’s house.
  • That night, Sasuke tells Dave he plans to erase the locals’ memories when he leaves. Dave isn’t concerned about Urashiki, showing Sasuke his contacts list of powerful figures who are present in this era.
  • The next day, Urashiki confronts Dave and demands the nine tailed beasts. Dave responds with feigned indifference, then summons Kaguya, Hagoromo, Hamura, Asura, Indra, and several other powerful allies. Urashiki’s confidence collapses, and their battle produces spectacular chaos across the village.
  • Black Zetsu watches the spectacle from beside a pit, smoking and thinking, “I understand you.”

Character developments and interactions

  • Boruto proves unexpectedly skilled at the game and quickly earns Madara and Hashirama’s respect. He and Hashirama form a friendly connection.
  • Madara and Hashirama enjoy their winning streak with Boruto and willingly take him in.
  • Sasuke and Dave share a quiet, companionable moment over sake. Sasuke questions Dave’s strength and is reassured by the powerful company Dave keeps.
  • Dave remains playful and unflappable, using his network of allies—and his knack for theatrics—to handle Urashiki.
  • Urashiki shifts from smug confidence to alarm when Dave reveals his allies.

Significant themes

  • Power through connection: Dave’s strength is reflected not only in himself but in the formidable allies around him.
  • Humor and irreverence: Boruto’s dramatic behavior, Dave’s deadpan replies, and the wildly disproportionate response to Urashiki turn danger into comedy.
  • Unexpected camaraderie: Gaming brings Boruto, Hashirama, and Madara together, while the quiet rooftop scene deepens the rapport between Dave and Sasuke.

Ch. 213I'll Gouge Them Out for You

Key events

  • After Urashiki’s defeat, Kaguya removes his ordinary and Golden Rinnegan. She gives the two ordinary eyes to Hashirama and puts one of Asura’s eyes in its place, leaving him with a Golden Rinnegan. Hashirama and Asura celebrate their new powers.
  • Kaguya takes Urashiki’s body and vanishes. Sasuke then sends everyone except Dave unconscious so he and Boruto can return to their own time through a black hole. Before they leave, Dave kicks Boruto as a running joke.
  • When Hashirama and the others wake, Dave invents a story about fighting Urashiki alone for three days and tells them Kaguya gave Hashirama and Asura their new eyes. The group accepts his explanation and later splits up; Hashirama challenges Madara, while Indra pesters Asura for a fight.
  • In the future, Boruto complains that Dave has always kicked him. Dave kicks him again and drags him off for training, while Naruto and Sasuke offer no help.
  • Hashirama and Madara later watch a popular video featuring Kagami Uchiha. Viewers complain that Kagami is overpowered, and Kakuzu eventually orders the game’s developers to nerf him repeatedly after Dave threatens to stop buying skins.

Character developments and interactions

  • Hashirama and Asura are delighted by their new eyes, while Madara reacts with irritation and sees Hashirama’s excitement as arrogance.
  • Dave continues to rely on playful bullying and elaborate lies, particularly with Boruto and the group he leaves behind.
  • Sasuke and Boruto quietly return to their own time with Dave’s cooperation; Sasuke is accustomed to Dave’s treatment of Boruto.
  • Dave’s complaint about Kagami indirectly prompts Kakuzu to use his influence as the game’s owner.

Significant themes

  • Comedic power and chaos: Life-changing events, such as gaining Rinnegan, are treated with absurd casualness.
  • Recurring relationships across time: Dave’s habit of kicking Boruto persists into the future, while Boruto remains the target of the same teasing and discipline.
  • Gaming and influence: Online complaints and Dave’s spending power can shape the fictional game’s balance, turning player frustration into a joke about developer decisions.

Ch. 214Little Nine-Tails: You have no shame

Plot points

  • Players celebrate Kagami Uchiha’s nerf, briefly praising the developer, Kakuzu. Their goodwill vanishes when he immediately advertises new skins.
  • Two months later, Tsukimi gives birth to a healthy boy. Dave cares for her and names the baby Senju Daiyue, blending his and Tsukimi’s names and symbolizing perseverance.
  • Tobirama panics about the baby needing supplies and buys out a clothing shop, then orders Izuna to help haul the purchases. Their argument escalates into a street brawl.
  • Kagami, as head of the Military Police, makes the two elders stop by activating his Mangekyo. They receive only a modest fine.
  • Little Nine-Tails protests that the punishment is unfair, but surveillance footage shows that he and Little Shukaku destroyed an entire street in their own fight. Both are jailed for a month.

Character developments and interactions

  • Dave is shown as an anxious but tender new father, while Tsukimi is playful and happy despite her exhaustion.
  • Tobirama’s enthusiasm for preparing for Daiyue turns into comically excessive shopping; Izuna is exasperated at being made to carry everything, and their familiar rivalry erupts into violence.
  • Kagami is calm and authoritative with Tobirama and Izuna, but loses his patience when Little Nine-Tails argues over the law.
  • Little Nine-Tails’s self-righteous complaint is undercut by the evidence of his own destructive behavior.

Themes

  • The chapter contrasts the warmth of family life with slapstick conflict and chaos.
  • It pokes fun at power, privilege, and selective ideas of justice: Little Nine-Tails accuses the authorities of corruption, while the real cause of his punishment is plainly visible.
  • The opening satire also highlights how quickly public opinion shifts when a developer’s commercial motives become apparent.

Ch. 215Rōran

Plot points and events

  • A month after Daiyue’s birth, Tsukimi and the baby are discharged from the hospital. Tobirama becomes an intensely attentive grandfather, guarding Daiyue, preparing hundreds of forbidden-technique books for his future training, and asking Izuna for Uchiha techniques in case Daiyue awakens the Sharingan.
  • Tobirama’s protectiveness causes comic friction: Hashirama recalls being just as overprotective of his own child, while Tsukimi and Dave watch uneasily. Tobirama also beats up the Nine-Tails after smoke from its gathering drifts toward the baby; the fox retaliates by plotting to steal Tobirama’s crops.
  • Dave takes Sakumo, Kimima, and Might Duy on their first mission outside the Land of Fire: protecting Rōran’s queen and her daughter.
  • Though Rōran appears prosperous, its streets are nearly empty. The queen receives the team in a modest house rather than the grand palace they expected.
  • The queen explains the political danger. Her heir is shy and withdrawn, and ministers are beginning to challenge her succession; some may attempt to assassinate the queen and princess. Dave’s team will guard them.
  • Dave instructs the boys not to intervene until attackers are on the verge of striking. He believes the princess needs a shock to build the resolve to protect herself, and the queen has agreed to this approach.

Character developments

  • Tobirama shifts fully into doting-grandfather mode, combining genuine care with comically excessive planning for Daiyue’s future.
  • Dave acts as both strategist and mentor: he recognizes that protection alone will not solve the princess’s vulnerability and chooses a dangerous lesson intended to strengthen her.
  • The three boys show enthusiasm and take their first mission seriously, though Dave doubts that Might Duy fully understands the plan.
  • The Rōran princess is introduced as timid and politically vulnerable, setting up a likely need for personal growth.

Significant themes

  • Love and overprotectiveness: Tobirama’s devotion to Daiyue is affectionate but excessive.
  • Protection versus independence: Dave questions whether simply shielding someone is enough, and opts to force the princess to confront danger.
  • Political instability and succession: Rōran’s outward prosperity conceals a crisis over who should rule.
  • Humor amid danger: Family teasing and Tobirama’s feud with the Nine-Tails contrast with the serious mission.

Character interactions

  • Hashirama gently tries to curb Tobirama’s baby-watching, only to be reminded that he was similarly protective as a father.
  • Mito asks about Tobirama’s stack of training books, prompting his ambitious plans for Daiyue.
  • Tobirama orders Izuna to provide Uchiha knowledge, while Izuna and the others react with disbelief.
  • Dave briefs Sakumo, Kimima, and Might Duy on the mission and his plan, then positions the team to watch the queen and princess from hiding.

Ch. 216Confident

Chapter Summary

Key plot points

  • Dave and the three young men—Might Duy, Sakumo, and Kimima—ambush a group of assassins targeting Rōran’s royal family.
  • The group divides to protect the queen and her daughter. Sakumo and Kimima help defeat the assassins in the queen’s room, while Might Duy charges in prematurely and attacks.
  • Dave protects the princess, easily overpowering the attackers. He then pressures her to take a kunai and kill the wounded assassins, claiming her mother is in danger and needs her help. Though terrified, she forces herself to act.
  • Dave brings the princess to the queen’s room, where the defenders have already won. The next day, the princess learns the full story, grieves, and is crowned queen.
  • The new queen quickly purges disloyal ministers, consolidating her rule. Dave declines payment and asks permission to enter Rōran’s Dragon Vein.
  • After the former queen and the ministers agree, Dave enters the Dragon Vein’s energy vortex. The former queen seals it again, and Dave emerges in an unfamiliar place, heading toward a location he remembers.

Character development and interactions

  • The princess changes from frightened and passive to a ruler willing to take decisive, brutal action. Dave’s harsh manipulation pushes her to confront violence, and the experience appears to harden her.
  • Dave is competent and controlled in combat, but morally ruthless in how he engineers the princess’s first killing. He later shows confidence in entering the unpredictable Dragon Vein.
  • The former queen protects and comforts her daughter, then supports her succession and ultimately grants Dave access to the Dragon Vein.
  • Might Duy’s impulsive attack frustrates his teammates, while Sakumo and Kimima respond with exasperation and practical teamwork.
  • Dave’s request forces Rōran’s leadership to weigh the risks of opening the Dragon Vein; the new queen’s agreement and influence help secure approval.

Significant themes

  • Leadership through crisis: The princess’s ordeal marks her transition into a ruler who acts decisively.
  • The cost of survival and power: Her coronation and political purge follow directly from violence and loss.
  • Manipulation and moral ambiguity: Dave saves the princess but deliberately uses deception and pressure to make her kill.
  • Confidence amid uncertainty: Dave enters the Dragon Vein despite the limited knowledge of its dangers.

Ch. 217Mother, Sima Jiaoyue

Key plot points

  • Dave travels to the newly founded Konoha era and finds Sima Jiaoyue and her young, white-haired son being abused by the Sima Clan.
  • When clan members attack them, Dave intervenes and kills the assailants. Jiaoyue warns him to flee, then tells her son that his father is Tobirama Senju and instructs him to seek Tobirama if she dies.
  • The next day, Jiaoyue appears to hang herself so her son can escape the clan. Dave secretly freezes her just before she dies and leaves a fake corpse in her place.
  • Dave uses the dragon vein to return to his own time, where nearly a month has passed. He retrieves Jiaoyue, who has remained preserved in ice for almost twenty years, and brings her to Konoha.
  • With Hashirama’s help, Dave revives her. Jiaoyue learns about Dave’s life and family, then asks about Tobirama. Tobirama avoids meeting her, so Hashirama and their allies track him down and bring him back—though Tobirama is sealed inside the room with Jiaoyue.

Character developments and interactions

  • Dave acts despite knowing he could alter the past, choosing to save Jiaoyue while still allowing the events that send her son toward Konoha to unfold. His emotional attachment to his mother is clear, and he is overwhelmed when she wakes.
  • Jiaoyue shows courage and self-sacrifice, enduring abuse and apparently giving her life to protect her child. After being revived, she is joyful about Dave’s adult life but uncertain whether Tobirama wants to see her.
  • The young boy fiercely defends his mother and escapes as she intended. The chapter identifies him as Dave, Tobirama’s son.
  • Tobirama is revealed as Jiaoyue’s former partner and Dave’s father. He responds to her return by fleeing, prompting Hashirama and the others to forcibly reunite them.
  • Hashirama supports Dave and helps ensure Jiaoyue can meet Tobirama. The group’s intervention adds a comic turn to the emotional reunion.

Significant themes

  • Maternal sacrifice and protection: Jiaoyue risks everything to give her son a chance to live.
  • Family, loss, and reunion: Dave’s efforts restore the mother he thought he had lost and bring his parents together again.
  • Changing the past: Dave tries to preserve the course of events while finding a way to save Jiaoyue.
  • Comedy alongside drama: Tobirama’s avoidance and the elaborate effort to retrieve him contrast with the chapter’s serious opening.

Ch. 218Get to work

Key plot points and events

  • After a night of talking and gaming with Jiaoyue, Tobirama reassures Hashirama and the others that her startled cry was only anger over someone stealing the crops she had planted. Jiaoyue also teaches Tobirama about caring for children, and he takes careful notes because he is thinking about his future grandson.
  • Dave brings Jiaoyue home, where she happily meets Tsukimi and little Daiyue. The two women quickly bond over the baby, leaving Dave feeling sidelined.
  • Mu explains that he has no desire to return to Iwagakure and is frustrated by his precarious jobs and lack of money. Dave offers him a possible high-paying gig: working for Edson George’s “Zombie Forces” in an upcoming battle. Mu agrees to learn more, though Dave assures him the battles are not conventional warfare.
  • Dave and Mu spend the night gaming at an Internet Café. The next morning, Jiaoyue brings Dave breakfast, having learned from Tsukimi where he had gone.

Character developments and interactions

  • Tobirama shows a more personal, attentive side: he spends time getting to know Jiaoyue and seriously studies her advice about child-rearing.
  • Jiaoyue adjusts to her return by connecting warmly with Tsukimi and doting on Daiyue. She also shows gentle concern for Dave by bringing him food.
  • Dave is comically displaced in his own family: Daiyue and the women command most of the attention, and he rarely gets to hold his son. His bond with Mu remains centered on gaming and mischief.
  • Mu comes across as financially strained and detached from his old village ties. His resentment toward Ōnoki’s lack of support makes him receptive to Dave’s unusual job offer.
  • The household’s playful pecking order places Daiyue at the top and Hashirama at the bottom, reinforcing the family’s humorous, affectionate dynamic.

Significant themes

  • Family and belonging: Jiaoyue’s reunion with her family and her easy bond with Tsukimi and Daiyue contrast with Dave’s humorous feeling of exclusion.
  • Unconventional domesticity: Shinobi and legendary figures are shown handling ordinary concerns—childcare, stolen crops, work, money, and online games.
  • Changing roles and loyalties: Mu’s life in Konoha and willingness to consider work outside traditional shinobi missions highlight how far he has drifted from his former village identity.

Ch. 219Dave: The organization needs you

Key plot points and events

  • Dave pauses his computer work to share a meal with his family, then heads to George’s base after seeing a recruitment flyer.
  • At the base, Dr. Zomboss outfits Mu in a rubber suit, boots, and a shovel. Mu only understands what kind of “war” he has joined when he is hit by the first shot.
  • In Iwagakure, the newly joyful Ōnoki is distracted from his duties by his newborn son. A letter arrives, and rumors later claim excitement over the birth triggered a health crisis that sent him to the hospital.
  • Mu’s former student scolds him over a debt. Mu reluctantly begins working it off, wearing a green helmet and riding Piglet.
  • At Dave’s home, the family runs out of formula for baby Daiyue. Jiaoyue and Tobirama both volunteer to buy more, and Dave sees the errand as an opportunity to bring them closer.
  • Dave hires Kakuzu to stage a robbery so Tobirama can “rescue” Jiaoyue. The couple take the wrong route, leaving Kakuzu to search for them.
  • When Kakuzu finally confronts them, Jiaoyue panics, but Tobirama recognizes him through his disguise and beats him badly.
  • Dave refuses to reimburse Kakuzu’s medical costs, despite promising him a larger share of the profits. Kakuzu leaps from the ambulance to avoid paying the hospital, only to be struck by a passing car driven by Madara.

Character developments and interactions

  • Dave shows affection for his family by prioritizing dinner over work. He also meddles in his parents’ relationship, recruiting Kakuzu to engineer a romantic rescue.
  • Jiaoyue and Tobirama both want to help with the baby, but remain awkward and distant with each other. The staged robbery instead exposes their contrasting reactions: Jiaoyue is frightened, while Tobirama responds with force.
  • Kakuzu reluctantly accepts Dave’s dangerous scheme for a promised profit increase, but ends up injured and unpaid for his medical expenses.
  • Mu is thrust into absurd jobs: first as a rookie at Zomboss’s base, then as a worker paying off debt. His resentment toward his student and his financial troubles persist.
  • Ōnoki is portrayed as an overjoyed new father whose excitement reportedly brings on a health crisis.

Significant themes

  • Family and reconciliation: Dave values time with family and tries to reconnect his parents, though his intervention backfires.
  • Duty, debt, and work: Mu’s and Kakuzu’s situations show characters being pushed into work or risk to satisfy financial obligations.
  • Comedy through miscommunication and role reversal: A recruitment drive becomes a bizarre battlefield job, a planned rescue becomes a beating, and an escape from hospital bills ends in another accident.

Ch. 220Kakuzu: Pay up

Key plot points and events

  • Kakuzu discovers a profitable scheme: after Madara’s car hits him, he demands a million and payment of all his hospital expenses.
  • Once discharged, Kakuzu tries the same trick on another luxury car. Hashirama, driving Madara’s Lamborghini, unknowingly runs over him twice and drives away, mistaking the screams for nothing important.
  • Kakuzu reports the incident to Kagami at the Military Police Force. Surveillance identifies the car’s license plate as Madara’s, so Kakuzu confronts Madara and demands another million.
  • Madara realizes Hashirama must have been driving his car and takes Kakuzu to find him. Since Hashirama has no money, Mito pays Kakuzu. She then makes Hashirama sleep outside by the pond as punishment.
  • Hashirama begs Madara for somewhere to stay. Madara eventually lets him stay at his house, in Izuna’s room. Hashirama hesitates, then appears to have another room in mind.

Character developments and interactions

  • Kakuzu turns his accident into a money-making strategy and grows increasingly bold about demanding compensation. His greed drives the chapter’s comic misunderstandings.
  • Hashirama is careless and oblivious: he fails to notice Kakuzu, runs over him twice, and later insists he saw nobody. Punished by Mito, he turns to Madara for help.
  • Madara is initially confused, then figures out what happened and brings Kakuzu to Hashirama. Despite grumbling, he gives Hashirama shelter.
  • Kagami handles Kakuzu’s complaint but discreetly leaves the dispute to Madara and Kakuzu once the car is identified.
  • Mito pays Kakuzu on Hashirama’s behalf, then punishes Hashirama by banishing him to the pond for the night.

Significant themes

  • Greed and opportunism: Kakuzu treats injury and compensation as a quick route to money.
  • Comic consequences: Hashirama’s failure to notice Kakuzu leads to a costly accident and an uncomfortable night outside.
  • Work and friendship: The chapter briefly notes that Konoha’s leaders maintain a clear distinction between their duties and their private friendships, despite teasing and frustration.
  • Domestic camaraderie: Madara’s reluctant hospitality and Hashirama’s dramatic pleading highlight the group’s familiar, playful relationships.
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