Ch. 441A bad influence

Key plot points and events

  • During class, six boys—Kakashi, Mitsuki, Obito, Asuma, Hidan, Guy, and newcomer Sasori—give increasingly absurd answers to a simple arithmetic question. Nanako sends them out, including Kakashi, despite his correct answer.
  • Bored outside, Obito proposes sneaking out to an internet café. He leads the group to the kindergarten wall and uses a rocket launcher to blast an exit through it.
  • At Kurama’s café, Obito persuades the reluctant owner to let them use computers by threatening to complain to his grandfather, Madara. The children play games, and the others reassure nervous Sasori that they are not doing anything wrong.
  • The group introduces Sasori to cigarettes, falsely claiming that their clan-made brands are harmless. By the end of the afternoon, Sasori has been absorbed into their mischievous group.
  • Kurama warns them that the Uchiha police are coming. The children are caught and taken to the Military Police Force.
  • Fugaku calls Dave to ask him to collect Obito. Dave pretends not to know who Obito is and hangs up, leaving Fugaku to handle the seven detained children.

Character developments and interactions

  • Sasori shifts from a shy, anxious newcomer to a willing member of the group, adopting their reckless habits after being reassured and influenced by them.
  • Obito acts as the ringleader: he engineers the escape, charms Kurama, and draws Sasori into the group. His boldness is repeatedly paired with childish scheming.
  • Kakashi remains the dry, reluctant voice of reason, but gets swept into the trouble alongside everyone else. He records Obito’s speech to tease him.
  • Kurama resists letting the children in, then gives in under pressure and later tries to get them out before they are caught.
  • Dave responds to Fugaku’s request by comically disowning Obito rather than helping.
  • The group’s teasing, persuasion, and shared mischief turn the outing into a bonding experience—though one that ends in trouble.

Significant themes

  • Peer influence and belonging: Sasori’s desire to fit in makes him accept the group’s bad advice.
  • Childhood mischief and comic absurdity: The story treats outrageous behavior—especially Obito’s rocket-launcher escape—as slapstick.
  • Irresponsibility disguised as reassurance: The older children confidently tell Sasori that smoking is safe, while the closing warning undercuts their claims.
  • Consequences: Their fun ends when the police catch them, even though Dave refuses to come to their aid.

Ch. 442Stay here...

Key plot points and events

  • Seven children—Hidan, Mitsuki, Asuma, Kakashi, Guy, Sasori, and Obito—are being held at the Konoha Military Police Force. Fugaku tries calling their guardians, but the calls bring little help:
    • Kakuzu refuses to collect Hidan, reasoning that keeping him overnight will save the cost of dinner.
    • Jiraiya is too busy promoting his new book to help Mitsuki.
    • Hiruzen is already in custody, so Asuma’s attempt to call his father reaches the next room.
    • Kakashi decides not to call home; Guy insists on staying with his friends; and Sasori notes that his family is in another village.
  • Obito persuades Fugaku to call Mikoto by hinting that she is going on a trip. Mikoto says she will travel with Kushina and jokes that Fugaku himself is the greatest danger she might face. Convinced he must protect her, Fugaku resolves to follow them.
  • Fugaku stays overnight to supervise the children. Once he falls asleep, Obito wakes the others and reveals a hidden landmine. The chapter ends with smoke filling the building.

Character developments and interactions

  • Fugaku tries to be a responsible officer, but the children’s chaotic family situations and Obito’s teasing leave him exasperated. His concern for Mikoto also reveals his protective, romantic feelings.
  • Obito is resourceful and mischievous: he uses the possibility of Mikoto’s trip to manipulate Fugaku, then quietly organizes the children’s escape.
  • Hidan and Mitsuki are disappointed by their fathers’ refusal or inability to collect them, while Asuma is embarrassed to discover Hiruzen has already been arrested.
  • Kakuzu’s stinginess contrasts with Konan’s amused recollection of his talent for turning a sales pitch into a lucrative insurance sale.
  • Guy’s loyalty to his friends and Kakashi’s concern about embarrassing his family provide comic contrasts with Sasori’s practical helplessness.

Significant themes

  • The chapter uses slapstick comedy to portray neglectful or unconventional guardianship, especially through the children’s failed calls for help.
  • Friendship and loyalty emerge as the children choose to stay together rather than leave one another behind.
  • Affection is shown through teasing and protectiveness, particularly in Fugaku’s concern for Mikoto and Obito’s playful bond with his aunt.
  • The ending sets up further chaos through the children’s attempted escape.

Ch. 443Yeah, I'd Better Tag Along

Key plot points and events

  • An explosion—apparently involving both the school and the Konoha Military Police Force—sparks a comic argument among the older generation over Obito’s upbringing. Madara and Tobirama compete to lay out wildly ambitious training plans for him, while Hashirama insists Obito should be happy and also wants him married by sixteen. Tobi then pitches Black Zetsu’s absurdly unpleasant childcare curriculum.
  • Fugaku tries to arrange a day’s leave from the village. Orochimaru tells him that senior officials must complete an enormous, dusty leave application, complete with thousands of characters of essays and hypothetical emergencies.
  • Fugaku learns that the form was designed by the Love Kidney Company’s legal department to protect profits. Orochimaru offers an old application as a guide, but the process delays Fugaku’s departure.
  • Fugaku rushes to catch the tour bus and follows Mikoto and Kushina from a distance, keeping watch from a tree.
  • Minato appears and explains that he accompanies Kushina on trips because her temper can cause serious collateral damage. A previous trip ended with a mountain—and the bandits on it—being smashed down near a village, leaving Minato to cover the costs.

Character developments and interactions

  • Fugaku is portrayed as dutiful but exasperated: he navigates absurd village bureaucracy, then quietly supervises the trip from afar.
  • Minato reveals a practical, protective side and shares Fugaku’s understanding that Kushina can be dangerously impulsive.
  • Madara and Tobirama compete over who can devise the more extreme training regimen for Obito, turning his future into a playful clash of pride and influence.
  • Hashirama offers a gentler counterpoint, prioritizing Obito’s happiness, though he also imposes his own comically premature wish for Obito to marry.
  • Orochimaru treats the absurd leave procedure as routine, while acknowledging its burdensome, inherited nature.

Significant themes

  • Generational influence and overbearing expectations: Obito’s elders try to plan every stage of his development, despite Hashirama’s reminder that his happiness matters.
  • Bureaucratic absurdity: Fugaku’s urgent request is obstructed by an impossibly elaborate form rooted in corporate self-interest.
  • Protectiveness and collateral damage: Fugaku and Minato both keep watch over loved ones, while Kushina’s strength and temper make such supervision seem necessary.
  • Comedy through escalation: The chapter repeatedly turns ordinary concerns—childcare, leave, and family outings—into exaggerated contests and disasters.

Ch. 444Care to explain?

Key plot points and events

  • Kushina and Mikoto visit a gift shop while Minato and Fugaku secretly watch from nearby. Minato explains that Kushina often buys him wildly overpriced gifts—usually Konoha-made goods sold at inflated prices abroad.
  • Minato disguises himself and Fugaku with makeup so they can follow the women into the shop. Kushina finds a pig doll she says resembles Minato and jokes that she plans to fatten him up.
  • Kushina asks why Mikoto never buys Fugaku gifts. Mikoto explains that her father, Uncle Dave, once retaliated against a small academy-era gift by having 500 grenades delivered to Fugaku’s home. To protect Fugaku, she avoids giving him presents.
  • After the women leave, Fugaku discovers Mikoto secretly slipped him the free lighter from the shop, along with a note explaining the situation and teasing Minato’s makeup skills. He treasures the small gift and abandons the plan to keep following them.
  • Back in Konoha, Fugaku is delighted as he heads to work and warns a street vendor to pack up before the Military Police catch them. Uncle Dave then confronts him, having tracked his time with Mikoto through satellite records. Dave rejects Fugaku’s excuse that the meeting was accidental and threatens to punish him.

Character developments

  • Minato is affectionate and amused by Kushina’s extravagant gift-giving, though he recognizes how costly her habits are. He also feels sympathy for Fugaku’s predicament.
  • Fugaku begins envious of Minato’s gifts but is moved by Mikoto’s small, covert gesture. He treats the lighter as a precious keepsake and becomes unusually cheerful.
  • Mikoto shows affection for Fugaku discreetly, while her fear of her father’s extreme retaliation explains her reluctance to give him gifts openly.
  • Kushina is playful and generous, teasing Minato while enthusiastically buying presents.
  • Uncle Dave remains an intimidating, overprotective presence, monitoring Mikoto’s movements and confronting Fugaku.

Significant themes

  • Affection expressed through gifts: Even a free lighter becomes deeply meaningful to Fugaku because of its personal significance.
  • Protective love and control: Mikoto’s father claims to protect her but uses surveillance and disproportionate threats, shaping how she and Fugaku interact.
  • Comedy through contrast: Warm romantic gestures sit alongside absurdly inflated prices, grenade-related threats, and surveillance precise to the millisecond.
  • Small gestures outweigh grand ones: Fugaku values Mikoto’s modest, secret gift more than an expensive present.

Character interactions

  • Minato and Fugaku bond over their partners’ very different gift-giving situations: Minato is overwhelmed by Kushina’s spending, while Fugaku is usually prevented from receiving gifts.
  • Kushina and Mikoto browse together, with Kushina teasing her about Fugaku and Mikoto explaining why she must keep her affection hidden.
  • Mikoto communicates privately with Fugaku through the lighter and note, which reassures him.
  • Dave’s final confrontation interrupts Fugaku’s good mood and turns his time with Mikoto into another comic threat.

Ch. 445Destiny's choice

Plot points and events

  • At school, Nanako confiscates an alarming collection of weapons and explosives from her students: Obito has grenades, guns, and a tank; Mitsuki carries a powerful bomb; Hidan conceals weapons in increasingly improbable places; and other students bring weights, blades, armed puppets, and cigarettes.
  • When Nanako throws the confiscated pile outside, Obito assumes he has avoided retrieving it. Instead, she orders the seven offenders to deal with it immediately.
  • After school, Rin scolds Obito for carrying weapons. He claims he needs protection because he is a wealthy company heir, repeating something Fugaku told him. Dave overhears and goes to encourage Fugaku.
  • A person crashes through a classroom window. Obito immediately throws an explosive at them, then realizes the voice calling his name may belong to Fugaku. Nanako arrives and catches the chaotic aftermath.
  • The group splits up for the afternoon: Mitsuki goes to a laboratory to conduct an experiment with an older student; Obito helps Rin at her shop; Sasori meets his grandmother; and Asuma goes out with Kurenai.
  • Asuma had criticized his friends for abandoning their plans, only to reveal that he, too, had already arranged a date. That leaves Kakashi and Guy together. Guy declares their pairing “fate’s choice” and challenges Kakashi to train. Their escalating contest ends with both hospitalized for muscle strains.

Character developments and interactions

  • Nanako tries to maintain order but becomes exasperated by the students’ absurd arsenals, using her chakra chains to clear the confiscated items away.
  • Obito remains impulsive and security-conscious, but his affection for Rin is clear when he chooses to help her. His misunderstanding about Fugaku’s advice contributes to the joke about his “heir” status.
  • Rin acts as a patient, practical counterbalance to Obito, gently questioning his paranoia and inviting him to help at the shop.
  • Mitsuki, Sasori, Asuma, and Kurenai each show they have interests and relationships beyond the group’s usual hangouts.
  • Kakashi and Guy are left together by chance. Guy treats this as destiny and a chance to deepen their rivalry; Kakashi is dismayed but still competes just as fiercely.
  • The chapter also plays on Dave and Fugaku’s connection: Dave listens in on Obito’s conversation and decides to respond to Fugaku’s meddling.

Significant themes

  • The children’s dangerous behavior is played for comedy, as school rules and Nanako’s authority collide with their outrageous weapons and equipment.
  • The students are growing into independent lives, forming relationships and making plans outside their group.
  • Friendship and rivalry overlap in Kakashi and Guy’s training contest, which turns their competitive devotion into physical excess.

Ch. 446Looks like they were in trouble again

Key events

  • Obito arrives at kindergarten with a painful, swollen tooth after eating too much candy at Rin’s family shop. His pain makes him unusually well-behaved—the only time that year his guardian isn’t called in.
  • Mitsuki takes Obito to the hospital, where they visit Kakashi and Guy. Kakashi reminds Obito that he abandoned him during an earlier dangerous fight to answer Rin’s call.
  • A single eccentric doctor treats Obito, Kakashi, and Guy at once, juggling several procedures in absurd fashion. Hidan recognizes the doctor as a celebrated physician admired even by his father, Kakuzu.
  • Asuma receives a tearful call from Kurenai and assumes she is in danger. He rallies the others and borrows Obito’s tank, but leaves Obito and Hidan behind. Obito catches up by using Hidan’s body as a skateboard.
  • The group storms Gyuki’s barbecue shop, heavily armed, believing Kurenai is being bullied. They evacuate her and the other girls, then blow up the shop. Kurenai explains she only called because the food was delicious and she wanted Asuma to join them.
  • Gyuki angrily reveals that he had just paid off the shop’s mortgage, leaving the group to realize they have caused trouble yet again.

Character developments and interactions

  • Obito’s toothache briefly curbs his usual mischief, but he soon returns to reckless behavior. He and Kakashi trade accusations over Obito’s earlier abandonment of him.
  • Hidan’s lack of pain—caused, he says, by his father severing his pain nerves—makes him the group’s easy target: Obito even detaches his head and uses his body as a skateboard.
  • Asuma’s concern for Kurenai turns into an over-the-top rescue operation. His mistaken assumption contrasts with Kurenai’s innocent invitation.
  • The friends repeatedly bicker but readily join one another in chaotic schemes; their confidence and firepower only magnify the damage they cause.

Significant themes

  • Comic misunderstanding: A friendly invitation is mistaken for an emergency, with disastrous consequences.
  • Childish loyalty and impulsiveness: The group acts quickly to protect friends, but rarely checks the facts first.
  • Recurring chaos and consequences: Their antics end with another ruined business and an outraged owner.

Ch. 447Help him

Plot points and events

  • Dave confronts young Obito for bringing tanks, cannons, and rocket launchers to school. He confiscates a launcher and orders Obito to learn thirty A-rank Fire Release techniques, but falls asleep while Obito practices.
  • Frustrated by his struggles with ninjutsu, Obito calls Madara. Madara invites him over to explore a different path, then subjects him to a painful ordeal in hopes of awakening his Sharingan.
  • When that fails, Madara calls Kagami, who uses his Mangekyō Sharingan to trigger Obito’s awakening. Obito is initially horrified by what he endured, but quickly becomes fascinated with his new eyes.
  • Madara proposes immediately pushing Obito to awaken the Mangekyō as well. Obito is taken to the hospital in critical condition from vomiting and dehydration.
  • Tobirama confronts Madara over the dangerous “trial”; their fight destroys the hospital. Kagami tries to calm them, while Kakuzu arrives hoping to profit by lending the Hokage money for repairs.
  • Elsewhere, Orochimaru sneezes repeatedly and feels uneasy, despite expecting a quiet day.

Character developments and interactions

  • Obito is shown as mischievous and drawn to weapons, but also insecure about his lack of ninjutsu talent. His distress at being forced through the Sharingan awakening gives way to pride and curiosity once he sees the result.
  • Dave acts as Obito’s exasperated guardian, attempting to redirect him toward training but failing to stay awake.
  • Madara is determined to make Obito stronger, yet his methods are reckless and insensitive to Obito’s fear.
  • Kagami reluctantly assists Madara and appears uncomfortable with the ordeal, though he follows through.
  • Tobirama’s protectiveness of his great-grandson fuels his furious clash with Madara; Kakuzu treats the resulting destruction as a business opportunity.

Significant themes

  • The chapter contrasts conventional skill and natural aptitude: Obito struggles with ninjutsu, so Madara pushes him toward the Sharingan.
  • It also plays exaggerated comedy off serious danger, portraying harsh “training” and family concern amid absurd weapons, a hospitalized child, and a demolished hospital.

Ch. 448Who Are You Trying to Impress?

Plot points and events

  • Sasori returns to Sunagakure with six friends: Obito, Kakashi, Asuma, Mitsuki, Hidan, and Might Guy. Chiyo greets him warmly but becomes uneasy as she recognizes their famous—and potentially troublesome—families.
  • Chiyo learns that the boys are connected to prominent figures across the shinobi world, and warns Sasori to keep them away from danger.
  • At lunch, Sasori proudly shows Chiyo elaborate puppets he has designed with ideas from his friends: a tank, a snake-summoning cage, and an adaptable “undying” puppet.
  • The meal becomes chaotic when Hidan removes his own kidney to compare it with a sheep kidney. The others casually add smoking, dissection, a snake lighting a cigarette, and Obito firing a pistol.
  • When a bird steals Hidan’s kidney, Sasori shoots it down with a Gatling-gun puppet. Chiyo is overwhelmed and faints.

Character developments

  • Sasori is affectionate toward Chiyo and excited to share his friendships and creative work. He sees his friends’ outrageous habits as normal, and believes they have helped him thrive in Konoha.
  • Chiyo shifts from happy reunion to growing alarm. She recognizes Sasori’s talent but is stunned by his friends’ behavior and influence.
  • The six friends are presented as eccentric, capable, and completely unfazed by bizarre or dangerous antics.

Character interactions

  • Chiyo warmly welcomes Sasori, but teases Kakashi about his father, Sakumo, and asks Guy about his father, Duy.
  • Sasori credits his friends with inspiring his puppets and teaching him various skills—some useful, others questionable.
  • The group’s matter-of-fact response to Hidan’s self-dissection contrasts with Chiyo’s mounting horror, culminating in Sasori treating the shooting of a kidney-stealing bird as an ordinary favor.

Significant themes

  • Friendship and influence: Sasori’s friends shape both his creativity and his habits.
  • Generational culture clash: Chiyo’s traditional expectations collide with the children’s bizarre, modern, and often reckless behavior.
  • Absurdity and comic escalation: Each event pushes Chiyo’s disbelief further, ending in her collapse.

Ch. 449A bunch of weirdos

Key plot points and events

  • After Chiyo suddenly collapses, Sasori anxiously asks about her condition. Ebizo reassures him and goes to the hospital, telling Sasori to show his friends around Sunagakure.
  • The group tours the village. Obito wonders why a desert village is surrounded by greenery. Mitsuki explains that Sunagakure’s partnership with Amegakure brought rain-bearing weather to the area, while a preserved stretch of desert now serves as a major tourist attraction.
  • At the desert, Obito uses genjutsu to make Hidan swallow a scorpion. When Hidan collapses from its venom, Mitsuki adds to the chaos by feeding him a centipede.
  • The centipede turns out to be a little girl’s pet. Rather than admit their responsibility, Obito, Asuma, and Mitsuki blame Kakashi, and Obito even tries to give Kakashi to the child as a replacement pet. The girl’s father hurriedly leaves with her.
  • Kakashi turns on Mitsuki with a blade, while Hidan cheers for a fight. Asuma ends the chapter exasperated by the group’s behavior.

Character developments and interactions

  • Sasori shows concern for Chiyo, then takes responsibility for hosting his visitors and proudly explains Sunagakure’s attractions.
  • Ebizo offers calm reassurance and practical help by heading to the hospital.
  • Obito and Kakashi trade insults and repeatedly threaten each other with weapons, but their quarrels are played for comedy.
  • Mitsuki acts as an explainer and observer, yet eagerly joins the group’s reckless antics by using Hidan for his “experiments.”
  • Hidan is repeatedly subjected to dangerous pranks, then quickly recovers and encourages more fighting.
  • Asuma remains the weary voice of reason, though he joins the others in unfairly blaming Kakashi.
  • The strangers’ treatment of the little girl’s pet exposes how readily the group closes ranks to evade blame.

Significant themes

  • Absurdity and chaotic camaraderie: The group’s friendship is expressed through insults, stunts, and escalating mischief.
  • Hypocrisy and scapegoating: The characters condemn Kakashi for an accident they caused themselves.
  • Environmental change and tourism: Sunagakure’s partnership with Amegakure reshapes the landscape, while the village preserves its desert identity as an attraction.

Ch. 450Picking on people

Key plot points and events

  • A Li cries because Hidan swallowed her beloved “Little Ball,” a centipede. At her insistence, Kakashi retrieves it by cutting open Hidan’s stomach and extracting the half-digested creature.
  • Kakashi’s gruesome act frightens A Li rather than comforting her, and she bursts into tears. Mitsuki takes the opportunity to examine Hidan’s stomach; Asuma’s advice to kiss A Li quiet is cut short when Kakashi attacks him.
  • Obito makes A Li laugh by blasting Kakashi with a rocket launcher, after which she decides to follow Kakashi instead of her father, who has fled in fear.
  • The group learns A Li comes from Suoqian Village in Spoon Country but does not know how to get there. They take her to Sunagakure’s broadcast station, where Sasori arranges a missing-person announcement.
  • While waiting, the group jokes about their family status, influence, and wealth. Asuma’s attempts to claim he is better off than the others are repeatedly undermined, and he eventually withdraws to draw circles.

Character developments and interactions

  • Kakashi is willing to use extreme means to satisfy A Li’s request, but his lack of sensitivity backfires. He becomes flustered when she cries and is repeatedly targeted by his friends’ jokes and pranks.
  • A Li is stubbornly attached to her centipede and, after her father runs away, chooses to follow Kakashi.
  • Hidan suffers the physical consequences of swallowing the centipede and protests Kakashi’s brutality.
  • Mitsuki remains cheerfully detached, treating Hidan’s injury as a chance to take notes.
  • Obito turns A Li’s tears into laughter by attacking Kakashi with a rocket launcher, then takes charge of helping her.
  • Sasori uses his family’s standing in Sunagakure to help locate A Li’s father.
  • Asuma tries to give advice and boast about his prospects, but Kakashi and the others repeatedly puncture his confidence.

Significant themes

  • Absurdity and dark comedy: The chapter pairs graphic violence with playful banter and slapstick.
  • Responsibility and care: The group takes on the task of helping a lost child, though their methods are chaotic and often insensitive.
  • Status and privilege: The waiting-room conversation contrasts the characters’ family connections, influence, and wealth, chiefly at Asuma’s expense.

Ch. 451Satisfied

Plot and events

  • Obito and Kakashi’s usual bickering escalates into a destructive fight. Their weapons and explosions level Sunagakure’s television station, injuring Ali’s father, who is crushed beneath the debris.
  • Fourth Kazekage Rasa arrives and stops the chaos. He brings the group—dubbed the “seven beasts of burden”—to his office and arranges for Ali’s father to receive medical treatment, eventually transferring him to a hospital in Konoha.
  • Rasa contacts Dave, Obito’s guardian, about the damage. Dave jokingly urges him to kill Obito, then pays hundreds of millions to compensate Sunagakure.
  • Rasa also apologizes to Sakumo, Kakashi’s father, who promises to visit the injured man. Kakuzu then calls Rasa, ostensibly offering financial help but really looking for another opportunity to lend money and profit.
  • In Konoha, Sakumo and his wife apologize to Ali’s father and offer to cover the medical costs. Sakumo’s wife befriends Ali and invites her and her father to move to Konoha, promising them housing, schooling, and work. She asks Ali to help keep an eye on Kakashi.

Character developments and interactions

  • Obito and Kakashi remain impulsive rivals whose fights cause trouble for everyone around them.
  • Rasa acts as a responsible mediator, dealing with the damage and caring for the injured despite the absurdity of the situation. His easy familiarity with Konoha’s elders and Kakuzu surprises the others.
  • Dave shows his exasperation with Obito through darkly comic threats, but ultimately pays for the destruction.
  • Sakumo and his wife take responsibility for Kakashi’s behavior. Sakumo is bewildered as his wife turns an apology into a plan to help Ali’s family—and recruit Ali to supervise Kakashi.
  • Ali shifts from being a frightened victim of Kakashi’s bullying to happily accepting the prospect of a new life in Konoha.

Themes and tone

The chapter mixes slapstick destruction with genuine concern for those harmed. It emphasizes accountability and generosity: even amid the characters’ outrageous antics, the adults arrange compensation, medical care, and a better future for Ali’s family. It also pokes fun at the contrast between the youngsters’ chaos and the adults’ weary attempts to manage it.

Ch. 452After getting soaked, he tore away the umbrella too

Key plot points and events

  • In Sunagakure, Obito struggles to choose a souvenir for Rin, only to learn the overpriced trinkets are made by a company from Konoha. Sasori points out a stall selling “genuine” sand—scooped from the ground—prompting Kakashi to tease Obito for being an easy mark.
  • A mysterious Ōtsutsuki named Moon arrives on the planet, expecting to find a God Tree. Discovering none, he searches for Kaguya and Isshiki and heads toward Konoha.
  • Moon threatens Kushina and Minato, but Minato swiftly rescues them. At Konoha’s gate, Moon attacks Fugaku, whose Mangekyō has no effect.
  • Fugaku summons a crowd of powerful allies by phone. They overwhelm Moon, leaving him bruised and forcing him to reveal his identity and say he came to investigate.
  • The group imprisons Moon. Black Zetsu takes particular pride in using a disgusting secret finishing move, later revealed to involve Tobi’s treasured century-old excrement.

Character developments and interactions

  • Obito and Kakashi continue their familiar bickering: Obito is earnest about finding Rin a gift, while Kakashi mocks his choices and calls him a sucker.
  • Sasori is bluntly practical, exposing both the Konoha-made souvenirs and the absurdity of selling ordinary sand as a local specialty.
  • Moon begins as arrogant and contemptuous, treating everyone as insignificant. After being soundly defeated, he quickly cooperates, though he remains defiant and easily provoked.
  • Fugaku responds to danger pragmatically: when his own ability fails, he calls in reinforcements, then calmly interrogates the captured intruder.
  • Black Zetsu relishes the chance to inflict on Moon the kind of humiliating experience he once suffered himself, eagerly celebrating his role in the fight.
  • Kaguya becomes furious at Moon’s behavior, while the gathered shinobi exchange amused, incredulous looks at his bizarre appearance and conduct.

Significant themes and tone

  • The chapter is primarily comedic, using exaggerated bravado, insults, gross-out humor, and reversals of power.
  • It repeatedly undercuts grand threats: Moon’s cosmic importance and confidence collapse against Konoha’s overwhelming teamwork.
  • A running joke contrasts the idea of “shinobi honor” with the group’s willingness to use any means necessary.

Ch. 453Off to a bad start

Chapter Summary: “Off to a Bad Start”

Key plot points and events

  • Madara proposes wiping out the Ōtsutsuki, but Dave argues that they should first learn more about their planet. Their captive, Ōtsutsuki Moon, refuses to cooperate despite being beaten.
  • Dave calls in Black Zetsu, who uses an especially disgusting “ten tortures” routine. Moon quickly breaks and agrees to guide them.
  • Over the next month, Dave tries to make Moon more cooperative by treating him to Konoha’s entertainment and food, while Kakuzu subjects him to lengthy lessons about socialism and democracy. Moon eventually defects, partly because his standing among the Ōtsutsuki was already poor.
  • Orochimaru announces that his father has built a spaceship. Dave selects himself, Kakuzu, Danzo, Hiruzen, Kagami, and Moon for the mission, leaving Madara behind.
  • After a day in space, the group realizes nobody knows how to pilot the ship. Moon presses a random button, triggering a disintegration warning. He gets everyone safely down to a nearby oxygen-bearing planet.
  • Dave threatens Moon to make him find a way to the Ōtsutsuki Planet. Moon takes to the sky and loudly asks the locals where they are—but his powers leave him in nothing but conspicuous red underwear, alarming the people below.

Character developments and interactions

  • Dave shifts between practical planning, intimidation, and absurd hospitality. He wants to investigate before attacking, but his efforts to persuade Moon are manipulative and often comic.
  • Moon goes from fiercely loyal captive to reluctant guide and then willing defector. His low status among the Ōtsutsuki and his month in Konoha help make the choice easier.
  • Madara favors direct destruction and is irritated when Dave leaves without him.
  • Black Zetsu and Tobi help break Moon’s resistance through grotesque coercion.
  • Kakuzu tries to persuade Moon through political lectures, while Danzo and Hiruzen later restrain Dave when he nearly attacks Moon.
  • Orochimaru provides the spacecraft but forgets to teach the group how to operate it, setting off the mission’s first crisis.

Significant themes

  • Coercion versus persuasion: Moon is won over through threats, torture, leisure, and political indoctrination rather than genuine trust.
  • Power and social status: Moon’s poor treatment within Ōtsutsuki society makes him more open to defecting.
  • Overconfidence and incompetence: The group launches an interplanetary mission without anyone knowing how to fly the ship.
  • Comedic reversals: Grand plans repeatedly collapse into slapstick, especially when Moon’s confidence leads to a near-disaster and an embarrassing public appearance.

Ch. 454Shit flying through the sky

Plot points and events

  • Upset that Dave and his group left without them, Hashirama proposes that he and Madara follow. Since Orochiroku cannot build another spaceship, they ask George, who refuses—and Madara punches him away.
  • Black Zetsu Two directs them to his older brother, Black Zetsu. At first Black Zetsu refuses, but his brother persuades him by suggesting they can expand their business beyond the Shinobi World and gain favor with their mother by witnessing what happens on her home planet.
  • Black Zetsu agrees to build a ship and travel with them. Black Zetsu Two claims to have learned spaceship construction while spying on George, then builds a crude, excrement-shaped craft powered by burning waste.
  • Hashirama and Madara arrive, reluctantly board the foul-smelling ship, and blast off with Black Zetsu. Tobi stokes the furnace as the craft launches.
  • Left behind, Black Zetsu Two reveals that he deliberately sent his brother away so he could claim their mother for himself—and hints that a further surprise awaits the travelers.
  • The chapter ends with Obito interrupting a lesson to point out “shit flying through the sky,” earning a furious reprimand from his teacher.

Character developments and interactions

  • Hashirama is eager to join the adventure and appeals to George emotionally, but the ship’s odor quickly overwhelms him.
  • Madara is practical and determined: he offers payment, punches George when negotiations fail, and seals off his sense of smell before boarding.
  • Black Zetsu shifts from reluctant builder to enthusiastic traveler after Black Zetsu Two appeals to his ambitions and desire to impress their mother.
  • Black Zetsu Two acts helpful while secretly manipulating his brother, apparently to gain an advantage for himself.
  • Tobi fuels the ship; Obito provides the final comic interruption.

Significant themes

  • Ambition and opportunism: Black Zetsu Two reframes the journey as a chance to expand their influence and outmaneuver rivals.
  • Deception and hidden motives: His apparent assistance masks a plan to get his brother out of the way.
  • Absurdity and crude humor: The disgustingly fueled, waste-shaped spaceship—and the teacher’s reaction to Obito—drive the chapter’s comedy.

Ch. 455So This Was What a Little Brother Was Like

Plot points and events

  • Aboard Black Zetsu Two’s dung-built spaceship, Madara and Black Zetsu each fantasize about conquering the universe and becoming powerful leaders.
  • Black Zetsu slams a console button, causing an object from the ventilation duct to fly into Madara’s mouth. Madara discovers it is watermelon seeds and erupts in fury.
  • Madara summons Susanoo and then his Gundam inside the cramped ship, destroying it. He punches Black Zetsu away; Madara and Hashirama are left drifting through a universe filled with dung.
  • Black Zetsu hurtles off on the only surviving piece of the ship: his seat. Misreading the situation, he takes the seat’s survival and a lump of dung on his head as signs that his “little brother” cares for him.
  • Back in Konoha, Black Zetsu Two rallies the White Zetsus to honor their absent leader by preparing to defeat their enemy George. Black Zetsu, meanwhile, worries that his brother will struggle without him.
  • Black Zetsu’s uncontrolled journey carries him to a nearby planet. A father and son spot him falling from the sky; recalling an old prophecy, the son urges his father to rescue him.

Character developments and interactions

  • Madara shifts from grandiose confidence to explosive anger after the accidental mouthful, then resumes his proud, defiant attitude even while stranded.
  • Hashirama tries to calm Madara and later follows him through space, confused by the destruction.
  • Black Zetsu remains oblivious to how badly things have gone, interpreting random details as evidence of his brother’s devotion and fretting over the responsibilities he left behind.
  • Black Zetsu Two takes over as a stirring but comically inept leader, issuing strategic-sounding orders to the White Zetsus.
  • The father and son disagree briefly over whether an ancient prophecy is trustworthy, but agree that Black Zetsu should be saved because he is a person.

Significant themes and tone

  • The chapter uses absurdist comedy to parody ambition, heroic destinies, and grand leadership: cosmic conquest plans collapse through slapstick mishaps.
  • Misunderstanding and self-delusion shape events, especially Black Zetsu’s touching but mistaken interpretation of his predicament.
  • Loyalty and responsibility recur in comic form, as Black Zetsu worries about his “little brother” and the Zetsus vow to protect their leader’s legacy.

Ch. 456See you at the top

Key plot points and events

  • Stranded in a barren wasteland after their spaceship breaks down, Dave, Kagami, Danzo, and Hiruzen argue over what to do. Danzo advocates building up their territory and power; Hiruzen wants to escape immediately.
  • Dave interrupts their bickering with a plan: he uses senjutsu and his experimental plant-crossbreeding technique to summon a gigantic black clover called Doom Clover.
  • The clover releases a tremendous gust of wind, but Dave misjudges its effect and launches the five of them in different directions. They shout insults and farewells as they fly apart.
  • In a separate scene, Black Zetsu wakes in a primitive tribal tent, confused about how he got there. When an armed man attacks and kicks him outside, Zetsu spots a frightened child and takes the child’s fresh feces, magically enhancing it with chakra.
  • Armed with his bizarre “weapon,” Black Zetsu charges into the battle and smashes it into his enemies’ faces, becoming a terrifying, almost legendary figure to the child.

Character developments and interactions

  • Dave reveals more ambition and ingenuity than his friends give him credit for. Though known as lazy, he has trained in senjutsu and developed an unconventional way to strengthen his plant-based abilities. His dramatic attempt to prove himself ends in comic disaster.
  • Danzo and Hiruzen fall into the same old rivalry, trading insults and invoking their former titles. Their arguments suggest their long-standing friendship is built partly on familiar competition.
  • Kagami mostly reacts with bewilderment, first to the debate and then to the uncontrolled flight.
  • Black Zetsu shifts from disoriented victim to ruthless opportunist, using whatever is available to survive and retaliate. His battle performance inspires awe—and disgust—in the child who witnesses it.

Significant themes

  • Ambition versus practicality: Danzo’s grand strategy clashes with Hiruzen’s urgent focus on escape.
  • Unconventional resourcefulness: Dave and Zetsu both turn unusual tools into sources of power, though with very different results.
  • Pride and recognition: Dave wants to shed his reputation as a slacker, while Zetsu’s humiliation fuels his violent response.
  • Comedy through chaos: The chapter undercuts heroic declarations with mishaps, insults, and deliberately absurd combat.

Ch. 457His Most Trusted Lieutenant

Key plot points and events

  • Dave and Ōtsutsuki Moon find themselves stranded in a desert, with Moon unable to explain where they are or how to return.
  • Dave offers Moon a way to make amends: he persuades him to borrow 100 million ryo through the Kakuzu Loans app. Moon agrees, hoping the money will help him return to Konoha in comfort.
  • Dave then tells Moon to delete the loan account and shut down his social media, effectively setting him up to flee with the money.
  • At Love Kidney Company, Kakuzu notices the new loan and discovers that Moon has deleted his account. Enraged at the prospect of being cheated, he unleashes a black pillar of energy and pursues the debtor.
  • Dave calmly predicts Kakuzu’s arrival. The pillar crashes down near the two men, and Kakuzu’s ominous voice demands repayment—with interest.

Character developments

  • Dave remains composed and manipulative, using Moon’s desperation to bait Kakuzu.
  • Ōtsutsuki Moon is fearful and directionless, but eagerly accepts Dave’s plan after concluding that returning to his clan is dangerous and settling in Konoha would be preferable.
  • Kakuzu has grown wealthy enough to feel purposeless, but his absolute intolerance of unpaid debt gives him a new target and rekindles his drive.

Significant themes

  • Greed and debt: Kakuzu’s wealth cannot satisfy him, while debt collection remains the purpose that animates him.
  • Manipulation and consequence: Dave’s apparent generosity is a trap that draws Kakuzu into the situation.
  • Comedy through contrast: The banter and absurd loan scheme clash with Kakuzu’s terrifying, explosive entrance.

Character interactions

  • Dave berates Moon for his ignorance, then persuades him to take the loan and conceal the account.
  • Moon trusts Dave’s assurances and follows his instructions, unaware that the scheme will trigger Kakuzu’s pursuit.
  • Kakuzu’s response turns the staged debt into an immediate confrontation, while Dave presents him as a trusted ally.

Ch. 458It had to be you

Key plot points and events

  • Dave finds Kakuzu and helps settle matters after Kakuzu demands a billion ryo from Ōtsutsuki Moon. Kakuzu makes Moon sign a repayment agreement with added interest.
  • Dave recruits Kakuzu for a cosmic expansion of the Love Kidney Company, promising wealth, power, and a new universal currency: Kakuzu Coins. Kakuzu enthusiastically agrees and carries Dave and Moon into space to find and conquer the Otsutsuki homeworld.
  • Elsewhere, Madara and Hashirama defeat a group of space bandits and take their spaceship, only to realize they cannot operate it or find their way home. Hashirama spirals into gloomy talk about dying and being buried beside Madara, earning an angry rebuke.
  • Hashirama receives yet another enormous, compounded-debt reminder. The next day, someone knocks on their hatch. Hashirama senses danger and begs Madara not to open it, but Madara does.
  • Dave arrives, delighted to find Madara. Hashirama is left facing Kakuzu, who demands repayment.

Character developments and interactions

  • Kakuzu is reaffirmed as a relentless debt collector, but Dave’s offer awakens his long-dormant ambition. He shifts from protecting his business interests to imagining a financial empire spanning the universe.
  • Dave uses Kakuzu’s love of money to recruit him, while maintaining an affectionate relationship with Madara.
  • Madara and Hashirama remain an exasperated comic duo: Madara is formidable in battle but admits he has no idea how to handle their predicament, while Hashirama’s anxious, sentimental commentary irritates him.
  • Hashirama and Kakuzu are set up for a confrontation over Hashirama’s crushing loan debt; Dave’s arrival reunites him with Madara.

Significant themes

  • Debt and greed: Compounding interest and aggressive collection drive both the comedy and the plot.
  • Ambition and expansion: Kakuzu’s financial goals balloon from earning ryo to controlling the universe’s economy.
  • Rivalry and companionship: Madara and Hashirama bicker, yet their imagined shared fate suggests a bond beneath the irritation.
  • Absurdity and escalation: The chapter pairs cosmic conquest with mundane problems—unpaid loans, cooking, and not knowing how to fly a spaceship.

Ch. 459MuYe-huanqian

Plot points and events

  • Kakuzu pressures Hashirama and Ōtsutsuki Moon to repay their debts. When the group realizes they have no internet, Kakuzu reveals that he has carried a miniature signal station inside his body for decades, powered by one of his hearts. He also has a router hidden in his lungs.
  • With Wi-Fi restored, Kakuzu charges ten thousand ryō per hour. Moon avoids adding to his enormous debt by asking Dave to share his hotspot; Hashirama reluctantly pays, reasoning that his debts are already overwhelming.
  • Kakuzu explains that unpaid loans can be passed down to a debtor’s descendants, reminding Hashirama of the distress his family has already suffered over his spending.
  • Madara suggests playing Hokage online with Hashirama. Meanwhile, Dave sends their location and the stolen spacecraft’s details to Orochiroku in Konoha, asking him to break into its systems and giving their allies a way to monitor them.
  • Madara says they seized the ship from space bandits who relied on ordinary weapons. A new radar contact then approaches. Kakuzu immediately interprets the incoming ship as a chance to find money.

Character developments and interactions

  • Kakuzu proves comically resourceful and relentlessly business-minded, turning even his own body into communications equipment and charging the group for access.
  • Hashirama is embarrassed and distressed by his debt, but gives in to Kakuzu’s Wi-Fi fee. His gaming and spending habits have left him financially vulnerable.
  • Ōtsutsuki Moon is already deeply in debt and tries to avoid incurring more by seeking Dave’s hotspot.
  • Dave reacts with shock to Kakuzu’s ingenuity, promises him a larger share of the profits, and takes practical steps to secure help from Konoha.
  • Madara and Hashirama return to their familiar camaraderie by agreeing to play together, even as Hashirama cries over his debts.

Significant themes

  • The chapter uses comic exaggeration to turn Kakuzu’s greed and competence into an absurd superpower.
  • Debt and financial responsibility drive the humor, especially through Hashirama’s regret and Kakuzu’s threat to pass debts to descendants.
  • Technology and survival intersect as a bodily signal network gives the group internet in space, while Dave’s coordination with Konoha provides a safeguard.
  • The incoming ship shifts the focus from debt and connectivity to the possibility of new danger—or new profit.

Ch. 460Did I Stir Up a Nest?

Plot points and events

  • Black Zetsu is worshipped by the primitive Dung Beetle Tribe after displaying supernatural abilities. Inspired by Hagoromo’s founding of ninshū, he decides to build his own movement and raise an army to rescue his mother.
  • He declares himself their god, orders the tribe to collect dung, and renames them the Feces Sect—a ridiculous, scatological parody of religious and political ambition.
  • Meanwhile, Kagami Uchiha wakes imprisoned on the Ōtsutsuki home planet. The locals mistake him for an alien intruder and prepare to kill him.
  • Kagami asks to see the sky before dying. Once released, he reveals his Rinnegan and traps the burly Ōtsutsuki leader in his Infinite Feces Reading genjutsu, causing him to vomit violently.
  • The alarmed Ōtsutsuki surround Kagami. He invokes a technique taught by Madara—Heavenly Obstacle Shit Star—and a huge, foul-smelling golden sphere descends from the sky.

Character developments

  • Black Zetsu shifts from covert schemer to grandiose would-be prophet, imagining himself as a world-changing leader and future savior of his mother. His confidence and delusions of grandeur grow as the tribe worships him.
  • Kagami appears vulnerable at first, but quickly shows he has become extremely powerful. He uses his Rinnegan and an absurdly specialized genjutsu to turn the tables on his captors.
  • The Ōtsutsuki leader is overconfident in his clan’s superiority and underestimates Kagami’s abilities.

Character interactions

  • The Dung Beetle chief and his son treat Black Zetsu as a god, and their reverence inspires the rest of the tribe to follow him.
  • The Ōtsutsuki interrogate Kagami, then release him out of curiosity and confidence that he poses no threat.
  • Kagami’s attack humiliates the leader and turns the surrounding Ōtsutsuki against him, forcing him to escalate.

Significant themes

  • Power and worship: Black Zetsu exploits the tribe’s desperation and awe to establish authority.
  • Grand ambition and self-delusion: Both Black Zetsu’s imagined empire and Kagami’s outrageous abilities are played for comedy.
  • Arrogance and reversal: The Ōtsutsuki’s contempt for an “alien” leaves them unprepared for his strength.
  • Parody and crude humor: The chapter deliberately undermines epic Naruto lore with grotesque dung-based techniques and a mock religious movement.
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