Vol. 1The Euronia War

Cheng Mingrui built an Ork stronghold on Euronia 4 and led the Greenskins through battles against human forces, Necrons, and a Void Dragon shard. The Orks prevailed, while Pex gathered refugees into a new faith and Kester arranged Imperial control of nine cities on Number 3.

  • Cheng Mingrui rallied the Orks, defeated the Glory Knight’s human defenders, and fought his way toward control of the ship.
  • Cheng Mingrui led the Orks through Tyranid attacks and into the Euronia System, while Pex took command of Number 3’s Defense Force.
  • Cheng Mingrui crashed the Glory Knight on Euronia 4 and expanded his Ork forces with new farms, armor, and machinery.
  • Cheng Mingrui survived a Chaos-marked prisoner’s attack and resolved to keep digging as Pex prepared further air attacks.
  • Cheng Mingrui’s Orks destroyed a Necron force and uncovered the history of a virus that targeted Ork Brainboys.
  • Afentis trapped Cheng Mingrui in a Stasis Field and questioned him about the attack on his dynasty.
  • Cheng Mingrui and the Orks escaped the Dimensional Prison and defeated the Void Dragon shard, with Dio bringing millions of Orks to aid them.
  • Pex gathered refugees and preached a new faith, while Kester negotiated Imperial control of nine cities on Number 3.
Chapters 1–100 Read from ch. 1

Arc 1The Glory Knight

Cheng Mingrui led the Orks through a battle for the Glory Knight, where they fought the Astra Militarum and Tyranids before taking control of the ship. After the cruiser emerged in the Euronia System, Cheng Mingrui prepared to evade the human fleet while Pex organized Euronia’s defenses.

  • Cheng Mingrui rallied the Orks, routed the human defenders, and set out to reach the Engine Room and seize the warship.
  • Cheng Mingrui and Clever Git led the Orks through the loading bay battle, where Cheng Mingrui killed Commissar Japhard and gained command of more Boyz.
  • Cleverhead and Cheng Mingrui fought toward the bridge while the Glory Knight escaped an Ork pirate ship and entered the Warp.
  • Tyranids attacked the Orks aboard the Glory Knight, and Cheng Mingrui helped Cleverhead fight them before Cleverhead revealed his dream of making music and his poisoning by Tyranid venom.
  • Cheng Mingrui led the Orks in a song that gave Cleverhead a final moment of joy, as the Glory Knight emerged from the Warp in the Euronia System.
  • Governor Conwater’s forces tried to claim the Glory Knight, but Cheng Mingrui ordered the Orks to destroy the pursuing ships and flee toward Planet 4.
  • Cheng Mingrui changed the Glory Knight’s course, ordered the Orks to clear out the Tyranids, and prepared mines and macro-cannons against the pursuing cruiser.
  • Pex warned Conwater that the Orks and Tyranids could threaten Number 3, then accepted command of the planetary Defense Force and offered to train its officers.
Chapters 1–25 Summaries Read

Arc 2The Siege of Euronia 4

Cheng Mingrui turned Euronia 4 into a growing Ork stronghold, then led its forces against Pex’s expeditionary force. After the humans’ bombardment and a dangerous encounter with a Chaos-marked prisoner, Cheng Mingrui resolved to dig deeper and prepare for the continuing war.

  • Cheng Mingrui crashed the Glory Knight on Euronia 4 while Ork spores spread on Euronia 3, and he built a fungal farm, new Power Armour, and machinery to expand his forces.
  • Cheng Mingrui studied the Orks’ fungal ecosystem, used Chinese phrases to awaken mechanical knowledge in the Boyz, and built the Big Digga as Pex prepared an expedition to Euronia 4.
  • Iron Claw led Orks in an attack on Ghana, where they looted the city and adapted to human weapons before Chuck’s forces burned and shelled it.
  • Cheng Mingrui ordered an attack on Pioneer Base, and his Orks broke through its defenses before Pex’s fleet bombarded the battlefield and devastated both armies.
  • Rambo escaped Pex’s warship with two Boys after attacking the docking bay, while Cheng Mingrui questioned captured humans and learned about the Great Rift and the wider galaxy’s turmoil.
  • A Chaos-marked prisoner restrained Cheng Mingrui until Kidd’s hammering on a Gork and Mork statue freed him, and Cheng Mingrui killed the prisoner after an eerie voice offered him a gift.
  • Cheng Mingrui heeded Gork and Mork’s command to keep digging, encouraged Rambo to become a Boss, and prepared to build a Morkanaut as Pex abandoned further large-scale landings and continued air attacks.
Chapters 26–50 Summaries Read

Arc 3Euronia’s Ork War

Pex’s efforts to contain the Orks on Number 4 gave way to a wider war as Iron Claw’s forces overwhelmed human cities and Imperial reinforcements arrived. Meanwhile, Cheng Mingrui’s Orks destroyed a Necron force, uncovered a history of an ancient anti-Ork virus, and Cheng Mingrui was trapped by the Necron Technomancer Afentis.

  • Pex’s traps inflicted heavy losses on the Orks, but they struck from underground and destroyed the human landing platform, while Cornwall warned him that major Imperial reinforcements were coming.
  • Osuwiss shared her visions of a vast Growth Vat with Parker Pan, while Cheng Mingrui’s Orks uncovered a Necron gate beneath Number 4 and fought their way into a Tomb World.
  • Cheng Mingrui rallied the Orks against the Necrons, brought in Morkanauts and a Gargant with Kidd’s teleporter, and helped shatter the central Pyramid.
  • Pex withdrew his fleet as Iron Claw launched a major Waaagh! on Number 3, using Goldtooth’s Sneaky Boyz to open a gap and attacking human cities.
  • Iron Claw’s Orks broke through Pioneer City’s defenses as Chuck’s encirclement plan faltered, and Iron Claw prepared to pursue the human commander by air.
  • Commissar Kester ordered Pex and Cornwall to defend the Euronia System against the Tyranids and Orks, then directed Chuck to hold Capello until reinforcements arrived.
  • Cheng Mingrui led a party into a deep underground region, where murals described the Necrons’ targeted gene virus against Ork Brainboys and its legacy of escalating violence.
  • Afentis trapped Cheng Mingrui in a Stasis Field, identified himself as a Necron Technomancer, and questioned him about the attack on his dynasty and whether he was a Brainboy.
Chapters 51–75 Summaries Read

Arc 4The Void Dragon’s Fall

Cheng Mingrui and the Orks fought through the Dimensional Prison and defeated the Void Dragon shard, while war ravaged Number 3 and Pex gathered refugees into a new faith. The arc left the Greenskins triumphant, Pex building influence, and Kester arranging Imperial control of much of the planet’s industry.

  • Cheng Mingrui broke free of Afentis’s stasis field, but Afentis trapped him and the Orks inside a dimensional prison.
  • Cheng Mingrui rallied Kuka, Kidd, Rambo, and the Heavy Nobs through the prison’s monster-filled levels as Chuck prepared Capello’s defenses against the Orks.
  • Daft’s air corps and Iron Claw’s Nasty Boyz devastated Capello, and Iron Claw killed Chuck after the defenders fell back into the Command Centre.
  • Kester approved Pex’s plan to gather survivors at Stone Ridge, while Cornwall made contact with a powerful presence through a black mirror.
  • Afentis warned Cheng Mingrui that a Void Dragon shard threatened the prison, but Cheng Mingrui destroyed Afentis’s Control Scepter and faced the shard with the Orks.
  • Cheng Mingrui and the Orks battered the Void Dragon as visions revealed the ancient Krork’s war against the Necrons and a C’tan avatar.
  • Dio blasted through the prison barrier with his Super Zzap Gun and brought millions of Orks, who helped Cheng Mingrui defeat the Void Dragon shard.
  • Cheng Mingrui devoured the shard to stop its destructive energy, while Pex built a refuge and preached a new faith, and Kester negotiated Imperial control of nine cities on Number 3.
Chapters 76–100 Summaries Read
Volume 1 of 5