The second skill Qin Feng chose was Threat Intuition.
This skill had always been quite effective, especially its latest Domain God Tier effect, which increased the divinity influence of all Qin Feng's methods by 300% against the most threatening enemy within his perception range.
Right now, divinity influence was what Qin Feng needed most when challenging opponents above his level.
So he would keep upgrading Threat Intuition!
He poured in 3.14 trillion evolution points, raising Threat Intuition straight to World God Tier.
It also developed a new special effect:
--
[New World God Tier effect: the effect's scope expands from the most threatening target to all targets that pose a threat to you. Against these targets, the divinity influence of all your methods increases by another 300%! Furthermore, for every life-form within your Divine Realm that poses a threat to you, you gain 1 Judgment Immunity, refreshed every 60 seconds.] (Note: a unit that poses a threat to you is a unit theoretically capable of harming you.)
--
That was what it said.
When Qin Feng extended his Shadow Perception across all of Blue Star, he discovered that there were tens of thousands of players who posed a threat to him on Blue Star alone!
These were all players theoretically capable of harming Qin Feng.
"There are actually that many?"
Qin Feng thought for a moment and soon understood that the "theoretically" mentioned by this skill also accounted for all the weakening effects that existed in Godforsaken Game.
These included effects such as the Grand Authority of Corrosion and the Grand Authority of Withering, which could severely weaken players.
So "theoretically capable of harming Qin Feng" here meant beings capable of harming him when he was afflicted with these negative effects and weakened to the greatest possible extent...