Good
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Original Name:古德 (gǔ dé)Gender:MasculineKind:CharacterScope:Novel-specificStatus:ActiveSource:AIOccurrences:4,526Chapters:355
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Context Up ToCh. 365
Wiki ModelGPT-6.1 Sol
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Biodata

Feature Value
Name Groudon Good (古德) 1
Alias(es) Devil Muscle Man; Earth Calamity; Strongest Rookie; King of the World 5 7 99 129 364
Species/Race Human; host of Groudon 5 27
Gender Male 1
Age 24 at his introduction 1
Height 2.8 meters in human form 1
Affiliation Beasts Pirates; Ulti Fan Club; Groudon Real Estate Company; Hoenn Government 1 3 131 273
Occupation/Role Former Shinuchi and initially Ulti’s deputy; later All-Star and vice-captain of the Beasts Pirates; organizer and operator of the Heavenly Residence Hot Spring Spa Club; developer of God of Wealth Town and Hakumai; chairman of the Groudon Company; supreme commander of the Hoenn Government; ultimately acknowledged as King of the World 1 17 20 34 80 167 229 273 277 364
Spouse(s) Yamato; Ulti 99
Bounty 1.16 billion Beli after Hachinosu’s destruction; subsequently 1.99 billion, three billion, and over four billion Beli in the latest specified amount 99 151 201 260
Status Alive; acknowledged as King of the World by the conclusion of the War of the End 364
First Appearance Chapter 1 1

Power Progression

Stage / Realm / Level Chapter Notes
Groudon-enhanced physique and Earth Power 3 5 Already capable of smashing boulders barehanded. Good explains that the baby Groudon inside him has doubled his strength and granted control over earth.
Armament Haki awakening 6 Awakens after buying his first warehouse. Property ownership gives him a sense of security and confidence, which manifests as Haki.
Precipice Blade demonstrated 19 Uses Earth Power to raise battlefield-wide stone blades. The attack devastates the Kozuki Remnants but exhausts much of his stamina.
Promotion to Shinuchi 20 Kaido rewards his battle against the Kozuki Remnants, recognizing both his potential and his demonstrated loyalty.
Juvenile Groudon / Lightweight Form 26 27 Groudon completes its first growth transformation after consuming ten Artificial Devil Fruits. Good gains a crimson-armored, hybrid-like form and defeats Page One in their spar.
Major Armament Haki increase 30 Acquiring God of Wealth Town and its surrounding farmland triggers a massive surge of Ryuo. His body instinctively releases the excess, splitting the ground beneath him.
Full Groudon transformation demonstrated 50 Transforms into a red creature over five meters tall during his fight with Ace. Groudon begins absorbing highly compatible Nature Power from Ace’s Flame-Flame Fruit; this is not yet a completed Primal transformation.
All-Star-level strength recognized by Kyoshiro 58 Kyoshiro finds Good’s power comparable to an All-Star’s rather than an ordinary Shinuchi’s. Good maintains relentless greatsword attacks and swats aside a flying slash with his Haki-coated arm.
Conqueror’s Haki demonstrated against Who’s-Who’s followers 67 Knocks the cat pirates unconscious without attacking them physically. His untransformed body also withstands Who’s-Who’s Haki-coated Finger Pistol.
Overpowering Jack and expansion of the All-Star ranks 79 80 167 In transformed combat, Good overpowers Jack and breaks his weapon. The subsequent discussion concerns having four All-Stars rather than removing Jack; later accounts identify the other three All-Stars separately from Good.
Ikoku Sovereignty 115 Demonstrates the enormous cylindrical shock wave of the Elbaph Spear technique learned from Kaido.
Adolescent Groudon and magma-supported endurance 118 123 Defeats Katakuri with a major terrain advantage, continuously absorbing Nature Power from magma. His transformed defenses approach those of Kaido and Big Mom, although Katakuri’s Armament Haki remains stronger at this stage.
Complete Groudon form and awakened energy source 150 Groudon reaches its complete form. Nature Power associated with the Fish-Fish Fruit, Model: Azure Dragon supplies fire, wind, and thunder, reducing Good’s dependence on special surroundings or sunlight for fire techniques.
Advanced Armament Haki emission 193 Demonstrates flowing Haki projected beyond his greatsword, cutting Inuarashi and a distant tree without a conventional flying slash.
Conqueror’s Haki infusion breakthrough 207 208 Uses a punishing battle with Garp to understand Conqueror’s Coating, drawing on earlier experiences against Shanks and Kaido. He reaches the technique’s required level during the fight.
Emotion-sensing Observation Haki 218 220 Notices that he can perceive concealed emotions, including Kuma’s fear and the resentment of newly assigned soldiers. He connects his continuing Haki growth to the expansion of his territory.
Red Line-scale elemental combat 274 Draws natural energy from the Red Line, creates erupting volcanoes, and unleashes Omega: Ultimate Eruption against the Five Elders’ combined attack.
Regeneration suppression through retained Haki 298 299 Discovers that leaving sufficiently powerful Haki inside a wound can prevent an immortal opponent’s regeneration. Applies this understanding against Gunko’s contracted powers.
Observation Haki Concealment 302 Uses Concealment to obstruct Imu’s Future Sight and overturn the future she has foreseen. He explicitly has not learned Future Sight himself.
Groudon’s Primal Reversion 318 Achieved after feeding the Flame-Flame Fruit to Groudon. Creates Desolate Land and overwhelms several Five Elders, but lasts only about three minutes, less under intense combat.
Kaido-modeled Thunder Bagua 328 Uses a Thunder Bagua modeled on Kaido’s full-strength normal-form attack, nearly killing Law with one blow.
Overwhelming Luffy’s newly acquired Conqueror’s infusion 356 357 Shatters Luffy’s Conqueror’s Haki with his own, manifesting a translucent Groudon image during the clash. Defeats the Straw Hat Pirates and enforces their disbandment.
Precipice Holy Sword 362 Unleashes a radiant greatsword attack against Imu that destroys the castle and sends a golden pillar of light into the sky.

Background / History

Before transmigrating, Good lived comfortably as a landlord. His family had received demolition compensation for eight houses, and he eventually quit his job to live off the family’s resources. His routine included mahjong, chess, fishing, basketball, and gaming 1.

Good did not welcome his arrival in the new world. Finding himself in the body of a towering Beasts Pirates subordinate, he resolved to regain his former lifestyle by earning money, buying property, and collecting rent. He spent roughly two and a half months preparing before capturing Yamato and purchasing his first warehouse in the Flower Capital 1 5 6.

His ties to the Beasts Pirates became a deliberate commitment rather than a temporary arrangement. He considered Kaido’s rewards, relatively relaxed management, and willingness to promote capable subordinates more attractive than the risks of striking out alone 20.

His original property-buying ambition eventually expanded into a multinational commercial and political project. Through the Groudon Company, he developed residential communities, industrial settlements, and trade infrastructure, using shared profits and economic security to attract workers and bind otherwise competing pirates together 131 179 222 253 358.

As Hoenn’s supreme commander, Good came to oppose the World Government directly. His ability to create land gave his political project significance beyond replacing the existing regime: his senior officers ultimately regarded him as essential to humanity’s future. By the end of the War of the End, the assembled powerful pirates acknowledged his position as King of the World 273 323 364.

Appearance

Good has a massive, heavily muscled build, a bald head, and a fierce face. His introductory description compares his physique to Zangief and his face to Kratos 1.

  • Human form: Stands 2.8 meters tall and is described as bulkier than a bear 1.
  • Clothing: Wears a rough Viking-style outfit in the Flower Capital; later appears in formal attire at his club and a cape at Kaido’s banquet 6 19 28.
  • Lightweight Form: His skin crystallizes into crimson armor covering his head, waist, and limbs, while much of his body remains human 26 27.
  • Full Groudon form: A red, armored creature over five meters tall at its first demonstration, with dark shell markings that begin turning orange as it absorbs Ace’s power 50.
  • Later physique: After Groudon’s complete evolution, Stussy observes that his human form looks less bulky than before. Good nevertheless remains proud of his exaggerated musculature and considers an imposing physique appropriate for a pirate 151 152.
  • Hoenn attire: Appears at Marine Headquarters in a black suit and white coat with flame patterns around the hem and the characters for Hoenn on the back. His accompanying personnel wear suits and company insignia 239.
  • Primal Reversion: His transformation generates Desolate Land and intense heat across the battlefield 318.

Personality

Good’s central ambition is financial security rather than fame or adventure. He would prefer an early retirement supported by property income, but pursues rank when it protects his investments or increases his authority. His attachment to ownership is strong enough to shape his Haki development 1 6 20 30.

He is calculating, opportunistic, and willing to use coercion. He waits for Yamato and Ulti to exhaust each other before intervening, uses influential names to secure construction funding, and threatens villagers and officials when negotiation stalls. He openly tells his Hakumai collaborators that he does not trust them: cooperation rests on aligned interests 3 8 29 32 34.

Despite usually preferring strategy, Good has a violent, battle-hungry side. Against the Kozuki Remnants, he accepts additional wounds to kill dangerous opponents and continues fighting until the survivors flee. He also values his reputation, refusing to lie down for faster recovery while spectators are watching 19 20.

His fondness for Yamato grows beyond an appreciation of her appearance and strength. Her resolve to help Wano’s people without demanding their gratitude impresses him, prompting him to say that he is starting to like her 9 29.

His ambition grows far beyond personal retirement. He tells Shanks that his goal is to make everyone in the world pay him rent, and later treats any era containing himself as the new era. This confidence allows him to confront Emperors, Admirals, and the Celestial Dragons without accepting their presumed superiority 141 189 226.

Good distinguishes personal relationships from political allegiances. He socializes generously with the Whitebeard Pirates despite their crews’ differences, but warns Sanji that gratitude for their time in Hoenn will not protect Luffy if they become enemies. His conduct as Hoenn’s commander is comparatively reasonable and recruitment-oriented, whereas his pirate persona is especially ruthless toward competitors 99 246 325 326.

His treatment of enemies can include torture, hostage coercion, and permanent incapacitation. He uses Kujaku’s injuries to force Drake’s surrender, argues that irreconcilable enemies should be eliminated completely, and ultimately maims Luffy to stop his continued pursuit of the One Piece 81 90 92 357.

Alongside this brutality, he recognizes the practical value of improving ordinary people’s lives. He credits the Land of Laborers’ prosperity to removing the wealthy elite and sharing profits with workers. Yamato considers him gentler than he admits because, despite his wrongdoing, he often leaves people a path forward 169 253.

Good also actively seeks painful combat when it offers a chance to improve. Against Garp, he accepts that he is inferior in Haki and technique but welcomes the punishment as instruction rather than relying immediately on transformation to endure it 207 208.

Abilities & Skills

Groudon Hosting and Transformation

Good shares his body with a growing Groudon and inherits its power. His muscular development advances alongside the creature’s growth 5 26 50.

  • Physical enhancement: Baby Groudon doubles his strength; later growth further improves his physique 5 50.
  • Lightweight Form: Produces a crimson armored shell and functions similarly to a Devil Fruit user’s hybrid form 26 27.
  • Full transformation: Allows him to assume a towering Groudon body, shown standing apparently unaffected inside Ace’s flames 50.
  • Growth requirement: Groudon needs substantial Nature Power. Ordinary food contains too little for rapid development, while Devil Fruits offer a concentrated source 27.
  • SMILE consumption: Groudon consumes the Artificial Devil Fruits inside Good, leaving him without the visible changes expected by the observers 24 26.
  • Flame-Flame Fruit interaction: Ace’s flames supply compatible Nature Power with an effect Good judges hundreds or thousands of times greater than the SMILE fruits 50.
  • Adolescent defenses: By the Champion Island tournament, his transformed defenses are only somewhat below Kaido’s and Big Mom’s. He still considers Groudon adolescent at this point 123.
  • Complete evolution: By his battle with Aokiji on Punk Hazard, Groudon has reached its complete form and awakened an energy source. The Azure Dragon fruit’s associated fire, wind, and thunder provide several powers Groudon requires 150.
  • Haki enhancement: His hybrid transformation increases not only physical strength but also the power of his Haki, allowing him to disperse the Haki with which Shanks temporarily immobilizes him 140 141.
  • Mobility trade-off: His enormous Groudon body is less agile than his human form. Against Imu’s numerous immortal monsters, he prefers remaining human to avoid being bogged down 260 301.
  • Flight limitation: During the adolescent stage, he explicitly identifies inability to fly as Groudon’s drawback, although he personally prefers standing on solid ground 123.

Earth Power

Good can manipulate the ground through the power inherited from Groudon 8.

  • Stone barriers: Raises walls with a stomp to block attacks from both sides 7.
  • Fissures: Channels power through his greatsword to split the battlefield and drop enemies into the earth 19.
  • Precipice Blade: Erupts blade-shaped stone pillars beneath enemies, impaling them across a large area 19.
  • Stone spikes and shelters: Obstructs Shutenmaru’s escape and protects himself inside a large rock during an explosion 45 47.
  • Resource discovery: Uses Earth Power to locate and uncover a hot spring beneath his warehouse 8.
  • Early limitations: At the time of the club battle, a large-scale Precipice Blade consumes enough stamina that he can use it only once within a short period. The pillars crumble when he stops sustaining them 19.
  • Stone weapons: Creates an enormous stone axe as a temporary replacement for his broken greatsword 157.
  • Underground mapping: Sends invisible ripples through the earth to generate a three-dimensional mental map of a castle, locating its concealed treasure room and passages 159.
  • Concealment and storage: Buries a Road Poneglyph deep beneath a secret chamber to make it difficult to discover 200.
  • Large-scale subsidence: Makes Marine Headquarters sink while fighting the Marines, using the destruction of their battlefield as leverage to demand an end to the war 242.
  • Volcanic terrain creation: Draws on the Red Line’s natural energy to raise volcanoes and turn the battlefield into a sea of magma 274.
  • Tactical pillars: Uses Precipice Blade to stop himself from being knocked out of Garp’s battlefield and later as a rapidly rising foothold against Imu 208 302.
  • Restraint: Pins Imu’s possessed body with stone spikes after disabling her wings 302.

His land-creating power also underlies major infrastructure plans. He proposes two land strips with a navigable channel across the Calm Belt, guarded by fortresses, and later prioritizes raising a North Blue Continent after the necessary preparations 179 323.

Ground-Based Recovery

Contact with the earth continuously supplies Good with Earth Power that slowly heals his wounds 20.

  • After the club battle, he estimates that remaining on the ground for three days and nights would fully heal his injuries 20.
  • Increasing bodily contact with the ground improves recovery, though he initially refuses to lie down because he wants to preserve his intimidating image 20.
  • In Groudon form, he rapidly absorbs Nature Power from favorable terrain. A magma pool supplies enough energy for him to believe he could fight Katakuri all day without tiring 118.
  • The terrain advantage is not universal. He acknowledges that fighting Katakuri somewhere without a comparable energy supply could become a difficult battle of attrition 123.
  • While sleeping through the aftermath of Punk Hazard’s Buster Call, he absorbs streams of flame from the fires caused by the bombardment 151.

Armament Haki

Good awakens Armament Haki through the confidence created by owning property. His later acquisition of an entire town produces a much larger increase 6 30.

  • Defensive hardening: Protects the back of his neck strongly enough to break an attacking samurai’s sword 7.
  • Offensive coating: Coats his fists in black Haki when exchanging blows with Ace 50.
  • Early limitations: Haki does not entirely eliminate the searing heat he feels from Ace’s fist 50.
  • Slash interception: Swats away Kyoshiro’s flying slash with a Haki-coated arm 58.
  • Ability suppression: Uses superior Haki to suppress Hancock’s petrifying effect while catching her leg 184.
  • Emission: Projects flowing Haki beyond his weapon’s physical reach, injuring Inuarashi and cutting a distant tree without producing a conventional flying slash 193.
  • Advanced defense: By his battle with Luffy, Good can counter the Haki with which Luffy attempts Internal Destruction 355.

Haki remains a relative weakness against certain elite opponents even after his physical defenses become exceptional. Katakuri’s Armament Haki exceeds his during the tournament, Shanks overwhelms his initial sword clash through Haki, and Garp proves superior in both Haki and technique during their human-form exchange 123 140 207.

Conqueror’s Haki

Good can incapacitate weaker opponents through Conqueror’s Haki, demonstrated when Who’s-Who’s armed followers collapse before firing on him 67.

  • Growing force of spirit: Shanks recognizes his savage Conqueror’s Haki and outstanding potential even before he has fully mastered its application 141.
  • Large-scale intimidation: A later release cracks walls and windows and knocks out guests. Doflamingo judges his Haki much stronger than before and abandons hopes of opposing him directly 201.
  • Conqueror’s Coating: Achieves a breakthrough while fighting Garp, combining the experience of Garp’s blows with memories of Shanks’s Haki and Kaido’s instruction 208.
  • Coated attacks: Injures Karasu with a Conqueror’s Haki-coated strike 217.
  • Relative strength: Estimates that Hancock’s newly acquired infusion possesses only about thirty percent of the strength of his own Conqueror’s Haki 250.
  • Regeneration suppression: Leaves powerful Haki in Gunko’s severed wrist to prevent it from healing. He concludes that the contracted immortality can be suppressed through Conqueror’s Haki 298 299.
  • Immobilizing pressure: Prevents the injured Zoro and Sanji from moving to stop him as he approaches Luffy 357.
  • Groudon manifestation: Releases an overwhelming surge accompanied by a translucent Groudon image, breaking Luffy’s newly learned Conqueror’s infusion 356.

Observation Haki

Good explicitly has not awakened Observation Haki during the warehouse ambush, relying instead on Groudon’s danger warnings. He later develops perception sufficient to detect powerful presences, concealed emotions, and incoming threats 6 159 218 302.

  • Presence detection: Senses a powerful individual waiting inside the castle’s hidden treasure room before entering it 159.
  • Emotion sensing: Detects fear and lack of fighting spirit in Kuma, then notices resentment among soldiers assigned to follow him 218 220.
  • Territorial growth: Associates the continued development of his Haki and force of spirit with the expansion of his North Blue territory 218.
  • Perception interference: Haki interference prevents Law from locating his captured crewmates accurately enough to move them with his ability 286.
  • Concealment: Severs his perceived connection to his surroundings to obstruct an opponent’s Observation Haki, allowing him to evade the result predicted by Imu’s Future Sight 302.
  • Future Sight limitation: Explicitly states that he has not mastered Future Sight because he has not been interested in learning it, rather than claiming the technique is beyond him 302.

Fire, Magma, and Energy Attacks

Good’s elemental abilities expand with Groudon’s growth and access to compatible Nature Power 50 150.

  • Fire use: Initially depends on suitable surroundings or absorbed sunlight, but gains a more readily available energy source after Groudon’s complete evolution 150.
  • Heat resistance: Melts Aokiji’s ice off his arm almost immediately, evaporating the resulting water before it reaches the ground 150.
  • Heated weaponry: Channels intense heat through his arms and greatsword during his later battle with Shanks 173.
  • Magma-filled rock pillar: Wounds and then defeats Ju Peter in the Red Line battle with a magma-filled pillar erupting through his body 274.
  • Omega: Ultimate Eruption: Concentrates his power into an attack that meets the Five Elders’ combined counterattack, blasting an enormous opening through the clouds 274.
  • Solar Beam: Strikes Mars with a beam attack during Primal Reversion 318.
  • Fire Blast: Burns through Ju Peter after being swallowed, forcing him to retreat 318.
  • Fire Punch: Uses a flaming punch to shatter Warcury’s tusk and severely burn his head 318.
  • Precipice Holy Sword: Makes his greatsword shine with immense radiance and strikes Imu, destroying the castle in an eruption of golden light 362.

Primal Reversion

Good finally unlocks Groudon’s Primal Reversion after obtaining the Flame-Flame Fruit and feeding it to Groudon. This fulfills the growth possibility he had considered much earlier, rather than merely reproducing the partial changes caused by absorbing Ace’s flames 27 50 318.

  • Desolate Land: Scorches the battlefield upon transformation 318.
  • Overwhelming offensive power: Severely injures Warcury, strikes Mars with Solar Beam, and burns through Ju Peter from inside his body 318.
  • Elemental endurance: Resists Nusjuro’s ice attack during the same battle 318.
  • Time limit: Can maintain the state for approximately three minutes because converting the fruit’s natural energy consumes stamina. Intense fighting shortens that duration 318.
  • Vulnerability as it fades: His power begins weakening during the battle, and Saturn poisons his flank with a spider-leg attack 318.

Close Combat and Greatsword Fighting

Good relies primarily on overwhelming force rather than refined sword technique. He considers his body better suited to jujitsu and wrestling 4 5.

  • Disarms an exhausted Yamato through repeated heavy greatsword blows 4.
  • Stops Page One’s Haki-coated punch barehanded and slams him into the ground 26.
  • Catches and shatters Holdem’s sword while transformed 28.
  • Overpowers Ace in their initial fist-to-fist exchange 50.
  • His broad sword swings leave openings, contributing to the numerous wounds he suffers against the Kozuki Remnants 20.
  • Pressures Kyoshiro continuously rather than allowing him time to prepare specialized sword techniques 58.
  • Overpowers Jack’s weapon strikes after transforming and shatters one of his curved blades 79.
  • Defeats Ace’s later Haki-focused challenge almost instantly, planting him headfirst in the ground 86.
  • Ikoku Sovereignty: Combines strength, Haki, and will in a greatsword swing that produces an enormous cylindrical shock wave. Kaido teaches him the technique 115 281.
  • Rolling Stone: Tackle: Uses a powerful body charge against Sabo after withstanding his Dragon Claw Fist 138.
  • Spiral Pile Driver: Defeats Hancock with a wrestling finisher, afterward reflecting on how he could have incorporated slams, elbow strikes, and a giant swing 184.
  • Mega Punch: Exchanges direct punches with Garp in a battle he treats as practical Haki instruction 207.
  • Knocks out both Cavendish and Hakuba with knife-hand strikes 223 224.
  • Thunder Bagua: Later reproduces an attack comparable to Kaido’s full-strength normal-form Thunder Bagua, nearly killing Law 328.

Despite his weapon proficiency, Good does not regard himself as a true swordsman. When observing a duel between expert swordsmen, he admits that he cannot discern the finer technical details 307.

Physical Durability

Good’s exceptional defense develops into one of his best-known traits, allowing him to endure attacks that would incapacitate most fighters 67 123 260.

  • Traps Who’s-Who’s Haki-coated Finger Pistol in his pectoral muscles without bleeding 67.
  • Forces Sabo’s Dragon Claw grip apart by tightening his forearm muscles and withstands his Internal Destruction attack with little effect 138.
  • Sleeps through the Buster Call bombardment on Punk Hazard and emerges afterward 151 167.
  • Allows Hakuba to strike him repeatedly without using Haki; the attacks fail to mark his tensed muscles despite being capable of cutting steel 224.
  • Is reputed to possess defenses comparable to Big Mom’s Iron Balloon and to withstand an Admiral’s attacks for an extended period 260.

These defenses are not absolute. Garp damages his organs and cracks his jaw, Imu’s Haki-coated trident presents a threat even to his Groudon form, and Saturn successfully poisons him as Primal Reversion weakens 207 208 302 318.

Business and Political Strategy

Good uses his position, commercial ventures, and Yamato’s connections to build authority within Wano 17 29 35.

  • Secures construction funding by presenting his warehouse project as Kyoshiro’s property 8.
  • Recruits courtesans, trains them as hostesses, and offers gold prizes to motivate them 16 17.
  • Organizes reconstruction through administrators, prisoner labor, patrol forces, and performance-based release incentives 34.
  • Extracts campaign funding and troops from Orochi while promoting Hakumai’s development 39 41.
  • Uses physical evidence and guided questioning to steer Daikoku toward identifying Kyoshiro as Ushimitsu Kozō 47 48.
  • Maneuvers through Orochi’s downfall without openly assuming the role of an ally’s betrayer, emerging publicly as a rescuer and installing Yamato as shogun 59.
  • Develops residential communities that double as Beasts Pirates bases throughout the New World 131.
  • Uses profit-sharing and reliable living conditions to build a prosperous industrial state in the Land of Laborers 253.
  • Links underworld interests through property, trade, and common economic benefits, eventually gaining influence comparable to the Emperors’ 222 358.
  • Coordinates land creation with scientific research, asking Vegapunk to improve saline-alkali soil and develop suitable crops 323.

Teaching and Ability Development

Good applies his knowledge of the world and conceptual reasoning to other people’s abilities, not only his own 123 348.

  • Recognizes the exceptional value of Speed’s Warp-Warp Fruit and its compatibility with her marksmanship 123.
  • Proposes that Law experiment with concepts such as personality, space, time, kinetic energy, and motion inside ROOM. During a week of training on Punk Hazard, these suggestions broaden Law’s understanding and contribute to his later ability to halt movement within ROOM 348.
  • Recruits specialists to strengthen Hoenn’s training and research institutions, asking Hancock to bring Rayleigh as a swordsmanship instructor and coordinating Vegapunk, Queen, Caesar, and Judge at the Hoenn Research Institute 277 323.

Equipment / Weapons / Items

  • Door-sized greatsword — His principal weapon, described as roughly two meters long or longer. He uses it for heavy strikes, blocking attacks, and channeling Earth Power into the ground. Shanks later cuts his original greatsword in half, requiring a replacement 1 7 19 157.
  • Replacement greatsword — A new weapon is being forged during his visit to Elbaf. In his later rematch with Shanks, Good heats his greatsword and is determined that it will not be broken again 157 173.
  • Stone axe — Creates an enormous axe from the ground and coats it in Haki while temporarily without his greatsword 157.
  • Page One hiding-place map — Records Page One’s usual hiding spots. Good gives it to Ulti to obtain leave, resulting in her finding her brother 14.
  • God of Wealth Town contract — Establishes his ownership of the settlement and surrounding farmland after the villagers provide their handprints 29 30.
  • Cigars and lighter — Used as theatrical props to project menace. During the SMILE inspection, he lights a cigar despite not actually being a smoker 25 32.
  • Groudon — His vessel, used for voyages between Wano, Hachinosu, and other destinations. Speed’s teleportation supports movement to and from the ship 110 151 277 352.
  • Tournament prize Devil Fruit — Gives the fruit won at Champion Island to Speed; it proves to be the Warp-Warp Fruit 122 123.
  • Flame-Flame Fruit — Eventually obtains the fruit and feeds it to Groudon to unlock Primal Reversion 318.
  • Seastone explosive collars — Uses collars that suppress abilities and detonate if captives escape beyond a permitted distance. He has Qikara place them on Kujaku and other prisoners 285.
  • Four Road Poneglyphs — Brings all four to Robin for translation after defeating the Straw Hat Pirates, enabling navigators to calculate Laugh Tale’s location 357.
  • Mother Flame access — Consults Vegapunk about using further Mother Flame output to support land-raising. One additional cluster can be separated, after which the reactor requires roughly a month to replenish its energy 323.

Properties and Enterprises

Property / Enterprise Details
Flower Capital warehouse His first property after transmigrating. Buying it awakens his Armament Haki; the ensuing samurai attack damages the building 6 7.
Heavenly Residence Hot Spring Spa Club Built around the warehouse’s hot spring with Kyoshiro’s funding. Good operates the venture while naming Yamato its owner. Later becomes a popular destination for returning Beasts Pirates officers, prompting Shinuchi to seek his advice on making money 8 16 17 76.
God of Wealth Town and surrounding farmland Acquired under a coerced contract. Good plans a new town, wastewater channel, reclaimed farmland, and roads as part of Hakumai’s reconstruction 29 30 34.
Groudon Real Estate Company / Groudon Company Develops residential communities across the New World, also intended as Beasts Pirates bases. Stussy oversees financial reports, development plans, and land purchases, including purchases on World Government-affiliated islands 131 152.
Hachinosu reconstruction Good promises to rebuild the island after its destruction and uses the project to expand his property business 99.
Hoenn Residential Community A residential development attractive to pirates and other residents, providing secure living conditions and opportunities for family life. Members of the Whitebeard Pirates move into it 129 153 223.
Land of Laborers A rapidly developed industrial country under pirate rule. Good attributes its success to eliminating the wealthy elite and sharing profits with ordinary workers 179 253.
Golden Route Good’s property and a lucrative connection to the North Blue, contributing to his popularity and influence throughout the underworld 222.
Calm Belt passage project Proposed fortified connection between the New World and North Blue, consisting of two land strips surrounding a ship channel and fortresses at both ends 179.
Aruba Trade Port Rapidly developed trade center attracting envoys from more than half of the World Government’s affiliated nations, especially buyers of Groudon Company weapons 264.
Hoenn Research Institute Research base where Vegapunk, Queen, Caesar, and Judge work; Good commissions agricultural research needed for newly raised land 323.
Hoenn Resort Hosts the Cross Guild and later Robin’s translation of the complete Road Poneglyph information during the struggle to reach Laugh Tale 351 357.

Relationships

  • Groudon — The creature living inside him and the source of his earth abilities, enhanced physique, recovery, and transformations. Its need for Nature Power drives his search for Devil Fruits. Feeding it the Flame-Flame Fruit ultimately enables Primal Reversion 5 20 26 27 318.
  • Ulti — His initial direct superior; Good serves as her deputy and leads her fan club. She is openly attached to him and becomes alarmed when he eats multiple SMILE fruits. He later claims she is his fiancée, and subsequently identifies her as his wife to the Whitebeard commanders 1 3 13 24 25 38 99.
  • Page One — Close friend, fishing companion, and sparring partner. Good alternately helps him escape Ulti and reveals his hiding places. After their spar, Page One endorses Good as a prospective brother-in-law. Good later confronts Drake when Page One is taken hostage, using captive Marines to force a surrender 14 26 27 92.
  • Yamato — Initially his capture target, then his friend, fighting partner, and business backer. She regards him as her only friend after he feeds her in the dungeon. His later claim that they are engaged leaves her embarrassed and protesting that she does not want to marry. She eventually becomes his wife and Wano’s shogun; he later allows her to go adventuring with companions after the Fire Festival 10 17 38 39 59 99 277.
  • Kaido — Captain, patron, teacher, and father-in-law through Yamato. Good deliberately demonstrates loyalty to earn Kaido’s support; Kaido promotes him, prioritizes his development, and entrusts him with guarding Onigashima. Their relationship develops into strategic partnership as Good brings enormous revenues, recruits Giants, and proposes wars and infrastructure projects. By a later return to Wano, his standing is regarded as equal to Kaido’s 20 24 28 99 115 131 167 179 281.
  • King — Initially monitors Good’s influence on Yamato, then takes an interest in his potential following the club battle. He disapproves of Good apparently risking that potential on SMILE. Good’s later rise prompts pirates to debate whether he or King should be considered the crew’s vice-captain 15 24 167.
  • Speed — Friend and procurement contact who supplies newspapers. Her pirates capture the surviving Kozuki Remnants, and she checks on Good after his near-fatal battle. She later becomes his lover and a trusted subordinate; he gives her the tournament prize that becomes her Warp-Warp Fruit, and her teleportation becomes central to his travels and operations 5 20 76 122 123 131 352.
  • Blue Worm, Red Sparrow, and the other two helpers — Trusted subordinates who assist with the club and report on Hakumai’s growing reputation. Good initially considers them dependable but too weak for his more dangerous needs. Blue Worm and the other daimyo later join his extravagant welcome for Ulti 16 20 39 41 62.
  • Kyoshiro — Business contact who finances the hot spring project and supplies courtesans. Good later collects evidence pointing to his identity as Ushimitsu Kozō. Following Shutenmaru’s death, Kyoshiro conceals his desire for revenge, and their conflict culminates in a greatsword duel during the crisis at Orochi’s castle 8 16 48 54 57 58.
  • Shimotsuki Yasuie — Village chief whose concealed identity Good knows. After acquiring the town, Good appoints him chief administrator for the reconstruction project 21 30 34.
  • Hyogoro — Prisoner whose life and promised release Good uses to secure the cooperation of four yakuza bosses. Good subsequently makes him commander of the prisoner workforce. Hyogoro later admires his strategy and courage while fearing what his rise means for Wano 32 34 59.
  • Omasa, Mitaiping, Gongoro, and Acho — Underworld bosses recruited through leverage over Hyogoro. Good assigns them patrol duties but does not initially regard them as sufficiently loyal 32 34 41.
  • Orochi — Political rival and campaign sponsor. Good intends to take his head, while Orochi plots to have Good killed and seize Hakumai. Ace ultimately kills Orochi, after which Good establishes Yamato as shogun 35 39 41 57 59 99.
  • Daikoku — Ninja assigned to the campaign with orders to assassinate Good. He instead stabs Shutenmaru during the fighting and later receives Good’s evidence against Kyoshiro 41 46 48.
  • Ace — Initially an opponent whose arrival Good anticipates. Good fights him personally both to defend Onigashima and because he fears Ace might draw Yamato away. Ace’s flames reveal a valuable source of Nature Power. Good later presents himself as Ace’s sworn elder brother, a relationship Ace accepts under pressure; privately, Good also views Ace’s fruit as a resource he wishes to obtain 49 50 81 85 99.
  • Whitebeard — Senior pirate whom Good urges to consider a future for his sons beyond piracy. Whitebeard publicly praises him as the strongest rookie 129.
  • Marco and the Whitebeard commanders — Become drinking companions and business contacts. His generosity wins their goodwill, and his stand against Kizaru earns genuine respect. Marco later thanks him for the residential community through which he met Sasha; Good admits privately to having helped arrange the relationship 85 99 223.
  • Stussy — Commercial collaborator and lover who helps expand his company’s landholdings. She reveals that she is a CP0 agent tasked with monitoring him; Good nevertheless asks her to approach Vegapunk for Seraphim research data 110 129 151 152 202.
  • Who’s-Who — Resents Good’s reserved Flying Six position and initially underestimates him. Good defeats and humiliates him, after which Who’s-Who looks for ways to overcome his defenses and later operates alongside him 62 67 69 231.
  • Sasaki — Initially dismisses Good after joining the Beasts Pirates. Good later defeats him in a strength contest while securing the Flying Six’s support for his All-Star challenge 63 76.
  • Jack — Good’s chosen All-Star opponent. Good overpowers him after transforming but prefers that Jack retain his position and demanding vanguard responsibilities rather than passing that work to him 76 79 80.
  • Doflamingo — Begins as a trade representative whom Good intimidates during the SMILE negotiations. Later pursues him over Caesar and becomes increasingly jealous of his power, eventually concluding that Good has reached an unattainable level 22 23 24 110 112 201.
  • Katakuri — Tournament rival whom Good defeats with a major environmental advantage. Their relationship later becomes more cordial: after Katakuri takes power in Totto Land, they test each other’s strength and share a private afternoon tea during which Katakuri reveals his hidden mouth 118 123 345.
  • Hajrudin and the New Giant Warrior Pirates — Hajrudin witnesses Good’s Ikoku Sovereignty and later brings his crew into the Beasts Pirates. Good also relies on him for information about Elbaf 115 167 323.
  • Shanks — Rival Emperor whose superior Haki initially overwhelms Good and whose blade breaks his greatsword. Good later fights him more effectively, backs preparations for war against his territory, and ultimately defeats Luffy, the person on whom Shanks had staked his hopes for the new era 140 141 157 167 173 358.
  • Loki — A dangerous Giant whom Good approaches as a means of directing trouble toward Shanks. He exploits Loki’s hatred of Red Hair while seeking the key to his restraints 157 159 166 167.
  • Garp — Opponent whom Good treats as an ideal practical teacher because of their similar physical fighting styles. Their punishing exchange enables his breakthrough in Conqueror’s Coating 207 208.
  • Kuzan / Aokiji — Initially an enemy Admiral whose leg Good breaks. Later, Good offers him the position of Hoenn’s Fleet Admiral, shows him the Land of Laborers, and entrusts him with holding Hoenn while he returns to Wano 151 167 253 277.
  • Hancock — Initially invades his territory and petrifies his personnel. Good defeats and imprisons her; she later becomes deeply attached to him, brings the Kuja warriors to Hoenn, and fights alongside him. He asks her to recruit Rayleigh as a swordsmanship instructor 182 184 212 217 277.
  • Qikara — Attentive maid and subordinate who handles household arrangements, assists with prisoners, and relays company intelligence. She asks him to spare Hancock after recognizing part of the mark on her back 184 285 286 349.
  • Kujaku and Drake — Marine SWORD opponents. Good captures and tortures Kujaku, uses her as leverage against Drake, and later again restrains Kujaku and other captives with Seastone explosive collars 90 91 92 285.
  • Dragon and the Revolutionary Army — Initially oppose his expansion and clash with his forces. Dragon later appears among Hoenn’s senior officers, reflecting subsequent cooperation against the World Government 139 217 323.
  • Vegapunk — Scientific collaborator whom Good seeks out through Stussy. Good later consults him about Mother Flame energy, soil improvement, and crops for raised land 202 323.
  • Law — A younger pirate whom Good both trains and violently disciplines. Good nearly kills him with Thunder Bagua, while Law later recalls the valuable conceptual suggestions Good offered during special training on Punk Hazard 328 348.
  • Sanji — Spends two years in Hoenn and benefits from Good’s support, but is explicitly warned that their personal connection will not protect Luffy from a future clash. He later tries unsuccessfully to stop Good from maiming his defeated captain 236 246 325 326 357.
  • Nico Robin — Taken to Hoenn Resort after the Straw Hat Pirates’ defeat to translate the four Road Poneglyphs. Good agrees to take her to Laugh Tale and offers her a future helping rebuild Ohara 357.
  • Luffy — Rival in the final competition for the One Piece. Good wagers the Straw Hat Pirates’ continued existence against his own Road Poneglyph information, defeats the crew, and cuts off Luffy’s hand and foot while destroying his straw hat to prevent his return to the competition 353 355 356 357.
  • Crocodile and Hawk Eyes — Cross Guild figures who treat Good as a respected business partner rather than merely another pirate. Crocodile views cooperation with him as comparable to working with a new World Government 351.
  • Gunko — Holy Knight whom Good captures after suppressing her regeneration. The severing of her demonic contract becomes a subject of investigation into Imu’s powers and the alteration of memories 298 299 307 308.
  • The Five Elders and Imu — Principal World Government enemies during his rise as Hoenn’s supreme commander. He battles the Elders at the Red Line, later overwhelms several with Primal Reversion, and confronts Imu directly in both tactical combat and the War of the End 273 274 302 318 362.

Story Role / Major Arcs

Capturing Yamato

  • Good pursues Kaido’s bounty opportunity while helping Ulti find Page One. He waits until Ulti and Yamato are exhausted before joining their fight 1 3.
  • His victory earns him the nickname Devil Muscle Man, although the watching pirates boo the brutality of his methods 4 5.
  • While Yamato is imprisoned, he brings her rice and listens to her account of Oden. He then challenges her identification with Oden and her repeated, unsuccessful confrontations with Kaido 10 11.

Establishing the Hot Spring Club

  • Good’s first property purchase is followed by an ambush from Kozuki samurai. He defeats them and negotiates compensation from Kyoshiro for the damage 6 7 8.
  • He turns the warehouse’s hot spring into a commercial club, borrows courtesans and Komurasaki, and opens the establishment under Yamato’s name 8 16 17.
  • He defends the club against the Kozuki Remnants, survives severe wounds, and earns promotion to Shinuchi 19 20.

SMILE Inspection and Establishing Authority

  • Assigned to receive Doflamingo, Good uses intimidation without intending to provoke an all-out battle 22 23.
  • Groudon’s consumption of the test fruits makes Doflamingo’s SMILE appear fraudulent. Kaido punishes Doflamingo, while Groudon’s growth unlocks Good’s Lightweight Form 24 25 26.
  • Good defeats Page One in a spar and Holdem at a banquet, silencing many officers who resent Kaido’s favoritism. He is treated as a candidate for the planned Flying Six, although no promotion to that group has occurred at this point 27 28.

Hakumai Reconstruction and Conflict with Orochi

  • Good volunteers to guard Onigashima during Kaido’s expedition, leaving him free to pursue his Wano projects without his usual superiors nearby 28 29.
  • He coerces God of Wealth Town’s residents into signing away ownership, obtains a thousand prisoners from Babanuki, and recruits Yasuie, Hyogoro, and the regional yakuza bosses for reconstruction 29 30 32 34.
  • He reveals that his ultimate goal is Orochi’s head, reasoning that Kaido needs productive subordinates, weapons, and money more than any particular shogun 35.

Atamayama Campaign and Ushimitsu Kozō Investigation

  • Good persuades Orochi to finance a campaign against Shutenmaru. Despite Orochi’s assassination scheme, he delays departure until the funds arrive and ultimately leads five hundred samurai and four ninjas into Kuri 39 41.
  • His forces launch a nighttime fire attack on the bandit stronghold. Shutenmaru eventually dies after further fighting, and Good returns with his corpse to a public celebration 44 45 46 47.
  • Good investigates Ushimitsu Kozō’s attempt to rescue Shutenmaru, using their likely connection and recovered blue hair to direct Daikoku’s suspicion toward Kyoshiro 47 48.

Battle with Ace

  • When Ace reaches Onigashima seeking Kaido, Good impersonates his captain and moves the confrontation to the Back Mountain to avoid damage to his home 50.
  • Good overpowers Ace’s initial punch, transforms after being engulfed by Fire Fist, and discovers that Groudon can absorb Nature Power from Ace’s flames 50.
  • Their encounter later becomes the basis for Good presenting Ace as his sworn younger brother, although Ace regards him as a coercive creditor and remains afraid of him 85 99.

Orochi’s Downfall and Yamato’s Rule

  • Good arrives at Orochi’s banquet with treasure chests containing the suppression funds. Kyoshiro hides his desire to avenge Shutenmaru while waiting for an opportunity against him 54.
  • During the crisis at the castle, Ace attacks Orochi with Fire Fist. Good confronts Kyoshiro after the Oniwabanshu have been cut down, and their battle reveals his unexpectedly rapid growth to All-Star-level strength 57 58.
  • Hyogoro recognizes how Good has maneuvered through the conflict without openly becoming an ally’s betrayer. Good compels the assembled daimyo to acknowledge Yamato as shogun, then orders the publication of a false report that the daimyo hanged themselves in shame, along with additional stab wounds to their bodies 59.
  • Good later confirms to Izo that Ace killed Orochi and that his wife Yamato rules Wano 99.

Flying Six Rivalries and the All-Star Challenge

  • Kaido’s returning fleet brings Ulti and Page One home as members of the Flying Six. Who’s-Who and other officers resent the final position being reserved for Good 62.
  • Good welcomes the fleet with an extravagant Ulti fan-club performance, embarrassing Page One. Subsequent confrontations establish his dominance over Who’s-Who, whose Haki-coated Finger Pistol cannot pierce his body 62 67 69.
  • He secures the Flying Six’s support, defeats Sasaki in a strength test, and chooses Jack as his All-Star opponent 76.
  • After transforming, he overpowers Jack and shatters his weapon. Rather than taking over Jack’s exhausting duties, he favors retaining Jack and expanding the top officer group to four 79 80.

Hachinosu and the Earth Calamity Bounty

  • Good visits Hachinosu, presents Ace as his sworn brother, and wins the Whitebeard commanders’ goodwill by paying for a large celebration 85.
  • He easily defeats Ace’s renewed challenge despite Ace’s improved Haki 86.
  • Kujaku’s infiltration leads to her capture and torture. Good subsequently confronts SWORD and uses the captive Marines to force Drake to surrender rather than trade safely for Page One 90 91 92.
  • His resistance against Kizaru earns the commanders’ respect. Afterward, he promises to rebuild Hachinosu and invites them to visit Wano at his expense 99.
  • Newspapers blame him for Hachinosu’s destruction and publish his first specified wanted poster as “Earth Calamity” Groudon Good, worth 1.16 billion Beli 99.

Champion Island and the Real Estate Expansion

  • With Caesar in his custody, Good travels with Stussy to Champion Island and considers collecting rent from notable gladiators. Doflamingo and Katakuri pursue their own confrontations with him 110 112.
  • Good demonstrates Ikoku Sovereignty against Hajrudin and defeats Katakuri while sustained by the tournament battlefield’s magma 115 118 123.
  • He gives Speed the tournament’s Devil Fruit prize, which becomes the Warp-Warp Fruit 122 123.
  • Good urges Whitebeard to consider his sons’ futures beyond piracy. Whitebeard publicly calls him the strongest rookie, and the Whitebeard Pirates’ involvement in Hoenn draws global attention 129.
  • Returning to Onigashima, Good gives Kaido ten billion Beli and explains his plan for residential communities that will also serve as Beasts Pirates bases 131.

Punk Hazard, Elbaf, and War with Red Hair

  • Good encounters the Revolutionary Army and battles Sabo before Dragon intervenes. His first clash with Shanks exposes the gap between their Haki, although transforming allows him to continue resisting 138 139 140 141.
  • On Punk Hazard, Groudon reaches its complete form. Good later emerges from the Buster Call’s aftermath and learns that his bounty has risen to 1.99 billion Beli, while Aokiji has lost his right leg 150 151.
  • During his Elbaf visit, Good pursues Loki’s release as a means of causing trouble for Shanks and uses earth-sensing to locate the concealed key 157 159 166.
  • He returns to Wano with Giants, brings Hajrudin’s crew into the Beasts Pirates, and shocks Kaido’s officers by reporting that he broke Aokiji’s leg and slept through a Buster Call 167.
  • Kaido backs his preparations for war against Red Hair’s territory. In a later clash, Good withstands Shanks’s offensive far more effectively than before 167 173.
  • After the war, property sales surge. Good proposes a fortified Calm Belt passage and reveals the Groudon Company’s 120-billion-Beli profit and the Land of Laborers’ 200-billion-Beli stockpile 179.

North Blue Expansion and Haki Breakthroughs

  • Hancock invades Good’s territory and petrifies numerous pirates, including officers. Good suppresses her ability with Haki, defeats her through wrestling, and takes her prisoner 182 184.
  • Good rejects the Celestial Dragons’ ultimatum rather than submitting to them 189.
  • Stussy reveals her CP0 identity. Good asks her to obtain Vegapunk’s Seraphim research data, believing his ability to create land will interest the scientist 202.
  • In the North Blue, he uses his battle with Garp to push his Haki beyond its previous limits and achieves a breakthrough in Conqueror’s Coating 207 208.
  • He defeats Celt and confronts the Revolutionary Army, injuring Karasu with a Conqueror’s-coated attack. He also notices new emotion-sensing abilities as his territory grows 216 217 218.
  • His North Blue trade and the Golden Route make him an enormously influential underworld figure, celebrated for bringing wealth and stability to its participants 222.

Marine Headquarters and the Hoenn Government

  • Good enters the battle at Marine Headquarters to collect a debt from Blackbeard, wearing Hoenn’s corporate-style uniform and leading company personnel 239.
  • He fights Sengoku, Aokiji, Kizaru, and Garp while making Marine Headquarters sink. When Kaido captures the G-1 Branch and Red Port and advances toward the Holy Land, Sengoku ends the war to prioritize its defense 242.
  • Good offers Kuzan the position of Hoenn’s Fleet Admiral and shows him the industrial prosperity of the Land of Laborers 253.
  • Hoenn’s expanding trade attracts affiliated nations seeking superior weapons. By this period, Good’s specified bounty exceeds four billion Beli 260 264.
  • As Hoenn’s supreme commander, he confronts the Five Elders at the Red Line, draws on its natural energy, and transforms the battlefield into erupting volcanoes before using Omega: Ultimate Eruption 273 274.
  • He subsequently leaves Kuzan to hold Hoenn while returning to Wano, where he can operate more freely as a pirate and company chairman 277.

Imu’s Contracts and Primal Reversion

  • Good discovers that overwhelming Haki retained in a wound can suppress Gunko’s regeneration. He identifies Conqueror’s Haki as a means of opposing her contracted immortality 298 299.
  • When Imu possesses a body and attacks, Good uses his more agile human form to bypass the immortal monsters surrounding her. Concealment defeats her Future Sight prediction, allowing him to tear off her wings and pin her with stone spikes 301 302.
  • The severing of Gunko’s contract and her conflicting memories lead Good to investigate Imu’s power to reshape identities and control powerful fighters 307 308.
  • After feeding Groudon the Flame-Flame Fruit, he achieves Primal Reversion and severely injures several Five Elders. Its short duration becomes apparent as his strength fades and Saturn poisons him 318.
  • Good commissions Vegapunk’s agricultural research for newly raised land and confirms that more Mother Flame energy will be available. After learning of Elbaf’s devastation by the Holy Knights, he prioritizes preparations to raise the North Blue Continent and confirms the Adventurers’ Guild as part of those preparations 323.

The Final Road Poneglyph Struggle

  • After two years, Good permits Sanji to leave Hoenn but warns that he will not spare Luffy if their pirate ambitions clash 325 326.
  • He visits Totto Land after Katakuri takes power. The two exchange a test of strength, share afternoon tea, and quietly observe the now-aged Linlin without disturbing her 345 346.
  • At Hoenn Resort, Good receives the Cross Guild as business partners while the final competition for the One Piece develops 351.
  • He intercepts the Straw Hat Pirates near Lodestar Island and proposes a wager: if he loses, he will grant a request; if he wins, their crew must disband. He offers to face them alone 352 353.
  • Good withstands Luffy’s attacks, then overwhelms the Conqueror’s infusion Luffy develops during their battle. Luffy does not awaken the Nika form Good had hoped to observe 355 356 357.
  • After winning, Good destroys the straw hat and severs one of Luffy’s hands and feet, enforcing the crew’s disbandment while leaving Luffy and Sanji alive 357.
  • He takes Robin and the Road Poneglyph information to Hoenn Resort. The completed translation places Laugh Tale two hundred meters underwater in the New World. He agrees to take Robin there and invites her to help rebuild Ohara 357.
  • Shanks recognizes that Good has already created a new era by binding the underworld together through shared interests, while Luffy’s anticipated future has been crushed 358.

War of the End and King of the World

  • During the final conflict, Good attacks Imu with Precipice Holy Sword, destroying the castle and raising a golden pillar of light into the sky 362.
  • After the fighting, the assembled pirates’ deference acknowledges him as King of the World 364.
  • The epilogue, set one year after the War of the End, depicts a world without the Red Line. The four seas have become supercontinents while the Grand Line remains, and piracy is no longer the defining mainstream of the era 364.

Notable Quotes

“And that is to become a parasite landlord who lives off rents and does nothing!” 1

“Real men wrestle!” 5

“Boss Kaido needs weapons, money, and reliable subordinates who can get things done for him. I can provide all of that.” 35

“Red Hair, as far as I’m concerned, any era with me in it is the new era.” 226

“In this world, Haki alone reigns above everything!” 299

“Straw Hat Boy, mastering Conqueror’s Haki Infusion so quickly is certainly worthy of praise. But even Conqueror’s Haki has different levels.” 356

Appearances

4,526
Total Mentions
355
Chapters Appeared
12.75
Avg. per Chapter