Ch. 26A Cat Doesn't Serve Two Masters, Understand?

Mu You persuaded the American Shorthair Familiar to stay with him until he could contact its master, then left the factory with the cat hidden in his backpack. After slipping away from Lin Hai and the cameraman, he left them to explain the night’s events to the police and others.

  • Mu You explained that he had inherited the Night Watchman’s legacy and offered the American Shorthair food and shelter in exchange for help, and the cat reluctantly agreed to stay with him.
  • Mu You opened the cage, and the hungry American Shorthair climbed into his backpack to sleep on the way home.
  • Lin Hai and the young cameraman reached the third floor, found their unconscious companion, and learned from Mu You that he had subdued the ghost.
  • After viewers called the police when the livestream cut out, Mu You asked Lin Hai to keep his identity secret and left by leaping over the railing.
  • Lin Hai praised Mu You to the cameraman, then answered his sister’s call and excitedly told her about the superhuman he had met.

Ch. 27The great detective Lin Xue

Lin Xue explained away the apparent teleportation and wall-climbing as tricks of light and ordinary athletic ability, but she remained suspicious of the hooded archer and searched the abandoned building. She found evidence that an arrow carrying anesthetic had missed its target, leaving her wondering what he had been hunting.

  • Lin Xue used the amusement park wall’s alternating light and shadows to explain why she had seemed to teleport toward Lin Hai and the cameraman.
  • Lin Xue explained that the hooded man’s shot and climb could be accomplished with archery skill and parkour, and pointed out that nobody had actually seen him catch a ghost.
  • Lin Xue told Lin Hai and his companions that she had settled things with the police and ordered them to go home.
  • After they left, Lin Xue entered the abandoned building and searched its third floor for clues about the hooded man and the supposed ghost.
  • Lin Xue found an arrow hole and drops of injectable anesthetic, realized the shot from the fourth-floor railing had missed, and wondered what the hooded man had been hunting.

Ch. 28The Cat's Law

Lin Xue found clues linking the hooded figure to a cat and ordered an investigation of every pet shop in K City. Unaware that she was closing in, Mu You brought the American Shorthair home, named her Cola, and watched her eagerly devour cat food after insisting it was beneath her.

  • Lin Xue found a cat-teaser price tag with American Shorthair fur and inferred that the hooded figure had ties to a pet shop.
  • Lin Xue asked her driver to investigate every pet shop in K City.
  • Mu You returned to his pet shop with the American Shorthair and introduced himself.
  • Mu You named the cat Cola and offered her ordinary cat food after she demanded slime worms.
  • Cola refused the food at first, then tasted it and began eating eagerly.

Ch. 29Heartbeat Roulette

Mu You used the Time Pocket Watch to keep spinning the Owl Shop’s Heartbeat Roulette until he won its grand prize, the Heartlock Unseal Scroll. He ended the chapter with the scroll in hand, while Scarecrow remained sulking and refused to speak to him.

  • Mu You woke late, fed the animals, and found Cola still asleep after its long time on the run.
  • Mu You opened the game and discovered that Scarecrow was sulking and would not respond to him.
  • Mu You entered the Owl Shop and saw that its special promotion offered one Heartbeat Roulette spin for ten years of lifespan.
  • Mu You repeatedly rewound time after winning consolation prizes, eventually winning a Doppelganger Wand.
  • Mu You rewound again and won the Heartlock Unseal Scroll, the roulette’s ultimate grand prize.

Ch. 30What Kind of Dark-Belly Little Girl Is This

Mu You learned the high-level Heartlock Unseal spell, which opened ordinary and electronic locks, then escaped a Werewolf by playing dead. In the village plaza, he spotted a seemingly injured wizard apprentice whose forged wound and hidden dagger suggested a trap, possibly set by the Werewolf in disguise.

  • Mu You claimed the Heartlock Unseal Scroll, learned the spell, and tested it on door locks and his phone’s lock screen.
  • Mu You encountered a Werewolf outside the Night Watchman’s Cabin and survived by lying down and playing dead.
  • Mu You traveled to the village plaza and learned that only the village chief could ring its bell to summon the villagers.
  • Mu You approached an injured wizard apprentice, but his Pumpkin Lantern revealed that her wound was fake and she was hiding a dagger.

Ch. 31A Top-Tier Player!

Mu You encountered a powerful little girl who tested him for being the Werewolf, then survived her attack when she decided he was too weak to be the Werewolf. He searched the village for the Witch without success, and on Monday found Cola watching Naruto after staying up all night.

  • Mu You tried attacking the little girl and then ignoring her, but she killed him with a Fireball Spell both times.
  • When Mu You approached to help the wounded girl, she stabbed him, then healed him and said he was too weak to be the Werewolf.
  • Mu You wondered whether the little girl was a powerful villager player or the Werewolf in disguise, then decided to keep improving and search for the Witch.
  • Mu You spent all his remaining stamina exploring the village, discovered more than twenty locations, and failed to find the Witch's home.
  • Mu You woke on Monday and found Cola still watching Naruto on his phone, already at episode 21.

Ch. 32Help wanted

Mu You struggled to manage the pet shop’s crowds and put up a help-wanted notice. Lin Xue, who had been searching K City for the hooded figure, applied for the job after visiting his shop.

  • Cola begged Mu You to let him keep watching Naruto, so Mu You gave him an old phone to use.
  • Mu You and Xiao Ya worked through a busy morning at the reopened pet shop, leaving Mu You resolved to hire more staff.
  • Lin Xue visited the shop while searching for the hooded figure, but decided Mu You did not match the appearance she had reconstructed.
  • Cola came downstairs for food and charmed Xiao Ya while Mu You printed and posted a help-wanted notice.
  • Lin Xue asked whether Mu You was hiring and said she wanted to apply.

Ch. 33A daring idea...

Mu You hired Lin Xue, a qualified veterinarian recommended by Zhao Qian, and had her examine the shop’s animals, especially Cola. Later, he found the Witch’s House in Fool but discovered the Witch was not home, leaving him to consider using a new spell.

  • Lin Xue showed Mu You her veterinary qualification, and he hired her to work at the pet shop.
  • Mu You assigned Lin Xue to examine the animals, and she found Cola healthy but in need of vaccinations.
  • Cola panicked at the prospect of Lin Xue’s monthly checkups, while Mu You insisted they would happen.
  • After closing the shop, Mu You launched Fool and found the Witch’s House at the western end of the village.
  • Mu You knocked repeatedly, received no answer, and then remembered a new spell that suggested a daring idea.

Ch. 34Young man, do you want to learn black magic?

Mu You forced his way into the Witch's abandoned house and found poison, an Invisibility Cloak, and an empty box disguised as a black magic research journal. A hidden message sent him to a cabin in the Dark Forest, where the Witch had buried her research.

  • Mu You used the Time Pocket Watch to repeat the Witch's nearly impossible unlocking spell until he finally opened the door.
  • Mu You entered the dusty, long-abandoned Witch's House and found five bottles of poison made to target the Werewolf.
  • Mu You searched the basement and discovered an Invisibility Cloak hiding an empty box labeled as Anthony Vivian's Black Magic Research Journal.
  • Mu You translated a message on the box that directed him to a cabin north of the Dark Forest beyond Peaceful Village, where the Witch had buried everything.

Ch. 35The Wizards' Association and the Fallen

Mu You learned that the Wizards' Association had outlawed black magic and decided he would consider learning it after gaining more strength. Back at his cabin, the Werewolf tricked him into standing up after he played dead, then killed him.

  • Mu You questioned Cola about black magic, and Cola said the Wizards' Association had banned it and warned that it turned practitioners into the Fallen.
  • Mu You suspected the Wizards' Association feared black magic and decided to postpone visiting the Dark Forest until he had explored the village and grown stronger.
  • Mu You searched the game map for the Werewolf and eventually returned to the Night Watchman's cabin.
  • When the Werewolf attacked, Mu You's character played dead, and the Werewolf withdrew without approaching him.
  • The Werewolf hid nearby, lunged again when Mu You's character stood up, and bit him to death, costing him one year of lifespan.

Ch. 36The Werewolf Was Brazenly Claiming to Be the Seer?

Mu You used poison and the Time Pocket Watch to kill the Werewolf twice, then spent five days leveling up and mapping Peaceful Village while the Werewolf avoided him. His map and investigations left him with five suspects, including the village chief, whose broken Crystal Ball made Mu You wonder if he was the Werewolf pretending to be the Seer.

  • Mu You rewound time and poisoned himself so the level 7 Werewolf, Deer Eater, died after eating him, earning Mu You experience, lifespan, and a completed bounty.
  • Mu You taunted the Werewolf around the village, but after two poison deaths the Werewolf began fleeing whenever he saw him.
  • Over five days, Mu You studied magic and texts, patrolled with his Invisibility Cloak, and killed minor monsters, reaching level four and gaining fifteen unassigned attribute points.
  • Mu You completed a map of Peaceful Village showing its thirty-four buildings and forty-two residents, then identified the little girl, drunkard, playboy, young carpenter, and village chief as suspects.
  • Mu You became especially suspicious of the village chief after learning his Crystal Ball had broken three months earlier, just as the Werewolf began killing players.

Ch. 37Another Murder

Mu You asked Lin Xue how the good team could find werewolves without a witch or seer, but her proposed solutions offered him no practical help. After hearing of a woman’s murder in Rainbow Bay, he suspected the Werewolf might be involved and hurried to investigate, while Lin Xue wondered whether he had been acting strangely.

  • Mu You asked Lin Xue how the good team could identify werewolves without a witch or seer, and she explained that the game lacked a logical starting point.
  • Lin Xue suggested coordinated debate or peeking during the werewolves’ turn, but Mu You dismissed both ideas as impractical or cheating.
  • Xiao Ya returned with drinks and told Mu You that a woman living alone had been murdered in Building 39 of Rainbow Bay Residential Area.
  • Mu You read the homeowners’ chat and suspected the victim might have been the little girl player killed by the Werewolf.
  • Mu You packed investigation gear and left the shop, telling Xiao Ya and Lin Xue they could close early.
  • Lin Xue asked Xiao Ya whether Mu You had been acting strangely lately.

Ch. 38An unexpected encounter with the Werewolf

Mu You investigated the Werewolf’s crime scene at Rainbow Bay and uncovered clues leading to the rooftop, where he unexpectedly encountered the wounded Werewolf. The Werewolf hooked Mu You’s shoulder with a Chain Claw and raised a Bone-Cleaver to strike.

  • Lin Xue told Xiao Ya that Mu You had been acting strangely, and Xiao Ya described seeing him read a guide to Harry Potter’s magic spells.
  • Lin Xue left work in a Maserati driven by a short-haired woman in a butler’s uniform, leaving Xiao Ya stunned by her wealth.
  • Mu You disguised himself, entered the sealed Building 39, and used the Pumpkin Lantern to find a claw mark that confirmed the Werewolf had attacked the victim.
  • Mu You followed small footprints from the apartment window to the rooftop, where he found a separate trail of larger footprints.
  • Mu You rounded a stone platform and came face-to-face with the wounded Werewolf, which struck his shoulder with a Chain Claw and raised a Bone-Cleaver.

Ch. 39Stumbling into a Showdown?

Mu You narrowly escaped the Werewolf by using his Pocket Watch after an unknown player’s magic interrupted the attack. He hid and watched the Werewolf confront a little girl in a Wizard Apprentice skin, learning that she had stolen from the Werewolf’s organization and fled.

  • The Werewolf nearly killed Mu You, but a pillar of flame forced him to retreat, giving Mu You time to rewind five seconds with the Pocket Watch.
  • Mu You withdrew into hiding and realized another player was on the rooftop, likely the one who had burned the Werewolf.
  • After nearly ten minutes, the Werewolf attacked a pile of discarded furniture, and a little girl in a wizard’s hat emerged and fled.
  • The Werewolf chased the girl, preventing her from drawing her Magic Wand as she dodged his attacks across the rooftop.
  • The Werewolf taunted the girl for stealing from the organization and fleeing, and Mu You realized the two knew each other.

Ch. 40A Battle Between Players

Mu You watched the little girl unleash a devastating barrage of magic against the Werewolf, but the badly burned Werewolf survived and caught her with his Chain Claw as she tried to escape. The fight left the girl wounded and exhausted, while police sirens closed in below.

  • Mu You realized the Werewolf belonged to an organization that had sent him to hunt the little girl, and that he had treated Mu You as an insignificant rookie.
  • The little girl used purple smoke and an explosive rag doll to escape the Werewolf’s Chain Claw, but his thrown concrete forced her to cast Magic Shield and fall from the rooftop.
  • The little girl floated above the rooftop and bombarded the Werewolf with spells, then added a potion and grenades to the attack.
  • After a half-minute barrage, the exhausted little girl began to fly away as police sirens sounded, without checking whether the Werewolf had survived.
  • The Werewolf emerged from the smoke, severely burned but alive, and struck the little girl’s shoulder with his Chain Claw, dragging her down.

Ch. 41Freeze! Police!

Mu You rewound time to save the little girl from the Werewolf, then used traps, arrows, and a fire spear to disarm and delay him. As the Werewolf broke free and prepared to pursue them, more than a dozen police officers arrived and surrounded him.

  • After the little girl was beheaded, Mu You rewound time and decided to save her, remembering that she had saved him in another timeline.
  • Mu You fired an arrow that knocked the Werewolf's Chain Claw away from the little girl, saving her from being hooked.
  • The Werewolf chased Mu You and stepped into a trap, where a fire spear and another arrow knocked the Bone-Cleaver beyond his reach.
  • Mu You used the Pocket Watch to dodge the Werewolf's Chain Claw, while the Werewolf smashed his way free of the trap.
  • More than a dozen police officers entered the rooftop and aimed their guns at the Werewolf.

Ch. 42Abnormal Investigation Bureau

The Werewolf escaped a police gun barrage, prompting the Abnormal Investigation Bureau to take over the case and recruit the officers who witnessed it. Mu You returned to his shop with the Werewolf’s knife, where Cola mistook him for a thief before recognizing him.

  • The Werewolf endured the officers’ bullets, leaped between rooftops, and escaped into the night.
  • Zhang Yang and the police reviewed the footage and learned that the Werewolf’s blood had no match in the DNA database.
  • The Abnormal Investigation Bureau took control of the case and ordered the witnessing officers to assist, with Zhang Yang instructed by his captain to comply.
  • Mu You sneaked into the shop carrying the Werewolf’s knife, startling Cola, who transformed and threatened him before Mu You knocked him out of the illusion.

Ch. 43Butcher's Bone-Cleaver

Mu You learned that the Butcher's Bone-Cleaver was a rare weapon and discovered the Butcher Wolf's heart was its weakness. Determined to grow stronger, he entered Fool and arranged to seek a mount for his journey to the Dark Forest.

  • Mu You examined the Bone-Cleaver and learned from Cola that its blue glow marked it as rare grade, while the Mithril Bow was common grade.
  • Mu You read the Butcher Wolf skin's description and realized the Werewolf could regenerate as long as its heart survived.
  • Mu You decided to find the Witch and learn black magic so he could become stronger before the Werewolf found him.
  • Mu You searched the village for the Werewolf and the little girl but found neither, then left for the Dark Forest.
  • Mu You learned that the beast keeper rented griffins, landstriders, water rhinoceroses, and little donkeys at different prices.

Ch. 44Travel Frog

Mu You traveled toward the Dark Forest on a rented donkey, killing monsters along the way and catching a Pocket Toad that carried a Phoenix Feather. The toad offered to become his Familiar, leaving Mu You to decide whether to accept its contract.

  • Mu You rented a Little Donkey and began a sixteen-hour journey north toward the Dark Forest.
  • A Black-Spotted Spider killed the donkey, but Mu You survived and killed the spider, then fought other roadside monsters for experience and materials.
  • Mu You paused the journey to sleep, resumed grinding in the morning, and continued hunting monsters while riding toward his destination.
  • Mu You chased the Pocket Toad, used the Pocket Watch to rewind time, and caught it with a Beast Trap.
  • Mu You found a Phoenix Feather in the toad's pocket, and the Pocket Toad offered to become his Familiar.

Ch. 45Ten Million Invitation Codes

Mu You contracted and released a Pocket Toad, gained a Phoenix Feather, and wondered whether wearing a skin was changing his appearance. He discovered that Fool would distribute ten million activation codes in a large-scale closed beta starting July 10, just a week away.

  • Mu You contracted the Pocket Toad and released it to travel through the mountains and return with treasures.
  • Mu You took out the Phoenix Feather and tucked it into his pocket alongside the Time Pocket Watch.
  • Xiao Ya warned Mu You that he looked exhausted, and Mu You noticed he was beginning to resemble the Night Watchman.
  • Mu You searched the news about the Werewolf’s battle and suspected the authorities already knew about players and were covering up incidents.
  • Mu You searched for Fool and found an announcement that ten million activation codes would be distributed for a July 10 closed beta.

Ch. 46The Calamity Witch

Mu You learned that Fool would open to ten million new players in a week, heightening his urgency to gather resources. When his journey reached the Dark Forest, he refused a fairy’s powerful Sanctuary Statue to preserve his chance of finding the Calamity Witch’s treasure, and received Lucky Dust instead.

  • Mu You found Fool’s official website and saw that 22.65 million people had already registered, with ten million new players expected in a week.
  • Mu You spent the day studying Star Spirit Language and keeping the game running while business at his shop remained slow.
  • Mu You’s character arrived at the Dark Forest and followed glowing dust to a fairy who warned him about the Calamity Witch.
  • The fairy offered Mu You a Sanctuary Statue that summoned a level 17 knight in exchange for permanently giving up entry to the Dark Forest.
  • Mu You refused the fairy’s offer, searched where she vanished, and found Lucky Dust that increased the Pumpkin Lantern’s event trigger rate.

Ch. 47Mystic Arts Association

Mu You entered the Dark Forest and discovered he had to pass the Mystic Arts Association’s entrance trial before he could meet the Witch of Calamity. He survived its first deadly choice by rewinding time, but the message he heard while dying left him with a warning about dark magic.

  • Mu You became lost in the shifting Dark Forest and met a talking crow, which told him that meeting the Witch required passing the Mystic Arts Association’s trial.
  • The crow led Mu You to an altar and presented two identical bottles: one contained Life Spring Water, while the other held Fatal Springwater that would erase his lifespan.
  • Mu You questioned Cola and learned that the Witch of Calamity was a notorious Dark Wizard who had founded the Mystic Arts Association with eleven others.
  • Mu You drank the Fatal Springwater, heard a warning about dark wizards and uncontrolled power as he began to die, then rewound time.
  • Mu You chose the other bottle, drank the Life Spring Water, and gained ten years of lifespan.

Ch. 48The Poison Spring Paradox

Mu You passed the Mad Alchemist’s trial by refusing a potion that would have granted immense strength at the cost of turning him into a baboon. He learned about the dangers of losing control through black magic, heard that Master Vivian was the greatest potion maker, and received the Witch’s Cauldron as his reward.

  • Mu You secretly picked up the Fatal Springwater and followed the crow to the Mad Alchemist.
  • Mu You tested the red, blue, and purple potions with the Pocket Watch, learning that the purple potion granted a thousand strength but caused the drinker to lose control and become a baboon.
  • Mu You chose the blue potion, passed the trial, and learned that losing control permanently transformed a Dark Wizard into a random monster.
  • Mu You asked about the Witch and learned that Master Vivian was the most brilliant potion maker in history.
  • Mu You received the Witch’s Cauldron, which could brew any potion and slightly increased brewing success.

Ch. 49The Fool Card

Mu You passed the mushroom trial by enduring and curing his infection, earning the powerful Phantom Magic Wand. He began the fourth trial, a Tarot card challenge, and discovered the mysterious Fool card's warning about keeping the scales balanced.

  • Mu You resisted choosing a mushroom and cured himself by removing the growths and lancing his sores, causing the Mushroom Person to flee and revealing the Phantom Magic Wand.
  • Mu You retrieved the epic wand, which boosted spell range and casting speed, resisted disarming, and granted the Apparition teleportation spell.
  • The crow healed Mu You and led him to a fourth trial, where a fortune-teller offered him a choice of Tarot Cards amid scattered skeletons.
  • Mu You tested the cards and found that each granted a powerful ability, except the Fool card, which offered only a cryptic warning to keep the scales balanced.

Ch. 50From Now On, You Are the Child of Calamity!

Mu You passed the final trials and became a member of the Mystic Arts Association, then found the dead Witch of Calamity and received her recognition as her successor. The chapter ended as he faced a choice between three legacies.

  • Mu You chose the Fool card, survived, and passed the fortune-teller's trial after she fled in terror.
  • Mu You balanced the fifth trial's scale by taking two spells and replacing the value of the treasures he removed.
  • Mu You passed all the trials, received the Aries Ring, and officially joined the Mystic Arts Association.
  • Mu You followed a newly revealed path to a cabin and found the Witch of Calamity, Anthony Vivian, dead and bound to a stake.
  • Anthony Vivian's spirit emerged from the crow and named Mu You her successor, offering him a choice of Black Magic, Potionology, or Divination legacy.
Arc 2 of 30