Lord of the Mysteries: Master of Time
Chapter 143

Secured

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Kronos smiled; as long as they're willing to make the trade, it's a good thing.

He did indeed have his eye on this Sealed Artifact Sealed Artifact, because it was not only suitable for Beyonder using the White Tower Pathway, but also for their Pathway.

Actually, if you think about it, Kronos won't use it for very long, but he can leave it for his descendants to use later.

The main reason Kronos was so eager to exchange this Sealed Artifact was because his own home was somewhat "poor".

This wasn't said at Versailles; after Marquis Argel and his entourage left, Kronos went to search the Storeroom.

There are quite a few Beyonder Item inside, but it's also true that the selection is rather limited.

The Argel Family had acquired many spoils during the war, primarily through the God of Combat Pathway and Red Priest Pathway, whether Beyonder Item or Beyonder Characteristic.

In times of peace, the Beyonder Item that can be obtained from the Royal Family or nobility are primarily obtained through the Black Emperor and the Justiciar Pathway.

As for the church, the only common Pathway through which they can sell these items are roughly the same.

So in the end, the family rarely traded with these forces anymore, because their abilities were already duplicated, and they even had several backups.

As for other private channels, there aren't many, and many Beyonder Item are inherently difficult to obtain.

This issue inherently involves the distribution of Beyonder.

Finding Beyonder Item through the Mother Pathway in the Loen Kingdom is not as convenient as in the Feynapotter Kingdom. The Republic of Intis has more items through the Sun Pathway, and as for the White Tower Pathway, one should search in the South-Central Nations.

Similarly, these countries also find it difficult to find Beyonder Item through Darkness Pathway or Tyrant Pathway.

So when Kronos came across an Beyonder Item from the White Tower Pathway, he really wanted to get his hands on it.

"No problem, Mr. Eye of Wisdom. You can tell me your conditions, and I will select Beyonder Item according to them."

Such generous words reassured Isengard considerably; at the very least, this deal was likely to satisfy both parties.

Isengard thought for a moment, then said, "I still want an Beyonder Item with higher attack power, but fewer side effects."

Kronos thought for a moment and said, "When are you free? Let's arrange a time to trade, and I'll pick out a few suitable items for you."

Isengard thought for a moment, "Then it might take a few days. I have things to do for the next three days."

Kronos smiled, "No problem, but we need to set a date, right? Are we going to wait until the next gathering?"

Isengard nodded. "How about this? Let's set it for next week today, at eight o'clock, right here. Is that alright?"

Kronos wasn't particularly busy, so upon hearing the timeframe, he readily agreed.

He didn't continue with the pleasantries, immediately got up, and walked out of the house along the same route he had come in.

He had just stepped out the Gate when a figure appeared beside him. Upon closer inspection, he would recognize it as the Nightmare Argel Manor who had appeared there before.

"How did it go? Did they catch up?" Kronos asked.

"They've caught up. Mr. Todd and his men followed. They have one of the two Tracking Mouse, and we have one here."

In fact, after leaving Saint George District at noon today, Kronos rushed to the Argel Manor on his own to prepare equipment and men.

Kronos left behind the necessary guards for the Manor and took the rest of the men with him.

There is one Sequence 5, one Sequence 6, and three Sequence 7.

This Mr. Todd is a Sequence 5 Beyonder belonging to the Argel Family, and a Reaper of the Red Priest Pathway.

Not only did Kronos bring people, but he also brought a lot of props, such as a kind of scented powder used for finding people, with an extremely faint scent, almost undetectable to humans.

Kronos had applied this powder to his hands just as he shook hands with the spokesperson.

Humans cannot smell it, but this scent is very noticeable to some animals that are specifically trained to track animals.

The Tracking Mouse they were talking about is exactly that kind of animal; it can track a creature by following its scent.

In reality, if a Sequence 5 tracker is following an ordinary person, there is no possibility of losing them; the Tracking Mouse is just a safety measure.

Kronos followed the Nightmare to a man, who was the Sequence 6 member of the team.

Two other Sequence 7 were with Todd in the pursuit, while the remaining ones were a Sequence 6 and a Sequence 7, tasked with rescuing Kronos.

Seeing that Kronos had arrived, the Sequence 6 said, "Now that you are safe, let's go and support them."

Kronos nodded without saying a word.

Now these three people need Tracking Mouse to find their way, and luckily the Rat is very reliable, which is how they managed to find their way.

As Kronos expected, this person lived in the Bridge Borough. No wonder the representative told Kronos to wait there; it was because they weren't far away.

But thinking about it, it's quite normal. The Bridge Borough is a jack-of-all-trades area. Unlike the other districts, it doesn't have obvious functions or categories, but all kinds of people can be found in this district.

Therefore, if you want to hide your identity, you have to live in an area like this, where your neighbors are respectful and won't pry into your privacy.

The three of them walked to a row of houses. "Tracking Mouse" meant that the smell was going inside.

Kronos had initially wanted to be cautious and planned to meet with Mr. Todd first before making any plans.

But just as he was looking around for Mr. Todd, the door in front of him opened from the inside, and a head popped out.

The three were startled at first, but upon closer inspection, they realized it was a Sequence 7 who had come with them.

The man gave the three a wink, and they immediately understood, naturally walking into the house.

After the door closed behind them, the companion explained, "When we followed you here, Mr. Todd was planning to wait until you arrived before we acted."

"But this Artisan was very astute. He Consciousness something was wrong after the man had only said a few words and immediately tried to run away."

"There's really no other way. If we let him run wild, he'll be hard to control. Besides, it's just him and his daughter in the whole house, so it's not a big problem. Mr. Todd decided to try to control him first."

Kronos naturally had no complaints about this, because it was the best choice. Otherwise, once such a shrewd Artisan disappeared into the crowd, it would be difficult to catch him again.

Kronos followed the guide to a hall on the second floor, where Mr. Todd and his men, along with the three people they had subdued, were located.

Looking at the three people, Kronos could easily tell that the girl in her early twenties must be the Artisan's daughter; the slightly plump, but not short one was the representative he had met; and the last, thin one, must be the Artisan.

Kronos pulled up a chair and sat down in front of the Artisan: "Mysterious Artisan, it's been a long time since we last met."

The Artisan seemed quite shrewd, and he said directly, "I was truly blinded by profit. I only sell weapons I make myself; I don't do custom orders."

"But for me, creating a truly Beyonder Item would also have considerable benefits, which is why I agreed to talk to them. I never expected that this decision would backfire so badly."

Kronos smiled. "It's not necessarily a bad thing. At least I don't want to kill you and take your Beyonder Characteristic. As long as you're willing to work for me, you should get a lot of benefits."

At this point, the Artisan was no longer panicked. As long as he had leverage, he wouldn't be forced into a corner.

So he said, "Really? Then can I hear what benefits you can offer me?"

Kronos gestured to the people around him and said, "These are all my family members. You can ask them how they are treated in my family."

"The salary will definitely be the highest among similar jobs, and as long as the family has connections and the contributions are sufficient, they won't need to worry about the Potion needed for future promotions."

Kronos glanced at the Artisan, then at his daughter, and said, "You want the Potion for the Lawyer Pathway? Is it for your daughter's sake? Let me be frank, I don't have the Potion Formula for the Artisan's Path, but I do have the Lawyer Pathway. If you continue to work for me, your daughter can continue down this path."

Kronos understood a principle well: for most Parents, the easiest way to win them over is to look at their children.

The Artisan didn't say anything, but his Subordinate Deity suggested he was interested.

The main issue is that their lives and fortunes are already in someone else's hands; agreeing is only a matter of time. Why refuse a sweet offer when you'd rather take someone else's Cannonball?

This Artisan had always been a wild Beyonder, but he had witnessed firsthand the consequences of a wild Artisan being captured.

First, he was severely tortured for several days until he vomited out all the Potion Formula he Pathway. Then, he was forced to work day and night to create Beyonder Item. He didn't even last half a year before he was completely exhausted and died. In the end, all his Beyonder Characteristic were "recycled".

Why wouldn't this faction value a living Artisan? The reason is simple: they've already given away the formula; they could easily train their own loyal Artisan. What use is a living craftsman then?

Therefore, compared to that, the conditions proposed by Kronos seemed like heaven, though it's unclear whether they were meant to deceive him.

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