Lord of the Mysteries: Master of Time
Chapter 97

Hope for Spells

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After leaving the Sanguine Gathering Place, the Messenger Lady went straight back to Kronos's side.

Kronos hadn't expected the Messenger Lady to return so quickly. He was exhausted after so many days of work, and after washing up, he felt sleepy, so he lay comfortably on the bed and drifted off to sleep.

The Messenger Lady appeared directly at his bedside, looked at Kronos sleeping in bed, and fell into deep thought.

Should she wake him up first, or wait until he's fully awake? This was a dilemma Lady Messenger had never faced before.

Then the Messenger Lady looked around and saw the Wall of Spirituality that Kronos had set up in the room before going to sleep.

Because the Messenger Lady came directly from the Spirit World, and the difference in strength was quite significant, she didn't even touch the Wall of Spirituality.

The Lady Messenger for a moment, then reached out and tapped the Wall of Spirituality.

The fluctuations on the Wall of Spirituality would directly warn Kronos's Spirituality, so the next second, Kronos opened his eyes, his nerves instantly tensed, and he rolled over and got out of bed, staring intently in the direction of the warning.

Then... he saw the Messenger Lady.

In that instant, all his composure crumbled; all that tension was for nothing.

Kronos then lay back down on the bed and asked, "What did you bring with you to trade with me? Why are you in such a hurry?"

The Lady Messenger n't speak, but simply tossed the Playing Cards in her hand away gently.

The Playing Cards spun rapidly through the air towards Kronos, then spun and floated before his eyes.

Kronos had his eyes closed, but suddenly he felt a gust of wind blowing in front of him, making a "whoosh" sound.

So he opened his eyes again and naturally saw the rapidly spinning Playing Cards.

Kronos couldn't see what the rapidly spinning Playing Cards was, so he tentatively reached out his hand to see if he could catch it.

As he stretched out his hand, the Playing Cards seemed to have eyes and fell directly into Kronos's palm.

Seeing that the Playing Cards was so "sensible," Kronos simply opened his palm, allowing the Playing Cards to fall smoothly into his hand.

After the Playing Cards were placed down, Kronos looked closely and immediately felt that the style of the Playing Cards was extremely familiar.

At this moment, Kronos heard the Messenger Lady's voice. "The... up... is... recorded... the... complete... recipes... of... the... arbitrator... path... it... made... by... a... strong... one... on... the... path... same... as... you..., and... it... will... help... you."

Before the Messenger Lady even spoke, Kronos already Consciousness what it was: Emperor Roselle's Blasphemy Card.

Furthermore, based on the Miss Messenger's words, it can be roughly determined that this person probably doesn't know who Emperor Roselle is; otherwise, they could have directly stated his name, which shows the high level of expertise involved.

"I wonder if Emperor Roselle is really that likely Resurrection ancient figure?" Kronos scratched his head. "That's a pretty broad range; I can't really determine the Messenger's identity."

However, the Messenger Lady's words are not wrong. When Emperor Roselle made this Playing Cards, he was the first in the Sequence One the Mystery Prier Pathway, the "Knowledge Emperor." These Blasphemy Card might be of great help in the hands of an Beyonder of the same Pathway.

Looking at the Playing Cards in his hand, then at the Messenger Lady before him, Kronos asked, "Will obtaining that Token affect me?"

The Lady Messenger her head and said, "It... won't... have... any... effects... I... just... need... something... inside... but... you... can't... get... it... just... for now. I... need... a... to... send... someone... in... to... get... it."

Kronos hesitated for a moment, mainly because he was afraid that the Messenger Lady would cause trouble in the Ghost Empire and ultimately affect him before going in.

But it was only a short while before Kronos made his decision.

"Go get it, the Token is on the sofa. I'll trade with you." After all, the Token was really useless to Kronos, so it was better to exchange it for something more useful.

Upon hearing Kronos's words, the Messenger Lady did not hesitate and immediately disappeared from the room, along with the Token on the sofa.

The reason Kronos was willing to trade was because he knew he had no power to stop the Messenger Lady from taking the Token, but she was still willing to trade with him.

Kronos looked at the Justiciar Playing Cards before him and felt a sliver of Spirituality guidance.

With this card, Kronos sensed a possibility of playing a further role.

Ultimately, the essence of Spell is the nature of Beyonder Ability; once you find that essence, everything becomes much simpler.

Therefore, when the Ancestor of the Argel Family created new Spell, they would first find a "study object," which was actually the Beyonder corresponding to that Beyonder Ability. After countless deductions and studies on the essence of the Beyonder Ability, they finally determined the way to cast the Spell.

So ultimately, deviations are still possible. Sometimes, if the deviation is small, it won't have a significant impact on the success of the Spell.

However, the amount of Spirituality required to cast a spell, the strength of the Spell, and the size of Spell range can vary greatly.

In this situation, modifying and perfecting an existing, less-than-perfect Spell can be just as helpful in advancing the game as creating a new Spell.

Now, Kronos has just such an opportunity.

When Emperor Roselle created these Playing Cards, he was a Sequence One Knowledge Emperor. For a Knowledge Emperor, His power is His knowledge, and His knowledge is His power.

Therefore, Emperor Roselle's understanding and application of knowledge can be clearly seen in these Blasphemy Card.

People at that level would have a completely different understanding of Low Sequence power. From a high vantage point, the essence of power could be clearly exposed to Kronos.

He could use the knowledge recorded on this Playing Cards to improve and perfect some of the family's original Spell.

No need for many; four or five improvements will be enough for Kronos to completely digest the Warlock's Potion.

Kronos had originally intended to risk being discovered by Amon by targeting those who were passing through the Marauder Pathway, but then, after seemingly reaching a dead end, a new path opened up before him.

This Justiciar Card is unlike the Black Emperor Card that Klein initially obtained; it has no seal, so you can directly observe the knowledge on it as soon as you pick it up.

Kronos's method of observation was different from that of ordinary people; he always observed with his Eyes of Mystery Prying open.

These Playing Cards, though made of some unusual materials, are certainly not made of high-grade materials either. The reason they possess such a high status is none other than the knowledge emanating from the Knowledge Emperor.

While other Beyonder can also utilize this power of knowledge, careful observation and Record require the Eyes of Mystery Prying.

If one day Kronos can thoroughly study all the power of this card, theoretically Kronos could use it to recreate some of the power of Emperor Roselle during his time as the Knowledge Emperor.

Therefore, this Blasphemy Card is still very helpful to Beyonder on the Mystery Pryer Pathway, it's just a pity that it's not the Hermit Card, since there are still no Potion Formula after the Demigod Kronos.

While Kronos was engrossed in studying the Justiciar's Blasphemy Card, "Duke of the Full Moon" Olmer had already arrived at sea with the Token.

After leaving Kronos, Lady Messenger went straight to Olmer and handed Olmer the Token.

The Messenger Lady herself has not yet fully recovered, and it is not appropriate for her to interfere in Trunsoest's plans now. Otherwise, things may worsen, and she might not only fail to help Trunsoest but also get herself into trouble.

Therefore, only Olmer can retrieve the Beyonder Characteristic of the Hand of Order from the Above the Ghost Empire.

This Token can only serve as a location marker, but even that is incredibly rare, because the Ghost Empire's greatest ability is to conceal its location from all other beings.

The True God Churches has been trying to locate the Ghost Empire for years. After all, the Beyonder Characteristic of a Sequence One item, coupled with the immense resources of the Trunsoest Empire, are enough to tempt anyone. Perhaps several True God have secretly made their moves, but they have all failed to find it.

Olmer sped across the sea, flying in the direction indicated by the Token.

A Sequence Two Angel, armed with a location-tracking Token, searched the ocean for a full day and night before finally finding the Ghost Empire.

Looking at the Skeleton General on the bow of the Ghost Empire ship, Olmer felt a pang of sadness, because he recognized the man.

This was Trunsoest's former captain of the Personal Guards, a Sequence 3 Frenzy Mage had steadfastly followed Trunsoest since the time of Solomon.

It's quite surprising that he didn't appear in the War of the Four Emperors; I just didn't expect him to be here.

"Captain of the Guards Kaust, do you still recognize me?" Olmer waved his hand at the Skeleton General.

The Skeleton General drew his sword, but instead of striking Duke Olmer, he led him onto the ship.

"You still recognize me!" Olmer excitedly patted Captain of the Guards Kaust the shoulder.

But as soon as he patted him, Olmer realized something was wrong. He had never been able to pat Kaust's shoulder successfully before when they first met, but this time he patted him squarely.

Moreover, after Kaust brought him up, he did absolutely nothing else.

End of Chapter
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