Arc 6Storm Sea and Pirate Kings

Dunn helped Alice suppress rebellious races, then left the Wizard Tower’s territory and returned to the Talal Route. After strengthening his crew and eating the Dark-Dark Fruit, he set sail to confront Ronald and met a powerful, hostile old man.

  • Dunn defeated the middle-aged Wizard temporarily, then learned from Eddinger that Augustus had killed him and that Alice had once been brought back to contain Eddinger’s divided soul.
  • Dunn and Alice signed a River Styx Contract to keep Eddinger’s death secret, and Dunn offered to help control the unruly races in exchange for Alice’s help with his troubles.
  • Alice accepted Monet as her apprentice, while Dunn and Annie attacked the Fishmen on Waves Island and killed their [Sea King] and many of their fighters.
  • Dunn and the [Black Pearl] crushed the Dragonkin and other rebellious races, restoring Alice’s control, and Alice upgraded the ship into a Legendary Battleship.
  • Dunn asked Alice to reserve Destructive Death Ray for his advancement, then guided the [Black Pearl] through the Storm Sea and returned to the Talal Route.
  • Dunn and Annie rescued Green and Hoffman from Ronald’s men on Harman Island, learned of the Pirate Kings’ alliance meeting, and chose Ronald as their target.
  • Dunn gave Devil Fruits to his officers, then ate the Dark-Dark Fruit himself and reached Biological Level 19 as the fleet sailed toward Bewitching Flame Island.
  • After a stop for rest and celebration, Dunn sensed a level 19 old man approaching with killing intent and charged at him.
Chapters 126–150 Vol. 2 Read

Ch. 126Dealt with

Dunn killed the middle-aged Wizard by exploiting his unfamiliarity with Dunn’s abilities, then destroyed the Wizard’s remains to prevent his recovery. When the Wizard re-formed from green motes gathered from the island’s plants, Dunn discovered he could not harm him and retreated.

  • Dunn vanished to evade the middle-aged Wizard’s Corruption Ray, then appeared behind him and struck his Magic Shield with the black umbrella.
  • Dunn pierced the shield with a crimson Bloodline that made the Wizard’s blood and magic power turn against him, causing his body to explode.
  • The Wizard began regenerating, but Dunn crushed his head and corroded every trace of his scattered flesh and blood.
  • Green motes gathered from the island’s plants and formed another body for the middle-aged Wizard.
  • Dunn attacked the re-formed Wizard with his umbrella and other abilities, but none could harm him, so Dunn retreated.

Ch. 127Eddinger!

Dunn learned that the middle-aged Wizard was Eddinger, Alice’s teacher, who had died after Augustus, the Speaker of the Wizard Council, wounded him and split his soul. Eddinger explained that his dying Magic Power caused the Sterility Curse and that he had brought Alice back to stop his other personality; he ended by praising her as an outstanding Wizard.

  • Eddinger identified himself to Dunn and revealed that he was already dead, leaving only his remaining Magic Power behind.
  • Dunn asked how Eddinger had died, and Eddinger named Augustus, the Speaker of the Wizard Council, as his killer.
  • Eddinger explained that Augustus’s final spell grievously wounded him and split his soul, creating another personality that drained his power.
  • Eddinger said he had chosen death and restricted the other personality’s power, then brought Alice back in the hope that she would eventually stop it.
  • Eddinger admitted that losing control of his Magic Power had caused the Sterility Curse and said Alice had become an outstanding Wizard.

Ch. 128Silencing a witness?

Dunn realized Alice might kill him to keep Eddinger’s death and the Sterility Curse secret, while Alice struggled to decide what to do. She proposed a contract that would keep Dunn silent and within her reach until she advanced to Legendary, leaving him alarmed by how long that could take.

  • Eddinger told Dunn that Alice had once gone soft and failed to kill him, then his remaining consciousness faded away.
  • Dunn confirmed Eddinger was dead, but Alice teleported him back to the Wizard Tower before he could consider what to do next.
  • Dunn realized Alice could silence him to protect the Wizard Tower from the dangers of Eddinger’s death becoming known.
  • The Tower Spirit explained the risk to Alice, who hesitated to kill Dunn despite understanding the danger.
  • Alice proposed that Dunn sign a contract to keep the information secret and remain where she could monitor him until she advanced to Legendary.
  • Dunn accepted that a contract was reasonable but worried that a Wizard’s advancement could take decades or even more than a century.

Ch. 129Negotiations

Dunn refused to remain in the Wizard Tower for years and offered to protect Alice’s secret with a River Styx Contract. After they signed it, he proposed helping her control unruly races in exchange for her help with his own problems, and Alice considered the deal.

  • Dunn rejected Alice’s condition that would keep him in the Wizard Tower for years and proposed a River Styx Contract instead.
  • Dunn agreed to have his soul destroyed if he revealed Alice’s secret, and Alice accepted after considering his resolve and abilities.
  • After signing the contract, Dunn inferred that some of the Wizard Tower’s subjects were becoming difficult for Alice to control.
  • Dunn offered to help Alice deal with the unruly races in exchange for her assistance with his own troubles.
  • Alice considered the proposal, knowing that the races’ growing defiance could turn into rebellion if they learned what had happened to Eddinger.

Ch. 130Apprentice

Alice agreed to cooperate with Dunn and take Monet as her Wizard Apprentice, while Dunn agreed to handle the problems she had identified. After Dunn returned to the Base and told Monet about her new teacher, the Tower Spirit warned Alice that Dunn would never become her Follower and might use her sense of indebtedness to ask for more.

  • Alice accepted Dunn's offer to deal with her problems in exchange for taking Monet as her Wizard Apprentice.
  • The Tower Spirit offered to handle Monet's early instruction so Alice could focus on reaching Legendary.
  • Dunn returned to the Base, where Annie scolded him for visiting the Wizard Tower without her.
  • Dunn told Monet that Alice would be her teacher, and Monet agreed to the arrangement.
  • Alice asked the Tower Spirit why it had stopped her from making Dunn a Follower, and it explained that Dunn was too ambitious to serve another.
  • The Tower Spirit warned Alice that Dunn had made her feel indebted and might later ask for more, but said cooperation with him was still worthwhile.

Ch. 131Taking action

Dunn and Annie left the Wizard Tower to deal with the restless races, starting with the Fishmen on Waves Island. After teleporting the Black Pearl to the island, Dunn ordered the crew to open fire as the Fishmen charged.

  • Alice accepted Monet as her apprentice, and Monet moved into the Wizard Tower to study with the Tower Spirit.
  • Annie secured permission to visit Monet, then Dunn took her aboard the Black Pearl to help fight the restless races.
  • Dunn chose the Fishmen on Waves Island as their first target because they attacked other races and defied Alice's rules.
  • Dunn used Alice's Compass to teleport the Black Pearl near Waves Island.
  • Dozens of Fishmen charged toward the Black Pearl, and Dunn ordered it to open fire.

Ch. 132Time to strike!

Dunn and his crew attacked the Fishman tribe on Billow Island, where Annie’s strongest spell was overwhelmed by the newly revealed [Sea King]. Dunn engaged the [Sea King] in close combat, and the chapter ended as a massive wave of seawater crashed down toward him.

  • Cannons and Annie’s tornado killed many Fishmen as they fled toward Billow Island.
  • The [Sea King] destroyed Annie’s tornado with a column of water, and Annie flew off to fight the five Third Tiers.
  • Dunn ordered Black Pearl to clear out the weaker Fishmen and flew toward the island to face the [Sea King].
  • Dunn and the [Sea King] clashed on the beach, and Dunn found that the Fishman’s physical strength matched his own enhanced strength.
  • The [Sea King] roared and sent seawater crashing down toward Dunn.

Ch. 133An easy kill

Dunn lured the Fishman [Sea King] into a high-speed attack and killed it with Night Feather. He then checked on Annie, who remained locked in a stalemate with five Third Tier Fishmen, and turned his attention to the [Black Pearl].

  • Dunn evaded the Fishman [Sea King]'s attacks while baiting it into charging from the sea.
  • The Fishman [Sea King] struck at Dunn but missed after he vanished, and Dunn pierced its chest with Night Feather.
  • Dunn pulled Night Feather from the dying Fishman [Sea King] and collected its blood with Blood Manipulation.
  • Dunn saw Annie bombard five Third Tier Fishmen with spells, though neither side could finish the fight.
  • Dunn turned to check the situation around the [Black Pearl].

Ch. 134Exactly the same

Dunn joined Annie after the Black Pearl and its crew handled the fleeing Fishmen, then took over the fight against the remaining Third Tier Fishmen. He killed them all with his black umbrella, Armament Haki, and Blood Manipulation, including a Sea Beast Priest whose tentacles had once nearly defeated him.

  • Dunn saw that the Black Pearl needed no support and went to Annie, who had nearly exhausted her magic power.
  • Annie handed the remaining Third Tier Fishmen over to Dunn, and he quickly killed two with his black umbrella and Blood Manipulation.
  • Three Fishmen charged Dunn, and one transformed his arms into tentacles like the Sea Beast Priest that had nearly beaten Dunn in the Ancient Pirate King's ruins.
  • Dunn caught the tentacles with Armament Haki and swung the Sea Beast Priest into the other two Fishmen, then killed them by driving their blood into their brains.
  • Dunn tore flesh from the Sea Beast Priest's tentacles and made blood spikes erupt inside its body, killing it.

Ch. 135Reactions

After wiping out the Fishman Tribe, Dunn returned to rest before pursuing the stronger races and arranged for Alice to help him. News that Dunn’s group had restored the sea region’s ability to reproduce turned them into heroes, leaving Alice jealous of Dunn’s growing popularity.

  • Dunn and the [Black Pearl] finished slaughtering the Fishmen, with only a few escaping underwater.
  • Dunn told Annie they would rest before attacking stronger races and planned to ask Alice for help; he then used the Compass to teleport the [Black Pearl] back.
  • News of the Fishman Tribe’s destruction spread, making many races fear and resent Dunn and his companions.
  • Reports of pregnancies emerged across the sea region, and Alice confirmed that Dunn and his companions had solved the infertility problem.
  • Dunn and his companions became widely celebrated, and Alice complained to the Tower Spirit that Dunn’s standing had surpassed hers.

Ch. 136Help

Dunn and Alice watched the Snakefolk and Naga react to Dunn curing the Sterility Curse and killing the Fishmen as they assessed which races might rebel. Dunn planned to build a power base in the waters but asked Alice for help dealing with the remaining threats, especially the Dragonkin.

  • The Snakefolk praised the newcomers for curing their sterility and complained about Alice’s restrictions.
  • The Naga chief warned his tribe to stay out of the Dragonkin’s proposal and keep their distance from them.
  • Dunn and his companions watched the Snakefolk and Naga through images in Alice’s Wizard Tower.
  • Alice explained that Dunn’s actions were helping her judge which races needed to be purged and which only needed punishment.
  • Dunn considered the waters important to his future power base and said the Dragonkin would be difficult to handle because they had three Fourth Tier Classholders.
  • Dunn told Alice he needed help dealing with the remaining races.

Ch. 137Legendary Battleship [Black Pearl]

Dunn persuaded Alice to enchant the [Black Pearl], turning it into a Legendary Battleship with formidable weapons, defenses, and energy reserves. The upgraded vessel became the pirate crew’s strongest combat force, while Alice stayed angry with Dunn.

  • Dunn asked Alice to help him upgrade the [Black Pearl] into a Legendary Battleship, and she objected to the enormous workload.
  • Alice used the Wizard Tower’s assistance to enchant the ship, completing the work in a few days.
  • The [Black Pearl] gained over a hundred magical cannons, powerful energy-gathering arrays, and a purple crystal ball as its energy core.
  • Alice turned the ship’s ivory tusks into main cannons that fired fourth-tier Annihilation Rays and added powerful shields and reinforced runes.
  • Dunn learned that the completed [Black Pearl] had become the pirate crew’s strongest combat force, while Alice refused to see him.

Ch. 138Dragonkin

Dunn took the Legendary warship Black Pearl to Dragonbreath Island to deal with the rebellious Dragonkin. The Black Pearl fired its main cannon at a gathering of the island’s strongest residents, and the Dragonkin chief realized the danger too late to react.

  • The Tower Spirit questioned whether the Black Pearl could be trusted, and Dunn reassured it that the ship was like his child.
  • The Tower Spirit urged Dunn to set off, and Dunn eagerly agreed to put the Black Pearl to work.
  • Dunn arrived near Dragonbreath Island, where the arrogant Dragonkin had left the shore unwatched.
  • Dunn used Observation Haki to locate the strongest life-forms and ordered the Black Pearl to aim its main cannon at them.
  • The Black Pearl charged and fired a beam toward the Dragonkin chief’s banquet, and the chief could not react in time.

Ch. 139The might of a legendary warship

Dunn and the Black Pearl attacked Dragonbreath Island, splitting it with the Annihilation Ray and then bombarding the Dragonkin with Magic Shells. The Dragonkin were exterminated, and the Black Pearl destroyed their Chief when he reached the ship.

  • The Black Pearl fired its Annihilation Ray and split Dragonbreath Island in two.
  • The wounded Dragonkin Chief emerged with dozens of third-tier Dragonkin, while the ray had killed the other two fourth-tier Dragonkin.
  • Dunn left the Dragonkin to Black Pearl, which launched barrages of third-tier Magic Shells at them.
  • The bombardment killed the Dragonkin until only the Chief remained.
  • The Dragonkin Chief reached the Black Pearl, roared Eddinger's name, and was crushed by Black Pearl's anchor.

Ch. 140Preparing to leave

Dunn crushed the races that defied Alice’s rules, bringing peace to the sea, then gathered with his companions in the Wizard Tower to say goodbye before leaving to advance. As Alice offered help, Dunn revealed he had a favor to ask, leaving her wary of what he intended.

  • Dunn spared most of the vassal races on Dragonbreath Island and quickly wiped out several other restless races that opposed Alice.
  • News of the exterminations spread, and within half a month the sea’s races began obeying Alice’s rules.
  • Dunn, Annie, Elvia, Alice, Monet, and the others gathered in the Wizard Tower to say goodbye as Dunn and his companions prepared to leave.
  • Annie reassured Alice that they would return, while Dunn refused Elvia’s request to join them because the outside world was dangerous for Mermaids.
  • Dunn encouraged Monet to study under Alice and the Tower Spirit, then accepted Alice’s offer of help and announced that he had a favor to ask.

Ch. 141Departure

Alice agreed to reserve her final Legendary Spell for Dunn, who used it to clear a temporary passage through the Storm Sea so the [Black Pearl] could escape. The Tower Spirit explained that Dunn might possess a rare profession companion treasure, though Alice had never heard of one.

  • Dunn asked Alice to save her remaining Legendary Spell, Destructive Death Ray, for his advancement, and she gave him a crystal bracelet to activate when needed.
  • Alice used the Wizard Tower to disrupt the Storm Sea, and Dunn ordered the [Black Pearl] to rush through under its energy shield before the storm returned.
  • The Tower Spirit told Alice that Eddinger had intended Destructive Death Ray as a defense against a Legendary threat, since its mass destruction would cause the Wizard Tower to incur the world's punishment.
  • The Tower Spirit explained that Dunn's unusual trait was likely a profession companion treasure, a rare phenomenon Alice did not recognize.

Ch. 142The shipping route

Alice learned why Dunn’s Profession Companion Treasure made him a target and why the Tower Spirit supported his request. As the [Black Pearl] left the Storm Sea, Dunn realized the Wizard Tower’s territory could enable a new shipping route that might lead Annie toward Legendary status.

  • The Tower Spirit explained that Profession Companion Treasures could help Dunn become a High Legendary, but made their owners vulnerable to powerful enemies.
  • Alice understood that the Legendary Spell was an investment in gaining Dunn as a loyal future ally.
  • As the [Black Pearl] neared the edge of the Storm Sea, Dunn asked Annie about the weather and the chances merchant ships could reach the Wizard Tower’s territory.
  • Annie realized Dunn was considering a new shipping route and grew excited about the possibility of advancing toward Legendary status.
  • Annie worried that Eddinger would refuse to open his secluded territory, while Dunn encouraged her to reach Fourth Tier first.
  • The [Black Pearl] left the Storm Sea in bright sunlight.

Ch. 143Crisis

Annie and Dunn returned toward Harman Island, where Green and Hoffman were being overwhelmed by an attack targeting the Homies Pirate Ships. As the attackers prepared to torture them for the ships’ control method, an unknown figure seized their leader from behind.

  • Annie estimated that the Black Pearl was near the Talal Route, and Dunn ordered it toward Harman Island.
  • At Harman Island, Homies Pirate Ships fought enemy warships while Green and Hoffman were defeated by five Third-Tier Professionals.
  • The attackers demanded that Green and Hoffman stop the ships and reveal how to control them, but neither could provide the information.
  • The attackers prepared to torture Green and Hoffman, but a sinister voice sounded behind their leader and an unseen figure grabbed his head.

Ch. 144Enemies on a narrow road

Dunn returned to Harman Island and rescued Green and Hoffman from the third-tier invaders, who revealed that they served Pirate King [Giant Wave] Ronald. Annie then arrived as a third-tier fighter and killed one of the invaders, while Hoffman realized she had become much stronger than him.

  • Dunn arrived at Harman Island and knocked the invaders' leader unconscious with a single blow.
  • Dunn learned that the remaining invaders served Pirate King [Giant Wave] Ronald, who they claimed would forgive him if he surrendered his ships and apologized.
  • The cannon fire from the sea stopped, and Dunn told the invaders that he and Ronald were enemies.
  • Annie struck one invader with lightning and killed him with a Wind Blade before revealing that she had reached the third tier.
  • Green celebrated Annie's advancement, while Hoffman felt defeated by how much stronger she was than him.

Ch. 145The Pirate Kings' Council

Dunn and Annie returned to Harman Island, defeated the invaders, and learned that Ronald's men had attacked amid a growing conflict between pirates and the Naval Joint Headquarters. The Nine Pirate Kings were preparing a joint conference on Bewitching Flame Island to discuss resisting the naval force.

  • Annie joined Dunn on Harman Island, and the two killed the three remaining Third-Tier Professionals and cleared out the other invaders.
  • Dunn and Annie found Green, Hoffman, and the surviving officers; the attack had killed more than half of Dunn's pirates and veteran Classholders.
  • Green blamed himself for sending ships to search for Dunn and Annie, but Dunn reassured him that the delay had been caused by their time in the Storm Sea.
  • Dunn asked why Ronald's men had attacked on the Talal Route, and Hoffman explained that the Nine Pirate Kings were convening on Bewitching Flame Island.
  • Hoffman told Dunn that the Naval Joint Headquarters had entered the New World's waters and threatened the pirates' longstanding control there.

Ch. 146The Target for Advancement

The Pirate Kings united against the Naval Joint Headquarters, then gathered recruits on the Talal Route as the war intensified. After learning that Ronald’s newly recruited subordinates had attacked Harman Island, Dunn decided to challenge Ronald on Bewitching Flame Island and claimed he had a way to handle the Legendary backing him.

  • The Naval Joint Headquarters pushed the Pirate Kings back across the nine routes, prompting the Pirate Kings to unite and recruit High-Tier Classholders on the Talal Route.
  • The Pirate Kings chose Bewitching Flame Island for their alliance meeting because of its central location and the many powerful Classholders on the Talal Route.
  • Dunn deduced that the Third-Tier Professionals who attacked Harman Island were likely newly recruited subordinates of Ronald.
  • Dunn ruled out challenging Bewitching Flame and chose Ronald as his target, citing their past conflict and Ronald’s attack on Harman Island.
  • Dunn told Hoffman they would sail to Bewitching Flame Island and challenge Ronald, while refusing to explain how he would deal with Ronald’s Legendary backer.

Ch. 147Fishman Heart

Dunn gave Hawkins a third-tier fishman [Tide Rider] heart so he could advance, then offered Devil Fruits to strengthen his other subordinates. Green ate one after Annie reassured him, while the others remained uncertain.

  • Dunn confirmed Hawkins had reached 15 Will and gave him a fishman [Tide Rider] heart for his advancement ritual.
  • Hawkins thanked Dunn and vowed to serve him faithfully before heading to nearby waters to advance.
  • Dunn decided to strengthen his remaining subordinates because they would need more power to face Ronald and the Pirate King’s forces.
  • Dunn brought out several Devil Fruits and told his subordinates to eat one each.
  • Annie signaled that the fruit was safe, and Green ate one, gagging at its taste.

Ch. 148Preparations

Dunn’s officers ate Devil Fruits and gained powerful new abilities, while Hoffman hesitated until Annie pressured him into eating the Sand-Sand Fruit. The group finished preparing to set out, with their new powers improving their combat strength.

  • Green ate the Quick-Cut Fruit and transformed his arms into blades, gaining strength.
  • Lewis and Hans ate Zoan Devil Fruits and transformed into a wolf and a leopard, reaching biological level 10.
  • Annie took Hoffman’s Devil Fruit and teased him until Dunn told her to give it back.
  • Hoffman ate the Sand-Sand Fruit and discovered he could turn his body into sand.
  • Dunn’s officers gained new combat abilities, and the group prepared to set off.

Ch. 149The Third Devil Fruit

Dunn drew and ate the Dark-Dark Fruit, completing his planned set of Devil Fruit powers and reaching Biological Level 19. He remained aboard the fleet sailing toward Bewitching Flame Island, more confident that he could defeat Ronald.

  • Dunn led his fleet away from Harman Island toward Bewitching Flame Island, leaving the seriously wounded behind with Homies to care for them.
  • At midnight, Dunn drew the Dark-Dark Fruit and decided to eat it immediately.
  • Dunn gained the Dark-Dark Fruit’s powers and increased his Strength and Stamina attributes.
  • Dunn reached Biological Level 19, the peak below Legendary, and grew more confident about defeating Ronald.

Ch. 150Encounter

After resting on an uninhabited island, Dunn and his crew encountered an old man who hunted famous geniuses. Annie identified him as a powerful, unstable level 19, but Dunn transformed and charged at him.

  • Green, Hoffman, and the others recovered from their injuries and trained their new powers against the five Third Tier Homies trees.
  • Dunn ordered the fleet to stop at an uninhabited island so the crew could rest before continuing toward Bewitching Flame Island.
  • The pirates and Homies held a bonfire party, while the Homies Pirate Ships stayed sober after their previous drunken rampage had nearly destroyed Harman Island.
  • The next day, Dunn sensed a creature with immense life force approaching in a small boat and recognized the old man's obvious killing intent.
  • Annie identified the old man as a mentally unstable level 19 who hunted famous geniuses, and Dunn transformed and charged at him.
Arc 6 of 20