Ch. 41Tournament registration

Lorne planned a Street Wizard Fighter tournament to draw interest to the Magic Mobile Phone shop while Quirrell worked on a Hogwarts study guide. The next morning, Lorne announced the tournament, and eager customers gathered to register for a chance to win a special-edition phone.

  • Quirrell closed the shop, cleaned up, and told Lorne about customer complaints and his progress on the Hogwarts study guide.
  • Lorne told Quirrell he was organizing a Street Wizard Fighter tournament and might need his help with magical preparations.
  • Quirrell opened the shop the next morning to a waiting crowd, including Sains, a Hogwarts graduate struggling to find work.
  • Sains spotted Lorne's tournament poster, which announced an August 8 single-elimination competition and prizes for the top eight players.
  • The crowd grew excited over the chance to win a special-edition Magic Mobile Phone, while Lorne waited at the front desk as registrations were about to begin.

Ch. 42For the grand prize

Lorne organized registration for the Street Wizard Fighter tournament, while Draco signed up hoping to win its special-edition Magic Mobile Phone. As Draco studied Slytherin strategies, Sains advised him to learn about his opponents as well as his own character.

  • Lorne quieted the crowd, began a registration line, and gave Sains the first contestant token for Hufflepuff.
  • After two hours of registration, Draco signed up with Crabbe and Goyle waiting behind him.
  • Draco recalled how playing Wizard Legend and Street Wizard Fighter had earned him admiration and motivated him to pursue the tournament prize.
  • Draco watched expert Slytherin players and recorded detailed notes in his theory notebook.
  • Sains praised Draco's analysis, then told him that mastering only his own character would not be enough.

Ch. 43Draco vs. Sains

Draco dueled Sains to demonstrate his combat theory, but Sains’s Hufflepuff overwhelmed him with a strategy built around plants, summoned animals, and a Niffler that restored mana. With Lorne’s advice, Draco found an opening and began advancing on Hufflepuff, setting up his full-mana combo.

  • Draco and Sains began dueling, and Draco countered Sains’s Incendio with Aguamenti.
  • Sains used Hufflepuff’s Growth Charm and Summoning Charm to build a plant wall and send animals against Draco’s Slytherin.
  • Sains explained that Aguamenti had helped his plants grow and that a summoned Niffler restored Hufflepuff’s mana.
  • Lorne told Draco to use both hands on the slab and pointed out weaknesses in Sains’s strategy, including the plant wall’s vulnerability to fire.
  • Draco charged through the animals, burned away the plant wall with Incendio, and caught Hufflepuff casting Summoning Charm.

Ch. 44The tournament begins

Draco lost his rematch with Sains after Sains switched to a plant-based control strategy, then prepared for the Street Wizard Fighter tournament. On August 8, Lorne began drawing the matches, and Draco and Sains were both still competing as the first round ended.

  • Draco landed his practiced spell combo against Sains but lost because Slytherin's health had already fallen too low.
  • Sains defeated Draco in a rematch by using water spells and plants to interrupt and control him.
  • Draco studied the characters and their spell combinations for several days to prepare for the tournament.
  • On August 8, Lorne began drawing tournament matchups at the crowded Magic Mobile Phone Official Flagship Store.
  • Draco advanced past the opening round, and Sains was called to face number seventy.
  • Lorne finished the first round and planned to hold another elimination round before lunch to determine the top sixty-four.

Ch. 45The championship showdown

Lorne added betting to the tournament, and Draco advanced to the quarterfinals before losing to Sains. Sains and Lucille reached the championship showdown, where Sains surprised the crowd by using a combo he had learned from Draco.

  • Lorne noticed players copying stall strategies built around Hufflepuff and Slytherin, but the mana bar kept most of them from winning.
  • After the morning matches, Lorne recruited Quirrell to take bets on the afternoon tournament.
  • Draco bet one Galleon on himself, advanced to the quarterfinals, and lost to Sains, finishing in the top eight.
  • Lorne introduced Sains and Lucille as the championship finalists, noting their contrasting playstyles and the betting odds favoring Sains.
  • Lucille used Werewolf claws to break through Sains's plants and pressure him, but Sains trapped her and performed Draco's Slytherin combo.
  • Draco realized Sains had used advice from their lunch conversation to adapt the combo for Hufflepuff.

Ch. 46A visit from Weasley

Sains won the Street Wizard Fighter tournament, and Draco was celebrated for the combo that helped secure the victory. After the shop closed, Arthur Weasley inspected the Magic Mobile Phones and left Lorne considering how to price them.

  • Sains defeated Lucille, and Lorne presented him with a special-edition Magic Mobile Phone that he signed before the cheering crowd.
  • Sains thanked Draco in his victory speech and proposed naming the finishing move the Draco Slytherin Combo, while Draco accepted the name.
  • Arthur Weasley arrived at Lorne’s shop for a Ministry inspection of the Magic Mobile Phones, and Lorne introduced himself as Hogwarts’ director of the General Affairs Office.
  • Arthur examined a Magic Mobile Phone, found nothing wrong with it, and asked to buy one as an apology for the inspection.
  • Lorne told Arthur that the phones were not yet for sale, then wondered how he should price them.

Ch. 47Everyone's holiday

Lorne set a price for Magic Mobile Phones and considered how to make them useful to people beyond young gamers, but he could not solve the chat app’s limited range. As the Weasleys longed for the phones and Harry felt isolated at Privet Drive, a shrill voice warned him not to return to Hogwarts.

  • Lorne priced Magic Mobile Phones at eight Galleons, eight Silver Sickles, and eight Knuts, and saw his Power of Emotion quest progress reach 670 out of 800.
  • Lorne considered making a real-time chat and daily-life-sharing app, but realized its two-hundred-meter range made it impractical and could not find a solution.
  • Arthur told the Weasley family about Lorne’s Diagon Alley shop, prompting Ron to beg for a Magic Mobile Phone and lament how far behind he felt.
  • Harry used his Magic Mobile Phone in his room at Privet Drive, where he felt lonely despite ranking first on the leaderboard.
  • A shrill voice behind Harry warned him, “Harry Potter must not go back to Hogwarts!”

Ch. 48Dobby

Harry met Dobby, who tried to stop him from going to Hogwarts, and persuaded the house-elf to take him to Director Lorne. Dobby brought Lorne to Harry's home by force after Lorne refused to leave his shop, and Lorne caught him as he chewed on an arcade machine.

  • Dobby warned Harry that Hogwarts was dangerous and demanded he stay away from school.
  • Dobby revealed he had taken Harry's letters, and Harry promised to stay away from Hogwarts if Dobby let him see Director Lorne.
  • Lorne worried about how to send updates to the users of his Magic Mobile Phones and was interrupted by Dobby playing Street Wizard Fighter in his shop.
  • Dobby said Harry had asked Lorne to visit, but Lorne refused because it was late and he was off duty.
  • Dobby used magic to lift objects around the shop, but Lorne took control of them and lowered them safely.
  • Dobby began biting an arcade machine, and Lorne grabbed him by his clothes.

Ch. 49Harry's predicament

Lorne visited Harry after Dobby Apparated him to Harry's locked room and learned how badly the Dursleys were treating him. Lorne decided Harry would go to Hogwarts and removed the window bars, offering to take Harry and Dobby out for a late-night snack.

  • Dobby brought Lorne to Harry's room, where Lorne found Harry confined and learned that the Dursleys were feeding him cold soup and keeping him hungry.
  • Harry asked Lorne for help getting to Hogwarts, while Dobby insisted that Hogwarts was dangerous and tried to stop him.
  • Lorne told Dobby to protect Harry at Hogwarts or alert someone capable, and dismissed Dobby's warning about You-Know-Who.
  • Lorne noticed Harry was studying his first-year textbooks and told him that he would be going to Hogwarts.
  • Lorne kicked loose several iron bars from Harry's window and asked who wanted to go out for a late-night snack.

Ch. 50The Burrow

Harry traveled with Lorne and Dobby to Lorne’s shop, where he got food and a new game for his Magic Mobile Phone, then returned to Privet Drive. Ron, Fred, and George rescued him in a flying car and took him to the Weasley home, the Burrow.

  • Lorne let Dobby Apparate with Harry to the shop after warning Dobby about using magic without permission.
  • Lorne cooked for Harry and Dobby, then downloaded Street Wizard Fighter onto Harry’s Magic Mobile Phone.
  • Dobby took Harry back near Privet Drive and again urged him not to attend Hogwarts, but Harry refused.
  • Ron, Fred, and George arrived in a flying car and offered to take Harry to stay with them in exchange for a Magic Mobile Phone.
  • Harry discovered that Vernon had locked his luggage away, so George used a hairpin to open the bars and the boys escaped in the car.
  • Fred drove Harry, Ron, and George to the Burrow, where they arrived at dawn.

Ch. 51I've met plenty of geniuses, and they all call me the threshold

Harry enjoyed his stay with the Weasleys while Lorne developed a way to relay messages between magical phones through software updates. At the shop, Lorne noticed that unemployed Sains needed work and invited him upstairs.

  • Molly welcomed Harry to the Burrow and scolded Ron, Fred, and George for leaving without saying goodbye.
  • Harry settled in with the Weasleys, and Lorne devised a system for sending messages between distant magical phones by relaying updates through his own backend.
  • Lorne considered hiring centaurs to help handle the relay system as the number of users grew.
  • Sains spent his days at the shop after losing his job when the Misuse of Muggle Artefacts Office shut down the souvenir shop where he worked.
  • Draco suggested that Sains ask Manager Quirrell for work, but Sains said Quirrell had no plans to hire.
  • Lorne overheard Sains's worries and invited him upstairs.

Ch. 52Aboard Lorne's Pirate Ship

Lorne hired Sains to help test games and redemption codes as he prepared major updates and the magic phone’s launch. He then recruited Firenze’s centaur tribe for a new occupation, and Firenze realized he had been drawn into Lorne’s scheme.

  • Lorne hired Sains to work on game testing and redemption codes, while Quirrell welcomed the opportunity for him.
  • Sains joined Lorne’s staff and gave Draco extra time to play while visiting the shop.
  • Lorne visited Firenze, admired his drawings for the upcoming Wizard Legend update, and paid him with food.
  • Firenze explained that his tribe gathered moonlight grass and had little else to do besides hunt.
  • Lorne proposed that the centaurs find a new main occupation, and Firenze felt he had boarded a pirate ship.

Ch. 53On sale

Lorne opened the Magic Mobile Phone Official Flagship Store on the first day of the start-of-term shopping season, drawing an enormous crowd with limited-stock advertising, giveaways, and app promotions. Harry got lost in Knockturn Alley, found Hagrid, and watched the launch as the crowd surged toward the shop.

  • Lorne used his discount coupon to buy three hundred magic mobile phones at seventy percent off.
  • Lorne, Quirrell, and Sains prepared the shop for opening, with Quirrell handling the doorway and Sains organizing promotions outside.
  • Harry accidentally traveled to Knockturn Alley, escaped an old witch with Hagrid’s help, and saw the crowd gathered at Lorne’s shop.
  • Quirrell opened the shop while Sains carried giveaways into the crowd, which pressed forward to buy phones.
  • Lorne revealed advertisements for the four phone apps and set off confetti cannons as Harry and Hagrid watched the launch.

Ch. 54Quirrell, the Star Salesman

Quirrell promoted Lorne’s magical phones to a huge crowd, while Lorne and Sains sold them inside the shop. The launch drew eager buyers, and the shop began admitting customers in batches under a one-phone-per-person-and-household limit.

  • Quirrell excited the crowd by demonstrating the magical phone’s apps, including Street Wizard Fighter, Wizard Legend, Cuckoo Messaging, and Senior’s Help.
  • When a customer compared Cuckoo to Two-Way Mirrors, Quirrell emphasized their scarcity and announced the phone’s price as eight Galleons, eight Sickles, and eight Knuts.
  • Sains advertised purchase perks such as prize draws, blind boxes, and free maintenance, making the crowd more eager to buy.
  • As customers rushed into the shop, Lorne limited purchases to one magical phone per person and household and offered an extra year of warranty coverage in exchange for buyers’ names.
  • Quirrell admitted customers in batches while people outside argued, queued, and urged him to let them in.

Ch. 55After-sales promotion

Unlucky bought a magic mobile phone and won the first prize in the shop’s raffle, while Sains promised to help recover his lost hat. Outside Borgin and Burkes, Lucius learned that the busy shop sold the phones Draco had been longing for and hinted that it might face a Ministry inspection.

  • Unlucky reached Sains's event station after buying a magic mobile phone and watched other customers win prizes.
  • Sains recognized that Unlucky had lost his hat and promised the shop would help recover anything lost inside.
  • Unlucky drew a golden ball and won the first-prize magic mobile phone gift bundle, including cards, accessories, maintenance services, and arcade credit.
  • Draco waited outside Borgin and Burkes, watching the crowded magic mobile phone shop while Lucius discussed business with Borgin.
  • Borgin urged Lucius to target the shop, but Lucius dismissed his attempt to provoke him before realizing it sold the phones Draco wanted.
  • Lucius warned that the shop might not survive a Ministry of Magic inspection and led Draco away.

Ch. 56Lockhart

Lockhart's book signing struggled to attract customers as crowds flocked to Lorne's magic mobile phone shop, where Harry and the Weasleys joined the day's sales rush. After the shop's staff worked late and Lorne rewarded them, he went to bed, leaving routine operations to Quirrell before returning to preparations for Hogwarts.

  • Lockhart discovered that the crowds had gone to the magic mobile phone shop, and Lucius unknowingly slipped a black diary into Ginny's secondhand textbook.
  • A reporter brought Harry to Lockhart's signing for photographs, and Harry offered Lockhart's signed books to Ginny as a present.
  • Arthur took the family to Lorne's shop, where Ginny won a gold card for Witch of the Moon - Ozomuna and Molly decided to save for phones to message Bill and Charlie.
  • Lorne announced that stock might run out and offered discount coupons and raffle tickets, while Molly canceled the family's ice cream to economize.
  • At closing time, Lorne gave Quirrell a phone and two days off, then went upstairs to rest and left the shop's routine operation to him.

Ch. 57The second school year begins

Harry and Ron found Platform Nine and Three-Quarters blocked by Dobby’s magic, preventing them from boarding the Hogwarts Express. Director Lorne arranged for the school to help and brought the boys to his shop, where Ron began considering a way to earn money from magic phone accessories.

  • Harry asked Director Lorne how Ginny could redeem her golden card and whether Harry could get the Cuckoo and Senior's Help apps installed.
  • Harry and Ron crashed their trolleys into the solid platform after Dobby disabled its transportation magic.
  • Director Lorne messaged Hagrid, who said the school would arrange for the boys to travel to Hogwarts the next day and move their luggage.
  • Director Lorne warned Ron against taking his father's flying car to Hogwarts, predicting that he would crash it into the Whomping Willow and face punishment.
  • At the shop, Director Lorne explained his plans to sell magic phone accessories, and Ron decided to ask his mother to knit phone sleeves he could sell.

Ch. 58The rare item slot

Lorne returned to Hogwarts with Professor McGonagall, Harry, and Ron, then checked his system mission and the growth of his magical phone apps. He left the chapter planning to keep working toward the mission’s rare item slot as his games and redemption codes gained popularity.

  • Professor McGonagall told Lorne that Hogwarts had heard about his magical phone shop and warned him to focus on his studies.
  • Harry asked Lorne to reserve a magical phone for him so he could give it to Professor McGonagall.
  • Hagrid met the group at the station and took them to Hogwarts in a carriage pulled by Thestrals, which Lorne could see.
  • Professor McGonagall explained Thestrals to Harry, and later escorted Harry and Ron back to their dormitory after dinner.
  • Lorne checked his mission and found that he had collected 520 of the 1,500 Power of Emotion needed to unlock a rare item slot.
  • Lorne reviewed his app statistics and found that Street Wizard Fighter and Wizard Legend had gained players, while Wizard Legend redemption codes were selling briskly.

Ch. 59Lucius's scheme

Harry learned the card redemption codes were valuable and offered Ginny a present, while Lucius and Old Nott schemed to exploit the card craze to target the magical phone shop. Draco realized his father was planning to move against Lorne and the shop.

  • Ron told Harry that gold-character redemption codes could sell for high prices, and Harry offered Ginny a present after learning her card was valuable.
  • Lorne reviewed complaints about Lockhart and decided to deal with him after the Defence Against the Dark Arts classroom was wrecked by Cornish Pixies.
  • Lucius mistook Old Nott’s card purchases for a plan to manipulate the market and proposed using the resulting bubble to shut down the magical phone shop.
  • Old Nott agreed to drive card prices higher and later turn wizards against the shop, while privately hoping to beat the player Quiet in Wizard Legend.
  • Crabbe told Draco that his father had praised the card-buying scheme, leading Draco to suspect Lucius was targeting Lorne and the magical phone shop.

Ch. 60The Memory Modification Charm

Sains settled into his new job at the magic phone shop and deliberately gave up his first-place ranking. At Hogwarts, Lockhart tried to Obliviate Lorne, but Lorne’s prepared false memory revealed that he had already discovered Lockhart’s fraud and planned to report him.

  • Sains wrote to his mother about his new job, then stopped entering redemption codes so he would not take first place in the rankings.
  • Lockhart boasted to Hogwarts students and visited Lorne, who confronted him with complaints about his teaching.
  • When Lorne threatened to publish a ranking of unpopular teachers, Lockhart cast Obliviate on him.
  • Lockhart entered Lorne’s memories and found a deliberately prepared story about Ancient Magic, a curse, and Lorne’s past as Lockhart’s fan.
  • Lockhart learned from the memory that Lorne had identified him as a fraud and written a letter reporting him to the Ministry of Magic.
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