Arc 33The Awakening of Antasia
The players faced threats in Klaf City while Silvis sought his armor, and Duma’s forces routed the Holy Crusaders. Gray and Nora escaped a vast Blood Corpse horde when Antasia awakened, while the Klaf City party prepared to expand its search for Silvis’s armor.
- The players defeated a huge armored worm, then met Silvis, a campaign knight who revealed that Grand Duke Antos remained sealed beneath Klaf City and offered to guide them there if they found his armor.
- Dark Archmage reported mapping Holy Crusader encampments in Ginkgo Town, while Duma and Duolin lured the Crusaders into a trap and routed their cavalry and two grand knight commanders with help from the Wild Hunt.
- Shit Appraisal Master and Lion Hidden in the Eyes enlisted Traditional Eccentric Wheel to design a mobile resurrection fortress, while Gray and Nora encountered a vast Blood Corpse horde blocking their route east.
- Gray drove the Antasia toward the Second Holy See, but the fortress became trapped in a sinkhole as the horde closed in, and Antasia suddenly took control and pulled them free.
- Antasia revealed that it had awakened, with the World Tree ornament fused to its console and Blood Corpses linked through its vines, then chose a safe route to Valhalla and told Gray memories of his Master.
- Death to Those Who Stop Updating and Ginseng Rooster turned real events into heroic tales about Seraphina and the Demonic Tide, while the players continued following Silvis through Klaf City.
- The players helped Silvis kill a Blood Corpse troll, allowing him to recover an ankle guard and regenerate armor over about forty percent of his body.
- Easily Soluble in Water proposed bringing two more squads to search deeper into Klaf City, and Elderly and Children Fly First agreed to consider transferring top players.