America: The Godfather of Game Development
Chapter 251

A Design Impossible to Refuse

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"All right----"

The moment the option was selected, a rather annoyed female voice came from the speakers. "Ha!"

It's clearly the voice of the character on the screen.

At this moment, she was completely different from her previous amiable demeanor; her eyebrows were raised, and she was clearly angry.

"See? You got yelled at!"

Sean shook his head helplessly.

At least the favorability bar on the right hasn't changed.

"Never mind, let's just listen to them and go clean the windows."

After leaving the task, the other party walked directly into the building's elevator and disappeared, leaving Sean alone standing in the square.

Upon reaching this point, the game was immediately opened to the public.

He can now move freely within the scene.

Sean first tried mopping up a few puddles, and then finally found the task of cleaning windows in front of a sign that looked like a dollar sign.

The gameplay is surprisingly simple.

Avoiding bird droppings, wiping away bird droppings, that's it.

Sean gets a dollar for each bird dropping he wipes.

The gameplay is simple and straightforward, even a bit too simplistic.

"That's all?"

He stared blankly at the 60 yuan displayed on the checkout screen.

It's not that this little game isn't fun.

From the perspective of a mini-game, it's actually quite good.

If the Atari 2600 were still the dominant technology, he would definitely enjoy playing this game.

but----

This is not up to GAMENOVA's standards.

It's a bit too simple.

It's not simple, unlike the two projects Lin Lixin worked on himself. It's simple but not simplistic, with depth and a sense of design.

It's a very simple little game with a predictable ending; there's nothing to delve into.

But Yuli, who was sitting next to him, suddenly spoke up, "Hey, this is interesting, can I try it?"

Now Sean was truly confused.

So Yuli likes this kind of style?

As they played further, the two gradually understood the game's design principles by following the instructions.

Social interaction, but not with other players, but with the NPCs in the game.

Gamenova did something similar a long time ago with Story of Seasons.

Earn money by playing various mini-games in the game world, interact with different characters, and advance the story to unlock more scenes.

The idea was interesting, but Sean felt it was a bit strange.

This is basically a collection of mini-games!

It's nothing like the next-generation phenomenon I imagined.

On the other hand, Yuli became increasingly excited, her interest in the game skyrocketing, and she couldn't wait to switch roles with the game.

The two people's emotions underwent a complete 180-degree reversal.

" Sean, don't just stand there, go check out the newly unlocked tailor shop!"

In the mission storyline just now, they unlocked a new scene.

Yuli watched the images on the screen with great interest.

Surprisingly, this game was incredibly to her liking.

She didn't understand those messy and complicated military unit combinations or the operational strategies of cities in Civilization.

Wiping bird droppings might seem childish to Sean, but it's just right for her.

Welcome! This is ----

Upon entering the tailor shop, a dialogue was immediately triggered.

However, this time there was an additional option that I had never seen before.

"You can pay to have an outfit designed? What does that mean?"

Sean scratched his head, checked his balance, and realized he had earned a small amount of money from the mini-game, enough to cover his expenses here.

After thinking for a moment, Sean pressed the A key to confirm.

"Hey, stop scribbling! We don't have enough money to buy another one. Let me do it—"

Seeing that Sean had made a perfectly beautiful dress look terribly ugly, Yuli quickly grabbed the controller, intending to take matters into her own hands.

Although she's not very good at drawing either, at least she's not as stupid as Sean.

"Hey, what does 'import clothing code' mean here?"

Just as she was about to start writing, she suddenly noticed another option they hadn't seen before. "It seems like I need to enter a string of text. Is there any significance to this?"

"Hmm----"

Suddenly, Robert's voice rang out from behind them.

He had appeared before them without them noticing, clutching "Attitude" in his hand, staring at the screen, seemingly lost in thought.

"Or you could try this code: MA:0329-8002-9534."

The two of them paused, then looked at him with a puzzled expression.

Sean entered the string of numbers and clicked OK.

[Loading...]

After a brief loading period, the originally pure white clothes suddenly transformed into a beautiful long dress.

Due to the low resolution, it's difficult to see the details clearly, but the overall style is very striking and eye-catching.

This must have been the work of a professional fashion designer.

"Ah?"

Both of them were stunned for a moment, and their eyes held a strange meaning as they looked at Robert.

"Dad, how did you know this code?"

Yuli stared at him in surprise.

She knew her father's personality very well; he wasn't particularly interested in these things, let alone know about this strange clothing size.

Robert himself looked somewhat surprised.

He glanced at the long dress on the screen, then at the magazine, and simply flipped the magazine over to show it to the two of them.

That was a clothing sharing section.

Like a typical clothing sharing section, it displays various clothing designs along with accompanying images.

But it's a little different from other clothing sharing platforms—

Besides featuring real-life models, the renderings also include pixelated characters from the Sims.

In addition to the price and design concept, each garment also includes a string of numbers at the bottom.

[Clothing Size]:----

Yuli spotted the outfit immediately—it was exactly the same as the one on her screen.

After comparing the numbers, it was confirmed that it was the same string they had just entered into the game.

"Wow! Sean, hurry up and buy another one!"

Who would have thought this function existed?

One second it's a piece of clothing you can only look at in a magazine and dream about, the next it's actually on your body.

Okay, let's get back to our own roles!

But with the game's excellent immersion, the joy is no different from wearing it yourself.

"Okay, sure!"

Sean then realized what was happening, and looked at the picture in the magazine a few more times in surprise before pressing confirm to buy another one.

But this time he didn't get his wish.

After his recent outing, he had squandered all his savings.

"Hey— Yuli, let's go wipe up the bird poop. Two-person mode should be faster."

As he spoke, his eyes glanced at the clothing sharing section of the magazine.

He paused for a moment at the position of the long dress.

He's genuinely broke in the game, but it looks like this outfit also has a physical version?

During the Christmas season, the shadow of the stock market crash seems to finally be showing signs of easing.

Convenience stores in various places are gradually starting to see a return of foot traffic.

But there's new activity in the GAMENOVA section.

A large group of new faces appeared among the crowded players.

From middle-aged women in their forties and fifties to teenage girls.

They weren't just carrying the Sims packaging; they were also casually carrying a NovaXeno console.

And ---- ordering NEXUS network services.

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