America: The Godfather of Game Development
Chapter 252

Make Those Who Love It Love It More

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A game suitable for all ages; even people in their seventies and eighties can easily pick it up and play it.

However, such a radical approach has indeed brought some drawbacks.

It has lost a major feature of GAMENOVA's previous works, lacking any depth or gameplay worth exploring.

Even Electronic Games, which has always maintained a very clear stance, gave a lower score for gameplay this time.

If it weren't for the outstanding performance in other areas such as art and music, the score might have been dragged down considerably.

Strangely enough, the ratings had absolutely no impact on the game's sales.

It's as if buyers who would purchase this game wouldn't even look at the ratings.

Sales continued to grow steadily at a very good rate until the end of the first week.

From this glimpse, we can already see the beginnings of a strong long-tail effect.

This work proved to be very well-positioned.

It decisively captured the young female market, a market that GAMENOVA had previously barely cultivated.

Or rather, they captured a large segment of the market for casual, potential gamers.

These people might not mind buying a NovaPocket to play trendy and simple games like "Shanghai" or "Tetris".

However, faced with an expensive device like the NovaXeno and its complex games that look daunting, their desire to buy it might not be so strong.

Not everyone can accept spending a lot of time and energy studying video games after a hard life.

How to fight your way through the perilous levels of Fire Emblem and manage your city to achieve the fastest development in Civilization?

For a large portion of potential players, this is not an ideal form of entertainment.

What they need is fast-paced entertainment.

This extremely user-friendly pretend play simulator perfectly fills this gap.

Even if they buy the machine just to play the Sims, it creates an opportunity for them to potentially explore other games further.

At GAMENOVA headquarters, Steve and his team arrived for another round of in-depth interviews.

"Mr. Lin, the Sims is indeed a very outstanding game, especially the clothing size design, which is simply amazing!"

Clutching his notebook, Steve excitedly told Lin Lixin, "I just got through the initial bit-part beginning, and then followed Mr. Schwarzenegger step by step to finally become a Hollywood superstar!"

The mission design was very interesting; it felt like I really became a character in the game.

His tone was sincere, and he spoke the truth, but Lin Lixin still noticed some subtle differences.

After spending so much time together, he had come to know this guy quite well.

Steve is definitely a hardcore gamer.

Although in the early years, his arrogant evaluation attitude and lack of seriousness caused a lot of jokes and unpleasantness.

But his love for games is absolutely genuine.

Countless hidden Easter eggs in the game were first discovered by their editorial team.

Just like when Civilization was first released, Steve would actually stay up for several nights in a row to play it.

But this time, he seemed to be in pretty good spirits.

At least it doesn't feel like that previous state where I was almost becoming an immortal after working so hard.

This suggests that the game didn't seem to hit his target area.

It's definitely not a very profound work.

1

Lin Lixin smiled, not caring about it.

This game was destined to be highly polarizing from the very beginning.

The fact that even those who can't get into the game can still give it the highest praise is enough to prove how great the Sims: The Sims: Urbz is.

"You can think of it as—well—a collection of mini-games, which is why we wrote a complete battle module for it."

It follows a similar path to later games like Mario Party Mario Party, where almost every mini-game supports two-player co-op or multiplayer battles.

This makes it especially popular among children and young women.

That's enough.

Its mission has been accomplished.

Lin Lixin cannot make a game truly loved by everyone in the world, or perhaps no work in the world can achieve this.

But it allows a game to understand its core user base and meet the needs of that group of players as much as possible.

It doesn't need to please everyone, but it can do its best to make the players who like it happy.

"That's absolutely true—the convenience store owners would probably have to worship you and kowtow to you three times and nine times."

Steve laughed.

Although Lin Lixin's latest work seems to have flopped among mainstream players, it has unexpectedly created a wonderful chemical reaction with the current market environment.

Large numbers of women flocked to convenience stores to buy a machine that they might only ever use to play the Sims and Pokémon games.

While making their purchases, they naturally wouldn't hesitate to buy everyday necessities or Christmas gifts at other price points.

This unexpected influx of customers indirectly stimulated consumers who were still observing the market.

Surprisingly, this actually revitalized consumer confidence in the market.

Although Black Friday was a week ago, the Christmas shopping season atmosphere seems to have only truly kicked in these last two days.

"By the way, since we're talking about the Christmas season, I'm sure Mr. Lin knows what my next question is."

Steve abruptly changed the subject, his gaze fixed intently on Lin Lixin.

The meaning was clear. "Stop hiding it, when has Gamenova ever been this low-key for Christmas?"

Are there any other surprises this quarter?

"Hmph----"

Lin Lixin grinned, "If you guys knew, would it still be a surprise?"

So it exists?

No comment.

There's still almost a month between Black Friday and Christmas.

It's impossible that Lin Lixin only prepared one work during the entire Christmas shopping season.

He had actually prepared another project.

Of course, this project exists primarily for the purpose of promoting NEXUS online.

The success of Pixel War served as a wake-up call for him.

Promoting a network doesn't necessarily require creating something truly amazing. Even with weak connections, the NEXUS network can achieve speeds much faster than traditional dial-up connections.

For example, things like leaderboards.

In the era of pure telephone lines and dialing, it often took more than ten seconds to complete the entire dialing and data transmission function.

However, this is not a problem. Players in this era wouldn't complain much even if they had to wait for an hour.

Now, with a more efficient and faster network architecture, they can create a smoother gaming experience.

Real-time updates to leaderboards are no longer a possibility.

This alone allows for a lot of experimentation and experimentation.

Thus, a low-budget but extremely addictive game genre naturally came to Lin Lixin's mind.

However, to achieve this, Lin Lixin would need to obtain a specially made enhanced chip.

Lin Lixin named it the Super Numerical Coprocessor ".

A custom-designed 16-bit processor with 32-bit registers and a 32-bit basic integer arithmetic instruction set.

By simply connecting it via the interface provided by the Motorola 68000, the NovaXeno can instantly gain the ability to process extremely large numbers.

Simply put, this is an auxiliary chip capable of calculating all numbers in the range from -2,147,483,648 to 2,147,483,647.

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