America: The Godfather of Game Development
Chapter 296

"Biohazard," priced at $99.99!

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If we're talking about classic moments in video game history, the iconic smile from the original Biohazard definitely deserves a spot.

How can you scare millions of gamers so much they can't sleep in just a few seconds?

The original Biohazard achieved this with just two shots.

"Not bad."

Lin Lixin played the entire video once and nodded in satisfaction.

In order to create PS-level 3D graphics on the NX, an early fourth-generation machine, they will develop a special enhancement card for the NX.

Just like in the old days of cartridges, where a few enhancement chips were stuffed into the ROM.

This time, however, they inserted a full-fledged 16-bit graphics chip.

Two 16-bit GPUs working in crossfire, combined with OpenGL and top-notch algorithm optimizations, result in vastly different computational efficiencies, but they are still usable.

Of course, the development difficulties can be overcome by Lin Lixin and Carmack.

But in terms of price—it's destined not to be so attractive.

In early June, GAMENOVA's latest promotional video was finally released.

As for the content, it's naturally the outdoor opening animation that the group filmed in a Hollywood studio not long ago.

San California, San Diego.

Hawk timed it precisely and tuned the TV to KRBK-TV29 Sacramento.

This is a television channel officially operated by GAMENOVA.

In addition to broadcasting weekly EVO matches, the channel also provides the latest gaming news every few days.

However, Hawk came with a specific goal today.

New PV!

The PV officially started airing at 8 PM.

[1998]

[JULY]

Raccoon Forest

On a black background, several lines of information are arranged in sequence.

Then came the gradually rising sound of helicopter rotors.

The background gradually fades, giving the viewer control over the thick clouds on the horizon and the distant mountains.

This is clearly not an urban area; it must be some deep mountain forest.

" The Alpha team is circling over the woods on the outskirts of Raccoon City."

"We are ordered to search for the Bravo squad, who lost contact here earlier."

" Chris, have you found them?"

Not yet, I'm still searching----

It must be said that Lucasfilm truly deserves its reputation as a top-tier film studio in Hollywood.

The opening segment, lasting only half a minute, clearly explained all the necessary information.

Both the visual and sound effects have reached the pinnacle of current technology.

The next scene focuses on a bloodied and mangled head.

There was a noticeable notch on his cheek, as if something had gnawed off a piece.

His face was stained with dark red blood, and his eye sockets were black and seemed to be empty.

There was even a maggot wriggling in the corner of his eye.

Hawk's eye twitched.

The props are so well made that they make his eyes itch.

But the theme of this content was also officially revealed at this moment.

As the official game title suggests, this is likely a zombie-themed game.

Biohazard

The camera pans through the dense, tall grass, accompanied by the sound of footsteps crunching on the grass.

Several figures stopped in front of a helicopter.

This is clearly the crash site of the Bravo squad they were searching for, as mentioned earlier.

The camera panned across several people in turn, providing a brief opening.

"Puff!"

Hawk spat out a cloud of water he had just drunk, staring at the screen in disbelief.

That's a damn big spender!

As expected of a Gamenova product.

Bill Paxton, Arnold Schwarzenegger, Kelly Fisher, Harrison Ford ----

This is an all-star lineup.

Any one of them, if you pick one at random, is a top-tier movie star who is famous in Hollywood.

The film and television awards these people have are enough to fill an entire wall.

And the reason they're all gathered together now isn't to film some top-tier Hollywood blockbuster—

It's a video game!

To be honest, filming real people isn't a big deal.

Since Command & Conquer, many developers have followed GAMENOVA's lead and started to incorporate a lot of live-action cutscenes or Close-Up into video games to compensate for shortcomings in graphics.

But such an exaggerated lineup is truly unprecedented.

Joseph, who was playing a minor role, was walking in the grass when he suddenly seemed to notice something and bent down.

The camera then zoomed in for a Close-Up.

That was a pistol.

But as Joseph picked up the pistol, Hawk nearly choked on the spot.

There's a bloody, mangled hand still attached to this gun!

"Waaah----"

There seemed to be several wary dogs nearby, and a few snorting sounds could be heard in the background.

"Click, click"

Something was clearly moving rapidly in the grass, making no attempt to conceal its noise.

Suddenly, a dark shadow leaped out of the bushes and tackled Joseph, the extra, to the ground.

In the rapidly changing montage, one can vaguely see splattered blood and Joseph being frantically devoured and torn apart by something.

Only then did the group realize what the attacker actually was.

Those were several grotesque-looking zombie dogs.

Having just finished enjoying the poor extra, they had clearly turned their attention to the fresh seafood.

"Quick, let's run! We need to hide in that mansion!"

Schwarzenegger —or rather, Wesker —wearing sunglasses, shouted at the crowd and sprinted toward a luxurious Victorian manor in the distance.

In fact, Schwarzenegger genuinely couldn't see anything during the filming of this scene.

Even though Lin Lixin specially commissioned an expensive new pair of sunglasses, it only allowed him to barely see that what was in front of him wasn't a wall.

A set of ancient-style Daimon creaked open slowly, revealing the magnificent interior of the mansion.

Next up is the CAST lineup showcase.

Just from this short 3-minute PV, even though it didn't show any actual gameplay footage, it's enough to tell a lot.

Hawk stared blankly at Albert Wesker, the mysterious man with gelled hair who always had his sunglasses welded to his eyes, no matter how dark it was.

First of all—this is definitely a zombie-themed gore game.

Having just finished " Cut the Rope " and a 4+ work like 0mNom, how could they suddenly change their style and create a 17+ film just a few months later??

"It looks like it's for the NX platform."

Hawk scratched his head, already guessing quite a bit.

Judging from GAMENOVA's current operational strategy, the NovaSwift handheld console is undoubtedly an all-ages device, and the two first-party launch titles currently available do indeed advocate this direction.

This time, you can immediately tell which platform this work is from just by looking at its tone.

Sure enough, while Hawk was still guessing, the screen displayed relevant game information.

[Biohazard]

[July 4, 1988]

GAMENOVA has a long-standing tradition of releasing games on President's Day.

For the gaming industry, this day is no less important than Christmas.

GAMENOVA always likes to drop some bombshells around this time of year when we're halfway through.

Looks like I'll have to get up early again tomorrow to try and snag a pre-order.

Hawk stretched. "Is this game worth buying?"

He didn't see the actual machine, but that doesn't matter.

Judging from the production team just shown, it's clear that the quality this time will definitely not be bad.

[Price: $129.99 (crossed out) Limited-time original price: $99.99!!]

Hawk, who was planning which store to visit tomorrow, suddenly froze when he saw the words on the screen.

What the hell is that price?

Robbery?

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