America: The Godfather of Game Development
Chapter 707

A next-generation engine

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The incident occurred at the end of the corridor.

While Gabe was still being controlled by the discomfort caused by the Headcrab...

He noticed a security guard struggling to get closer to the medical station.

But his dying breath was no longer enough to sustain him in doing all this.

Gabe stepped closer.

Unexpectedly, the moment he touched the other person, a pistol suddenly appeared in his hand.

It was exactly the same as the other security personnel who had used it earlier—a typical Glock pistol.

As Gabe approached the medical station, his health began to recover rapidly.

Extremely skillful guidance.

There are no text instructions set up in the entire scene.

But he still subconsciously understood all of this.

The game also responded to his speculation. If he were to make games in the future...

Gabe could sense it.

This is probably what I want to do.

"Whoosh--"

The overhead ventilation duct blew warm air onto him.

Logically, he should have felt very comfortable.

But at this moment, it actually made his hair stand on end.

It's like... it's like there's a Headcrab hiding there right now, waiting for a good opportunity to eat its head.

He had never had such a strange feeling before.

Even though his crowbar was invincible, the Headcrab could have easily killed him with a single blow.

Now, with the added support of LCK, they are unstoppable.

But this fear didn't lessen at all; on the contrary, it intensified. It was everywhere: in the shallow water of the sewers, behind an inconspicuous oil drum, inside a trash can, near a ventilation vent...

A Headcrab, or some other weird thing, could pop out anywhere.

This is terrible...

On the bright side, at least I'm pretty much used to these little guys now.

As long as you swing the stick quickly, accurately, and ruthlessly, you don't even need to waste bullets.

Yeah, thinking about it carefully, it's not a big deal...

"Aww!"

A scream rang out beside him.

The sound is coming from outside the game.

His friend Harrington screamed and nearly dropped his precious controller.

However, the opponent was indeed a seasoned gamer, and quickly reacted, manipulating the controller to aim and eliminate the enemy.

"You ran into Headcrab? That's scary, isn't it?" Gabe burst out laughing at his bewildered expression.

Harrington paused, then peeked at the screen on Gabe's side, a meaningful expression on his face.

You'll find out soon enough.

"So mysterious."

Gabe ignored him and focused on his own game progress.

To continue forward, we need to pass through something that looks like a curtain.

Why are there so many?

He looked at the long strips hanging from the ceiling, and suddenly, as if struck by a thought, he silently raised the camera.

"Fck!"

This is no fucking curtain!

From his perspective, the entire massive sewer system was densely packed with long, hanging strips, resembling vines or some kind of curtain.

But when he looked up, trying to find the source of these long strips...

Gabe swore that this was absolutely the most terrifying sight he had ever seen in his life, one that he would relive for every terrifying moment of the rest of his life.

That was a huge area...

A monster made of a vast mass of flesh and blood.

They used their flesh and blood to firmly fix themselves to the ceiling, their gaping maws wide open.

Its ring of fangs is even more formidable than that of Headcrab.

Those strands were hanging down from their mouths.

This isn't a curtain at all...

That's clearly their tongue!

They're all tongues!

The entire sewer system was covered in it, everywhere, everywhere! Good heavens...

Gabe suddenly felt his legs ache.

If I weren't sitting in a chair right now, I probably would have collapsed to the ground.

The visual impact was simply beyond his tolerance.

He trembled as he tried to push a small bucket onto the tongues, attempting to observe what would happen.

What made him even more desperate immediately happened.

The moment its tongue touched the bucket, it coiled around it mercilessly, just like a python seizing its prey.

Then it kept pulling upwards, pulling back...

Until the entire bucket is bitten.

It seemed to realize that this was not prey to be eaten, so it immediately spat out the bucket.

"Bang"

Thanks to the excellent physics engine, the bucket made a loud thud when it hit the ground. Fortunately, we knew about it beforehand, so there were ways to avoid it.

If I can't afford to fight, can't I at least avoid it?

We can just take a detour.

The journey was ultimately fraught with danger but ultimately safe.

Although there were occasional monster attacks, with the help of LCK and crowbars, they were able to make steady progress.

Finally, I got into the elevator heading to the office building.

If nothing unexpected happens, the next chapter will follow...

Thank you for visiting em!

Looking at the words that appeared in front of him and the elevator doors that remained closed, Gabe suddenly felt a sense of loss.

That being said, the game is indeed very creepy and scary.

But to be honest, with its amazing presentation system and physics engine, Gabe was already completely and irrevocably immersed in it.

He's now eagerly anticipating exploring what happens next.

There might be new weapons, there might be many cleverly designed enemies, and the plot might reach its climax.

But no matter what, how can it end here?

Clearly, the process of trying out EM was cleverly designed.

As his progress came to an end, all the other testers arrived at the elevator one after another and saw the same message.

I glanced at the time; it's been so long already.

But they haven't even scratched the surface!

I've only just acquired a weapon strong enough for self-defense, and I've only just witnessed the terror of Barnacle and Headcrab...

How can it end like this?

"Thank you all for participating in today's hands-on event. Please return to the main stage area later; we have more press conference activities to attend."

Hearing the announcement from the receptionist, everyone stood up from their seats, looking dejected. Many, like Gabe, even looked up suspiciously.

It was as if he was confirming that his head was indeed safe.

It's clear that this game has caused them considerable psychological trauma.

On my way back.

They had initially thought this passageway was "very sci-fi," but now it just felt incredibly uncomfortable.

Especially the ceiling above.

This type of suspended ceiling is not the actual ceiling itself, but rather a thin cover plate supported from under the real ceiling.

The space at the head can be partitioned off to accommodate pipes and light fixtures.

This wasn't a problem before.

After all, everyone has a false ceiling at home.

But things are different now.

Because there might be Headcrab hiding inside... for those still immersed in the world of Half-Life.

They are now truly on edge, seeing threats everywhere, literally paranoid and fearful.

No FPS game has ever had such a powerful effect.

Unfortunately, it's not a horror game in the serious sense.

Compared to the "tension" of Biohazard, Half-Life is more about "thriller".

The two went in completely different directions, yet they arrived at the same destination.

What a terrifying ability to manipulate people's hearts...

Fortunately, Amenva had limited financial resources and did not actually cultivate Headcrab from Xen.

The journey was fraught with danger, but we finally made it back to the main stage.

"Welcome back! I'm sure you've all tried out our new game, Half-Life. What are your thoughts?"

"Nerfl!!!"

Steve, the editor-in-chief of Electronic Memories, who was most eager to improve, shouted it out without hesitation. Following his lead, many others generously showered him with praise.

In an instant, the exhibition turned into a massive flattery session.

"We were very impressed with the presentation system and physics engine showcased in Half-Life, Mr. Lin, and of course the sound physics, the monster design, and..."

"Hey? I noticed someone mentioned our physics engine."

Lin Lixin smiled and nodded, then switched to a new slide.

" Half-Life was our experimental product. In fact, we originally planned to develop a modern physics engine optimized for multi-threaded CP processing. But at that time, I was thinking, why not just make a game out of it?"

As the slides change.

The "λ" symbol that was originally on the screen has been changed to [avk].

"As you all have noticed, Gordon Freeman used the holy sword of physics to shatter... oh, I mean, the crowbar. When Mr. Freeman shattered the glass with the crowbar, there was a complete rigid body physics destruction effect."

"That's right, it's also part of our new physics engine."

"Physical simulation, FX high-computational physics effects, positive and negative skeleton motion engine, behavior engine, artificial intelligence engine, and rigid body destruction engine."

"These together constitute AVK." Behind this project lies all of Amenva's technological accumulation to date.

The Jazz AI engine library, spearheaded by Will, has been iterated over from its early days to the present day and has become the AI component of AVK.

Skeletal animation and IK skeleton animation became its motion module.

As for physical simulation, that's something Christopher has been leading the effort on ever since he brought the entire Bethesda into the picture.

The engine's main base is Carmack's Qake Engine.

It can be said that Amenva has invested all of its accumulated experience in engine technology into this project.

"This is a composable, multifunctional suite, with each function decoupled from the others. This means you can choose the parts you need and integrate them into your own engine."

"Yes, I believe everyone has already guessed it. Besides Half-Life, AVK is also a brand new commercial product that we will be releasing soon."

However, due to technological limitations, support can only be provided to enterprise-level clients in the short term.

There were many industry insiders present, so they naturally knew what this meant.

This means...

Film and television post-production companies like Industrial Light & Magic will be able to utilize this powerful new engine. Industrial companies like General Motors, which rely on advanced physical simulation and high-precision modeling, will also be able to use it.

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