An unprecedented press conference
The release of AVK is clearly aimed at enterprise users in the short term.
But looking at the long term, its potential far exceeds expectations.
Any game developer can easily acquire the ability to simulate physics once they obtain the license.
This SK system is enough to make any computer-related industry envious.
At the same time, this was also a powerful display of Amenva's skills.
This gave the outside world a solid demonstration of just how far Amenva's technological capabilities have expanded to.
but...
Is something still missing?
What about the internet?
"Half-Life's underlying engine uses Qake, but on top of that, we added a 'scripting' system."
"Of course, there's also the support of more modern technologies."
Lin Lixin switched to the next slide. Now comes the main event.
The historical significance of Half-Life goes beyond simply pioneering narrative FPS games.
Thanks to its native support for m.
Half-Life has inspired countless classic works.
"You could even do that in the game client if you wrote a new script."
"Everything you saw in the demo was created using real-time scripted animation."
"That's right, 100% live performance, not even a second of interruption."
"With just a new script, players can create entirely new content."
"Half-Life is more than just a game; it's a platform for creators to unleash their imaginations."
You can create games within games—isn't that scary?
This new engine fully learns from the strengths of lsrc and optimizes its weaknesses.
The entire engine highly structures the game itself: entities, code, scripts, maps, AI, networks...
All modules are packaged in a very user-friendly manner.
Even the developers at their headquarters actually started developing the game itself using this system.
In other words, Half-Life actually came about a long time ago.
They simply used Half-Life to fill in the content of Half-Life.
Now, players can do the same.
"Amenva has always encouraged players to develop m, helping us to make the game better."
This wasn't just a polite remark.
Players familiar with Amenva will understand this all too well.
From a very early age, even back when internet penetration was extremely low and people generally relied on dial-up phone lines for online gaming, Amenva had already begun actively encouraging the m community ecosystem.
Especially noteworthy are PC titles like Wolfenstein 3 and M.
Thanks to their excellent engine architecture, it remains a platform that many tech enthusiasts love to tinker with. "To facilitate sharing and use by players..."
"Half-Life will launch a ' Workshop,' a fully cloud-based sharing service! A true platform for creators!"
"Of course, today isn't just Half-Life press conference, everyone. I have some good news to share with you."
A proud smile appeared on Lin Lixin's face.
He paused, and once everyone's attention was focused on him, he slowly began to speak, enunciating each word clearly:
"Just two months ago, during the Christmas season, I received good news from NEXS."
"The national internet penetration rate has officially exceeded 20%, and the ASL network access rate has reached 7.3%!!! Thank you all for your support! On behalf of the entire Amenva team, I would like to express our sincerest gratitude to you all!"
CNN records the entire process.
Although the demo cannot be broadcast due to non-disclosure agreements.
But today's press conference is not confidential.
This was originally meant for the outside world to see.
At this very moment, these words are also addressed to all the viewers in front of their televisions. A 20% internet penetration rate...
This is an absolutely outrageous number.
Even for Lin Lixin, this achievement was truly exciting enough.
I still remember the early days of NEXS.
That was truly like walking on thin ice.
We're losing money every single day, every single second.
They spent a fortune laying lines, connecting to the backbone network, and bribing other ISPs.
He really went to great lengths to popularize the internet.
The Internet, World Wide Web, browsers, free email, nvascript dynamic web pages, Akinatr Web Genius, web games, online multiplayer games, GG Platform...
We've done everything we could.
And the world did not disappoint Amenva's efforts.
In just a few years, the internet penetration rate has skyrocketed from around 1% to a staggering over 20%. And this rate will accelerate further with the increasing prevalence of PCs and the development of the World Wide Web.
At this rate, before the millennium, the internet will have become an inseparable part of human society.
The east wind of modernization, combined with the east wind of the Internet era.
A brand new era is setting sail, full of energy, ready to make its mark.
And nvafsin is a machine created for this purpose.
From the very beginning, its target was 3D and the Internet.
Combined with its groundbreaking design concepts, it will undoubtedly become the most influential machine in the history of gaming.
Their names will be etched in history!
"To celebrate Amenva's ninth anniversary, we have even more surprises in store for you!"
Once the audience had calmed down, Lin Lixin dropped another bombshell without hesitation.
Does anyone here own an NVABX game console?
His voice seemed to possess a peculiar magic; whenever Lin Lixin's voice came through the loudspeaker, the audience would instantly fall silent, as if afraid of missing even a single word he said.
However, these words left everyone somewhat puzzled.
It could even be said that there are some hidden concerns.
Are they just going to rehash old ideas?
With Atari 2600-in-One already released, it wouldn't be surprising to see another new compilation of old content.
"The NvaBX is Amenva's first console released outside of arcade machines."
"That year, we were struggling through a quagmire of massive collapse."
Everyone feels that the home appliance market has lost its future.
"But our players chose to believe us."
"The NVABX is selling very well, better than the Atari 2600, and better than the Famicom that came from across the ocean."
"This support became the first drop of water and the first ray of sunshine on Amenva's path to growth."
"Without you, there would be no Amenva as we know it today." "There would be no world number one."
"Today, we once again stand at a crossroads in our history, facing entirely new challenges."
Will the Internet succeed? Is 3D truly the future trend? Is wireless a trap...?
"We still haven't found the answers to many questions, and we still harbor doubts."
"But nine years ago, Amenva stood there alone, facing the unknown."
"Today, we stand with the players."
So I've decided... to throw money around like crazy.
"Any player who purchased an NVABX in 1985 is eligible to receive a $300 rebate."
$300, a very significant number.
That year, the fledgling Amenva encountered Nintendo, which aggressively entered the North America market.
Their machine is priced at only $199.99, a whole tier cheaper than nvabx.
This price difference almost killed Amenva during the trial sales period. If it weren't for the high quality of their products, they would have really failed.
$300 is the initial price of the nvabx plus the price of a launcher cartridge.
Amenva intends to return all of this money to the players who supported NB's initial release.
This is big news!
Lin Lixin has gone mad!
All that pure silver has been given to the poor—what a tragedy!
"In addition, these players will also enjoy a permanent free pass to the Amenva Museum!"
But today's news is far from over.
"I wonder if everyone remembers what I said, that Amenva plans to build a museum dedicated to the ninth art."
This is not the first time Lin Lixin has brought up this matter.
He had already expressed this idea to reporters at a press conference during the release of Disco Elysium.
The works of the late Bacon will also be exhibited in the museum, becoming part of the Disco Elysium art collection. "I am honored to announce that this project is progressing very smoothly."
"We expect to open as scheduled on President's Day!"
"We hope everyone can come and support us."
"The address... is, of course, Amenva's old headquarters. Welcome to California, welcome to San Francisco."
"Next year, perhaps there will be surprises waiting for everyone in Marin County."
That concludes today's event. Thank you all for your support.
"Goodbye."
In just one day, the content released at the press conference was enough for the gaming industry, and even the entire entertainment industry, to digest for quite some time.
The barrage of bombshell reports was overwhelming, even for these well-trained journalists.
Gabe and Harrington sat at the Microsoft dinner table below the stage, looking at each other in bewilderment.
After a short while, Gabe spoke first, "Mike, tell me again about your plan to make a game..."
Gabe Newell's heart rate had soared to an unprecedented level.
He suddenly realized.
This seems to be the direction I've been searching for—a breakthrough from the bottleneck.
He continued to stay at Microsoft, even though he had already earned enough money to enjoy his retirement.
But he could no longer improve anything.
The cold, hard million dollars in cash couldn't bring him any satisfaction.
He needs to find some new excitement.
"Perhaps... we'll have a chance to talk to Mr. Lin about the engine, about the game."
"Click"
The stage lights, which had been turned off, suddenly came back on. Lin Lixin, who had been tidying up the stage, suddenly stood in the center of the stage again and grabbed the Mike.
"Ne mre tin..."
"Click"
Slideshow transition.
A shield was revealed.
Three golden triangles are stacked together to form a larger triangle.
A very familiar-looking sword was thrust in from the side.
The patterns on the shield have a typical fantasy style.
Any true Amenva fan would recognize this.
This is one of the launch titles for nvabx.
Those three triangles, aren't they the symbol of Triforce?