Amenva is building its own Hollywood.
This matter has long been widely recognized within the industry.
Especially since there's Skywalker Ranch of about the same size right next door.
This further strengthens the bond between Lucasfilm and Amenva.
The exact impact of this event on the outside world cannot be accurately estimated at present.
But one thing is clear.
The land price has increased.
Still a surge!
It's not just the land surrounding Amenva.
Land is growing at an incredible rate throughout Marin County.
It almost doubles every few days.
Even so, it's still a case of supply falling short of demand. Marin County is already full of luxury homes, Michelin restaurants, and tourist attractions, and has always been one of the wealthiest districts in the Bay Area.
Now, with the added stimulation of Amenva, its position has been firmly established.
Starting from Marin County, crossing the Golden Gate Bridge to reach the southern part of the Bay Area, lies the equally renowned Silicon Valley.
Crossing the California highways again to Los Angeles in Southern California, you'll find yourself in Hollywood, the world's hottest film hub.
These three points perfectly connect California.
But that's a story for another time.
At present, Amenva is just a small complex of buildings that has just begun construction.
"Since we're both making games anyway, why not just join Amenva and set up your own studio? I have quite a few good ideas about the Half-Life engine."
Lin Lixin simply extended his olive branch.
Talented individuals like Fat, with his mature project experience accumulated at Microsoft and his unique employee management philosophy, are all worth utilizing for Amenva.
Moreover, given the vast potential of the Source Engine, instead of tying everything under the Amenva name, it would be better to establish a new brand. The clearer the branding, the stronger the fan loyalty will be.
Even today, some Amenva fans are starting to show clear signs of splitting into subgroups.
Intense flame wars can even erupt between hardcore Brahman players of different games.
If fans of the same company act this way, it goes without saying that they act this way towards fans of other companies.
This kind of thing...
Well, it has both advantages and disadvantages.
To put it bluntly, it means the community atmosphere is deteriorating and it's damaging the reputation among passersby.
To put it kindly, that's a classic example of training fans, cultivating highly loyal and devoted followers.
But in any case, the point about branding is definitely correct.
Amenva is a perfect brand to guarantee box office success.
The brand itself is meant to let players know the tone and style of the game at a glance.
At the same time... it can also strengthen the competitive relationship between the various studios.
Without competition, it's easy to fall into a comfort zone, leading to a loss of initiative.
We need to occasionally reinforce their enthusiasm.
"I won't interfere with your team building or project strategy, and there are no mandatory metrics. However... the publishing decision will be based on the quality of your product. If the product doesn't meet expectations, it will have to Activision, or even a third-party publisher. Only products that score 9 or higher can be published through Amenva as first-party publishers."
"Whether it's games, software, or any other form of output, I won't interfere. You can also invite Support from other studios and ask anyone you can persuade to join you for help."
"But apart from the initial funding, all subsequent development work will be at our own risk."
This is also a relatively mainstream sub-studio development model for Amenva nowadays.
Regardless of the studio, you can get sufficient technical support.
If you have any questions about this, then ask another group next door.
If you are truly exceptional, the other party might even proactively request to join the project team.
With sufficient technical support and without the interference of utilities, rent, food, or accommodation issues, the development team can dedicate all their funds to the game.
This puts the project manager's ability to control the project to a very high standard. And it's inherently a model of healthy competition.
If your team doesn't work hard and isn't ambitious, it will gradually become an "outsourced team" for other studios.
They produced nothing all year round and ended up only doing outsourcing work for other groups, thus losing their R&D capabilities.
However, if one is very capable and has many ideas, one can attract far more support than expected.
With all of Amenva's sub-studios willing to join and help, their R&D capabilities are literally galactic battleships.
Just like Nexs.
A young man once casually created a version control system, which was widely recognized.
Today, that software has been continuously iterated and has become an essential tool for many studios.
"How?"
"This..."
Gabe and Harrington exchanged a glance and nodded slightly in unison.
"I really can't find a reason to refuse." "Hey, hold on. I need to see if you guys are really capable. As part of your onboarding assessment, I need you to port Half-Life to the PC, making sure it can at least run on an i486."
Don't underestimate this simple transplant procedure.
Porting Half-Life is not a simple matter.
This is because the game incorporates numerous optimizations for nvafsin and a control system naturally designed for gamepads.
When switched to a PC, not only did the processor performance plummet to the level of an i486, but the entire architecture and operating mode had to be completely redesigned.
Not to mention the numerous hidden dangers caused by encoding issues.
The fact that they were able to do this well is enough to prove that they have a general understanding of the nvafsin architecture and a high level of knowledge about PCs.
For Gabe and Harrington, these two "former" Microsoft executives (at least not yet officially resigned), understanding PCs is part of their job duties.
All they need to do now is figure out how to thoroughly understand nvafsin and the N Language.
Not to mention that an inconspicuous little workshop called Valve was established in a corner that no one paid attention to.
The gaming world these days has been like it's been plowed up by bombers several times over. A barrage of attacks!
At the press conference broadcast by CNN, almost every word Lin Lixin uttered was picked out by the media and made into a major article.
Not to mention Half-Life, which has been getting rave reviews from gaming magazines these past few days.
Everyone wants to press the time-fast-forward button and fast-forward to President's Day to see the true face of this major production.
Of course, the "ne mre tin" at the end of the press conference became the biggest bombshell.
It's been almost ten years!
This is truly something you only see once in your life!
br, as long as you live long enough, you'll have the chance to see all sorts of strange things.
For example, Amenva has finally decided to officially launch this open-world Adventure RPG that shocked the world back then.
The Legend of Zelda is definitely a pivotal moment in the gaming world that deserves to be discussed.
This is because it meant that Amenva was the first to switch its game storage medium from NR chips to floppy disks.
This also marked the beginning of Amenva's rise to prominence. For many fans who have followed the game since that era, it holds immense historical significance.
Almost every year, everyone waits for news about it.
Nova will be born!
However, apart from the slide at the end of the press conference, neither Lin Lixin nor Sam revealed a single word.
When asked, they'll just say, "Almost there, almost there, I've created a new folder," and won't say another word.
Amidst the barely contained excitement of all the players, President's Day finally arrived as scheduled.
The president's speech was being broadcast on television.
The store was engulfed in a video game frenzy.
It wasn't just a rush to buy Half-Life.
There was also a rush to buy nvafsin.
These players missed the Christmas season and were unable to buy the first batch of NF (Non-Fun).
Perhaps due to concerns about price, or perhaps because they hadn't waited for their desired launch title, everyone has now witnessed the gaming revolution brought about by the new controller.
Everyone wants to enjoy the thrill of playing games from the comfort of their sofa as soon as possible.
Especially now that a new next-generation, fifth-generation FPS has emerged.
There was no longer any need for hesitation.
With a precise chime, the President's Day sale officially began.
In the past.
When Amenva needs to calculate sales, it often chooses a relatively representative range.
For example, the first week or the first month.
If it's hardware, this cycle needs to be considered over a whole year.
But today's situation is different.
If you want to understand this game, or rather, the specifications of this year's Presidential Day promotion...
It takes 24 hours to view. Sales start at midnight and end at midnight.
Half-Life sold 5.11 million copies nationwide!
nvafsin - A single-platform exclusive!
More than 5 million sets were sold in one day!
On average, 200,000 units can be sold per hour.
Copies are being sold every second.
The company's gross profit exceeded $250 million in a single day.
Combined with the sales of other products and hardware boosted by the promotion, the actual revenue for the day was likely to be significantly higher.
Even after deducting the costs of pressing, packaging, logistics, retail, and other aspects.
Today will also be the most terrifying launch event in history.
Starting today, a new Guinness World Records has been set.
[Top-grossing entertainment product in 24 hours] Video games have once again proven that entertainment in this world is not limited to records and movies.
At the same time, the Amenva Video Game Museum officially opened.
The original headquarters underwent a complete renovation and refurbishment after the relocation.
While retaining some of the original features of the development department, a new game history section has been added, covering an overview of game history from Atari PN to NVAFSIN.
Dedicated display stands for various media such as cassettes, floppy disks, optical discs, and floppy disks have been added.
An arcade section has been added.
The small arcade that was originally located near the University of Southern California rental apartment has been completely replicated.
Anyone can buy a ticket to enter the park, and free admission is available on holidays.
Of course, there's also the permanent free pass that Lin Lixin promised for the first batch of NB users.
Suddenly, news about a new Half-Life game, a Half-Life mod community, the Nova Museum, a new Zelda game, and the AVK physics engine...
The various messages left players' minds in a complete mess.
Never before in history has a moment been as vibrant as today, nor as glorious.