What's the status of the new the Legend of Zelda game announced at the press conference?
The answer is...
The folder was just created.
Lin Lixin simply felt the timing was right, so he took the opportunity to announce the news of his new work.
This groundbreaking work, which established the paradigm for console 3 games, naturally deserves to be one of the launch titles for NF.
However, Half-Life has just been released, and the excitement in the market is still building.
Rather than releasing it now, it's better to postpone this step.
Even preparing for the Christmas season at the end of the year is not a problem.
Before that, he had a whole host of projects to work on.
Let's not even talk about the Legend of Zelda.
Even the recently released Half-Life, based on its engine, has a whole host of creative possibilities.
And the AL Research Institute, far away in Japan, has finally almost returned to normal operation thanks to Brother Satoru's efforts.
They've already given Satoshi a general overview of the situation over the past few days.
There seem to be plenty of projects to do on either side.
So Lin Lixin decided... to contact Activision.
The development of the Internet is also a top priority going forward.
Especially now that we have Half-Life.
As network infrastructure matures, it will be easier to bring up the foundation for modern FPS esports as soon as possible.
If we want to continue to drive the development of the Internet, Activision is the best place to start.
Amenva's new headquarters, Activision location.
As the largest integrated publisher and developer under Amenva.
Activision was naturally assigned an entire office area. To be honest, Activision didn't actually have that many core staff members.
Otherwise, it would have been impossible to fit everything in that rented apartment building.
But now that the location has changed, it's only natural that we should give them a upgrade.
Several studios are scattered throughout the heart of the ranch, which Trevor calls the "dream factory."
The distances between them can be easily traversed using only walking paths.
It can be considered a continuation of the semi-open architecture from the Los Angeles era.
Activision is quite lively today.
Because Fatty and his entire newly formed V Company came over for a rather ceremonial visit and learning experience.
Regardless of their vacation-like style, which is exactly the same as that of Bullfrog Studio.
Lin Lixin swaggered into the development department, casually picked a workstation with the computer still on, and plopped down in it.
Open the ames. cm website on your computer.
"Whoosh--" After all, this is headquarters, and the internet speed here is much faster than outside.
As the webpage loads, simple, hand-drawn, low-resolution pixel icons quickly appear on the page.
"So much?"
Even Lin Lixin was somewhat surprised at this moment.
There were far more games than he had imagined.
"That's true, but Lin, you can rest assured, the distribution process is absolutely legitimate, and you can completely trust our review team."
David had already arrived and was leaning against the workstation.
ames. cm is definitely one of the greatest inventions in the world.
Game developers around the world now have a brand new platform to unleash their creativity.
"Many producers lack the courage or resources to support themselves in making a real video game. You know, even finding a publisher isn't something just anyone can do."
David looked at the numerous games listed on the page.
Although there are many, they are essentially still based on the 8-bit model. While web-based games are convenient, they also have numerous inherent flaws.
Take performance, for example.
Whether it's due to the performance issues of NvaScript as a JIT language, or the inherent need of browsers to consider the different configurations of different users, the problem may be related to performance limitations.
Making web-based games doesn't offer the same level of freedom as working on nvafsin.
However, this can be considered Activision's area of strength.
"That's true. I was just taken aback by the number. The power of the masses is truly astonishing."
Lin Lixin nodded knowingly.
During this period, although he played a lot of games, he mainly focused on console games.
I haven't really paid much attention to the development of ames. cm.
I never imagined that so many works would have gathered on the website in such a short time.
Activision has become one of the leading publishers on the internet.
"In the past, they faced the risk of losing everything if they couldn't find a publisher. Rather than gambling with their future, most people chose to find more stable jobs." Lin Lixin looked at the banner ad.
If we were to say who was the biggest driving force behind the widespread adoption of the Internet, it would be...
Perhaps the answer really is this most disliked thing.
GG.
Generating electricity out of love and actually paying for it involve completely different levels of initiative.
For today's "Flashers".
Well, the history of FLASH is over, and the name "Flash" probably won't be born either.
For these web game developers, ames. cm is absolutely a lifesaver.
As long as they can create satisfactory works, they can be uploaded to the website for other players to enjoy.
The more people play, the more GG revenue they can get, and the more players the platform will have.
These players, in turn, support the creators, earning them even higher GG revenue.
This model is not only easier for developers, but also for publishers. Activision doesn't need to bear any costs related to disc stocking, warehousing, or logistics.
The biggest risk is user trust.
As long as the game quality remains stable and doesn't suffer the same fate as the Atari debacle, then ames. cm will be a thriving platform for a long time to come.
Even if these developers fail to gain recognition from Activision, they won't end up with nothing, unlike in the past when developing physical games.
They could easily create their own website and connect to the NexGG service.
So, apart from not having Activision's help with recommendations and traffic generation, there's really no difference.
"Standing in the middle and profiting from both ends, it's no wonder NEXS has been burning through money all this time."
Lin Lixin smiled helplessly.
After all, no matter how "sacred" Amenva may be, it still needs to make money.
Nexs's GG service is now one of its most stable cash flow businesses.
Hardware, software, GG.
The three pillars have formed a perfect triangle, complementing each other. Hardware helps sell software, software helps sell Google Play, and the revenue from Google Play can then support hardware sales and R&D.
In addition, there's the fan economy generated by IP operations, including a plethora of related merchandise, and Ame Records ' soaring dominance.
My beloved Amenva is thriving!
Lin Lixin's eyes swept across the games on the page, and he finally found his way to the leaderboard.
To foster competition, ames. cm naturally incorporates a complete dynamic recommendation and ranking system.
Although it may cause a certain degree of Matthew effect, through algorithm adjustments, it can generally be ensured that good works will have a chance to stand out.
"Hmm... it's about what I expected."
I casually played a few of the most popular games this month.
As expected.
Platforming, side-scrolling action, puzzle-solving...
Market sentiment is unlikely to shift significantly in such a short period of time.
The large user base built up during the 8-bit era naturally created a clear market preference. These game genres, which enjoyed great fame during the 8-bit era, remain popular in the web era.
In addition, these games are not very demanding on hardware, so they naturally became the first choice for developers.
Is there a problem?
David sensed the emotion in Lin Lixin's tone and asked a question.
Could it be that Lin doesn't approve of Activision's censorship standards?
Don't be fooled by how simple these games look; they may not seem comparable to PC games.
However, given the limited capabilities of web-based games, these are indeed rare gems.
The players' approval is enough to prove this.
David can assure you that they absolutely did not act with any bias.
"There aren't any major problems... you've done a great job."
Lin Lixin frowned slightly, pondering carefully.
He knew where the problem lay. It wasn't Activision's problem; it was his own.
The premature end of the FLAS era actually had a slightly negative impact on the development of web games.
nvascript is indeed very useful.
But it has one very big difference from FLAS.
Ultimately, FLAS is an animation engine, and its users have always been animators, not programmers.
nvascript, on the other hand, is more like version 5, a product entirely designed for developers.
The demise of FLAS halted the steps of the animators who should have rushed into the game industry.
Because the barrier to entry still exists.
Not only does it exist, it's even higher now.
Because they now need to learn the principles of vector graphics based on NVMe script.
This change has indirectly influenced the overall style development of web games.
Web-based games should ideally be the platform where animators can showcase their talents. It's like the early days of self-media, a platform where creators could freely unleash their imaginations.
A platform that allows a single person to quickly turn an idea into a selling point.
"This is what they call 'pulling up seedlings to help them grow,' isn't it?"
Thinking of this, Lin Lixin sighed helplessly.
You have to make up for every class you skipped.
Fortunately, knowing where the problem lies makes it easy to solve.
Nowadays, although there seem to be many web games, they have lost the unique wit and charm that web games used to have.
The problem probably lies with the animators, who are equally creative individuals.
If these animators can also learn how to make games, web games can be instantly injected with new vitality.
At that time, it will surely be a brand new golden age.
" David, we need to build a game engine, a web game engine based on NVAPScript, or rather... software?"
If we could package commonly used functions into buttons that even someone completely clueless about programming could understand at a glance... then making games wouldn't be such a complicated task for animators.
"That would be a huge workload..."
David nodded thoughtfully.
He could understand what Lin Lixin wanted to do.
But this matter is far more complicated than it sounds.