Ch. 341An Irresistible Temptation!
Summary: “A Huge Temptation!”
Plot and key events
The Silver-Robed Wizard explains the true purpose of the Ascension Trial Ritual: the world’s consciousness is using monsters, cult apostles, and wilderness humans to generate the energy, authority fragments, and concepts needed for the Wilderness Dungeon’s ascension. Their deaths become nourishment for the ritual, meaning participants can gain greater rewards by killing more enemies.
The wizard has gathered the others not merely to exchange knowledge, but to recruit their help before the Boundless Tower closes and the ten-year deadline expires. Although he could likely complete the ritual himself under normal circumstances, time is running out, and the others will only cooperate if the rewards are worthwhile.
Rewards and rising interest
The Silver-Robed Wizard reveals two forms of feedback:
- Spells, authorities, or magical treasures connected to the Wilderness Dungeon.
- More importantly, an extension of their time inside the Boundless Tower and the opportunity to enter another world.
The second reward immediately excites everyone. Remaining in the Tower would allow them to continue using its highly complete small worlds to practice their paths toward becoming Great Wizards. Even failure would provide valuable experience and ritual rewards.
Isaac’s personal motivation
Isaac realizes that the extra time could also let him complete his difficult trial mission. The Demon God behind the Wilderness Dungeon currently responds to his entry by creating an overwhelming Fifth-Tier monster, making success nearly impossible. With another decade, Isaac could carefully build a team of powerful Virtual Deities and equip one with an exclusive divine artifact, potentially allowing him to overcome the challenge while simultaneously helping with the ascension ritual.
Character developments and interactions
The Silver-Robed Wizard demonstrates that he understands wizardly pragmatism: knowledge may be shared freely, but cooperation requires compensation. He confidently presents the extension of time as his trump card and arrives prepared with a detailed map of the Wilderness Dungeon. Isaac studies him suspiciously, recognizing that the map suggests the wizard has been planning this operation for some time.
The other wizards, initially unlikely to contribute much to the project because of their divergent research paths, become genuinely tempted by the possibility of extended practice in the Tower. Their reactions show that the reward could benefit all of them, regardless of whether they ultimately succeed.
The ritual’s mechanics and complication
A magical map identifies monsters in red, cult apostles in black, and wilderness humans in blue. Participants are instructed to kill as many enemies as possible before the deadline, since all deaths contribute to the Dungeon’s ascension. However, the Spellbreaker Swordsmen are essential to the ritual because their existence supports the world’s ascension. They must be protected until the end, and the more who survive, the greater the final reward. If too many die, the ritual may fail entirely.
This revelation changes the mission from a straightforward slaughter operation into a difficult protection-and-assault task, causing everyone except Isaac to grow concerned about the risks.