Ch. 81Apology for Hiatus! It Was Truly Not Intentional!!!

Key Plot Points and Events

  • The author apologizes for missing the previous day's update due to work-related conflicts and issues.
  • They had to mediate between colleagues and handle work matters, which took up their time and energy.
  • The author promises to make up for the missed update by writing 4 chapters totaling 10,000 words the next day.

Character Developments

  • The author's role at work is shown to extend beyond their usual responsibilities, indicating adaptability and willingness to help.
  • The author's commitment to their writing is reinforced by their promise to make up for the missed update.

Significant Themes

  • Work-life balance: The author's work intrudes on their personal life and writing schedule.
  • Commitment and responsibility: The author feels responsible for their writing commitments and promises to make up for the missed update.

Character Interactions

  • The author interacts with colleagues, mediating conflicts and handling work matters, showing their role as a problem solver and helper at work.

Ch. 82A Horror Game Foreigners Had Never Seen Before

Key Plot Points and Events

  • Pre-launch streams of "Skyhill" gain massive popularity, attracting viewers and gifts.
  • Viewers discuss and praise the game's features, such as its vertical gameplay, massive content, and scary monsters.
  • The game's success boosts the popularity of other horror games and streamers.
  • Overseas viewers and streamers also react positively to the game's preview, leading to increased pre-sale sales.

Character Developments

  • No significant character developments in this chapter; it focuses on the game's impact and reception.

Significant Themes

  • Global appeal of horror games.
  • The impact of streaming and pre-launch previews on a game's success.
  • The potential of VR technology in gaming.

Character Interactions

  • Not applicable, as the chapter focuses on the game's reception and not character interactions.

Detailed but Concise

  • "Skyhill" pre-launch streams attract massive attention, with viewers discussing and praising the game's features.
  • The game's success boosts the popularity of other horror games and streamers, both domestically and overseas.
  • Overseas viewers and streamers react positively to the game's preview, leading to increased pre-sale sales.
  • The chapter highlights the global appeal of horror games and the impact of streaming and pre-launch previews on a game's success.

Ch. 83Players Share Their Experiences

Key Plot Points and Events

  • "Skyhill" game launch causes server crashes due to high anticipation.
  • Players share experiences and tips on the game's forums and communities.
  • Speedrun teams, including Team V and Team T, attempt to clear the game's floors.
  • Team T encounters a collapsed staircase on the 77th floor, requiring them to restore power and repair the elevator.

Character Developments

  • No significant character developments as the focus is on player interactions and experiences.

Significant Themes

  • Anticipation and hype surrounding a game launch.
  • Player community interaction and information sharing.
  • The challenge and unpredictability of a new game.

Character Interactions

  • Players in the chat group discuss the game's price and share their experiences.
  • Speedrun teams collaborate and strategize to clear the game's floors.
  • Players on forums share tips, warnings, and solutions about the game's mechanics and monsters.

Ch. 84"Skyhill" Plagiarized!

Key Plot Points and Events

  • "Skyhill," a game combining horror and shooting elements, is released, causing a stir among players.
  • President An of Jiyou Network suspects "Skyhill" of plagiarizing their proposed innovation of horror plus shooting.
  • A video conference is held, with President An demanding an explanation from Yang Ying, head of the studio developing "Bloody Scientist," Jiyou's game with the same innovation.
  • President An orders a public accusation post against "Skyhill" and plans to file a patent and sue Only Game Studio.

Character Developments

  • Yang Ying: Initially thought "Skyhill" was plagiarism but later realized it could be a coincidence. Struggles to explain the situation to President An.
  • President An: Becomes furious and suspicious when he learns "Skyhill" has a gun system, assuming it's plagiarism. Pressures Yang Ying and decides to sue "Skyhill."

Significant Themes

  • Innovation and plagiarism in game development.
  • The importance of announcing and implementing ideas quickly in the gaming industry.
  • The impact of public accusations and legal actions on a company's reputation.

Character Interactions

  • President An interrogates Yang Ying about the similarity between "Skyhill" and "Bloody Scientist."
  • Yang Ying tries to reason with President An, arguing that others might have had the same idea independently.
  • President An vents his anger, blaming Yang Ying's team for developing their game too slowly and orders legal action against "Skyhill."

Ch. 85A Complete Waste of Effort

Key Plot Points and Events

  • Jiyou Network sues Only Game and Infinite Network Entertainment for plagiarism, alleging that 'Skyhill' copies gameplay from Jiyou's 'Jungle Terror'.
  • Meng Shu, President of Only Game, remains calm and unconcerned about the lawsuit, considering it a scare tactic and a waste of effort.
  • Jiyou Network restricts comments on their Weibo post, leading to a backlash from players and netizens who see through their tactics.
  • Shuo Guang announces a prize event on Danmu Network, shifting the focus away from the plagiarism accusations.

Character Developments

  • Meng Shu demonstrates his confidence and calmness in handling the lawsuit, showing his experience and understanding of the gaming industry.
  • Manager Liang from Infinite Network Entertainment shows concern for Meng Shu and offers support.
  • Jiyou Network's actions reveal their poor reputation and manipulative tactics, further alienating players and netizens.

Significant Themes

  • The power dynamics and manipulation within the gaming industry.
  • The impact of public opinion and reputation on companies and their products.
  • The struggle between established companies and rising stars in the industry.

Character Interactions

  • Meng Shu and Manager Liang discuss the lawsuit and Jiyou's tactics, with Meng Shu remaining composed and unconcerned.
  • Jiyou Network interacts with players and netizens through their Weibo post, but their restricted comments and manipulative tactics backfire.
  • Shuo Guang's prize event announcement shifts the focus away from the plagiarism accusations, showing their understanding of public relations and player engagement.
    In essence, this chapter focuses on the power struggle between Jiyou Network and Only Game, with Jiyou's manipulative tactics ultimately backfiring due to their poor reputation and the savvy of players and netizens. Meng Shu's calm and confident response to the lawsuit highlights his understanding of the gaming industry and his ability to navigate its complexities. The chapter also explores the theme of public opinion and reputation, showing how these factors can make or break a company in the eyes of consumers.

Ch. 86Million-Sales Reward Event

Key Plot Points and Events

  • "Skyhill" surpasses 1.44 million sales in its first day, breaking the decade's record for domestic games.
  • Only Game announces a prize event to thank players for their support, with rewards for reaching specific floors in "Skyhill".
  • The event offers cash prizes, IGame platform discounts, premium memberships on Danmu Network, and the chance to have a character named in Only Game's next title.

Character Developments

  • No significant character developments in this chapter as it focuses on the game's success and the event announcement.

Significant Themes

  • Gratitude and appreciation towards players for supporting the game.
  • Generosity and extravagance in rewarding players.
  • The potential for future games and the possibility of player involvement.

Character Interactions

  • Players interact with each other on the Fourth Calamity Club and Danmu Network, discussing the event, its rewards, and the potential for Only Game's next title.
  • Meng Shu is mentioned but does not interact with players directly, as he is preoccupied with site selection for the new company.

Ch. 87The Manufacturers' Little Schemes

Key Plot Points and Events

  • Meng Shu visits an industrial park to rent office space for his company, eventually deciding to rent the entire seventh floor.
  • He outsources the console porting of "Dark Forest," "21 Points," and "Visage" to Future Studio.
  • Domestic game manufacturers start paying attention to Only Game due to the global success of "Skyhill" and Jiyou Network's failure with "Jungle Terror."

Character Developments

  • Meng Shu demonstrates his business acumen by considering the entire floor for rent and planning renovations to accommodate more staff and better facilities.
  • Domestic manufacturers become increasingly aware of Only Game's capabilities and start viewing them as a serious competitor in the horror game market.

Significant Themes

  • Opportunity and timing in business (Meng Shu seizing the chance to rent the entire floor).
  • The resurgence of the horror game market and the interest of major manufacturers.
  • The evolving perception of Only Game by the industry, from a small company to a serious competitor.

Character Interactions

  • Meng Shu interacts with the real estate agent, negotiating the price and discussing the property's condition.
  • Domestic manufacturers begin to take notice of Only Game, leading to internal discussions and decisions within their companies.
  • Meng Shu communicates with Future Studio about porting his games to consoles.

Ch. 88Room 1408

Key Plot Points and Events

  • Brother Banana, a Danmu Network UP主, reaches the 14th Floor in 'Skyhill' after a week, discovering floors refresh materials and events.
  • He receives a text message from 'I' to 'Wake up in room 1408'.
  • Upon entering Room 1408, he receives another message from 'I' saying 'Don't enter Room 1408'.
  • The room's door turns into a mural, trapping him inside, and the room's power inexplicably turns on.

Character Developments

  • Brother Banana's character development shows his courage and determination to uncover the game's plot despite facing danger.
  • 'I', the mysterious texter, seems to be guiding Brother Banana, but their intentions and true identity remain unclear.

Significant Themes

  • The theme of danger and curiosity, as Brother Banana enters Room 1408 despite knowing it might be dangerous.
  • The theme of trust and deception, as 'I' initially guides Brother Banana into the room but later warns him not to enter.

Character Interactions

  • Brother Banana interacts with 'I' through text messages, following their guidance into Room 1408.
  • Brother Banana's girlfriend sends him a message, inviting him for a hike, showing their relationship and his life outside the game.

Ch. 89Who Is D-5671?

Key Plot Points and Events

  • The layout of Room 1408 changes to a warm, comfortable, luxurious guest room.
  • A radio in the room plays eerie music and displays a countdown from 60:00.
  • A conversation between two doctors on the TV reveals that D-5671 is an experimental subject with a daughter who died of a terminal illness.
  • The phone rings, and a little girl's voice pleads for her father to take her home.
  • Another conversation on the TV suggests that D-5671 might be subjected to an experiment involving a helmet that induces hallucinations.

Character Developments

  • Brother Banana (Player): Becomes more determined to uncover the truth about D-5671 and the game's protagonist.
  • D-5671: Revealed to be an experimental subject with a deceased daughter, potentially the game's protagonist.

Significant Themes

  • Memory and identity: The mention of memory wipes and D-5671's persistent memories of his daughter raises questions about identity and the power of memory.
  • Despair and hope: D-5671's despair over his daughter's death and his desire for world destruction contrast with the hope the little girl expresses for her father's return.
  • Experimentation and ethics: The research organization's treatment of D-5671 and other experimental subjects raises questions about the ethics of scientific experimentation.

Character Interactions

  • Brother Banana interacts with the game's environment and characters through his actions and observations.
  • The conversations between the doctors on the TV provide insight into the game's lore and the characters involved.
  • The little girl's voice on the phone interacts with Brother Banana through her desperate pleas for her father's return.

Ch. 90Digging Deeper into the Game's Story

Key Plot Points and Events

  • Brother Banana pieces together D-5671's story: a father whose daughter died due to lack of treatment fees, and who was later deceived and experimented on by a research organization.
  • D-5671's hatred leads him to create a hallucinatory world in the game, where he destroys the city and populates it with monsters.
  • Brother Banana discovers a family documentary in the game, showing D-5671's happy family life before his daughter's illness, and his wife's blame towards him.
  • The game protagonist is killed by shards from an exploding TV, with D-5671's wife's voice accusing him.

Character Developments

  • D-5671: A grieving father who lost his daughter and was deceived by a research organization, leading to his hatred and desire for revenge.
  • The Game Protagonist: Initially believed to be a separate character, but later suspected to be D-5671 himself, suffering from memory loss.

Significant Themes

  • Grief and loss: D-5671's loss of his daughter drives the entire plot.
  • Deception and betrayal: The research organization's actions towards D-5671.
  • Reality vs. Illusion: The game world's nature and D-5671's hallucinatory world.

Character Interactions

  • D-5671 and his daughter: Their loving relationship is shown through the family documentary.
  • D-5671 and his wife: Their strained relationship is hinted at, with his wife blaming him for their daughter's death.
  • Brother Banana and the Game Protagonist: Brother Banana tries to understand and deduce the protagonist's identity and relation to D-5671.

Ch. 91Hidden Fourth Ending!

Key Plot Points and Events

  • No major events in the player community, except for the release date announcement of VR version of 'Dark Forest' by Danmu Network and high-definition screenshots of 'Bloody Scientist' by Ji You.
  • Skyhill's main storyline is dissected, revealing three major endings: Jump Ending, Execution Ending, and Awakening Ending.
  • Players discover all endings are bad, causing frustration and a desire for a good ending.
  • Ba Nana exposes a hidden fourth ending, which is praised by Shuo Guang.

Character Developments

  • No significant character developments as the focus is on the game's endings.

Significant Themes

  • Despair and powerlessness in the face of inevitable failure (bad endings).
  • Illusion vs. reality and the blurred line between them.
  • The impact of mental instability on perception (Execution Ending).

Character Interactions

  • Players interact through comments on Danmu Network, expressing their shock, frustration, and desire for a good ending.
  • Shuo Guang interacts with players by reposting Ba Nana's video, hinting at the hidden fourth ending.

Ch. 92A False Yet Real Illusory World

Key Plot Points and Events

  • Ba Nana, a popular gaming YouTuber, reveals a hidden ending in "Skyhill," a game previously thought to have three endings.
  • The hidden ending reveals that the entire game world is an illusion, a hallucination created by a mysterious organization called the Federal Bureau of Control (FBC).
  • The protagonist's experiences in the game are revealed to be a result of an experiment conducted by the FBC, using a helmet that creates false worlds.
  • The true ending of the game is hidden and requires players to collect documents and defeat a final boss to access it.

Character Developments

  • The protagonist's backstory is revealed: he was a corporate employee who lost his job and daughter due to illness and financial struggles. He was then subjected to experiments by the FBC.
  • The FBC is portrayed as a sinister organization conducting unethical experiments on civilians.

Significant Themes

  • The theme of reality versus illusion is prominent, with the game world being revealed as a false, hallucinatory world.
  • The consequences of unethical scientific research and the loss of humanity in the pursuit of knowledge are explored.

Character Interactions

  • Ba Nana interacts with the players through his video, guiding them through the game's hidden ending and revealing its secrets.
  • The protagonist interacts with his in-game 'self' through text messages, trying to wake him up from the hallucination.
  • The FBC researchers interact with the protagonist, conducting experiments on him without his consent.

Ch. 93Controlled Objects with Mysterious Properties

Key Plot Points and Events

  • The players discover three sets of numbers (Z-FBC-0825, W-FBC-0173, 0682) in a video by Brother Banana.
  • They realize these numbers are cataloging 'things' with mysterious properties, not people like the D-class personnel.
  • The number 0682 is assigned to a lizard that evolved after spending a long time in the illusionary world created by the Z-FBC-0825 helmet.
  • The fourth ending of "Skyhill" shows the protagonist waking up from the illusion but ultimately failing to escape, with the final scene revealing the serial number W-FBC-0173 on a metal door.

Character Developments

  • The players become more invested in uncovering the truth behind the game and the research organization.
  • The protagonist of "Skyhill" attempts to escape the illusion but ultimately fails.

Significant Themes

  • The ruthlessness and depth of the research organization's background.
  • The terrifying potential of the mysterious objects (Controlled Objects) and their impact on humans and other life forms.
  • The blurring line between reality and illusion.

Character Interactions

  • The players interact with the video, trying to understand the meaning behind the numbers and the mysterious objects.
  • The protagonist interacts with the researchers and security personnel in the final attempt to escape the illusion.

Ch. 94W-FBC-0173 May Be Extremely Dangerous!

Key Plot Points and Events

  • The game "Skyhill" ends with a hidden fourth ending, revealing the Federal Bureau of Control's (FBC) logo on a metal door.
  • The ending suggests that the FBC is conducting experiments, and one of them (W-FBC-0173) has likely failed, causing an alarm and bones cracking sounds.
  • The ending hints at a connection to a new game in the series.

Character Developments

  • The protagonist of "Skyhill" is revealed to be a D-class personnel of the FBC, with their life predetermined by experiments.
  • The protagonist's fate in all endings is death, but the fourth ending provides meaning and reveals the truth about the game and the FBC.

Significant Themes

  • The mystery and power of the FBC, which spans multiple games and has been observing from behind the scenes.
  • The connection between games and the potential plot of the next game in the series.
  • The experimentation on D-class personnel and the consequences of failed experiments.

Character Interactions

  • The video uploader, Brother Banana, interacts with the players by explaining the deeper content of the game and engaging them in discovery and analysis.
  • The players engage with each other through discussion and speculation about the FBC and the potential plot of the next game.

Ch. 95About the Next Game

Key Plot Points and Events

  • The author reveals that the next game will center around the concept of 'Control' to protect the children.
  • The game will involve combining elements and removing sensitive wording to avoid attracting 'mysterious forces'.
  • The author expresses challenges in writing due to censorship, with several chapters censored and details lost.
  • The author thanks reviewers for keeping the book alive despite censorship.

Character Developments

  • The author, as the narrator, shows increased caution and awareness of censorship, influencing their writing process.

Significant Themes

  • Censorship and its impact on creative expression.
  • The struggle of new authors to maintain their work's integrity.
  • The contrast between intended atmosphere (horror) and actual player experience (comical).

Character Interactions

  • The author interacts with reviewers, expressing gratitude for their role in keeping the book alive.
  • The author interacts with 'mysterious forces', indirectly, through the fear of censorship and potential book removal.

Ch. 96Players Terrified Sick by Lucy's Ending (Two Chapters Combined)

Key Plot Points and Events

  • The protagonist of "Visage," Dwayne, is revealed to be a researcher for the Federal Bureau of Control (FBC).
  • The game's progression is Dwayne's journey of self-redemption.
  • The story of Visage is a fabricated yet real journey for Dwayne.
  • The video analysis focuses on the Lucy family, the first residents of the mansion.

Character Developments

  • Dwayne: His connection to the FBC is revealed, and his past actions (killing the Lucy family and attempting suicide) are shown.
  • Lucy: She is portrayed as an introverted girl with social anxiety who becomes withdrawn and distrustful of others after an injection at the hospital. She eventually disfigures herself and becomes a ghost.

Significant Themes

  • Trust and betrayal: Lucy's trust is betrayed by her parents and the hospital, leading to her psychological breakdown.
  • Manipulation: The 'uninvited guest' manipulates Lucy into committing violent acts.
  • Redemption: Dwayne's journey is one of self-redemption for his past actions.

Character Interactions

  • Lucy and her parents: Their relationship deteriorates due to Lucy's psychological issues and the parents' disagreement over her treatment.
  • Lucy and the 'uninvited guest': The guest manipulates and instigates Lucy into committing violent acts.
  • Dwayne and the FBC: Dwayne's connection to the FBC is revealed, suggesting a deeper involvement in the events at the mansion.

Ch. 97The Identity of the Uninvited Guest

Key Plot Points and Events

  • The video footage shows the death of Lucy and the subsequent events.
  • The players learn about the 'uninvited guest' who caused Lucy's death and the downfall of the Dolores family.
  • Brother Banana reveals that the 'uninvited guest' is the protagonist, Dwayne, working under the Federal Bureau of Control's orders.
  • A hidden character, Luis, is introduced as a background story to connect Lacan's chapter.

Character Developments

  • The protagonist, Dwayne, is revealed to be the 'uninvited guest' causing harm to the families in the game.
  • Dolores's mental state deteriorates due to the protagonist's manipulations, leading to her killing her husband and eventually committing suicide.
  • Luis, a new character, is introduced as a water treatment plant worker, foreshadowing his connection to Lacan's story.

Significant Themes

  • The theme of manipulation and control is emphasized, with the Federal Bureau of Control orchestrating events through Dwayne.
  • The consequences of disregard for human life in the name of experimentation are explored through the tragic fates of Lucy and the Dolores family.

Character Interactions

  • The protagonist, Dwayne, interacts with the families in the game through manipulation and provocation, driving them to their tragic ends.
  • The Federal Bureau of Control is shown to be pulling the strings, using Dwayne to conduct their 'mental experiment.'
  • The players engage with the video and each other through comments, discussing and speculating about the game's plot and characters.

Ch. 98The Protagonist of "Visage" Was Actually the Villain!

Key Plot Points and Events

  • The protagonist, Dwayne, developed an organic compound called 'LSD' in the 1960s, which causes hallucinations and mental derangement.
  • The Federal Bureau of Control (FBC) chose Riversdale Town for experiments using Dwayne's drug, initially targeting specific families, including Lucy and Dolores.
  • Dwayne bought a mansion, conducted experiments on unsuspecting residents, and recorded their mental states.
  • The FBC controlled the local hospital and police, aiding Dwayne's experiments and blocking news of the residents' deaths.
  • Dwayne expanded the experiment to the entire town's water supply, leading to mass mental deterioration and deaths.
  • In 1985, the FBC moved Dwayne and his family into the mansion for another experiment, leading to Dwayne's breakdown and the deaths of his family members.

Character Developments

  • Dwayne starts as a caring researcher but becomes indifferent and ruthless in pursuit of status and experimental results.
  • Lucy, Dolores, and Lacan are victims of Dwayne's experiments, each suffering different fates.
  • Dwayne's wife and daughter become collateral damage in the final experiment.

Significant Themes

  • The corrupting influence of power and ambition.
  • The consequences of unethical scientific research.
  • The insignificance and tragedy of ordinary people in the face of powerful institutions.

Character Interactions

  • Dwayne's interactions with his experimental subjects are manipulative and harmful.
  • Dwayne's relationship with the FBC is complex, as they both use and manipulate each other.
  • Dwayne's interactions with his family are initially loving but ultimately destructive.

Notable Details

  • The game's chapters represent the protagonist's 'life review' or 'carousel,' where he experiences the pain and despair of his victims.
  • The FBC's power and ruthlessness are further emphasized through the protagonist's story.
  • The protagonist's death in 1987 is connected to the 'Dark Forest' incident two years later, hinting at ongoing crises within the FBC.

Ch. 99Control Failure

Key Plot Points and Events

  • Brother Banana's video exposing the Federal Bureau of Control goes viral, sparking intense discussion among players about the organization's nature and the Controlled Objects.
  • Meng Shu reviews the winners of the 'Skyhill' event, finding their nicknames amusing and non-mainstream. He asks Chen An to help them choose distinguishable aliases.
  • Meng Shu decides on his next game, 'SCP: Containment Breach', after reviewing his stats and the players' curiosity about the Federal Bureau of Control.

Character Developments

  • Meng Shu's Planning and Programming stats increase significantly, reaching 'Excellent' level, boosting his confidence in creating high-quality games.
  • Players are shown to be highly engaged and curious about the Federal Bureau of Control, driving the narrative forward.

Significant Themes

  • The mystery and intrigue surrounding the Federal Bureau of Control and the Controlled Objects.
  • The interaction between the game's narrative and the players' curiosity and engagement.

Character Interactions

  • Meng Shu and Chen An interact through messages, with Chen An providing the award recipient list and Meng Shu giving instructions for nickname changes.
  • Players interact through discussion forums, debating and speculating about the Federal Bureau of Control and the Controlled Objects.

Ch. 100A Mysterious and Bizarre Game Worldview

Key Plot Points and Events

  • The game world is seemingly ordinary but harbors supernatural anomalies beneath the surface.
  • The Federal Bureau of Control (FBC) is an organization that controls these anomalies.
  • The FBC has a classification system for anomalies, ranging from Zayin (Simple) to Mythic (Mythical).
  • The world has been destroyed and rebuilt multiple times due to these anomalies.
  • The game is set within this worldview, maintaining the personnel ranks from the game 'Control.'

Character Developments

  • No significant character developments are mentioned in this chapter as it primarily focuses on world-building.

Significant Themes

  • The coexistence of the ordinary and the supernatural.
  • The struggle to control and understand the unknown.
  • The potential dangers of relying solely on technology to combat mysterious entities.
  • The fragility of humanity's existence in the face of powerful, uncontrollable forces.

Character Interactions

  • No character interactions are mentioned in this chapter.

Detailed Summary

The game world is presented as a seemingly ordinary society with a thriving life, but it harbors supernatural anomalies beneath the surface. These anomalies come in various forms: 'items,' 'creatures,' 'regions,' and 'information,' each with its own unique characteristics and potential dangers. The Federal Bureau of Control (FBC) is an organization dedicated to understanding, controlling, and containing these anomalies to ensure social stability. They have a classification system for anomalies based on their control difficulty, ranging from Zayin (Simple) to Mythic (Mythical). The world has faced destruction and rebuilding due to these anomalies, with humanity's existence hanging in the balance. The game is set within this worldview, adopting the personnel ranks from the game 'Control' for consistency.

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