Biodata

Feature Value
Name Houtarou Oreki (折木)
Alias(es) Oreki; “Great Demon King”; “Oreki Money-Taking Monster”
Gender Male
Affiliation Tokyo Metropolitan High School of Advanced Education; Class 1-A; Superpower System
Occupation/Role Student; strategist; private-point collector
Status Active
First Appearance Chapter 1

Power Progression

Stage / Realm / Level Chapter Notes
Superpower System awakened 1–2 Receives tasks whose completion grants superpower rewards; initially gains teleportation and invisibility.
Teleportation 10 Teleports from school to his home; later uses it to evade Manabu Horikita’s attack.
Teleportation revealed as apparent speed 14 Reappears roughly ten meters away instantly; Manabu mistakes the feat for near-superhuman physical speed.
Invisibility 59 Can be activated instantly with unlimited daily use; ends upon physical contact.
Precognitive Dream 59 Can select up to three dreams per week that foresee the future.
Supernatural Physique 71, 111 Completes the 20-million-point quest, earning a physical overhaul that removes normal human self-limitations and lets his body support that power.
Enhanced Teleportation 77 Completes a hidden quest and upgrades teleportation.
Clairvoyance and Restoration Ability 111 Receives enhanced abilities, then uses teleportation to travel to the Amazon Rainforest.
Time Travel 628 Gains temporal-jump capability; the number of possible jumps is unknown and changes to the past can drastically alter the future.
Out-of-Body Experience 750, 752–753 A quest offers advancement for holding Yukino Takari’s hand for ten minutes; he subsequently leaves his body and explores Itomori as a disembodied soul.

Background

Oreki enters Tokyo Metropolitan High School of Advanced Education as a Class 1-A student. Though habitually energy-conserving and initially uninterested in school competition, he quickly recognizes the institution’s unusual autonomy, point economy, and emphasis on ability. At the same time, he awakens the Superpower System, which assigns missions in exchange for supernatural rewards. 1 2

His early choices establish a recurring pattern: he refuses to exploit Arisu Sakayanagi’s physical weakness by taking her cane, instead choosing to investigate the school for points despite the consequences attached to failure. 2

Oreki becomes a major independent force in Class A. He remains formally neutral amid the Katsuragi and Sakayanagi factions, yet classmates seek his judgment because of his insight and proven ability to profit from school rules. 50 74

Appearance

Oreki is a handsome, refined-looking student with dark green eyes. He is often described as having a low presence despite being highly noticeable once observed closely. 84 476 617

  • Dark green pupils. 617
  • Usually wears his collar slightly open. 617
  • Possesses an appearance that draws significant attention from female students. 52 351
  • Initially gives off a lazy, understated impression. 52

Personality

Oreki prefers efficient solutions, avoids unnecessary work, and has little interest in burdensome positions such as Student Council President. Despite not studying openly or bringing textbooks home, he can score perfectly when required. 75

He is highly observant and calculating, often treating information, favors, and interpersonal connections as resources. He engineers conflicts, exploits institutional loopholes, and maneuvers opponents into paying him points. 65 84 309

However, his pragmatism coexists with selective kindness. He helps Sakayanagi after she stumbles, supports Suzune Horikita when Chabashira pressures her, repays Kei Karuizawa’s earlier assistance, protects those around him from Ryuuen, and repeatedly assists vulnerable students. 1 59 61 306

Abilities & Skills

Superpower System

Oreki’s System assigns main, side, and hidden quests. Rewards include superpowers and bodily enhancements; failure may carry unusually severe penalties. 2 71 744

  • Completed the 20 Million Points Operation, reaching 21,099,000 private points. 71
  • Uses missions as both personal incentives and opportunities to influence school politics. 63 71
  • Has access to Superpower Modification, though he initially saves it for later use. 77

Teleportation

Oreki can instantly relocate himself, using photographs or visual references to target distant locations. 10 742

  • Escapes Manabu Horikita’s attack without revealing the ability’s true nature. 14
  • Can return home directly from school. 10
  • Teleports to the Shinomiya Family residence using a photograph of its roof. 742
  • Received a later upgrade through a hidden quest. 77

Invisibility

Oreki can erase his presence through invisibility. 1 59

  • Activates instantly. 59
  • Has unlimited daily use. 59
  • The effect ends when he makes physical contact. 59

Precognition and Clairvoyance

Oreki can experience future events through dreams and later gains clairvoyance. 59 111

  • Precognitive Dreams may be designated up to three times per week. 59
  • His dreams reveal possible futures involving Kei Karuizawa, Suzune Horikita, and Arisu Sakayanagi. 59 111
  • Clairvoyance is received alongside Restoration Ability after his physical modification. 111

Supernatural Physique

Oreki’s completed physical overhaul removes the ordinary self-protective limits that restrain human strength and speed. 111

  • Easily defeats Ishizaki, Albert Yamada, and Ibuki in combat. 306
  • Methodically overwhelms Kakeru Ryuuen in a rooftop fight. 308 309
  • His athletic ability is intimidating enough that students withdraw from Sports Festival events after he enters them. 656
  • His strength does not rely solely on brute force; he calibrates attacks and uses psychological pressure strategically. 308 309

Restoration Ability

Oreki can restore a person’s body to a healthy state. 648

  • Uses the ability on Sae Chabashira after noticing she is insufficiently dressed for the cold. 648

Time Travel and Out-of-Body Experience

Oreki gains abilities related to temporal movement and disembodied exploration during later System quests. 628 752

  • Time Travel has no stated casting cooldown, but changes may drastically rewrite the future. 628
  • Out-of-Body Experience allows him to leave his body and investigate Itomori in soul form. 752 753
  • Uses his soul-state exploration to confirm the absence of gods or mutations around Mitsuha’s situation. 753

Deduction and Strategy

Oreki’s greatest non-supernatural asset is his ability to analyze people, incentives, and hidden structures. 4 43

  • Identifies the flaws in Chabashira’s attempt to use Suzune as Class D’s leader. 61 63
  • Exposes the old-exam-paper scheme while using the incident to pressure both Nagumo and Chabashira. 67 71
  • Quickly deduces the pattern behind the VIP exam. 217
  • Detects Chiaki Matsushita’s surveillance and turns the encounter into leverage. 476
  • Anticipates Ryuuen’s attempt to use Karuizawa as an indirect source of information. 298

Artistic Talent

Oreki displays significant skill in drawing, painting, and calligraphy. 750 753 798

  • Uses portrait drawing to create a natural reason for Yukino Takari to hold his hand. 750
  • Impresses teacher Sojiro with his work and is offered artistic training. 753
  • Helps organize an exhibition that brings recognition to Yukino Takari and Itomori Town. 758
  • Uses calligraphy to attract Yukinoshita Mother’s attention. 798

Relationships

  • Arisu Sakayanagi — Classmate, political ally, and girlfriend. Oreki initially respects her intelligence; their relationship later becomes openly romantic but develops periods of tension as he attempts to protect her through distance. 1 64 469 519
  • Suzune Horikita — Class D ally and frequent operative in his plans. Oreki supports her during Chabashira’s manipulation while also viewing her as a useful connection to Manabu. 56 63
  • Manabu Horikita — Student Council President who pays Oreki to guide Suzune and later cooperates with him against Nagumo. 14 57 71
  • Kei Karuizawa — Receives Oreki’s financial assistance after Class D loses its monthly living points. Oreki’s Precognitive Dreams suggest a future relationship, and he later commits himself to protecting her from Ryuuen. 59 298
  • Kikyo Kushida — Information-gathering collaborator whom Oreki frequently employs in point-collection and Class D schemes. 55 65 83
  • Masumi Kamuro — Initially chooses to follow Oreki because of his insight, though she later serves Sakayanagi’s faction. 5 77
  • Rokusuke Kōenji — A powerful but independent rival and occasional collaborator. Oreki challenges him directly in competitions and seeks to motivate him when his participation is strategically useful. 86 547 548
  • Kakeru Ryuuen — Primary rival and recurring source of private points. Oreki repeatedly outmaneuvers him before physically defeating him and forcing his withdrawal from class competition. 84 306 309
  • Honami Ichinose — First meets Oreki during his trap for Ryuuen and feels used as an unwitting witness. Their later interactions involve negotiations over Class B’s future and her past. 84 85 357
  • Kiyotaka Ayanokouji — A fellow high-performing student whom Oreki identifies as a hidden force in Class D; they later cooperate through mutual strategic interests. 72 446
  • Sae Chabashira — Oreki recognizes and opposes her obsession with elevating Class D, receiving a System quest to destroy that ambition. 61 63 71
  • Chiaki Matsushita — Informant from Class D after Oreki catches her tailing him and learns of her concealed abilities. 476 545

Story Role / Major Arcs

Enrollment and System Awakening

Oreki enrolls in Class 1-A, discovers the school’s point-based structure, and awakens the Superpower System. He acquires teleportation and invisibility while establishing early contact with Sakayanagi. 1 2 10

20 Million Points Operation

Given three months to collect 20 million points, Oreki builds income through deals, information sales, upperclassman schemes, and arrangements with Manabu Horikita. His progress rises from 1,193,500 points to over 21 million, completing the mission and earning Supernatural Physique. 14 59 71 111

Chabashira Counterplan

After identifying Chabashira’s attempt to use Suzune to rehabilitate Class D, Oreki works to undermine that ambition. He exposes the exam-paper operation, brings Manabu and Nagumo into the situation, and forces Chabashira to confront the limits of depending on outside talent. 61 72

Conflict with Ryuuen

Oreki exploits Ryuuen’s violence through staged incidents and Student Council intervention, extracting points from Class C. The rivalry escalates into direct combat, where Oreki defeats Ryuuen, Albert, Ishizaki, and Ibuki with overwhelming physical force. 83 86 306 309

Student Council and Class Politics

Though repeatedly invited into Student Council work, Oreki declines formal office because of its workload. He instead operates through allies, sells Katsuragi a Council position, and cooperates with Manabu when their interests align. 57 74 75

World-Fusion and Time-Travel Quests

Oreki’s System missions later expand beyond the school. He encounters people and settings from integrated worlds, investigates anomalies, gains Time Travel and Out-of-Body Experience, and intervenes in events surrounding Itomori, Reine Murasame, and Yukino Takari. 737 745 750 763