爱丽丝
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Entity Info
Original Name:爱丽丝Gender:FeminineScope:Novel-specificStatus:ActiveSource:AIOccurrences:22699Chapters:713
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Context UptoCh. 726
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated2 weeks ago

Biodata

Feature Details
Name Alice Kingsley 2 81
Alias(es) Miss Fortune / Fate; Briel Rose; later identifies herself as Alice Moretti 46 108 707
Gender Female 2
Affiliation Former Nighthawk of the Church of Evernight; member of the Tarot Club; Attendant of the Goddess of the Night 6 139 451
Occupation/Role Fate Pathway Beyonder; Tarot Club member; artist and manuscript writer 47 368
Status Active; leaves the Real World at the end of the novel 725
First Appearance Chapter 2: “Lucky One!” 2

Power Progression

Stage / Realm / Level Chapter Notes
Sequence 7 — Lucky One 2 Accidentally swallowed a Lucky One Beyonder Characteristic while living on the streets; the event erased memories surrounding the incident. Her Sequence grants unusually high Spirituality, danger premonitions, and occasional glimpses of the future 2 16.
Sequence 6 — Calamity Priest 45–46 Obtained the formula from Charlie King and learned to foresee or mitigate disasters and unleash a Spirituality-based “Mental Storm” that disorients opponents 45 46.
Sequence 5 — unnamed 176–178 Completed her advancement ritual during Lady Despair’s attack and unconsciously swallowed Charlie King’s characteristic. She subsequently recognizes herself as a true Sequence 5 176 178.
Sequence 4 — Misfortune Mage 443 Advanced after confronting the River of Fate. Gains substantial control over probability, fate manipulation through mediums, and the ability to draw River of Fate water into a target’s mind 443.
Sequence 3 — Chaos Walker 249 The Sequence 3 ability is documented as displacement through the world’s underlying chaos and “chaotic Fate”; the advancement itself is not shown in the provided material 249.
Angel-level existence 399 Is identified as an Angel and can project her Spirituality through suitable mediums to observe distant places 399 461.

Background

Three years before recovering her past-life memories, Alice was an unnamed street child who survived by begging, theft, scavenging, and occasional errands. Her exact age was uncertain due to malnourishment, but she was likely around twelve or thirteen when she became a Lucky One 2.

After accidentally consuming the Lucky One characteristic, Alice was taken in by the Tingen Nighthawks. Church personnel found her unusually stable for someone who had advanced by consuming a characteristic, placed her under observation, and gave her an intensive education intended to fill gaps in her knowledge while insulating her from the extraordinary world 2.

Alice later regained fragments of memories from a technologically advanced former life, initially recalling herself as “Huanhuan.” She had no memories of the original body’s life, which left her unsure whether Alice Kingsley, Shen Yinghuan, or another identity was truly hers 2 81 298. After learning of her connection to the Key of Light and earlier incarnations, she ultimately insists that she recognizes only her present self: Alice 675 707.

Appearance

Alice’s natural appearance is that of a slight young girl with brilliant golden-blonde hair, pure blue eyes, and a pretty but not striking face. Her vivid coloring was conspicuous even when she was a dirty, malnourished street child 2.

  • Her body was still growing during her early time in Backlund; her face gradually lost its childish softness as she became a half-grown girl 47 174.
  • As Briel Rose, she uses Matilda to appear older, with dark-brown hair and altered facial features 46 47.
  • Chaos Sea contamination later turns part of her blonde hair silver-white, leaving her hair half blonde and half white 669 670.
  • She frequently wears unconventional clothing, including school uniforms from her former world, wizard robes, masks, and the luminous armor Apollo 201 299 314 398.

Personality

Alice begins as naïve, reckless, and unusually trusting for a street-raised Beyonder. She relies heavily on intuition and Spirituality, enjoys pranks and dark humor, and often treats dangerous circumstances with unsettling casualness; however, she is not deliberately malicious 1 45 51.

Her curiosity is one of her defining traits. She seeks knowledge about pathways, deities, dreams, artifacts, and other people even when warned that such interest is dangerous. At the same time, she can decisively abandon an investigation when her Spirituality warns her that it may be fatal 6 106.

Alice struggles to understand human emotions and relationships, at times treating people as objects or attempting to imitate human behavior rather than naturally experiencing it. Through Klein, Audrey, Evelyn, and the Tarot Club, she gradually learns restraint, empathy, responsibility, and that she can live and love like a human without needing to prove that she is one 237 276 284 295.

Abilities & Skills

Fate Pathway Intuition and Divination

Alice possesses exceptionally high Spirituality and a natural sensitivity to danger, future possibilities, hidden presences, and the consequences of actions.

  • Can receive instinctive warnings through Spirituality 2 7.
  • Uses Dream Divination to investigate people and locations, including identifying Triss’s transformation into a Witch 11.
  • Can perceive and examine aspects of another person’s fate 583.
  • Her divinations can be obstructed or yield incomplete answers against sufficiently dangerous targets 106.

Probability Manipulation

As a Misfortune Mage, Alice begins to touch the Fate Pathway’s authority over probability.

  • Can influence the likelihood of favorable or disastrous outcomes 443.
  • Has deliberately raised the probability of Klein’s misfortunes to one hundred percent as a prank 341.
  • Can attach misfortune to a target through River of Fate water, though the result is not fully reliable 443.
  • Her interference can produce unintended collateral effects, making her pranks potentially dangerous 341.

Emotional Suppression and Calculation

Alice can enter a detached state that improves her ability to calculate probabilities and resist emotional or desire-based attacks.

  • Greatly enhances calculation and probability analysis 443.
  • Reduces or eliminates her emotional responses, granting resistance or immunity to lower-level emotional interference 443.
  • Repeated use gradually makes her own emotions more indifferent 443.

Calamity Priest Abilities

Her Sequence 6 abilities center on disasters and mental disruption.

  • Can predict and potentially mitigate disasters 46.
  • Can create a Spirituality-based Mental Storm that induces dizziness or mental disorientation 46.
  • Initially lacks confidence in direct combat, regarding these abilities as inadequate compared to straightforward offensive powers 46.

Displacement and Spiritual Projection

As a Chaos Walker and Angel-level existence, Alice can travel and observe through extraordinary means.

  • Can displace herself through chaotic fate rather than relying on ordinary travel 249.
  • Can teleport across great distances, though she distinguishes this from short-range “Flash” abilities 254.
  • Can cast her gaze through believers, residual power, items, or other suitable mediums 461.

Light

Alice can wield a Light-based power powerful enough to incapacitate Amon temporarily.

  • Used Light against Amon, causing him to collapse 214.
  • The exertion also exhausted Alice and caused her to collapse 214.

Art and Design

Alice formally studied painting and applies those skills to practical and creative work.

  • Designs disguises with careful attention to facial structure, height, and body proportions 47.
  • Draws portraits from divination results and creates manuscripts for her stories 11 333.
  • Designed school uniforms inspired by her former world and considered selling the designs commercially 170 171.

Equipment / Weapons / Items

  • Matilda — A luxurious necklace supplied by Charlie King. It can alter Alice’s appearance, height, and body shape when she prepares a sufficiently detailed design. Its side effect amplifies vanity and the desire to perform or show off, while long-term wear creates dependence 46.
  • Fortune Accessory — A brooch with dangerous, poorly understood side effects. Alice attempted to sell it without fully revealing its danger, later discovering that Evelyn had received it as a birthday gift 129 259.
  • Amon’s Monocle — A monocle given to her by Amon, which she has worn openly at Tarot Club gatherings 129 369.
  • Apollo — Weightless armor originating from a Sequence 5 Guardian characteristic. It can change form and provides defense, but constantly emits a conspicuous dawn-like light across a fifty-meter radius 398.
  • Scepter of the Sea’s Whisper — A Mystical Item taken from Artisan Sharpe’s collection 547.
  • Cross of the Angel — An item Alice rents to other Tarot Club members at high cost 603.
  • Wheel of Fortune Uniqueness — A Grade 0 Sealed Artifact tied to her identity and the Fate Pathway 130 243 374.

Relationships

  • Klein Moretti / The Fool / The World — Alice identifies Klein soon after joining the Tarot Club. He acts as her protector, mentor, frequent accomplice, and moral restraint; their mystical connection is later described as that of parent and child through fate 6 295 725.
  • Goddess of the Night — Alice’s divine parent and the deity she calls upon in crises. Alice identifies herself publicly as an Attendant of the Goddess 399 451.
  • Charlie King — A fellow Fate Pathway Beyonder who supplies Alice with the Calamity Priest formula, Briel Rose’s identity, and Matilda. His death later provides Alice with a Sequence 5 characteristic and formula 45 46 118.
  • Amon — An Angel of Time who repeatedly invades Alice’s life, steals from her, provokes her, and shows unusual curiosity about her identity. Their encounters combine hostility, fear, manipulation, and mutual teasing 123 126 214.
  • Will Ongsaetin — A Mercury Serpent who has a complicated past connection to Alice and seeks her as an ingredient for advancement. Alice recognizes him despite his altered state and calls him “Will” 126 155.
  • Ouroboros — Another Mercury Serpent associated with Fate. Ouroboros conveys Klein’s wishes for Alice to live a mortal life and attend university 414 725.
  • Audrey Hall / Justice — A Tarot Club companion whom Alice frequently teases. Audrey is patient with Alice’s eccentricity and increasingly understands her fear, loneliness, and difficulty relating to humans 108 171 237.
  • Alger Wilson / The Hanged Man — An early Tarot Club ally who investigates Alice’s apparent death and is wary of her unpredictable nature. He provides sea-related information and practical guidance 81 84.
  • Evelyn Greenland — Alice’s friend and neighbor during her life as Briel Rose. Alice becomes determined to protect Evelyn after realizing the Fortune Accessory has reached her 80 259.
  • Leonard Mitchell — A former Nighthawk teammate shocked to see Alice alive after believing she had died three years earlier 81 468.
  • Winifred Grigori — A noble girl whose direct questions about Alice’s arrogance and friendship lead to a tentative mutual understanding 231.
  • Hazel Macht — A young Marauder whom Alice intimidates, manipulates, and later tries to help after recognizing her connection to Will 485 524 578.

Story Role / Major Arcs

  • Street Child and Nighthawk Custody — Alice accidentally becomes a Lucky One, loses her memories, and is taken in by the Tingen Nighthawks for observation and education 2.
  • Founding Tarot Club Member — She joins Klein, Audrey, and Alger Above the Gray Fog under the title “Fate,” becoming one of the club’s earliest members 6 7.
  • Briel Rose of Backlund — After receiving Matilda and a false identity from Charlie King, Alice establishes herself in Backlund as Briel Rose while concealing her original identity 46 47.
  • Amon and Mercury Serpent Entanglements — Alice’s fragmented memories, Amon’s interest, and Will Ongsaetin’s pursuit reveal that her past is connected to major Fate Pathway powers 123 126 155.
  • Demigod Advancement — She survives Lady Despair’s attack, completes her Sequence 5 advancement, and later becomes the Misfortune Mage of Sequence 4 176 178 443.
  • Land Abandoned by God — Alice travels through the dangerous region, helps Moon City and the City of Silver, and is treated by some residents as an Angel or divine messenger 425 430 432.
  • Identity of the Key of Light — She increasingly confronts evidence that her personality and existence are linked to the Key of Light, while continuing to reject being defined by that past identity 675 707.
  • Mortal Life — After leaving Meager Manor, Ouroboros relays Klein’s wish that Alice experience an ordinary mortal life and attend university 725.

Notable Quotes

“In the face of Fate, everything is just this irresistible and utterly absurd.” 45

“I only recognize myself as the current, present Alice.” 675

“Neither. I am... I am now Alice Moretti.” 707

Trivia

  • Alice’s name alludes to Alice in Wonderland, reflecting her accidental entry into the extraordinary world 1.
  • Her alias Briel Rose references Sleeping Beauty 40 51.
  • She calls clothing “skins,” a habit from her former world that confuses the Tarot Club 201.
  • Alice has an intense fondness for ice cream and has used it to navigate awkward conversations and stressful situations 116 193.
  • Her school uniform designs are based on clothing from her former world and make her conspicuous in Backlund 170 204.