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Details
Original Name:奥术飞弹 (ào shù fēi dàn)Gender:NeutralKind:TechniqueScope:GeneralStatus:ActiveSource:AIOccurrences:495Chapters:137
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Context UptoCh. 233
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated
Biodata
| Feature | Value |
|---|---|
| Name | Magic Missile (奥术飞弹) |
| Occupation/Role | First-circle offensive spell 3 |
| First Appearance | Chapter 3 3 |
Abilities & Skills
Arcane projectiles
- Magic Missile launches pale-blue projectiles that track a target at near-instantaneous speed and deal force-field damage. Du Pont produces three in one casting 3 26.
- A hit can seriously injure a low-level adventurer or a beast such as a Gray Wolf 3 26.
- Du Pont discovers he can redirect the projectiles in flight: he steers them away from a tree, and they dissipate when their arcane energy runs out 26.
Limits and counters
- Shield Spell can block Magic Missile. Taking cover that prevents the caster from seeing the target can also avoid a hit 26 140.
- Du Pont questions whether the spell’s apparent guaranteed hit comes from the projectiles’ speed rather than an absolute rule, but reaches no conclusion 26.
Story Role / Major Arcs
- Du Pont obtains Magic Missile scrolls while preparing for adventure, since his learned spells lack a direct attack 4 8.
- After a fight with a Gray Wolf, he studies a Magic Missile scroll. He copies only half before it burns away, but his System records the complete spell models for further practice 26.
- Magic Missile later appears on Du Pont’s list of learned first-circle spells. At a cemetery, his missiles strike skeletons and reduce their necromantic aura, destroying some of them 49 55.