Biodata
| Feature | Details |
|---|---|
| Name | Hashirama Senju (柱间) |
| Alias(es) | First Hokage; God of Shinobi |
| Gender | Male |
| Affiliation | Konohagakure; Senju Clan |
| Occupation/Role | Founder and First Hokage of Konoha; mentor; acting head of the revived Senju Clan |
| Status | Alive |
| First Appearance | Chapter 2 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Sage Mode | 199 | Activates Sage Mode against Kumogakure’s forces and uses Sage Art: Wood Release—True Several Thousand Hands to incapacitate the remaining enemy ninja. |
| Near Six Paths Level | 200 | His strength is described as touching the threshold of the Six Paths Level, though he had not yet broken through. |
| Six Paths Level | 905 | Breaks through at Cloud Palace; the resulting Chakra surge causes rapid plant growth throughout Konoha. |
| Wood Release Advancement / Wither-Bloom Power | 918, 919 | Clears the Trial Tower and receives Selectable Ninjutsu Advancement Power for Wood Release, later demonstrating life-force manipulation through withered branches. |
History
Hashirama and Madara Uchiha once dreamed of building a village beneath the cliff that would become Hokage Rock. Their shared dream produced both Konoha’s name and the title of Hokage, though Madara later abandoned that vision while Hashirama continued protecting the village alone. 39 1816
As Konoha’s First Hokage, Hashirama became the shinobi whose strength made other villages unwilling to challenge Konoha directly. He remembered individual villagers and personally remembered Torikaze as the son of two former subordinates who died for the village. 2 38
After observing Torikaze’s talent and character, Hashirama accepted him as a disciple alongside Chisato Uchiha. He taught Torikaze knowledge and taijutsu, trusted him with dangerous missions, and recognized that excessive protection would stunt a genius’s growth. 3 14 28 40
Madara’s return forced Hashirama to confront the collapse of their former brotherhood. Although he initially struggled to believe Madara intended to harm Konoha, he armed himself, ordered the village protected, and fought Madara and the Nine-Tails with Wood Release. 47 48
Hashirama later captured Tailed Beasts and proposed distributing them according to each clan’s specialties rather than keeping their power for Konoha alone. He also convened the first Five Kage Summit in Konoha, seeking a balance of power that could sustain peace. 67 70 71
After fourteen years as Hokage, Hashirama retired and publicly passed the office to Tobirama. He remained a protector of Konoha, but largely entrusted administration and institutional development to his younger brother. 124 126
In retirement, Hashirama became more involved in his family, particularly Tsunade. His gambling habit influenced her fascination with money and dice, prompting him to quit rather than continue setting a bad example. 113 189
Age eventually weakened both Hashirama and Mito until Torikaze gave them revitalizing fruit that restored their vitality and youthfulness. With his lifespan and strength renewed, Hashirama later broke through to the Six Paths Level. 225 905
After reaching the Six Paths Level, Hashirama defeated Ōtsutsuki Isshiki through prolonged combat, adapting to Isshiki’s techniques with Wood Clones, Sage Mode, a tree arena, and life-draining Wood Release. 923 924 925
In another world where the Senju Clan had dispersed and lost its surname, Hashirama began restoring Senju identities, recruiting surviving bloodlines, and rebuilding the clan grounds. Roughly four hundred people ultimately returned to the Senju Clan. 1019 1120
Hashirama later recognized that restoring a surname alone was insufficient. He began addressing the clan’s lack of direction, industries, rules, and education, intending to give its members work, guidance, and a lasting purpose. 1163 1164
Appearance
Though old enough to be regarded as an elder by later generations, Hashirama’s body was restored to a youthful, vigorous state after consuming Torikaze’s fruit. Visitors from another world are shocked to find him looking younger than people decades below his age. 225 760
- Often wears simple white robes threaded with gold in formal settings. 88
- Uses distinctive red battle armor when taking serious action. 47 157
- Sage Mode manifests as black markings across his face. 199
- Carries an imposing presence that makes even Jiraiya instinctively nervous upon meeting him. 1070
Personality
Hashirama is defined by his commitment to peace, village unity, and the future of Konoha. He believes that the ideals of one generation should nourish the next, allowing the village to endure beyond any individual’s life. 39 40
He is warm and boisterous with family, disciples, and Konoha’s youth. He praises ambition, encourages younger shinobi to surpass their elders, and sees talented children as Konoha’s future rather than merely military assets. 39 965
Despite his relaxed and occasionally naïve manner, Hashirama is not unintelligent. Other leaders recognize that the man who ended an era of clan warfare and established the village system could not have done so without considerable judgment. 215
He is humble about his standing, refusing preferential treatment at the Trial Tower and feeling responsible when his Six Paths breakthrough damages village property. 905 918
His greatest personal weakness is overprotectiveness toward family, especially Tsunade. He eventually accepts that his granddaughter must make her own choices rather than remain under his protection forever. 114 225
Abilities & Skills
Wood Release
Hashirama’s signature Kekkei Genkai allows him to create and control wood on a massive scale. His Wood Release is regarded throughout the Shinobi World as uniquely associated with him. 1124
- Creates Wood Dragons, Wood Golems, forests, roots, barriers, and wooden structures. 47 48 918 1528
- Uses Wood Release: Tree World Birth to defend himself and his students from Kakuzu. 117
- Uses Wood Release: Hotei Technique to catch attacks from Madara’s Nine-Tails-clad Susanoo. 48
- Produces Wood Clones capable of accompanying separate teams during the Tailed Beast capture operation. 67
- Can create practical structures, including temporary cabins for visitors. 1528
Sage Mode
Hashirama can enter Sage Mode instantly, dramatically increasing his Chakra and the scale of his Wood Release. 199 924
- Uses Sage Art: Wood Release—True Several Thousand Hands against Kumogakure’s main force. 199
- Summons a massive Senju Great Buddha and employs Top Transformed Buddha in battle against Isshiki. 924
- His Sage Body grants extraordinary Chakra reserves and rapid Chakra recovery during prolonged combat. 924
Wither-Bloom Power
After obtaining a Wood Release advancement from the Trial Tower, Hashirama gained the ability to manipulate life force through withered branches. 918 919
- Drains an opponent’s life force in close combat, weakening Isshiki over time. 923 924
- Transfers life force to rejuvenate others; he restored Tomohiro’s vitality and made him visibly younger. 1133
- Can precisely control the restoration rather than indiscriminately returning a recipient to full youth. 1133
Six Paths-Level Combat
At the Six Paths Level, Hashirama can contend with Ōtsutsuki Isshiki and quickly defeat Six Paths-level Trial Tower opponents. 905 918 923
- Combines Wood Release, Sage Mode, clones, and taijutsu rather than relying on a single technique. 918 924
- Defeated Isshiki by forcing him into sustained close combat until his body withered and failed. 924 925
- His breakthrough released enough Chakra to cause village-wide plant growth. 905
Leadership and Diplomacy
Hashirama founded Konoha’s model of village governance and pursued peace through both deterrence and power-sharing. 70 215
- Proposed the first Five Kage Summit. 70 71
- Distributed Tailed Beasts according to clan compatibility rather than personal gain. 70
- Rebuilt the Senju Clan in another world by restoring surnames, clan grounds, education, and a sense of responsibility. 1019 1163 1249
Equipment / Items
- Red battle armor — Worn when preparing for high-level combat, including Madara’s return. 47 157
- Life Fruit — Consumed with Mito to reverse physical decline and restore vitality. 225
- Trial Tower advancement reward — Selectable Ninjutsu Advancement Power used to enhance his Wood Release. 918 919
Relationships
- Tobirama Senju — Younger brother and successor as Hokage. Hashirama trusts Tobirama’s administration and strategy, while guiding and reassuring him in turn. 28 126 979
- Mito Uzumaki — Wife and closest family partner. They support each other in clan affairs, investigations, and the revival of both the Senju and Uzumaki Clans. 47 225 1120
- Madara Uchiha — Childhood friend, co-founder of Konoha, and eventual enemy. Hashirama mourns the loss of their shared dream even while refusing to let Madara destroy Konoha. 39 47 1816
- Torikaze — Disciple whom Hashirama considers the greatest pride of his life. Their relationship develops from master and student into one of deep familial trust. 3 39 1816
- Chisato Uchiha — Disciple alongside Torikaze. Hashirama supports her growth and later recognizes her strength as potentially greater than his own. 14 1454
- Tsunade Senju — Granddaughter and the focus of Hashirama’s overprotective affection. 113 225
- Hiruzen Sarutobi — Former student whom Hashirama welcomes warmly when Hiruzen arrives from another world; he acknowledges Hiruzen’s efforts as Third Hokage. 760
- Minato Namikaze — Torikaze’s disciple and Hashirama’s granddisciple. Hashirama sees potential in him and urges Torikaze to teach him well. 245
- Tomohiro — Uzumaki Clan head rejuvenated by Hashirama’s life-force transfer. 1133
Trivia
- Hashirama’s favorite playable character in The Legend of Hashirama is himself. 322 323
- Torikaze once unknowingly defeated Hashirama in the game’s Arena and sent him a head-patting emote afterward. 323
- He enjoys playing games with Tobirama, including competitive matches of Naruto. 964
- Hashirama believes having Torikaze as his disciple surpasses even founding Konoha as his greatest source of pride. 1816