Biodata

Feature Details
Name Uchiha Kyosuke (京介) 1
Alias(es) “The Uchiha’s Evil-Faced Rakshasa”; one of the Uchiha Three Prodigies, alongside Madara and Izuna 7 13
Species/Race Human; Uchiha and descendant of Indra. Becoming a Ten-Tails jinchūriki does not fundamentally change his human body 1 280.
Gender Male 170 174
Age Seven at introduction; 47 in Konoha Year 26 2 303
Affiliation Uchiha Clan; Southern Army; Kyosuke Legion; Konoha; Ryūchi Cave summoning contract 1 25 72 75 198
Occupation/Role Shinobi, assassin, military commander, founding Konoha elder, teacher, and interstellar explorer 7 25 205 292
Family Husband of Mito Uzumaki; father of Yuto and Nagisa; grandfather of Kaoru; cousin of Uchiha Ei 6 170 174 278
Status Alive after returning from death. His original body operates beyond Earth while a long-lived shadow clone remains with his family 251 268 292 303.
First Appearance Chapter 1, “Uchiha Kyosuke” 1

Power Progression

Attribute ranks describe measured strength, mental power, and chakra reserves—not necessarily an official ninja rank.

Stage / Realm / Level Chapter Notes
One-tomoe Sharingan; elite-Genin mental strength 1 2 Awakens at seven, apparently through soul fusion. Physical strength and chakra reserves remain below standard.
Genin-level chakra reserves 6 Growing spiritual energy gives him enough chakra for basic combat; he chooses swordsmanship as his main training path.
Chunin-level combat strength 7 At eight, has Genin physical strength, Chunin mental strength and chakra, and level-four Uchiha swordsmanship. Sharingan raises his effective swordsmanship to roughly level-five power.
Basic Body Flicker mastered 7 Learns the burst-movement technique from Keisuke’s manual in one afternoon.
Shisui-style Body Flicker acquired 8 Redeems it for 4,000 points after learning the basic technique halves the upgrade’s price.
Level-two Shisui-style Body Flicker; two-tomoe Sharingan 12 13 Spends 5,000 points during Kensuke’s suicidal attack. His Sharingan evolves at the critical moment and helps him survive.
Peak-Chunin mental strength and chakra; Chidori level two 18 At nine, has Chunin physical strength, level-five swordsmanship, level-six throwing, and level-three Shisui-style Body Flicker. Chidori gives him a lethal option against Jonin.
Three-tomoe Sharingan; all attributes at peak Chunin 22 Extreme emotions evolve his eyes. A recovery capsule repairs accumulated injuries and strengthens his body; his bloodline-enhanced combat ability can now rival a Jonin.
Flying Thunder God level one 27 Completes his first teleportation after an all-night effort and commissions specially designed marked kunai.
Chidori Stream and Chidori Sharp Spear 56 Demonstrates a body-wide electrical discharge and an extended lightning blade against Mito.
Jonin mental strength and chakra 61 At ten, physical strength remains peak Chunin. Swordsmanship and Chidori reach level six, throwing level seven, and Flying Thunder God level three.
Lightning-enhanced Body Flicker; Chidori Scatterblossoms 62 Combines cellular stimulation with Shisui-style movement and develops a lightning-infused sword technique.
Combat-capable Body Flicker afterimages 70 Produces over twenty afterimages that can perform simple taijutsu attacks; uses them to exhaust a fifth-gate opponent.
Kirin 80 Unleashes his large-scale lightning attack inside Ashina’s barrier, destroying the barrier and killing nearly everyone within it.
Cursed Seal; diluted natural-energy control 82 Creates a seal that stores, converts, and releases diluted natural energy. Tagorihime helps him gain basic control before he can endure full Sage Mode.
Flying Thunder God level four / Second Step 90 91 Can teleport to moving coordinates, including airborne kunai. Assesses his combat strength as just below clan-leader level.
Mangekyō Sharingan 94 Redeems the eyes through the system, unlocking Reversal and Finality. Ocular power increases six- or sevenfold, but the awakening brings violent negative emotions.
Basic sage body 114 At eleven, reaches peak-Jonin physical strength, early-Elite-Jonin mental strength, and early-Kage chakra reserves. The upgrade mainly improves chakra and healing.
Intermediate sage body; Kage-level attributes 135 At fifteen, physical and mental strength are mid-Kage, with peak-Kage chakra. Shadow-clone training advances all seven chakra natures.
Ryūchi Cave Sage Mode; Sage Art Susanoo 136 Stored senjutsu enables immediate activation. Sage Mode places his raw power partly into the Super Kage tier; combining it with Susanoo lets him defeat Butsuma.
Sage Art: Takemikazuchi 140 Combines senjutsu, Susanoo, and Chidori into an attack that pierces Hashirama’s defenses and abdomen.
Eternal Mangekyō Sharingan 161 Awakens during the confrontation with Jigen, Ryota, and Tsutomu.
Third-stage Susanoo with divine equipment 165 Deploys Susanoo carrying the Kusanagi Sword and Yata Mirror against reanimated bloodline users.
Super Kage baseline; experimental Truth-Seeking Orb 173 At 21, physical and mental strength are low-tier Super Kage, with mid-tier chakra. Creates an orb but cannot sustain it.
Perfect Susanoo / Sage Susanoo 184 Escalates his duel with Hashirama to a senjutsu-enhanced Perfect Susanoo and uses Dominant Sword: Kamui Prison.
Advanced sage body 189 Redeems it for 100,000 points. Physical and mental strength reach mid-tier Super Kage; chakra reaches high-tier Super Kage. Wounds close within seconds.
Instant Sage Mode; pinnacle Super Kage combat strength 190 Directly absorbs natural energy without releasing his Cursed Seal. Produces over a thousand shadow clones and a 200-meter Perfect Susanoo.
Seventh Gate 217 Uses the gate and the chakra-free Daytime Tiger against Jigen; stored senjutsu counters Black Rod chakra suppression.
Seven stable Truth-Seeking Orbs 230 At 24, can maintain the orbs indefinitely with little chakra expenditure. Lightning nature transformation reaches MAX.
Ultimate sage body; low-tier Six Paths 232 Redeems the final body tier for 200,000 points. At 25, physical strength and chakra are low-tier Six Paths; mental strength is high-tier Super Kage.
Infinite Eight Gates Released Formation 251 Burns through his remaining power to annihilate Isshiki in little more than ten seconds. Earns 200,000 points and a system upgrade, but dies from the cost.
Rinnegan and personal time manipulation documented after return 268 Restores a burned arm by rewinding his own state. Repeated use strains his eyes and is limited to a few activations per battle.
Ten-Tails jinchūriki 280 Seals a juvenile Ten-Tails within himself, sharply increasing his chakra without adopting an Ōtsutsuki-like appearance.
Mid-tier Six Paths physical strength and chakra 283 At 45, absorbs the growing Ten-Tails’ power. Mental strength remains low-tier Six Paths; all seven chakra natures are MAX.
High-tier Six Paths physical strength and chakra 284 Seals the strengthened Ten-Tails using Rinnegan and Kāma. Mental strength reaches mid-tier Six Paths.
Amenominaka; all attributes at high-tier Six Paths 293 303 Its redemption raises mental strength to high-tier Six Paths. At 47, none of his three principal attributes lags behind the others.
Customized Six Paths of Pain 304 Deploys remote bodies with chakra capped at Kage level to evade Shadow Star’s detection, while hidden enhancements let them fight stronger opponents.

Background / History

Orphanhood and Transmigration

Kyosuke’s parents died in battle. Although the clan arranged for him to live with his paternal uncle, the family turned him away, leaving him without the support that kept other children in training rather than military service. By seven, he was undertaking assassination missions behind enemy lines 1 6.

A transmigrated soul merges with his own, apparently awakening the Sharingan and accelerating his spiritual growth. Familiar with Naruto’s original history, he initially conceals his eyes: extraordinary talent could attract enemy assassins, Black Zetsu, or Tajima’s hostility toward a potential rival to his sons 1 2.

Southern Army and the Rakshasa Reputation

His early Southern Army mission targets the vulnerable members of the Nara, Akimichi, and Yamanaka clans. During the resulting battle, he kills an Akimichi Genin, earns his first 45 system points, and accidentally exposes his Sharingan. Hikazu orders a retreat to preserve the newly recognized prodigy 1 2.

Sent home for special instruction, Kyosuke forms a friendship with Madara and trains under Keisuke for a year. Dozens of assassination missions—and nearly a hundred Genin kills—earn him the name “Evil-Faced Rakshasa.” His demon mask becomes as recognizable as his ruthless pursuit of weaker enemies 4 5 6 7.

After helping repel an attack on the Uchiha compound, he becomes a unit commander authorized to lead up to thirty ninja. Madara supplies Izumi and Maya as guards. Kyosuke returns south, secures Rei’s backing, and begins choosing missions suited to earning points without exposing himself to the most dangerous front 12 13 14 15.

Rise as a Commander

Kyosuke’s willingness to risk himself to rescue Maya wins his squad’s devotion, but repeated Body Flicker use leaves him unconscious and forces a week of recovery. He responds by studying genjutsu and pursuing a more sustainable fighting style 16.

His later raids exploit terrain, surprise, Chidori, and rapid withdrawal. In one reported engagement, an enemy unit loses 113 of 216 members while his side suffers two deaths and seven serious injuries. Rei expands his unit allowance to fifty and appoints him Southern Army deputy commander 25.

Military success also deepens his rivalry with Hikazu. Kyosuke prepares a trap and attacks him anonymously, but the wounded veteran reads his movements, destroys nearby teleportation markers, and seriously injures him. The encounter exposes the limits of powerful techniques against experienced opponents 27 29 30.

The Three Young Rivals and the Uzumaki War

At the main front, Kyosuke arrives with more than two hundred reinforcements. He and Madara recognize one another’s growth, while their discussion of peace introduces his proposal: forcibly unite the clans and let later generations grow up together until inherited hatred fades 32 33.

He follows Madara to his secret meeting with Hashirama. Their first encounter becomes a three-way brawl, followed by arguments about village funding, civilian trust, and the limits of permanent peace 34 35.

During the Uzumaki conflict, Kyosuke abducts Mito through space-time ninjutsu and uses her as leverage against Ashina. He seeks Hyuga intervention, then conducts raids on Uzushiogakure with Madara and Yayoi. The campaign brings him information about the Kusanagi Sword and eventually leads to his Ryūchi Cave contract 41 47 61 62 72.

Sage Training and Clan-Level Power

Ashina and Shinma later trap Kyosuke inside a barrier. Unable to overpower them directly, he heats the enclosed area with Fire Release and uses storm conditions to unleash Kirin. Afterward, he pursues safer senjutsu training through his self-designed Cursed Seal 80 82.

Against the Moon Clan, he develops Flying Thunder God Second Step and redeems the Mangekyō Sharingan. Its enhanced perception exposes the control mechanisms inside Takuya’s puppets, enabling him to dismantle the army and kill its commander 90 94.

Sage-body upgrades and years of nature-transformation training eventually let him hunt Butsuma alone. He kills the Senju leader with Sage Mode, Susanoo, and Finality, but finishes the battle exhausted and coughing blood 114 135 136.

Marriage and Confinement on the Moon

Kyosuke and Mito are married by the time they become stranded at the self-sufficient Moon Base. She reassures him that being together makes the place their home. They raise Yuto and Nagisa there while Kyosuke trains and makes contact with the sealed Kaguya 170 173 174.

Five years of confinement make him a Super Kage-level fighter, but limited opportunities to earn points prevent his desired sage-body upgrade. Upon returning to Earth, he learns that Jigen has obtained a vessel for Isshiki. He responds by commissioning artificial bodies and establishing resurrection contingencies with Yayoi, Number Two, and Number Three 173 177 178.

Konoha’s Founding and the Ōtsutsuki Threat

After renewed clashes with Hashirama, Kyosuke obtains the advanced sage body and overwhelms the Senju camp. During Konoha’s establishment, he proposes the village name, the title “Hokage,” the leaf forehead-protector symbol, and the standard green vest 184 186 189 190 198.

As a founding elder, he seeks the daimyo’s support for the Hokage position and accepts Princess Eri as a student. His faction also works to discredit the Senju through the Police Force, while he and Madara secretly confront Jigen to destroy Isshiki’s vessel 205 216 220.

Kyosuke later reaches Six Paths level through the ultimate sage body and trains a squad consisting of Yuto, Eri, and Kurama Jun. When Isshiki attacks, he uses the Infinite Eight Gates Released Formation to destroy him at the cost of his own life 232 235 236 251.

Return and Interstellar Campaign

Before dying, Kyosuke seals his soul in a Shinigami mask and prepares Kāma-bearing resurrection vessels under Number Two’s supervision. By his return, eighteen years have passed: Yuto has a daughter, Hashirama is dead, and Kyosuke possesses a time-manipulating Rinnegan 259 268.

He becomes a Ten-Tails jinchūriki and raises his power by strengthening the beast. Hamura’s demand that Konoha submit to Ninshū—and his threats against Kyosuke’s loved ones—lead to another confrontation 280 283 284 285.

For his journey beyond Earth, Kyosuke leaves an exceptionally durable shadow clone with his family. Shadow Star’s defenders then badly injure his original body by drawing on their planet’s chakra. He adjusts his campaign through Amenominaka and customized Six Paths of Pain, targeting the planet’s strongest warriors without triggering its detection system 292 293 303 304.

Appearance

Kyosuke has unusually delicate features as a child and initially wears the spiky hairstyle common among the Uchiha. By adulthood, he retains refined features but has a muscular body and a resolute, commanding bearing 1 9 173.

  • Hair: Nearly shoulder-length by eight; deliberately grows it out to distinguish himself from Madara and Izuna 9.
  • Demon mask: Resembles a demonic Asura and becomes his battlefield trademark 7 17.
  • Mangekyō pattern: Six-pointed stars with uneven points 94.
  • Cursed Seal transformation: Can produce fleshy wings 94.
  • Early full Sage Mode: A forehead horn, flame-like hair, and transparent serpentine chakra streams 136.
  • Six Paths-era Sage Mode: Most visible changes disappear, leaving dark-red eye markings 238.

Personality

Kyosuke begins as a cautious survivor who hides his talent, speaks carefully around authority, and considers desertion if the clan becomes too dangerous. His quiet, introverted manner is partly an act: Tajima mistakes it for the temperament of someone who can become a useful tool 1 4 5.

War gradually normalizes killing for him. Although initially disturbed by violence against children, he later treats taking lives as routine and can become absorbed in bloodlust. He enjoys dangerous combat, yet prolonged warfare also leaves him wanting an ordinary life away from bloodshed 1 2 59 68.

His pursuit of strength is highly transactional. He weighs opponents by their point value, withholds recruitment when additional allies would claim kills, and sometimes preserves a rival because a stronger future opponent could yield a greater reward. Nevertheless, he repeatedly retreats when the likely gain no longer justifies the risk 15 90 94 140.

His political vision combines genuine institution-building with coercion and revenge. He wants a united village, understands the importance of financing and civilian legitimacy, and helps establish Konoha’s shared symbols. At the same time, he plans to reproduce the Uchiha’s original persecution against the Senju and manipulates public resentment to that end 35 198 216 287.

Family brings out a gentler, playful side. He teases and disciplines his children, encourages Yuto’s ambition, and indulges Kaoru. Guilt over missing Yuto and Nagisa’s childhood motivates him to leave a permanent companion-clone with his granddaughter rather than disappear from family life again 174 209 292 293.

Abilities & Skills

Points Exchange System

The system awards points for kills and offers techniques, bloodlines, equipment, and restorative items 2 3.

  • Rewards vary with the opponent: an early Akimichi Genin yields 45 points, a Nara Jonin yields 3,600, and Isshiki yields 200,000 2 13 251.
  • Training reduces upgrade costs; prior mastery of basic Body Flicker halves the Shisui-style version’s price 4 8.
  • Sage bodies must be acquired tier by tier rather than redeemed immediately at the highest tier 114.
  • Killing Isshiki upgrades the system and raises the item-redemption limit to 1,000,000 251.
  • Empty puppets and the Great Slug Sage’s clone provide no kill points 94 284.

Sharingan and Mangekyō

His Sharingan supplies the motion-reading ability that makes his early swordsmanship and throwing techniques effective against physically stronger enemies 2 7.

  • Perception: Mangekyō vision reveals the spiritual-energy orbs controlling the Moon Clan’s human puppets 94.
  • Reversal: Rewinds time for nonliving matter within a fixed area. He uses it to escape Hashirama’s divine gate restraint 94 186.
  • Finality: Increasingly slows approaching objects, preventing an attack from closing the final gap. It stops Butsuma’s blade after it breaks through Susanoo 94 136.
  • Limits: Mangekyō use can cause bleeding and severe eye strain. Jigen’s Kāma State Two overpowers Finality 94 218.
  • Mental effects: The awakening floods him with violent, obsessive thoughts, which he consciously suppresses 94.

Rinnegan Time Manipulation

His later Rinnegan lets him alter his own position along time, restoring an earlier bodily state or selecting a potentially existing future 268 285.

  • Restores injuries, including a burned arm, by returning himself to an uninjured state 268.
  • Escapes Planetary Devastation by moving to a possible future in which he has broken free and attacks his opponent 285.
  • Can be used only three times in quick succession before risking forced Rinnegan deactivation 285.
  • The Ten-Tails improves his chakra and physique, but does not directly remedy the mental-strength limitation behind his ocular endurance 285.

Swordsmanship and Throwing

Swordsmanship is his first chosen specialty, developed through Keisuke’s instruction and assassination missions 6 7.

  • Combines Sharingan prediction, short-sword attacks, shuriken feints, and sudden movement 2 7 14.
  • Uses Chidori Blade to reinforce weapons with lightning 62 72.
  • Develops Uchiha Style: Chidori Scatterblossoms, cutting through multiple enemies during a lightning-enhanced rush 62.
  • Advanced throwing control changes marked kunai trajectories in flight, complementing Flying Thunder God Second Step 91.

Shisui-Style Body Flicker

This technique gives him high-speed movement for closing distance, evasion, and afterimage-based deception 7 8 70.

  • Afterimages can execute simple taijutsu attacks and buy time against stronger opponents 70.
  • Uses sustained evasion to exhaust Sanbugyo rather than contest his fifth-gate strength directly 70.
  • Later combines the technique with Lightning Release stimulation 62.
  • Early use is dangerous: poor control causes his failed dodge against Madara, while repeated activation severely damages his young body 9 16.

Flying Thunder God and Space-Time Techniques

Flying Thunder God teleports him between marked coordinates and becomes his main tool for escape, battlefield movement, and extracting allies 27 62.

  • Second Step: Targets moving markings, allowing rapid transitions between airborne kunai 90 91.
  • Preparation: Habitually marks surrounding areas before entering dangerous locations 90.
  • Transport: Moves companions through contact and rescues Madara and Yayoi from encirclement 61 62.
  • Defense: Redirects Gamma Burst through a Flying Thunder God formula 165.
  • Limits: Opponents can destroy markers, cover likely arrival points, or drain his chakra through sustained pressure 30 90 136.
  • Distance: Earlier Flying Thunder God cannot bridge Earth and the moon; he relies on an existing passage 130.
  • Amenominaka: Redeems Kaguya’s dimensional technique as part of his plan to separate Shadow Star’s defenders from their empowering planet 293 303.

Lightning Release

Chidori expands from a concentrated assassination strike into an extensive offensive arsenal 18 56.

  • Chidori Stream: Releases electricity around his body, destroying approaching seals and countering nearby attackers 56 74.
  • Chidori Sharp Spear: Forms an extended lightning blade; counters Tobirama’s Water Severing Wave 56 74.
  • Wailing Chidori: Kills Takuya after the destruction of his puppet army 94.
  • Kirin: Uses atmospheric lightning for devastating large-scale attacks. Fire Release and trapped heat help prepare its first documented use 80 94.
  • Sage Art: Takemikazuchi: Combines Chidori, Susanoo, and senjutsu to pierce Hashirama’s defenses 140.

Sage Body and Regeneration

Successive sage-body upgrades increase his chakra, physical capacity, and recovery 114 135 189 232.

  • The intermediate body rapidly heals minor and moderate injuries within a minute 135.
  • The advanced body closes wounds within seconds and supports extensive shadow-clone training 189.
  • He identifies fatal heart or brain injuries as remaining dangers at the advanced tier 189.
  • The ultimate body raises him to Six Paths level but cannot save him from the expenditure required to kill Isshiki 232 251.

Cursed Seal and Senjutsu

His self-designed Cursed Seal initially compensates for a body unable to withstand full senjutsu 82.

  • Stores, converts, and releases diluted natural energy 82.
  • Later holds pure senjutsu chakra, enabling Sage Mode with a thought 136.
  • Stored reserves restore his options when Jigen’s Black Rods suppress ordinary chakra 217.
  • Ryūchi Cave Sage Mode enhances strength, speed, senses, and ninjutsu, and produces Phantom Snakes and senjutsu flames 136.
  • After reaching Six Paths level, ordinary Sage Mode offers only a limited further boost; a larger increase would require far greater natural-energy absorption 238.

Susanoo

Susanoo supplies large-scale protection and offense, with later forms reinforced by senjutsu and divine equipment 136 165 184.

  • Sage Art Susanoo: Combines Susanoo with Ryūchi Cave senjutsu 136.
  • Third stage: Carries the Kusanagi Sword and Yata Mirror 165.
  • Perfect Susanoo: Later reaches 200 meters and wears a pale-green mantle of sage serpents 190.
  • Dominant Sword: Kamui Prison: Used against Hashirama’s reinforced Wood Human Technique 184.

Chakra Natures and Bloodline Techniques

He trains all seven chakra natures through shadow clones, eventually bringing every nature transformation to MAX 135 173 283.

  • His documented repertoire includes Swift, Steel, Lava, Boil, Wood, Ice, Crystal, Storm, and Explosion Release 283.
  • Uses large-scale Water Release, including Water Fang: Hundred Dragon Rampage 140.
  • Uses Sage Art: Storm Release Light Fang against Hamura 284.
  • Creates a fire-using ring for Yuto through Yin–Yang Release 174.

Shadow Clones, Avatars, and Kāma

Clones serve as training partners, instructors, travelers, and long-term companions 135 173 235 292.

  • Shadow-clone training accelerates nature-transformation development; sage-body recovery offsets accumulated fatigue and damage 135 173.
  • His clone supervises students’ routine missions 235.
  • A long-lived clone remains with his family while his original explores space; its memories will eventually return to him 292.
  • Number Two is a Yin–Yang Release avatar that supervises his resurrection vessels 259.
  • Redeems Kāma for 100,000 points and places it on prepared vessels rather than depending on another person to perform Rinne Rebirth 259.

Eight Gates Released Formation

He obtains Sanbugyo’s written training method, then uses repeated clone failures and exceptional recovery to master the chakra-point breakthroughs 72 212.

  • Opens the Seventh Gate against Jigen 217.
  • Uses Daytime Tiger, a chakra-free attack that Jigen cannot absorb 217.
  • The Infinite Eight Gates Released Formation annihilates Isshiki but kills Kyosuke as well 251.

Truth-Seeking Orbs and the Ten-Tails

Truth-Seeking Orbs progress from an unstable experiment to persistent, versatile weapons 173 230.

  • Maintains seven orbs at 24 and deploys nine against Hamura 230 284.
  • Reshapes an orb staff into a frying pan to hit Jigen after he shrinks 217.
  • Seals the Ten-Tails through the combined power of Rinnegan and Kāma 284.
  • The growing beast raises his physical strength and chakra to high-tier Six Paths 283 284.

Six Paths of Pain

His customized remote bodies infiltrate Shadow Star without exceeding its planetary warning threshold 304.

  • Keeps each body’s chakra at or below Kage level while concealing additional combat enhancements 304.
  • Uses the Human Path to extract information about the planet’s inhabitants 304.
  • Equips the Asura Path with missiles, a detachable arm rocket, Steel Release defenses, and Boil Release strength 304.
  • The Asura Path kills a Falcon empowered to early-Super-Kage level by planetary chakra 304.

Command, Diplomacy, and Teaching

Kyosuke turns mobility-based tactics into a military doctrine and uses achievements to build political influence 25 56.

  • Organizes Chidori and Body Flicker units around fast attacks and immediate withdrawal 56.
  • Conducts intensive training after heavy legion losses 56.
  • Secures Hyuga cooperation by identifying a shared threat and promising Tennin the Tenseigan 101.
  • Teaches students to avoid dependence on one powerful ability and rewards improved teamwork during the bell test 235.
  • Allows students to lead reconnaissance and combat while remaining ready to protect them 236.

Equipment / Weapons / Items

  • Demon Mask — Initially conceals fear, later keeps blood off his face and reduces the influence of his youthful appearance on soldiers 7 16.
  • Short sword — Keisuke’s heavy training weapon; central to his early combat style 6 7.
  • Chakra-conducting sword — A high-quality weapon Madara gives him from the Uchiha treasury 34.
  • Kusanagi Sword — Received at Ryūchi Cave. Its complete chakra conductivity allows the same lightning effect with far less chakra, and its blade cuts through rock. Yuto inherits it after Kyosuke’s death 72 252.
  • Yata Mirror — Part of his later equipment and Susanoo armament 165 173.
  • Flying Thunder God kunai — Broad, heavy kunai commissioned for stable flight and spatial markings 27.
  • Keisuke’s ninjutsu manual — Enables him to learn basic Body Flicker before redeeming the Shisui-style version 7.
  • Recovery capsule — Repairs battle damage and accumulated hidden injuries, strengthening his young body 22.
  • Chakra potions — Repeatedly replenish his chakra during the barrier battle, at substantial point cost 80.
  • Eight Gates instructions — Sanbugyo’s written method, acquired after the arena encounter 72.
  • Shinigami mask — Taken from an Uzumaki shrine and used to seal his soul at death, preventing Impure World Reincarnation 259.
  • Katsuyu clones — Studied for chakra transmission and later left between planets as communication points and return-route aids 284 292.

Relationships

Family

  • Mito Uzumaki — Former hostage who becomes his wife. Their five years on the moon establish a close domestic partnership; she worries about his dangerous confidence and helps raise their children 41 94 170 174.
  • Uchiha Yuto — Son and student. Kyosuke encourages his ambition while teasing and disciplining him; Yuto later inherits the Kusanagi Sword and protects his father’s family and legacy 174 205 252.
  • Uchiha Nagisa — Daughter. He eagerly seeks her affection, although she strongly prefers Yuto; she later defends his memory when Sanbugyo insults him 174 289.
  • Uchiha Kaoru — Granddaughter, also called Xiao Xun. Her attachment motivates him to leave a lasting clone with the family, and he enthusiastically supports her Academy ambitions 278 292 293.
  • Uchiha Ei — Older cousin and bitter rival. Ei’s family refused Kyosuke shelter after his parents died; later clashes escalate from public humiliation to lethal combat 6 9 96 147.
  • Anzai Eri — Princess, student, and later Yuto’s wife. She joins Kyosuke’s household and trains alongside Yuto and Jun 205 209 235 287.
  • Uchiha Chō — His cousin’s widow and a trusted member of his wider circle. She responds urgently to his disappearance and continues supporting his faction after his death 153 170 259.

Friends, Mentors, and Subordinates

  • Uchiha Madara — Close friend, rival, and principal ally. Their bond begins in shared isolation; Madara supplies guards and weapons, promises to support his village-leadership ambitions, and fights Jigen beside him 5 14 34 123 216 218.
  • Uchiha Izuna — Competitive younger friend whom Kyosuke repeatedly trains through harsh sparring. Izuna’s grief at his apparent death reveals genuine attachment beneath their teasing 8 12 34 99.
  • Uchiha Keisuke — Swordsmanship instructor. Kyosuke continues treating him with sincere respect after becoming an influential commander 6 32.
  • Uchiha Rei — Southern Army commander and political patron. Grants independent mission selection, expands Kyosuke’s command, and promotes him to deputy commander 4 15 25.
  • Uchiha Maya — Guard, medic, genjutsu teacher, and loyal subordinate. His refusal to abandon her strengthens their bond 14 16.
  • Uchiha Izumi — Guard and battlefield protector. Repeatedly risks herself to secure his escape during the southern campaign 14 16.
  • Hyuga Yayoi — Longstanding ally and research collaborator. Helps prepare artificial bodies and resurrection safeguards; receives Tennin’s Tenseigan from him 178 259 268.
  • Tagorihime — Ryūchi Cave guide and senjutsu mentor. Her harsh intervention keeps his early natural-energy experiments from killing him 72 82 136.
  • Xiti — Giant venomous snake summon and combat partner. Its poison disrupts enemy formations before the Chidori Unit attacks 78.
  • Manda — Contract-linked snake summon; listed alongside Xiti in his later status panels 72 230 283.
  • Kurama Jun — Student whose powerful genjutsu Kyosuke deliberately challenges, teaching him to develop skills beyond his bloodline 235 236.
  • Number Two and Number Three — Consciousnesses given separate bodies as contingency agents. Number Two oversees resurrection preparations; Number Three emphasizes the grief his death would cause his family 178 259.

Rivals and Adversaries

  • Hashirama Senju — Friend, ideological counterpart, and major combat rival. Their shared village dream survives repeated battles; Hashirama’s decision to spare him shakes Kyosuke’s resolve to kill him 35 140 184 186.
  • Tobirama Senju — Lifelong military and political enemy, nicknamed “Little Six.” Kyosuke blames him for future Uchiha tragedies, while Tobirama ultimately regards him as his most formidable intellectual rival 37 74 291 303.
  • Uchiha Tajima — Clan leader whose attempts to control or suppress Kyosuke fuel their rivalry. Kyosuke distrusts his praise and schemes to remove him without exposing his own involvement 1 54 96 103.
  • Uchiha Hikazu — Initially protects Kyosuke after his Sharingan is exposed, then becomes a political rival and assassination target 2 29 30.
  • Hyuga Tennin — Initially an ally secured through shared interests; later studies Kyosuke’s teleportation routes during the moon ambush 101 165.
  • Sanbugyo — Arena opponent spared and placed in conditional service. Later becomes Tobirama’s secret ally and uses Kyosuke’s killing of Isshiki as inspiration for his own fighting method 70 72 289 300.
  • Black Zetsu — Early suspected watcher, later identified as an ambush planner. Kyosuke seeks revenge for his confinement on the moon; Zetsu also distrusts his closeness to Kaguya 1 27 165 178 289.
  • Jigen / Isshiki Ōtsutsuki — Major existential threat. Kyosuke rejects Jigen’s offer of collaboration, prepares against his reincarnation, and ultimately destroys Isshiki at the cost of his own life 72 178 216 251.
  • Kaguya Ōtsutsuki — Initially encountered while sealed; later becomes an ally entrusted with protecting Konoha and his family during his absence 170 232 284.
  • Momoshiki Ōtsutsuki — Attached to Kaoru. Kyosuke favors a protection agreement over killing him, judging that Kaoru’s ability prevents him from taking control 278.

Notable Quotes

“In short, I need to keep my head down if I want a chance to turn things around someday.” 1

“Permanent peace doesn’t exist. You’ll understand that sooner or later.” 35

“Only a fight with your life on the line deserves to be called a real battle.” 167

Trivia

  • Privately calls Madara the “Dance King,” drawing on his knowledge of the original story 5.
  • His feared mask began as a way to hide cowardice—not as a declaration of fearlessness 7.
  • Mito rejects his proposed baby names, including Shizuka, Kenta, Daisuke, Oda, Kishimoto, and Kubo; their first naming discussion ends without agreement 170.
  • Chooses the name Pain for his remote bodies to emphasize punishment and suffering inflicted on those resisting his Shadow Star invasion, rather than salvation 304.

Appearances

3943
Total Mentions
305
Chapters Appeared
12.93
Avg. per Chapter