Contents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Centaur Guard Command
- 6.2Knight Combat and Archery
- 6.3Behemoth Bloodline and Blood Battle Qi
- 6.4Flight
- 6.5Rose Holy Emblem Resonance
- 7Equipment
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Netherland Guard Captain
- 9.2Bloodhoof War
- 9.3Bloodline Enhancement
- 9.4Sacrifice and Resurrection
- 9.5Roy's Long-Term General
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Information |
|---|---|
| Name | Athedia (阿忒迪雅) |
| Species/Race | Centaur |
| Gender | Female |
| Affiliation | Roy's followers; formerly Guard Captain of Netherland's castle elite guards |
| Occupation/Role | Guard Captain, mounted combatant, attendant, and alchemical assistant |
| Status | Alive; resurrected after being killed in battle 471 555 |
| First Appearance | Chapter 118 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Advanced Knight | 118 | Introduced as the captain of a 111-member elite centaur guard force. |
| Great Knight | 171 | Accepted Roy's Behemoth Bloodline Agent after swearing complete service; awakened Blood Battle Qi and surpassed the Advanced Knight stage. |
| Level 1 creature | 282–283 | A subsequent bloodline potion raised her Life Energy beyond 15 degrees. She gained Bloodline Awakening and Ferocious Transformation, reaching roughly 60 degrees in an explosive state. |
| Level 2 physique | 555–557 | Roy resurrected her through a Resurrection Potion and Undying Art; her separated human and horse bodies were later described as possessing newly advanced Level 2 warrior strength. |
| Level 3 combat capability (equipped) | 711 | Though her base was Level 2, Apostle Armor and high-level equipment elevated her practical battlefield strength to Level 3. |
| Peak Level 3 state (temporary) | 824 | Divine assistance multiplied her strength, allowing her to overwhelm zealots with a warhammer. |
Background
Athedia was a young adult centaur and the Guard Captain assigned to receive Roy's group when they arrived in Netherland. She commanded ten Ten-Rider Squads: ten leaders with at least Intermediate strength and one hundred battle-hardened Low-level Knight soldiers, for 111 guards including herself. At the time, she was an Advanced Knight equipped in refined light armor. 118
Roy's Extraordinary Charm immediately affected her, leaving her startled, spiritually intoxicated, and unable to meet his gaze for long. Though initially assigned to him as part of Frosv's local privileges, she gradually became Roy's personal attendant and most dependable centaur follower. 118 135 171
During the Bloodhoof conflict, Athedia served as Roy's mount, scout, archer, and battlefield commander. Her rivalry with the stronger centaur warrior Yanila pushed her to seek greater strength; after being repeatedly outmatched, she accepted Roy's Behemoth Bloodline Agent and a master-servant contract marked by the Will Rune Ehwaz. 130 136 171
Athedia eventually became one of Roy's most trusted combatants. She received custom armor, flight equipment, bloodline enhancements, and later Apostle Armor and divine equipment. Her loyalty culminated in her shielding Roy from lethal electrical attacks during the conflict with Gem, dying in his place. 152 165 471
Her soul did not disperse. Resonating with the Rose Holy Emblem's virtues of Loyalty, Devotion, and Love, it returned to Roy as a spiritual imprint. Roy later rebuilt and revived her through alchemy, resurrection medicine, and Animate Magecraft. 352 471 540 555
Appearance
Athedia is a female centaur with a human upper body and equine lower body. When first introduced, she was tall, proportioned, agile, and wore ornate light armor; her bright eyes carried curiosity mixed with apprehension. 118
- Her Behemoth Bloodline made her taller, stronger, and more mature in build. 171 392
- She has been described as possessing pale, refined skin and a physique eventually surpassing Yanila's. 392 463
- Her custom Silver Battle Armor is a form-fitting, silk-like protective garment designed for comfort and defense. 151 152
- Roy fitted her with metal-and-flesh Pegasus Wings, later enabling sustained aerial mobility. 165
- After her death, Roy separated her centaur body for reconstruction, combining her human upper body with crafted golden lower-body components before eventually reviving her soul in a horse body. 541 555
Personality
Athedia is dutiful, earnest, and highly responsive to Roy's orders. Even before formally becoming his servant, she found satisfaction in carrying out difficult tasks for him; Sailen observed that Athedia's loyalty had become entangled with romantic affection under the influence of Roy's Extraordinary Charm. 135
Her devotion later proved genuine and soul-deep. She willingly accepted the unequal master-servant contract, sought to remain beside Roy even beyond death, and asked him to preserve her as a chess piece if she could no longer follow him in life. 171 264 471
Despite her obedience, Athedia is competitive and emotionally transparent. She is especially sensitive about Yanila, whose superior martial talent initially humiliated her. Their rivalry appears in their arguments, private sparring, and mutual jealousy over Roy's trust and gifts. 130 132 166
She is also shy about revealing clothing and personal feelings. Her discomfort with Roy's revealing battle armor, embarrassment when her resonance with the Rose Holy Emblem exposed her feelings, and quiet question about whether Roy would remember her all reflect this restraint. 152 239 352
Abilities & Skills
Centaur Guard Command
Athedia began as the commander of Netherland's elite castle guards.
- Commanded ten Ten-Rider Squads, totaling 111 personnel at full strength. 118
- Her squad leaders possessed Intermediate strength or greater, while ordinary guards were battle-hardened Low-level Knights. 118
- Maintains reconnaissance, security, communications, transport, and logistical duties for Roy's bases and campaigns. 134 212 827
Knight Combat and Archery
Before her bloodline enhancement, Athedia was already an Advanced Knight and a capable mounted fighter.
- Uses swords, shields, spears, and warhammers in direct combat. 198 711 824
- Demonstrated skilled mounted archery by killing an enemy scout during the Tata Mountain quarry operation. 132
- Serves as Roy's mount during combat, using centaur speed to charge through enemy formations. 156
- Her initial martial ability was inferior to Yanila's in both physical strength and technique. 130
Behemoth Bloodline and Blood Battle Qi
Roy strengthened Athedia with an elite Behemoth Bloodline Agent in exchange for her voluntary service.
- The bloodline awakened Blood Battle Qi and advanced her from Advanced Knight to Great Knight. 171
- Her enhanced body requires specialized nutrition, including Salt of the Beasts, to avoid weakness and bloodthirsty instability. 212
- Bloodline Awakening doubles her output, while Ferocious Transformation supplies another 200% multiplier. 283
- Combining both states grants approximately 400% output and an explosive strength of around 60 degrees. 283
Flight
Roy used artificial flesh, magical metals, and Silver Battle Armor-like material to create Pegasus Wings for Athedia.
- The wings bond to her body and respond to her thoughts as naturally as limbs. 165
- She adapted quickly, learning to “run” through the air rather than imitate a bird's flapping. 165
- Her aerial speed allowed her to cross hundreds of miles and rapidly rendezvous with Sailen near Bloodhoof territory. 166
- Later deployments frequently use her as Roy's flying mount and aerial patrol unit. 389 426
Rose Holy Emblem Resonance
Athedia's soul naturally resonates with three of the Twelve Virtues represented by Roy's Rose Holy Emblem.
- Resonant virtues: Loyalty, Devotion, and Love. 352
- Her resonance helped prove that emotional temperament could be used to condense and stabilize artificial souls. 352 353
- At death, these qualities allowed her soul to form a Rose Holy Emblem imprint rather than dissipate. 471
- Her soul became a viable basis for Roy's Rose Angel and resurrection research. 540 542
Equipment
- Silver Battle Armor — Custom form-fitting armor with greater comfort and protection than her former kingdom light armor. 151 152
- Pegasus Wings — Metal-and-flesh flight equipment integrated through artificial skin. 165
- Star Iron longsword — Used against the Water Elementals during Edwin's attack. 198
- Attribute Gem rings — Six rings entrusted to her by Roy for stat enhancement. 630
- Athedia's Shield — A shield engraved with her name and later used as a major defensive asset. 711 749
- Great hammer — Issued alongside Athedia's Shield to better suit her combat role. 711
- Apostle Armor — High-grade armor that helps raise her practical combat capability to Level 3. 711 749
- Divine Seal — Refined by Roy, enabling her to cast Divine Arts as one of the Seven Goddesses' pseudo-gods. 795
Relationships
- Roy — Master and the object of Athedia's unwavering loyalty, devotion, and love. She became his formal servant through an Ehwaz master-servant contract and died protecting him. 171 239 471
- Yanila — Fellow centaur warrior and rival. Yanila initially surpassed Athedia in fighting ability, provoking Athedia's frustration; later Athedia's bloodline growth allowed her to defeat Yanila in a spar. 130 171
- Sailen — Fellow follower and alchemical collaborator. Sailen taught Athedia practical Magecraft-related tasks and recognized the depth of her feelings for Roy. 135 212
- Winsbell — Allied Rose Angel and combat partner. Winsbell repeatedly healed Athedia in battle, and the two later coordinated against Iredas's forces. 428 430
- Planje — Fellow follower and occasional companion on guard and combat assignments. They worked together to defend Roy's positions and carry out missions. 392 430
Story Role / Major Arcs
Netherland Guard Captain
Athedia welcomes Roy's group to Netherland, introduces the castle's guard structure, and becomes Roy's guide to the local military system. Her initial reaction to Roy establishes the influence of his Extraordinary Charm. 118
Bloodhoof War
She serves Roy during his campaign against the Bloodhoof Tribe, carrying him in battle, providing archery support, and helping him strike directly at Kailon. She later cuts down the centaur army's flag, contributing to the collapse of its morale. 156 150
Bloodline Enhancement
After voluntarily pledging herself to Roy, Athedia receives the Behemoth Bloodline Agent, advances to Great Knight, and gains Blood Battle Qi. Her subsequent Level 1 advancement gives her the power to launch Battle Qi slashes and enter Bloodline Awakening and Ferocious Transformation. 170 171 282 283
Sacrifice and Resurrection
During Gem's attack, Athedia shields Roy from devastating electrical beams and is killed. Her virtuous soul forms a Rose Holy Emblem imprint, allowing Roy to preserve it. He later rebuilds and revives her through resurrection alchemy and Animate Magecraft. 470 471 540 555
Roy's Long-Term General
After her return, Athedia remains Roy's most trusted attendant, battlefield defender, and aide. She receives divine seals, advanced armor, and major equipment, and continues to lead missions alongside followers such as Planje, Winsbell, Beril, Nisha, and Anjali. 711 795 801 827
Notable Quotes
“My Lord, I am willing to follow you to the death!” 170
“Lord Roy, will you still remember me then?” 239
“Can you also carve my likeness and turn it into a chess piece in your hand?” 471
Trivia
- Athedia's master-servant contract uses the nineteenth Will Rune, Ehwaz, associated with livestock, property, contract, and trust. 171
- She was eighteen when Roy first met her. 392
- Athedia's first flight with Pegasus Wings drew immediate amazement from the guards and apprentices watching below. 165
- Her spiritual resonance with the Rose Holy Emblem consists of exactly three virtues: Loyalty, Devotion, and Love. 352