Roy
Swipe to browse
Details
Original Name:RoyGender:MasculineKind:CharacterScope:Novel-specificStatus:ActiveSource:AIOccurrences:0Chapters:0
4views
Context Up ToCh. 876
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Roy
Alias(es) Luker Black Blade, Yilor, Kirik, Luanti 241 337 572 840
Species/Race Human; has used modified bodies and Orc disguises 201 318 592
Gender Male 204
Affiliation Oakmi Wizard Tower; Seven Towers Alliance; Stonemason's Guild 63 713
Occupation/Role Wizard, alchemist, commander, and later Red Robe Professor 193 665 767
Status Active 875

Power Progression

Stage / Realm / Level Chapter Notes
Low-level Knight 10 Blood Persimmon Potions raise his physique to 205% of an ordinary person's; Adrenaline later gives him a temporary Intermediate Knight-level boost 18.
Intermediate Knight 39 A Neanderthal Bloodline potion raises his normal physique to three times an ordinary person's; with Adrenaline, he can briefly match an Advanced Knight.
Advanced Knight 63 Already at this stage when he encounters Raymond's group; the advancement itself is not shown.
Great Knight-level strength 67 Completes the replacement of his blood with Blood Mercury and overpowers Advanced Knight-level sparring partners.
Level 1 Wizard 123 131 Reveals his Wizard status at Scatu City; later described as newly promoted.
Golden Behemoth Bloodline Awakening 201 204 Transfers into a manufactured body prepared with Golden Behemoth Bloodline Potion and displays its strength against Edwin's forces.
Level 2 Wizard 534 Liam learns that Roy has been promoted to Level 2; the promotion process is not shown.
Peak Level 2 665 Reaches this stage during his years working as an alchemist in Gusbur.
Level 3 / Advanced Wizard 713 Described as newly promoted during the Allen Starfield campaign; the promotion process is not shown.
Level 4 / Archmage 797 Separates his spirit into a void soul and begins weaving the Net of Ten Thousand Spirits around the Alagi World.

Background and History

Roy develops physical strength alongside wizardry, using potions, bloodline modification, Blood Mercury, and mage-body work rather than relying on spells alone. Early on, he conceals his strength from fellow apprentices: he kills Trides with Orchard's Bane, Adrenaline, and a sword, then lets others assume he could not have been responsible 18 39 67.

As a Wizard, he defeats Yanila in a duel fought without magic and gains the submission of her Blood Mane Tribe. He subsequently delegates its management while concentrating on alchemy, equipment, and constructs 128 130 131. During an attack on his quarry, he transfers into a Golden Behemoth bloodline body to confront Edwin 201 204.

For a mission in the Orc world, Roy builds an Orc disguise and takes on Luker Black Blade's identity with Luker's contractual cooperation. He kills the local Hero Amo and establishes himself publicly as a new Hero 234 241 258. He later returns to the Orc world under another persona, Luanti 840.

Appearance

Roy is repeatedly described as youthful and notably handsome. His appearance varies with his bodies and disguises 204 337 592.

  • Hair: Long black hair, which can also act as a weapon through his Hair Ghost Witch Body 158 204.
  • Snake God body: Retains black hair and eyes but has vertical, serpentine pupils 592.
  • Armor: His self-made Silver Battle Armor is form-fitting and paired with a pointed, rhomboid helmet 140.

Personality

Roy plans around both immediate danger and long-term advantage. He avoids a needless fight with Raymond, declines to chase the retreating Blood Mane Tribe once his objective is met, and prefers preparations that let him control the terms of a confrontation 63 125 430. He treats Equivalent Exchange as a guiding principle, including when dealing with powerful allies 580 797.

He can be ruthless toward enemies, but he also invests in loyal subordinates through instruction, equipment, and delegated responsibility 100 171 710 794. His judgment remains strongly tied to self-interest and safety rather than a fixed claim to righteousness 302.

Abilities and Skills

Alchemy and appraisal

  • Crafts potions, armor, weapons, golems, puppets, and Magitech devices; his work in Gusbur earns him a reputation as an unusually versatile alchemist 140 174 460 665.
  • Hermes' Eye reveals qualities and properties of materials and items, aiding appraisal and repair 77 456 662.
  • Develops an Inspiration talent while working on a golem and later acquires Elemental Separation, which he applies to new spells 193 622.

Modified body and bloodlines

  • Uses the Hair Ghost Witch Body to shape and launch hardened hair; later infuses it with metal properties and develops fire resistance 39 156 261.
  • Uses Blood Mercury reinforcement and a demonized replacement heart to improve physical performance and environmental tolerance 67 130.
  • Awakens Golden Behemoth bloodline power in a prepared body. He also uses other specialized bodies, including a Snake God bloodline body 201 204 592.

Combat and command

  • Combines sword or spear attacks with spells, potions, force fields, and animated hair 18 98 149.
  • Builds a Shatranz Chess Piece Legion whose formation grants defensive, mobility, and attack auras to its marked pieces 319.
  • Uses the Kirik Magic Ring's Dominion Authority to control constructs and guards, including those inside a damaged Arcane Golem 401 455 456.

Equipment and Creations

  • Silver Battle Armor — self-made symbiotic armor incorporating Blood Mercury and refined magical metal; testing shows it can block level 5 attacks 140 141.
  • Star Iron Chain Spear — an enchanted chain weapon used in mounted charges and against enemy formations 146 149 156.
  • Bloodhoof Kailon — a golem Roy constructs with Wizard-rank attack capability 174.
  • Kirik Magic Ring / Ring of Domination — grants the authority he uses to dominate creatures and constructs 400 401.
  • Divine Wood Mask — strengthens fear-based and Dominion effects in Roy's tests 592.
  • Tactical Helmet — provides detection, analysis, and access to the Unigolin Terminal's intelligent brain; fitted with two Laser Demon Eyes 839.

Relationships

  • Frosv — teacher who assigns Roy missions and teaches him advanced refinement and Talent Magecraft techniques 125 141 231.
  • Sailen — trusted companion who helps prepare his body-replacement surgery and supports his Orc-world mission 201 231 239.
  • Athedia — loyal subordinate bound to Roy by a master-servant contract; he strengthens and equips her, and she frequently accompanies him 171 592.
  • Yanila — Blood Mane Tribe leader who swears loyalty after losing a duel to Roy 130 131.
  • Planje — subordinate whom Roy guides through bloodline development and trains as an assassin 534 710 794.
  • Luker Black Blade — contracts with Roy and allows him to assume the Black Blade identity in pursuit of revenge against Amo 241 258.
  • Raymond — fellow Wizard first encountered as a wary rival; Roy later rescues him from the Black Beast Legion 63 837.

Story Role and Major Arcs

  • Orc-world infiltration: Roy adopts Luker's identity, defeats Amo, and pursues Hero status as both cover and a way to investigate Legendary Destiny 238 239 258.
  • Alchemy and planar campaigns: He serves as an alchemist in Gusbur, commands forces in the Allen Starfield, and later works as a Red Robe Professor 662 713 767.
  • Archmage and later operations: After reaching Level 4, he plans a planar war, captures an enemy Mage Tower, and returns to the Orc world in pursuit of resources connected to the fallen Behemoth God 797 804 839 840.