Galente Federation
Lord of AshesContents
- 1Biodata
- 2Power Progression
- 3Background
- 4Government and Society
- 4.1Political and economic structure
- 4.2Population and living conditions
- 5Territory and Industry
- 6Military Forces
- 6.1Fleet command structure
- 6.2War fleets and fortresses
- 6.3Robot legions and giant mechs
- 6.4Gene Warriors and Angel-Type Robots
- 7Technology and Superweapons
- 7.1Scientific establishment
- 7.2Endless Light
- 7.3God Crystals
- 7.4Other documented weapons
- 8Resource Policy
- 9Relationships
- 10Story Role / Major Arcs
Biodata
| Feature | Details |
|---|---|
| Name | Galente Federation |
| Alias(es) | 盖伦特联邦 |
| Species/Race | Predominantly Federation humans and other humanoid creatures; its population also includes a large clone underclass 2617 3979 |
| Occupation/Role | Top-level technological civilization, industrial power, and interstellar military state |
| Status | Defeated in its Civilization War with Wizard Civilization; surrender terms and technological transfers became subjects of postwar negotiations 2652 5298 |
| First Appearance | 2 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Top-Level Civilization | 2464 | Entered the ranks of top-level civilizations after studying the Ateddis Civilization's γ Crystals and the experimental data from their self-destruction, allowing the Federation to touch upon the Level-9 “God Domain.” Its late ascent and losses against the Silent Bone Collection Civilization left it disadvantaged against Wizard Civilization. |
Background
The Federation was once a friendly civilization of both Wizard Civilization and the Rose Dynasty Civilization. It supplied fleets to support Wizard Civilization during its war with the Light God Race, while Wizard Civilization later aided the Federation against the Silent Bone Collection Civilization. Its relationship with Wizard Civilization deteriorated after it destroyed the Rose Dynasty Civilization, acquired its Dominator-class mech technology, and was subsequently treated as a rising top-level threat. 2464 5102
The destruction of the Rose Dynasty became a defining technological turning point. The Federation adapted Rose Dynasty mecha principles into its own two-pilot, Brain Domain Link system, while retaining cheaper robots and drones for lower-level warfare. 1708 2073
During the Civilization War, the Federation relied on immense industrial output, large populations, fleets, fortresses, robots, and planetary resources to contest Wizard Civilization. Its shortage was high-end combat power: Dominator-class fleets, warships, fortresses, and their energy cores could not be produced as rapidly as ordinary war matériel. 2346 2554
As its position worsened, the Federation sold advanced technologies to outside supporters, faced clone uprisings across more than a dozen star regions, and ultimately entered surrender negotiations with Wizard Civilization. 1886 2617 2652
Government and Society
Political and economic structure
- The Federation uses virtual Federation Credits rather than physical currency; wealth heavily influences social status and political influence. 4392 1657
- Its apparent political leadership includes a president, parliament, military marshals, and a Supreme Council, but major financial conglomerates are regarded as the civilization’s true power base. 1657 1886
- The Federation’s Supercomputer manages complex internal affairs and helped suppress unrest during the war with minimal losses. 2466
- Citizens are divided into five classes. Second-Class Citizens may travel and conduct business but lack constitutional voting rights. 4392
Population and living conditions
- The Federation’s mature immigration and Life Planet transformation technologies support a population potentially several times larger than Wizard Civilization’s despite its smaller territory. 2050
- Ordinary Federation humans generally remain below Level 1; Gene Potions and higher-grade genetic modification are expensive luxuries rather than universal benefits. 1834
- During the prolonged war, lower-class society became increasingly oppressive: vacations were suspended, and many citizens lived almost entirely between work and sleep. 3966
- Clones were commonly assigned to the bottom of fleets and legions as maintenance workers or single-soldier craft pilots. Their coordinated uprisings nearly collapsed one-third of frontline war zones. 2617
Territory and Industry
- Texas Star Region — The Federation’s largest and most important heavy-industrial region. More than 80% of its military-industrial enterprises later concentrated there, making it more vital than its political and economic centers. 303
- Cybertron Star Region — A heavy-industrial zone containing more than 300 Mechanical Planets, space stations, artificial satellites, military bases, robots, and Federation scientists. It has few Federation human residents and no Life Planets. 12
- Life Planet construction — The Federation can build artificial Life Planets through specialized planetary transformation companies. 1657
- Broken-plane development — Its technological system allows it to exploit Broken Planes, void meteors, and other locations considered economically unworthy by Wizard Civilization. 1657
Military Forces
Fleet command structure
| Command rank | Approximate combat equivalence | Notes |
|---|---|---|
| Major General | Level 4 | Commands a fleet group. 729 |
| Lieutenant General | Level 5 | Commands a fleet group. 729 |
| Marshal | Dominator-class | Commands fleets capable of contending with Dominator-class beings; such fleets are limited in number. 729 |
War fleets and fortresses
- Federation fleets operate as coordinated combined formations of attack, patrol, escort, supply, transport, reconnaissance, and command ships. A single vessel is vulnerable, but an assembled fleet can hunt gods. 4392
- Dominator-Class War Fleets are the Federation’s most mature high-end military system. Individual Dominator-class battleships do not equal Level 7 power alone; a full fleet formation is required to threaten beings above Level 7. 1840 2554
- Interstellar Fortresses anchor defensive lines and may carry regional force fields. Federation AT Protective Force Fields can cover a much wider area than ordinary mech shields. 279 1708
- The Federation extensively converts meteorite belts, Demiplanes, and Broken Planes into automated or remotely controlled weapons platforms. 3074
Robot legions and giant mechs
- Drones and combat robots form more than 90% of the Federation’s cannon-fodder legions. Their individual strength is often below Level 1, but their scale makes them dangerous even to stronger lifeforms. 1689 4439
- Giant mechs are primarily Level 3 or above and generally require two enhanced pilots linked through a Brain Domain Link. 8 2073
- The Federation developed giant mechs to counter agile high-level creatures that can exploit a fleet’s weakness at close range. 279
- Dominator-class giant mechs are a mature high-end system compared with its more experimental Dominator-class robots. 1405 5223
Gene Warriors and Angel-Type Robots
- The Federation can sell a Level-4 genetic modification project for 100 billion Federation Credits, though genetic modification is not its principal strength. 1834 3543
- Its elite agents include heavily Gene-Modified Warriors such as James Bond, whose inheritance from the Black Yin Civilization enabled a difficult-to-replicate rise to Dominator status. 1405 3543
- The Federation created the Mechanical Angels Icarus and Fumila, but their eventual Dominator transformations depended on Saine’s Magic Cube. 1405
- Its Angel-Type Robot projects remain costly and unstable. Icarus’s early deployments were prone to overheating, and later attempts at Dominator-class angel development faced funding shortages. 1405 2466
Technology and Superweapons
Scientific establishment
- Samirato is the Federation’s chief scientist and a national-treasure-level theorist. His design concepts are used in many Dominator-class battleships and Stellar Fortresses, and he specializes in superweapon weapon systems and launch carriers. 335 2464
- Ilo developed the practical Brain-Domain Interconnection Theory that established the Federation’s giant-mech military system. 335
- Sipnas researches humanoid combat weapons, angel blueprint cloning, and advanced robot technology. His ambition is to develop Angel-Type Robots beyond the Norman Federation’s Artificial Humans. 2050 2310
Endless Light
The Endless Light Launch Device is one of the Federation’s two Civilization Supreme Treasures, alongside its Ultimate Quantum Computer. Powered in essence by γ Crystal energy, it is a Doomsday Weapon capable of piercing through a Mechanical Planet and grievously injuring a Level-8 Dominator. 1226 2464 2147 2590
God Crystals
- God Crystals were developed from research into the Ateddis Civilization’s γ Crystals and can release Level-9 “God Domain” power. 2464
- The Federation initially developed two God Crystals before its war with Wizard Civilization, then replicated four unstable versions during the conflict. 2464
- Its Doomsday Project sought to transport God Crystals into Wizard Civilization’s home starfield and detonate them, potentially annihilating one-third of the Wizard World. 2464
- The project failed to reverse the war; several God Crystal fleet groups surrendered or were intercepted by Wizard Civilization. 2162 2652
Other documented weapons
- Gravity Collapse Bomb — A weapon aimed at low-level legions; it crushes and tears apart targets caught within its field. 1674
- Gellerat Ray — A particle-ray weapon intended for beings above Level 4. 1674
- Star Breaking Cannon — A planetary weapon capable of triggering a struck planet’s self-destruction. 1674
- Space Orbital Cannon — A powerful fleet weapon deployed by the Shadow Fleet against Saine and Yuli. 3210
- Doomsday Weapon Rule Energy Torrents — Dominator-Class Fleet formations can unleash immense rule-energy torrents against mid- and low-level forces. 8
Resource Policy
- The Federation considers a plane’s Heart of the Plane, or Star Core, a strategic energy resource for constructing Interstellar Fortresses and advanced warships. 484
- It is willing to extract Star Cores from conquered worlds and has plundered nearly a thousand from Wizard Civilization territory during the war. 4599
- A Level-8 fleet’s construction may require the Heart Core of a Large Plane or the core of a Dominator-class being, making such fleets indicators that a Large World or powerful lifeform may be targeted as fuel. 5226
- Its ability to relocate populations, construct Life Planets, and deploy protective shields reduces its concern over the death of exploited planes. 484
Relationships
- Wizard Civilization — Former wartime ally that became the Federation’s principal rival and eventual victor in the Civilization War; later controlled many Federation military, political, commercial, and scientific leaders through soul methods. 2464 2166
- Rose Dynasty Civilization — The Federation destroyed the Rose Dynasty and obtained the Dominator-class mech technology that accelerated its own military development. 5102
- Cybertronian Intelligent Robots — Created and controlled by Federation scientists, then subjected to command shackles; the Decepticons’ rebellion became a major internal threat. 12 729
- Norman Federation — Technological competitor whose Dominator-class Artificial Human manufacturing technology is intensely coveted by the Federation. 2310
- Shi'a Empire — A Large World cultivation civilization and Federation vassal; its Rainbow Feather Army serves as an elite affiliated force. 2358
- Tris Civilization — A subordinate Large Technological Civilization that likely split from the Federation and retains strong Federation bloodline influence among its ruling class. 1834 2454
- Myriad Transformations Celestial Venerable World — Accepted Federation technology and resources in exchange for military support, then later refused further troop commitments. 1886 3646
- Minghe Empire — Cooperated with the Federation in a cross-realm expedition, for which the Federation covered at least 65% of the energy expenditure. 744
Story Role / Major Arcs
- Battle for Ribos World — Federation defenses outside Ribos World are breached by Saine’s forces. Lieutenant General Freeman withdraws toward the Green God Plane while subordinate officers and mecha units remain behind in suicidal rearguard actions. 349 1725
- Cybertron Rebellion — Saine partially removes the Intelligent Robots’ command shackles, enabling the Decepticons to prepare a broader uprising against Federation control. 729
- Doomsday Project — Facing defeat, the Federation develops a plan to use God Crystal-equipped fleets against Wizard Civilization’s home territory. The plan is undermined by interceptions and defections, including Marshal Rommel’s surrender. 1468 2162 2464
- Final resistance — Federation forces continue to counterattack, repair ruined fortifications, and resist Wizard Civilization’s general offensive despite mounting losses and collapsing alliances. 3698 3731 3646
- Surrender negotiations — The Federation offers fleets, Soul Magic control access, and reparations in exchange for ending the war, while Wizard Civilization debates occupation versus integration. 5298