Anderson
Lord of the Mysteries: The Last ShepherdContents
- 1Biodata
- 2Background
- 3Appearance
- 4Personality
- 5Abilities & Skills
- 5.1Hunter Pathway
- 5.2Survival and Improvisation
- 5.3Command and Recruitment
- 6Power Progression
- 7Equipment and Resources
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Cursed Island Expedition
- 9.2Becoming the King of Blood’s First Mate
- 9.3Toscarter Island and Blue Mountain Island Operations
- 9.4Fleet Representative and Acting Leader
- 9.5Spreading the Blood God’s Faith
- 9.6Assault on the Loen Military Transport Fleet
- 9.7Advancement to Iron-Blooded Knight
- 9.8Luther’s Crisis and the Southern Continent Church
- 10Notable Quotes
Contents
- 1Biodata
- 2Background
- 3Appearance
- 4Personality
- 5Abilities & Skills
- 5.1Hunter Pathway
- 5.2Survival and Improvisation
- 5.3Command and Recruitment
- 6Power Progression
- 7Equipment and Resources
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Cursed Island Expedition
- 9.2Becoming the King of Blood’s First Mate
- 9.3Toscarter Island and Blue Mountain Island Operations
- 9.4Fleet Representative and Acting Leader
- 9.5Spreading the Blood God’s Faith
- 9.6Assault on the Loen Military Transport Fleet
- 9.7Advancement to Iron-Blooded Knight
- 9.8Luther’s Crisis and the Southern Continent Church
- 10Notable Quotes
Biodata
| Feature | Details |
|---|---|
| Name | Anderson Hood (安德森) |
| Alias(es) | “Strongest Hunter of the Fog Sea”; “the unlucky Anderson”; “strongest pirate hunter” 419 424 741 |
| Gender | Male |
| Affiliation | Church of Knowledge (semi-detached sea operative); King of Blood’s pirate fleet; Blood God Church 470 466 948 |
| Occupation/Role | Treasure hunter; Hunter Pathway Beyonder; former first mate and acting manager of the King of Blood’s fleet; missionary organizer tasked with establishing the Blood God Church’s basic structure in the Southern Continent; candidate for pope 420 582 885 948 |
| Pathway | Hunter, Sequence 4: Iron-Blooded Knight 534 864 865 |
| Bounty | Over 30,000 pounds 741 |
| Status | Alive |
| First Appearance | Chapter 419 |
Background
Anderson led a treasure-hunting expedition to a submerged island, where the group discovered a mural depicting a silver-haired Angel guiding pilgrims through a parted sea. Exploring the dream associated with the mural brought calamity: members of his expedition either mutated into monsters, died in disasters, or were killed by creatures. Anderson was left stranded and afflicted with severe, escalating misfortune, apparently connected to Ouroboros and the mural’s influence on his Fate. 420 424
On the island, he encountered Luther, whom he initially tried to manipulate by falsely claiming faith in the True Creator. Luther immediately saw through the lie and attacked him. Their relationship shifted into a conditional partnership once Anderson explained his circumstances and agreed to pray to Mr. Fool in exchange for help escaping. 420 424
Anderson later revealed that he had been trained by the Church of Knowledge but left its rigid academic environment. He retained a loose relationship with the Church, occasionally providing intelligence or assistance while living freely at sea. 470
Councilman Ricciardo eventually removed Anderson’s Misfortune by taking a gold coin, ending the curse that had repeatedly endangered his life. Luther verified that the Ouroboros-linked aura had disappeared, while Ricciardo postponed discussion of compensation. 486
Luther subsequently provided Anderson with the formula, ritual requirements, and Beyonder Characteristic needed to pursue advancement to Iron-Blooded Knight. Anderson assembled a thirty-man team for the ritual and continued developing it while managing the fleet. By Luther’s later inspection, he had completed most of the required acting and gathered the supplementary ingredients, but still needed to finish the ritual and drink the Potion. 534 582 589 749
Anderson eventually performed the advancement ritual with his thirty-man squad on an island and successfully became a Sequence 4 Iron-Blooded Knight. Luther confirmed his advancement upon returning to the fleet, shortly after Anderson’s men celebrated his new status as a Demigod. 864 865
As the Blood God’s missionary activity expanded, Anderson’s responsibilities increasingly extended beyond fleet management. Luther ultimately told him that he would no longer be first mate and offered him the position of pope. After Anderson hesitated over accepting such a permanent responsibility, Luther instead tasked him with establishing the Church’s basic structure in the Southern Continent until a more suitable candidate could replace him. 865 885 948
Appearance
Anderson is a young, blond-haired man with emerald-green eyes. When Luther first encounters him, his white shirt, black trousers, and black vest are dusty and disheveled from being stranded on the island. 419
- Short blond hair
- Emerald-green eyes
- Typically wears practical shirts, trousers, and a vest 419
- Frequently carries himself with an easy smile, even when anxious or cornered 420 459
- During the assault on the Loen military fleet, wears a shirt and a neatly parted hairstyle, appearing cheerful and composed despite the surrounding battle. 741
- After advancing to Iron-Blooded Knight, retains his habitual grin, but his movements acquire a grim air of iron and blood. 864
Personality
Anderson is boastful, quick-witted, and habitually provocative. He calls himself the “Strongest Hunter of the Fog Sea,” yet he can rapidly reassess a situation when faced with someone stronger than himself. His pride does not prevent him from retreating, bargaining, or changing course when survival demands it. 424 459
Despite his irreverent manner, he is resilient and adaptable. He recovers quickly from setbacks, whether stranded without a ship, burdened by a lethal curse, publicly wanted, or forced into piracy. His refusal to submit to Richardson’s mental coercion—answered with “Eat shit”—shows that his humor and insolence also serve as resistance under pressure. 420 459
As Luther’s first mate, Anderson develops into a capable organizer and loyal subordinate. He worries about exposing Luther’s identity, supports the crew in combat, recruits islanders, represents the absent captain at pirate gatherings, and reluctantly accepts responsibility for the fleet. 454 466 563 582
He initially resists becoming a pirate because he does not want to abandon his identity as an adventurer. Nevertheless, his growing responsibilities reveal a serious side beneath his habitual joking. When Luther returns after a long absence, Anderson speaks to him with sincere respect and promptly restores discipline among the celebrating sailors. 457 738
His provocations also target the claims of colonial authority. During his confrontation with Colonel Alfred Hall, he sarcastically attributes Alfred’s rapid promotion to using Beyonder powers against poorly armed Southern Continent natives. 741
Despite his combat proficiency, Anderson does not indiscriminately slaughter ordinary people. While trying to escape the authorities on Toscarter Island, his reluctance to kill makes it easier for them to contain him. During the Blue Mountain Island raid, he uses flames to break the soldiers’ formation and morale rather than deliberately massacre them. 463 500
His advancement to Demigod briefly fills him with confidence and ambition, as he recognizes that he now surpasses the pirate admirals and can make his voice heard across the Five Seas. Nevertheless, the return of the newly advanced Sequence 3 Luther quickly brings back his deferential manner. 864 865
Anderson remains wary of burdensome appointments even after becoming a Demigod. His hesitation over becoming pope echoes his earlier reluctance to manage the fleet, leading Luther to frame his Church-building assignment as temporary rather than a permanent commitment. 582 948
Abilities & Skills
Hunter Pathway
Anderson becomes a Sequence 4 Iron-Blooded Knight after initially appearing as a Sequence 5 Hunter with strong battlefield instincts, fire-based attacks, and a talent for exploiting openings. 420 432 864 865
- Creates and directs numerous blazing fireballs in combat. 432
- Uses Provocation to manipulate opponents emotionally. 420
- Uses Weakness Detection and Harvest to identify fatal vulnerabilities and rapidly kill multiple enemies. 432
- Uses his Judge Pathway button to counter restrictive effects, as shown when he negates Lueran’s Bribery with the declaration “No Bribery Here!” 505
- Possesses enough formal mystical knowledge to recognize rituals, supernatural factions, and major pirate powers. 455 470
- Combines exceptional agility with fire control to evade a coordinated street ambush and melt incoming daggers. 458
- Can form attacking fire crows, although these fail to penetrate a Sequence 5 Disciplinary Paladin’s imprisonment barrier before his Demigod advancement. 742
- As an Iron-Blooded Knight, undergoes a qualitative increase in strength that places him above the pirate admirals. 864
- After advancing, withstands the Sea King’s oppressive presence better than Edwina and the other Beyonders aboard the ships, remaining able to rush to the railing and shout a warning. 873
- Uses his surging Spirituality and Demigod presence to suppress an impending rampage among the pirates when Luther returns injured. 885
Survival and Improvisation
Anderson remains functional under abnormal conditions that overwhelm others.
- Survived the collapse of his treasure-hunting expedition and the dangers of the cursed island. 420
- Gained the ability to remain lucid in dreams after viewing Ouroboros’s mural. 422
- Identified dangerous local rules in the God War Ruins, including the danger of looking directly at the Sun Chariot. 427
- Escaped or delayed stronger enemies through artifacts, deception, signal flares, and rapid tactical judgment. 459
- Concealed Luther’s involvement in Kircheis’s death when collecting the bounty, describing the killer as an anonymous Demigod who had saved him. 458
- Maintained the appearance that Luther was aboard during the Pirate Assembly, using the captain’s reputation to secure cooperation with Edwina despite Luther’s absence. 554
Command and Recruitment
Although initially inexperienced with sailing, Anderson becomes an effective first mate and public-facing leader for Luther’s fleet. 430 466
- Directed Flesh Puppets while sailing away from the cursed island. 430
- Led the bombardment of Blue Mountain Island’s harbor and organized the destruction of its coastal defenses. 500 505
- Helped recruit oppressed locals after the fleet publicly humiliated Loenese colonial authorities. 466
- Represented the Blood Bishop at the pirate assembly on Black Lake Island. 563
- Distributed supplies and organized prayers to spread the Honorific Name of the God of Blood and Shadows among remote islanders. 688
- Secured captives aboard a captured warship and rejected defeated pirates who sought to join Luther’s crew. 484
- Deceived Blue Mountain Island’s signal platform by presenting the fleet as reinforcements from Oravi Island, then ordered the bombardment upon seeing Luther’s signal. 499
- Assembled a thirty-man team to prepare for the Iron-Blooded Knight advancement ritual. 589
- Maintained correspondence, attacked Loen slave ships, disciplined pirates, and managed the fleet during Luther’s extended absence. Luther explicitly praised these accomplishments upon returning. 738
- Assigned practical crew roles when the fleet was first assembled, identifying a cook and a former Loen sailor with experience as a cabin hand. 468
- Combined sailor training with preparations for his advancement ritual, developing the team while continuing to provoke its members. 737
- Agreed to seek assistance from his Church of Knowledge contacts for expanding missionary work, including into the Southern Continent. 865
- Was entrusted with transporting and distributing self-preaching Human Skin Talismans at Southern Continent ports. 885
- Was tasked with establishing the Blood God Church’s basic organizational structure in the Southern Continent. 948
Power Progression
| Stage | Development | Details |
|---|---|---|
| Sequence 5 Hunter | Established combat level | Already a Sequence 5 when he meets Luther; demonstrates fire attacks, Weakness Detection, and Harvest against pirates. 420 432 |
| Sequence 4 advancement knowledge | Receives the Iron-Blooded Knight formula and ritual | Luther gives him the Potion formula and the ritual requiring a team of at least thirty people with deep comradeship and nearly seamless coordination. 534 |
| Sequence 4 advancement resource | Receives a Hunter Pathway Beyonder Characteristic | Luther gives him a flaming, charred arm bone containing a Sequence 4 characteristic as an advance payment for managing the fleet. 582 |
| Ritual preparation | Forms a thirty-man team | Assembles the crew intended to conduct his advancement ritual. 589 |
| Advanced preparation; still Sequence 5 | Most required acting completed and supplementary ingredients gathered | Remains explicitly identified as a Sequence 5 during the military fleet battle. By Luther’s later inspection, only completion of the ritual and consumption of the Potion remain. 741 749 |
| Sequence 4: Iron-Blooded Knight | Successfully advances to Demigod | Completes the advancement on an island with his thirty-man squad and returns to the sailors’ congratulations. Luther subsequently confirms that he has reached Sequence 4. 864 865 |
Equipment and Resources
- Judge Pathway button — Prohibits mind-related abilities within its effect range; Anderson used it against Richardson’s mental control. It also allows him to prohibit Bribery, countering Lueran’s suppression of his flames. 459 505
- Evernight Misfortune talisman — Invokes Misfortune; Anderson used it to disrupt Richardson’s control over the crowd. 459
- Iron-Blooded Knight Potion formula and advancement ritual — Given to Anderson by Luther. The ritual requires at least thirty comrades whose growth, bonds, and coordination allow the team to function almost as one. 534
- Sequence 4 Hunter Pathway Beyonder Characteristic — Given to Anderson by Luther to support his advancement and authority over the fleet; his subsequent advancement to Iron-Blooded Knight is successful. 582 864
- Thirty-man ritual team — Assembled to support his advancement to Iron-Blooded Knight; accompanies him during the successful advancement ritual. 589 864
- Iron-Blooded Knight supplementary ingredients — Gathered by the time of Luther’s later inspection of the fleet, ahead of Anderson’s successful advancement. 749 864
- Access to Antiya’s messenger service — Luther gives Anderson the method for summoning Antiya to deliver correspondence. In an extreme emergency, Anderson can also pray directly to Mr. Fool, although he prefers not to use that option. 605
- Communication Paper — Linked to Edwina Edwards, who serves as the fleet’s Church of Knowledge liaison; Anderson shows it to Luther while reporting her discovery of clues to King Solomon’s mausoleum. 865
- Self-preaching Human Skin Talismans — Created by Luther and entrusted to Anderson for distribution in the Southern Continent. Once activated with Spirituality and the Hermes word “Flesh,” a talisman becomes a human-looking preacher resembling Luther’s previous incarnation, Li Ran, and can spread the Blood God’s faith independently. 885
Relationships
- Luther / Alexander Gascoigne — Began as unwilling partners on a cursed island. Anderson later joined Luther’s pirate crew as first mate and was appointed acting manager of the fleet during Luther’s absence. Luther supports his advancement to Iron-Blooded Knight and later praises his leadership, anti-slavery operations, discipline, and missionary work. After Anderson becomes a Demigod, Luther entrusts him with expanded missionary operations and eventually offers him the papacy, then assigns him to establish the Blood God Church’s structure in the Southern Continent on a temporary basis. 420 466 582 534 738 865 885 948
- Edwina Edwards — Former fellow student of the Church of Knowledge. Their shared past allows Anderson to arrange temporary cooperation between the Doe and the Golden Dream. She later serves as the fleet’s Church of Knowledge liaison, communicating through linked Communication Paper; Anderson relays her discovery of clues to King Solomon’s mausoleum to Luther. 554 865
- Councilman Ricciardo — Removed Anderson’s Ouroboros-linked Misfortune after receiving a gold coin. 486
- Klein / Gehrman Sparrow — Anderson recognizes Gehrman’s reputation and is briefly intimidated by Klein’s predatory aura during the Bayam operation. The King of Blood’s fleet later cooperates with Gehrman against remnants of the King of Immortality near Oravi Island, and Anderson welcomes him aboard when Luther gathers allies for another raid. 493 628 738
- Darkwill — Became a member of Luther’s crew alongside Anderson; Anderson relied on his connection to the Life School of Thought to approach Councilman Ricciardo. When Luther later returns badly injured, Anderson immediately calls for Darkwill while supporting the captain. 485 490 885
- Philia — A local recruit inspired by Anderson and Luther’s public defiance of Loenese authority on Toscarter Island. 466
- Uruk — Anderson rescued him from the Naturism Sect after he was kidnapped and nearly sacrificed, defeating the sect’s leader. 491
- Alfred Hall — Loen military officer confronted during the assault on a military transport fleet. Anderson mocks his youthful promotion to colonel and the colonial violence underlying his military achievements. 741
- Sharron and her companion — Anderson welcomes them as Luther’s allies before the military transport raid, privately suspecting that they belong to the Prisoner Pathway and may be connected to the Rose School of Thought. 738
- Church of Knowledge — Anderson retains contacts after leaving its academic environment. When the Church later expresses goodwill toward Luther, Anderson reports the approach and reaffirms that his loyalty lies with his captain. He subsequently agrees to seek the Church’s help with expanding the Blood God’s missionary activities. 470 749 750 865
- Wolf — Congratulates Anderson after his advancement, expressing both envy and deference. Anderson’s new Demigod status makes Wolf more cautious about openly challenging him. 864
- Lovia Tiffany — Luther’s preferred future candidate to replace Anderson as leader of the Blood God Church. This intended succession is part of Luther’s private planning rather than an established working relationship between Anderson and Lovia. 948
Story Role / Major Arcs
Cursed Island Expedition
Anderson meets Luther while stranded after a disastrous treasure expedition. His failed deception establishes Luther’s hatred of the True Creator, while Anderson’s knowledge of the island becomes crucial to their survival. He reluctantly accepts Mr. Fool’s protection to escape. 420 424 427
After leaving the island, Anderson helps Luther fight pirates serving the King of Immortality. He identifies Kircheis and handles the weaker pirates while Luther confronts their leader. The two agree that each will control the characteristics and bounties of the enemies he personally killed. 431 432 433
During their continued voyage through the dangerous waters, Anderson involuntarily stabs Luther with a fruit knife and launches fireballs at him despite insisting that he is not acting deliberately. Luther restrains him with shadows and notices that an approaching, otherwise invisible flagship of the King of the Black Throne is reflected in Anderson’s eyes. 440
Becoming the King of Blood’s First Mate
After being exposed as an associate of the Blood Bishop and becoming wanted across the Rorsted Archipelago, Anderson abandons the possibility of returning to a restricted life under Church protection. He accepts Luther’s offer to become a pirate and is formally made first mate. 461 466
Before committing to piracy, he accidentally mentions the Blood Bishop while submitting Kircheis’s corpse for a bounty. After learning that Luther is wanted for 120,000 pounds, he immediately returns to warn him. When collecting the eventual 8,000-pound payment for Kircheis and two other targets, Anderson refuses to identify Luther, but is ambushed by a mentally controlled crowd afterward. Richardson attempts to make him deliver abnormal banknotes to Luther and have the captain count them. Anderson resists using his artifacts and signals for help, though the enemy recaptures him. 454 458 459
Richardson then attempts to destroy Anderson’s mind through hypnotic suggestion. Luther’s arrival and use of Soothing free Anderson from the imposed suggestions, allowing him to warn his companion that Richardson is a Spectator Pathway Demigod and that the suitcase of money is dangerous. Luther takes note of Anderson’s refusal to betray him. 460
After joining the fleet, Anderson helps organize its initial crew and persuades Luther to spare Sea Serpent Walter. He later discloses his Church of Knowledge background. When Luther shows him the Hunter Pathway Card of Blasphemy containing the Sequence 0 Red Priest formula, Anderson immediately pledges his loyalty. 468 470 471
Toscarter Island and Blue Mountain Island Operations
Anderson helps turn Luther’s conflict with colonial authorities into a recruitment opportunity, then leads major parts of the Blue Mountain Island raid. He destroys harbor defenses, fights the Lawyer-pathway Beyonder Lueran, and assists the fleet’s withdrawal before the sea King arrives. 466 500 505
His preparations include deceiving the harbor signal platform into admitting the fleet as reinforcements from Oravi Island. During the raid, he uses his Judge Pathway button to negate Lueran’s Bribery, but is subsequently pinned down by soldiers’ gunfire until Luther intervenes. The fleet withdraws with captured military supplies rather than risk remaining for further plunder. 499 505
At the harbor square, Anderson burns the colonial flag bearing the Loen Royal Family’s emblem. His assault deliberately emphasizes breaking the defenders’ resistance rather than abusing his Beyonder powers to slaughter ordinary soldiers. 500
Fleet Representative and Acting Leader
Anderson represents the absent Blood Bishop at Nast’s pirate gathering, where other sea powers speculate that Luther may become a new sea king. Later, Luther places Anderson in charge of the fleet and grants him a Sequence 4 Hunter Characteristic to support that responsibility. 563 582
His attendance at the Pirate Assembly initially results from accidentally activating Nast’s invitation, which transports the Doe and a nearby ironclad through the Spirit World to Black Lake Island. Anderson conceals the mistake by telling the sailors that the captain has decided to attend. He then secures temporary cooperation with Edwina and attends the gathering of the kings of the seas aboard the Black Emperor as Luther’s representative. 553 554 565
Although reluctant to take over, Anderson continues managing the fleet after Luther leaves. Its operations include cooperation with Gehrman Sparrow against remnants of the King of Immortality near Oravi Island. Upon returning, Luther praises Anderson for maintaining correspondence, attacking Loen slave ships, disciplining pirates, and spreading faith on remote islands. 590 628 738
Under this continuing management, the fleet expands and its veteran sailors become Beyonders serving as leaders and key crew members. Anderson also advances his own preparations: by Luther’s later inspection, most of the acting required for his Iron-Blooded Knight ritual is complete and the supplementary ingredients have been gathered. At that point, his actual advancement has not yet occurred. 749
When Luther asks whether he should attend Anderson’s advancement, Anderson declines, explaining that his captain’s presence would make him nervous and increase the risk of failure. He also reports worsening storms and undead attacks in the Berserk Sea, as well as an approach from the Church of Knowledge expressing goodwill. When Luther advises maintaining only limited ties with the Church, Anderson promptly reaffirms his loyalty to the fleet. 749 750
Spreading the Blood God’s Faith
While operating the fleet, Anderson distributes necessities to remote islanders in exchange for reciting the Honorific Name of the God of Blood and Shadows. Though he recognizes that most participants are motivated by food rather than devotion, he believes repeated exposure may eventually cultivate genuine faith. 688
Luther later acknowledges this work as one of Anderson’s achievements during his absence, noting that the faith has been spread secretly among remote island communities. 738
After Luther advances to Sequence 3 and leaves the Church of Evernight, he instructs Anderson to continue spreading the Blood God’s Honorific Name and extend missionary activity to the Southern Continent. Anderson agrees to approach his contacts in the Church of Knowledge for assistance and shows Luther the Communication Paper connecting him to Edwina. He also reports that her fleet has salvaged a sunken ship and discovered clues to the mausoleum of the legendary King Solomon. 865
Luther subsequently orders a transition from secret preaching to open missionary work on major islands along the shipping routes. Anderson cautions that this will attract the Orthodox Churches, but Luther points out that Anderson’s Sequence 4 strength leaves few threats to him in the Sonia Sea apart from the Sea King. The proposed initial targets are island slums and rescued captives, who are to be told that the fleet has come to save them in the Blood God’s name. 880
When Luther’s condition deteriorates, spreading the faith becomes urgent. Anderson explains that the crew lacks sufficient manpower to cover the Southern Continent, prompting Luther to create self-preaching Human Skin Talismans from his own flesh. Anderson is ordered to take a ship to the Southern Continent and distribute these autonomous preachers among its ports, while the fleet expands its preaching across the Sonia Sea. 885
Assault on the Loen Military Transport Fleet
When Luther returns and announces a raid on a Loen military transport carrying treasures and artifacts taken from the Southern Continent, Anderson restores order among the celebrating sailors and prepares the fleet. He also welcomes Gehrman Sparrow and Luther’s other allies aboard. 738
During the ensuing battle, the Blood Pirates board the navy’s ironclads. Anderson confronts Colonel Alfred Hall after Alfred uses his Interrogator abilities against the pirates, provoking him with criticism of his colonial military record. A Sequence 5 Disciplinary Paladin then intervenes and traps the pirates with Imprisonment. Anderson’s fire crows strike the barrier but are destroyed without breaking through it. 741 742
Advancement to Iron-Blooded Knight
Anderson carries out his advancement on an island with his thirty-man squad, without announcing the ritual to everyone beforehand. The intense Spirituality fluctuations eventually subside, and he returns from the forest in control of himself, confirming that the advancement has succeeded. The sailors crowd around to congratulate their first mate on becoming a Demigod. 864
Wolf offers congratulations while acknowledging that he would not dare question a Demigod about the secrecy surrounding the ritual. Anderson enjoys his new standing and anticipates making a greater mark on the Five Seas, but his confidence gives way to familiar deference when Luther returns aboard the Black Throne with the oppressive Spirituality of a Sequence 3 Beyonder. Luther subsequently confirms Anderson’s advancement in the captain’s cabin. 864 865
When the Sea King later approaches the ships, Anderson is the strongest Beyonder aboard and the least affected by the approaching presence. While Edwina and the others struggle to remain standing, he reaches the railing and urges Luther to retreat. Luther, now Sequence 3 himself, chooses to confront the Sea King instead. 873
Luther’s Crisis and the Southern Continent Church
When Luther returns badly injured during a feast, Anderson rushes to support him and calls for Darkwill. As the pirates become angry and begin blaming Queen Mystic, Anderson uses his authority and Demigod presence to halt their escalating reaction until Luther can speak for himself. Luther then privately explains that the effects of his Sequence 3 Potion have flared up and orders an urgent expansion of missionary work. 885
Luther later tells Anderson that he will no longer serve as first mate and offers him the position of pope of the Blood God Church. Anderson hesitates over the prospect of a permanent burden, so Luther asks him to establish the Church’s basic structure in the Southern Continent until someone more suitable can replace him. Luther privately considers Lovia Tiffany for the eventual position. Anderson’s assignment is therefore an interim organizational responsibility rather than a confirmed permanent papal appointment. 948
Notable Quotes
“Eat shit.” 459
“Then I’ll be in your care from now on, Captain.” 466
“No Bribery Here!” 505
“Impressive, a colonel at such a young age... You must have relied on your Beyonder Ability to bully plenty of spear-wielding natives on the Southern Continent to earn that promotion, right? You've really worked hard.” 741
“If you're watching me, I'm bound to get nervous. That'll only make me more likely to fail.” 749
“All of you, behave yourselves!” 885