Contents
- 1Biodata
- 2Appearance
- 3Personality
- 4Relationships
- 4.1Ms. M
- 4.2Anthea
- 4.3Anderson
- 4.4Cecilia
- 4.5Hood Eugen
- 4.6Lanerius
- 4.7Medici
- 4.8Liomaster
- 4.9The Herd
- 4.10Klein
- 4.11Sharon
- 4.12Marich
- 4.13Mr. A
- 4.14The Fool
- 4.15Queen Bernadette
- 4.16Charles
- 4.17Sophia Einhorn
- 4.18Sesima Crestet
- 4.19The Red Gloves
- 5Power Progression
- 6Major Plot Points
- 7Quotes
Biodata
| Feature | Detail |
|---|---|
| Name | Luther Rondal 473 |
| Aliases | Temperance 278 Alexander Gascoyne 399 473 Mr. A (impersonation) 443 Ahab Ishmael 600 |
| Affiliations | The Tarot Club 278 Church of the Night (as Ahab Ishmael) 600 603 Red Gloves of the Backlund Diocese (leader) 607 609 |
| Beyonder Pathway | Shepherd 278 293 |
| Sequence | Sequence 4, Black Knight 451 452 |
| Equipment | Lucky Wheel (revolver) 293 Pain (Sequence 5 dagger) 224 Red Priest Blasphemy Card 410 Cufflink (Extraordinary Item, Path of the Night, Sequence 4) 603 |
| Abilities | Faceless disguise 443 Memory erasure 293 Flesh Magic (facial alteration) 473 Black Knight transformation and shadow manipulation 452 Blade of Spirit and Flesh 452 Shadow of Depravity 452 Release of Lamb Souls 452 |
| Enemies | Ins Zangwill (Sequence 4 Paranormal) 253 The True Creator 253 278 Mr. A (Shepherd of the Aurora Society) 253 |
| Physical Appearance | Modified face, handsome, colder and more evil than his original appearance in Tingen City 473 |
| Origin (as Ahab Ishmael) | Church of the Night's headquarters, Kingdom of Deep Darkness (special operative) 603 |
| Position (as Ahab Ishmael) | Senior Deacon responsible for managing the Backlund Diocese's Red Gloves squads 607 |
Appearance
Luther's appearance undergoes significant transformations throughout his journey, often reflecting his current state or the influence of external forces. Initially, he is described as a peculiar young man with black hair and blue eyes, possessing a handsome face that draws attention 181. However, this seemingly ordinary facade frequently gives way to more unsettling forms. For instance, after consuming a terrifying potion, his body festers and turns into a mass of indistinguishable flesh, with only a human face on his chest maintaining its form 122. At another point, his straitjacket is destroyed, and he appears clad in a blood-red robe, described as a garment made of flesh and blood, fitting the style of a Shepherd 184. His face can contort into expressions of pain and bewilderment, with his eyes sometimes turning crimson 184. He has also been observed with a strange expression, the corners of his mouth twitching as if laughing and crying simultaneously, appearing extremely deranged 181. In one instance, his entire body shatters and scatters across the floor like a poorly stitched doll, with all pieces of flesh pulsing as if in agony 184. When under the influence of Ms. M, his body can appear to have bright red muscle fibers as if freshly skinned, and pages of a human-skin scripture can fuse directly with his chest, becoming embedded in his skin with only a slight color difference 122. During moments of intense spiritual or ritualistic activity, he can appear disheveled with smoke rising from his body after narrowly escaping a lightning strike 361. In an illusory vision, he sees a massive Devil with ram's horns, bat wings, and beast fur, but with a human face that is bearded and dignified, yet twisted and eerie 363. He can also appear in a suit of silver-white full-body armor, splattered with congealed blood 363.
Following his advancement to Black Knight, Luther can become a small giant approximately 2.3 to 2.4 meters tall, covered in cold black armor formed from depraved shadows. This armor can absorb damage by shattering in place of his body 452.
Specific details regarding Luther's appearance include:
- Hair: Black 181.
- Eyes: Blue, though they can turn crimson 181 184. Ms. M, a significant figure in his life, is consistently depicted with golden eyes 111 181 302.
- Facial Features: Handsome 181. His face can bear expressions of pain, bewilderment, or a deranged mix of laughter and crying 181 184.
- Clothing/Attire:
- Bodily Modifications/Transformations:
- A human face, specifically Ms. M's, can emerge on his chest, initially with eyes closed and later in a deep slumber 122.
- The Human Skin Scripture can fuse entirely with his chest, embedding into his skin 122.
- His body can fester and turn into a mass of flesh, with only the human face on his chest retaining its form 122.
- Can appear with bright red muscle fibers, as if freshly skinned, particularly when influenced by Ms. M 122.
- His body can shatter into pulsing pieces of flesh 184.
- Can transform into a black-armored giant after advancing to Black Knight 452.
- Aura/Influence: Ms. M perceives him as carrying "the aura of the Lord," which she describes as pure and intoxicating, almost as if he is the Lord's reflection 65.
- Illusory Forms: In visions, he can perceive himself or others in forms such as a massive Devil with ram's horns, bat wings, and a twisted human face 363, or a handsome young knight on a headless red horse 111.
- Physical State: Can appear disheveled with smoke rising from his body after intense events 361. He has also been described as having his collar pulled tight and head bowed while walking the streets 169.
Personality
Luther's personality is marked by a complex interplay of deep familial devotion, strategic cunning, and a cold ruthlessness that emerges when his goals or loved ones are threatened 13 28 101 142. Initially, he is portrayed as someone who has endured significant mental suffering, which instilled in him a profound understanding of the burden placed on caregivers, particularly his sister Cecilia 101. This experience fuels his protective instincts and shapes many of his decisions 13 28 101. He possesses a pragmatic outlook, often prioritizing self-preservation and the well-being of his sister above conventional morality, as evidenced by his lack of remorse for extreme actions and his willingness to manipulate situations to his advantage 13 101 142. Despite his often-cold demeanor, he is capable of polite social interaction, though his inner thoughts frequently betray a more calculating or even vengeful nature 13 101 153. His journey is largely driven by a desperate desire to protect and eventually resurrect Cecilia, even if it means pursuing the perilous path of becoming a True God 266 599.
Key motivations and changes in his emotional state include:
- Profound Devotion to Cecilia: Luther's actions are consistently motivated by his love and concern for his sister, Cecilia 13 28 101. He understands the immense strain his previous mental state placed on her and feels pity for her past struggles, leading him to forgive her for extreme thoughts she once harbored 101. This devotion is so strong that he agrees to her request to become a Paranormal to help him, and later, her sacrifice causes him immense emotional distress, leading to a moment of self-destructive anguish 101 599.
- Strategic and Manipulative Tendencies: Luther displays strategic thinking and a willingness to manipulate situations to his benefit. He stays at an asylum to avoid social awkwardness, pretends to be hypnotized to gather information, and plans to use a murder investigation to mislead authorities away from himself 28 101. He also shows no hesitation in using extreme methods, such as nearly drowning a suicidal man to force him to reconsider, or torturing a soul for information 142 154.
- Cold Ruthlessness and Lack of Remorse: When dealing with adversaries or those he deems "no good," Luther exhibits a cold and ruthless side, showing no remorse for his actions 13 142 153. He justifies killing cultists because they were trying to kill him, and he readily decides to "shepherd" someone who annoys him, viewing it as a morally unburdened act 13 153.
- Vulnerability to Emotional Manipulation: Despite his often-composed exterior, Luther can be highly susceptible to emotional manipulation, particularly when confronted by individuals like Medici 361. Such encounters can trigger intense anger and agitation, causing his spirituality to surge uncontrollably and making him conspicuous 361.
- Struggle with Grief and Denial: Luther's mental state is deeply affected by grief, particularly concerning Cecilia's death. His inability to accept this loss led him to create a Flesh Puppet version of her and a split personality to cope, indicating a profound struggle with denial 262. The realization of this truth causes him significant mental anguish 262.
- Determination to Achieve Godhood: Following Cecilia's sacrifice and the revelation from The Fool, Luther's resolve to become a True God strengthens significantly 266 599. He recognizes the immense difficulty of this path but commits to it as a means to resurrect his sister, indicating a desperate ambition driven by love 266.
- Pragmatism and Self-Preservation: Luther quickly adapts to new realities, such as his mental illness being cured by the Illusory Tide, and immediately focuses on living a good life with his sister and making money 14. He is pragmatic in his assessment of threats, quickly identifying individuals who are "troublesome" or "hard to kill" 153.
- Burden of Leadership: While developing the Herd and later a fleet, Luther comes to recognize that maintaining lives, order, and trust is far more difficult than destroying them. He rejects Charles's proposal to expand territory and instead concentrates on protecting the East District community under his influence 369.
- Responsibility and Redemption: As Ahab Ishmael, Luther feels guilt over leaving the East District behind, but resolves to seek merit within the Church of the Night and pursue vengeance against his enemies through his new position 607.
Relationships
Ms. M
Ms. M is a split personality of Luther, a manifestation of his past actions and struggles 590. Luther initially encounters her as a hallucination after being revived by his sister, Cecilia, following his apparent death 133. These hallucinations are persistent, and Luther attempts to "kill" her, reflecting his unresolved feelings and inner turmoil 133. Later, Ms. M appears to Luther, reminding him to maintain his composure in public, indicating her role in his mental landscape 317. When Luther confronts Ms. M, she reveals her true nature as a part of him and states she knows nothing about Ivanova Einhorn, a figure Luther is investigating 590. Luther, in a tense interaction, attacks and dispels her, though her influence and connection to his past remain a significant theme in his character development 590.
Ms. M also assists Luther in maintaining his sanity while he performs the ritual for the wrongfully dead, offering guidance through his fragile mental state 387. After he begins life as Ahab Ishmael, she discusses his past and future with him, offering comfort while he struggles with guilt and his desire for revenge 607.
Anthea
Anthea acts as an assistant and confidante to Luther, particularly in matters requiring her unique angelic abilities. She helps Luther investigate Ms. M's memories, though they find nothing conclusive 590. Anthea shows concern for Luther's well-being during these investigations, highlighting a supportive dynamic in their relationship 590.
Anthea Trullis is a Sequence 2 Duke of Entropy created by Roselle. Luther meets her after freeing the Black Throne and proposes making her his flagship, seeking to strengthen his position against other sea powers and official Paranormals 559. She later agrees to help him urgently reach the Pirate Assembly when his crew is endangered 570.
Anderson
Anderson is a subordinate and companion to Luther, often following his orders and expressing concern for his safety. Luther leaves Anderson in charge of the fleet at one point, entrusting him with significant responsibilities 590. After Luther's advancement to Sequence 4, Black Knight, Anderson feels conflicted and envious of Luther's progress 452. Despite this, he decides to stick with Luther, partly due to his own misfortunes and pressure from Queen Bernadette 452. Anderson is also present during dangerous encounters, such as the defeat of the Great Dragon Gluttony, where he is injured but still shows concern for Luther 465.
Anderson later becomes Luther's First Mate and reveals that he comes from the Church of Knowledge, a background Luther had already inferred from his occult expertise and ritual proficiency 470. He organizes a thirty-person crew squad in preparation for his own Sequence 4 advancement ritual 589.
Cecilia
Cecilia is Luther's sister and a crucial figure in his life, demonstrating unwavering support and care. She revives Luther after he is declared dead, showcasing her deep commitment to him 133. Together, they plan to leave Backlund to start anew, hiding their identities, which underscores their shared desire for freedom and a fresh start 133. Luther's love for his sister is a powerful motivator, strengthening his resolve to become a True God in the hope of saving her 266. He experiences a brief moment of madness triggered by a memory of Cecilia, further illustrating her profound impact on his mental state 317.
Cecilia's death is later revealed to have been concealed by Luther's creation of a Flesh Puppet in her image, as well as by the creation of Ms. M as a split personality 262. Luther keeps a photograph of the two of them from his own grave, preserving it after accepting the identity of Ahab Ishmael 600.
Hood Eugen
Hood Eugen is Luther's roommate at the asylum, initially appearing normal but later revealed to be manipulative. He possesses a Sealed artifact, a bell, capable of hypnotizing others 28. During their interactions, Luther pretends to be under the bell's influence, while Hood Eugen ignores him, indicating a subtle power dynamic and a lack of genuine connection between them 28.
Lanerius
Lanerius is a con artist from the Iron Ore Company who visits Hood Eugen at the asylum, revealing a history of manipulation and betrayal between them 28. He shows no remorse for his scams and plans to leave Tingen, highlighting his opportunistic nature 28. Luther observes their interaction, gaining insight into Lanerius's character 28.
Luther later sabotages Lanerius and Hood Eugen's ritual, driving Lanerius mad by redirecting the Child of God's descent before shooting him. Lanerius nevertheless begins to resurrect when a dark figure manifests 31. Their conflict continues into Backlund's sewers, where Lanerius transforms into a flesh-worm-like monster bound to an Evil God Offspring 240.
Medici
Medici is an internal presence within Luther, representing a complex relationship of mutual dependence and mistrust. Luther realizes he needs Medici's help to defeat Liomaster and offers him a deal: freedom and resurrection in exchange for assistance 446. Medici initially refuses but agrees after Luther threatens him by revealing knowledge of Medici's bloodline in Port Bansi, indicating Medici's vulnerability and Luther's cunning 446. Their internal dialogue is characterized by manipulation, with each trying to outwit the other 446. Medici's threat to leave Luther's body further highlights the strained nature of their coexistence 446.
Medici is the dominant personality of the Medici-Soren-Einhorn hybrid Evil Spirit, whom Luther captures using the Illusory Tide after deliberately allowing him to possess his body 389 410. Though Medici's status originated at Sequence 1, the Evil Spirit can ordinarily display only Sequence 4 Hunter abilities, which may be temporarily amplified at immense cost through Luther's Illusory Tide 410. Medici continues to erode Luther's mind and seek control of his body, making Luther's advancement to Black Knight necessary for fuller control 410. Luther can also project Medici externally, allowing the Evil Spirit to act through mirror surfaces and participate independently in battle 530.
Liomaster
Liomaster is an adversary whom Luther confronts in a fierce battle. Both struggle to heal after their intense fight 446. Luther ultimately defeats Liomaster with a Flame Spear after gaining a temporary boost from the "Red Priest" Blasphemy Card, showcasing Luther's determination to overcome his enemies 446.
Luther initially deceives Liomaster by using Faceless disguise and Mr. A's memories to impersonate the Aurora Society's Divine Envoy. He secretly infects Liomaster with a plague while pretending to offer aid 443. Liomaster's instability, Black Knight abilities, and Secret Puppet Master Lamb Soul make him a formidable opponent before Luther exploits his weakened state 445 446.
The Herd
The Herd refers to the group of followers Luther gathers and leads. He establishes a textile factory to employ them, using his connections and resources to provide for them 317. Luther acts as their Shepherd, gaining their trust and respect by telling stories and giving sermons to the children, further endearing himself to the community 317. He recruits desperate people to form his Herd, offering food and shelter in exchange for their service, not for fanaticism, but for practical purposes 284. The Herd's respect and gratitude for Luther grow, strengthening their bond, as seen during Old Jack's funeral 333. Luther maintains a mysterious and gentle demeanor in front of them, hiding his inner turmoil 317.
Luther's influence later brings order, sanitation, and increased commerce to the streets under his care in the East District. He views their upkeep as a difficult responsibility rather than merely a means of potion digestion 317 369.
Klein
Klein is an acquaintance whom Luther encounters on several occasions, often in unexpected circumstances. Their paths cross at Bravehearts Bar, where they both learn that Sharon had invited Klein to help her against the Rose School pursuers 333. This reunion is brief and tense, revealing their shared history with Sharon 333. Klein considers inviting Luther to join The Tarot Club but struggles with finding an appropriate codename and worries about the Gray Fog's reaction to Luther's unique nature 224. Later, The Fool (Luther) receives a message from The Justice, offering a house in the North District for Temperance (Klein), indicating a connection through The Tarot Club 606. Luther also reflects on his past life in Tingen, visiting the houses where he and Klein used to live, connecting with his memories of their shared past 597.
The Fool ultimately admits Luther to the Tarot Club under the codename Temperance and advises that raising his life level to True God may offer a way to save Cecilia 266. Klein is also among those who later witness the Red Angel Evil Spirit shepherded by Luther, finding the sight unsettling despite knowing of Luther's arrangement 530.
Sharon
Sharon is an ally with whom Luther develops a cautious, cooperative relationship. They meet at the factory corridor under the Crimson Moon, where Luther reveals his dual consciousness, surprising her 327. They decide to attack the "Rose School" members hiding at Count Andes' villa, with Sharon sharing crucial information about their enemies and the "Crimson Moon Crown" 327. Luther reveals he is a Shepherd and agrees to help her obtain the Crown, establishing a fragile trust between them 327. The Queen informs Luther that Sharon has postponed their plans to explore the Fourth Epoch tomb, indicating their ongoing collaboration 224. Luther later reconnects with Sharon at Bravehearts Bar, where she reminds him about unsold items and characteristics from the Amon Tomb that she had been selling on his behalf, returning the money earned 606. Despite her reserved and cold demeanor, Sharon is secretly pleased with Luther's actions against the Rose School 606.
Marich
Marich is Sharon's companion, who was helped by Luther's intervention 333. Marich is excited about Luther's exploits and eager to reconnect when Luther visits Bravehearts Bar 606.
Mr. A
Mr. A is a Shepherd whom Luther confronts and ultimately absorbs. Luther successfully shepherds Mr. A, absorbing his soul and Extraordinary abilities, including powerful abilities from his Lamb Souls like "Record," "Distortion," "Bribery," and "Corrosion" 274. This interaction showcases Luther's power and ruthlessness, as he shows no mercy despite Mr. A's pleas 274. Audrey speculates about Luther's encounter with Mr. A when his appointment for mental health treatment fails 284.
Luther later uses the Faceless ability and Mr. A's spiritual fluctuations to impersonate him before Liomaster, successfully supporting the disguise with knowledge extracted from Mr. A's memories 443.
The Fool
The Fool is a powerful entity who guides Luther and invites him to The Tarot Club. Luther summons The Fool and enters His kingdom, where The Fool reveals He is not omniscient or omnipotent and cannot resurrect the dead 266. The Fool suggests that Luther can save his sister by raising his life level and becoming a True God, strengthening Luther's resolve 266. The Fool invites Luther to a weekly gathering with other individuals, using Tarot cards as codenames, where Luther draws the 'Temperance' card 266. Luther learns that The Fool is more composed and reliable than he initially expected 266.
Because the Illusory Tide interferes with his connection to the Gray Fog, Luther uses temporary personalities to attend Tarot Club gatherings and later reintegrates their memories 270 281.
Queen Bernadette
Queen Bernadette is a figure who guides Luther through his emotional detachment after his advancement to Sequence 4, Black Knight 452. She provides him with a slip of paper to summon her Messenger, offering a means of contact and support 452. Luther parts ways with her after his advancement, indicating a temporary alliance or mentorship 452.
The Mysterious Queen also supports Luther's maritime plans, provides information concerning Black Knight potion materials, and observes his advancement without interfering 399 451.
Charles
Charles is a contact who struggles with providing for Luther's growing group of followers 284. As leader of the Lehman Gang, he assists Luther in gathering people for the Herd and managing affairs in the East District 281 285. Charles respects and fears Luther's authority, but his ambitions occasionally conflict with Luther's preferences, particularly when he proposes expanding their territory and reducing workers' wages 369. Luther rejects this expansion, preferring to maintain stability and avoid unnecessary attention 369.
Sophia Einhorn
Sophia Einhorn, the Third Princess of Forsak, is found trapped in the Governor's Mansion while Luther and Roy King retrieve the Dice. She asks Luther to help her escape, prompting Luther to remain wary of her intentions 498. Though initially reluctant, Luther agrees to take her aboard after Medici offers information about the entity in Luther's mind in exchange 499. Sophia subsequently joins his ship and addresses him as Captain 512.
Sesima Crestet
Sesima Crestet, known as the Sword of the Goddess, informs Luther that his identity as Ahab Ishmael includes responsibility for the Red Gloves squads of the Backlund Diocese. He introduces Luther to the team and leaves him to oversee their combat readiness and training 607.
The Red Gloves
As Ahab Ishmael, Luther commands the Red Gloves stationed in Backlund. Their members react to him with differing degrees of suspicion and admiration upon his arrival 607. Luther teaches them about dangerous and evil rituals, including the Holy Hall Descent procedure, and personally leads investigations into suspected cult activity, including a sacrifice case in the Backlund Bridge District 609.
Power Progression
| Sequence | Pathway | Abilities/Skills | Key Events |
|---|---|---|---|
| 9 | Mysterious Scholar | Spirit Pierce, Pain Whip, Security (from shepherded Interrogator soul) 6 187 | Consumed a Beyonder characteristic belonging to a cultist to become a Mysterious Scholar. Shepherded an Interrogator, a Pyromaniac, and a Faceless, along with a nameless soul 187. |
| 8 | (Skipped) | N/A | Skipped Sequence 8 entirely by consuming both Sequence 8 and Sequence 7 potions simultaneously to avoid mental control by the True Creator 47. |
| 7 | Shepherd | Shepherding (absorbing souls and Extraordinary abilities of others), Spirit Pierce, Pain Whip, Security (from shepherded Interrogator soul), Wind Usher abilities (from shepherded Wind Usher soul) 187 307 | Successfully shepherded Mr. A, a Shepherd, absorbing his soul and Extraordinary abilities. Discovered Mr. A's Lamb Souls contained powerful abilities like "Record" from a Record Officer and "Distortion," "Bribery," and "Corrosion" from a Corrupt Baron. Decided to retain "Utilize," "Amplify," and "Chaos" from a shepherded Lawyer 274 505. |
| 6 | Black Knight (Potion Formula) | N/A | Sought the Black Knight potion formula from The Sun, who revealed it belonged to Elder Luvia in Silver City 279. |
| 5 | Black Knight (Beyonder Characteristic) | N/A | Acquired a complete Demon Pathway from a Blasphemy Card, including the Potion and Ritual to become a True God, with Sequence 0 named "Abyss" 363 364. |
| 4 | Black Knight | Enhanced Flesh Magic and shadow abilities, Shepherding (up to nine Lamb Souls, can release them to fight with all their abilities), "Blade of Spirit and Flesh," "Shadow of Depravity" 451 452. | Created a potion using the "Black Knight" Beyonder Characteristic and his own blood. Drank the potion, causing his body to dissolve and consciousness to fall into the Shadow World. Regained consciousness and integrated with the Divinity, advancing to Black Knight. Absorbed knowledge from a demigod's Spirit Body 451 452. |
Major Plot Points
- Luther meets Archbishop Crestet Cesimir, who qualifies him without further testing, and he plans a celebratory dinner for acquiring his new house, sharing the news with his sister, Cecilia 24.
- Klein has a vision of Luther killing Madam Sharon, which shocks him. Luther reports to work at Blackthorn Security Company and is tasked by Captain Dunn to find members of the Aurora Society. Later, Ms. M gives Luther a book related to the Lord's Holy Scripture 107.
- Luther detonates a gas explosion to destroy his house and Ms. M. Ms. M survives and attempts to possess Luther. Cecilia arrives and stabs Ms. M, but Ms. M kills her. Luther then kills Ms. M with Cecilia's dagger, feeling an unsettling unease 117.
- Luther infiltrates a luxurious villa, witnessing high-ranking officials torturing young girls. Guided by a drop of blood and seeing illusions of the tortured girls and Ms. M, he massacres the guests, reducing them to "red roses" while chanting ancient verses 181.
- Luther plans a sneak attack to disrupt Lanerius and Hood Eugen's ritual. He modifies the ritual array, causing Lanerius to go mad. Luther defeats Hood Eugen and shoots Lanerius, but a dark figure appears, and Lanerius begins to resurrect 31.
- Luther uses his revolver, the Lucky Wheel, to attempt suicide, but miraculously avoids the bullet five times. He then kills the Apostle of Desire, a Sequence 5 Demon, with a single shot. Aisinger arrives, and Luther erases the memories of the detectives present, excluding Klein and Aisinger, using his Shepherd powers. Luther asks Klein to perform a divination on the Apostle of Desire's soul 293.
- Luther preaches to a group of lambs using a fabricated Scripture but experiences a hallucination of M singing with him. M interrupts his preaching, causing him intense pain and snapping him back to reality, leading him to stop 302.
- Luther decides to leave Backlund and heads to Pritz Harbor to board a ship to the Sunia Sea. He receives a warning message via The Fool's connection about an impending attack on his parish in the East District 379.
- Luther performs a ritual to save the souls of the wrongfully dead, experiencing immense pain and madness. He completes the ritual, granting the dead the salvation of the Degenerate. After digesting the Potion of the Shepherd, Luther decides to become the savior of wronged souls and confront the Royal Family. He extracts and purifies Katie's soul, then annihilates it for its Sequence 7 "Interrogator" characteristic. He also decides to extract his younger sister Cecilia's soul from his body to prepare for upcoming danger 387.
- Luther attempts to capture an evil spirit (Medici) but is possessed by it. He uses his "Illusory Tide" ability to subdue Medici and attempts to make him his servitor. A fierce battle ensues, destroying Luther's physical body 389.
- Georgina transforms into a monster after brief contact with the Blood River, and Luther dismisses her, continuing towards the Imperial Palace Annex. Drinker Augustus, a Sequence 2 Balancer, appears and neutralizes Luther's powers. Despite being mortally wounded and overwhelmed by guards, Luther throws his head into the palace and speaks his final words to King George III before exploding 397.
- Luther defeats the Great Dragon, Gluttony, on Toscat Island. A mysterious entity spies on him, causing him to hesitate in Shepherding Gluttony's soul, which then explodes. Luther learns that Cardinal Courtman of the Sea of Roedes is on his way to Toscat Island 465.
- Luther stands on the boiling sea surface, facing the Miniature Sun, experiencing hallucinations. He plans to undo the chains on the Black Throne to restore its power. He uses Medici's influence on a Hunter to attack Archbishop Pierre, creating a distraction. Luther throws a flintlock pistol to accelerate towards the ship, reaches the helm, and unlocks the chains using the Black Key, freeing the Black Throne 556.
- Luther receives urgent messages from The Hanged Man and Anderson, his subordinates, who are in danger at the Pirate Assembly, threatened by the God-Sin Sia and the King of the Undying. Anthea, an Angel, agrees to help Luther reach the scene quickly. A black three-masted sailing ship, Luther's ship, emerges from the void at the Sunia Sea 570.
- Luther faces Urielus, a King of Angels at Sequence 1. He tries to summon the sea of blood and lambs but fails due to Urielus's interference. Anthea attempts to save Luther but is repelled. Luther tries to summon The Fool but is interrupted as Urielus's wings envelop him. Medici reveals that Urielus will likely take Luther to the True Creator, and the three Evil Spirits of the Conqueror begin arguing inside Luther's mind 593.
- Luther establishes Anthea Trullis, a Sequence 2 Duke of Entropy created by Roselle, as his prospective flagship in order to strengthen himself against other maritime powers 559.
- Luther reorganizes his fleet with potion materials acquired through the Tarot Club. Several crew members become Beyonders, while Anderson begins preparing a thirty-member advancement ritual squad 585 589.
- Luther returns to Backlund, visits his own empty grave, and accepts Arianna's offer of a new Church of the Night identity, choosing the name Ahab Ishmael 600.
- As Ahab Ishmael, Luther moves into Audrey's North District house and is appointed Senior Deacon responsible for the Red Gloves of the Backlund Diocese 607.
- Luther begins training the Red Gloves in the identification and handling of evil rituals, then personally leads squads to investigate a suspected cult sacrifice in the Backlund Bridge District 609.
Quotes
"So, in places I didn't know about, he had already become this powerful..." 107
"Among the current members of our Tarot Club, I estimate there is no one who can stand against him for the time being. Hmm, if we all went together, with Miss The Justice providing support, and me, The Hanged Man, and Sun attacking at once..." 107
"No, no, why am I starting to consider this?" 107
"What I should be considering now is why Luther acted alone. It was clear that if he had just told everyone, we could have gone together to surround and suppress the Witch. That would have been far safer than him going alone. And the fact that he performed such nearly evil acts after the Witch died—I really can't understand what he is doing at all." 107