审判庭
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Entity Info
Original Name:审判庭Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:5016Chapters:883
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Context UptoCh. 1915
Wiki ModelGemini 3.5 Flash Lite
Image ModelGPT Image 2
Updated1 day ago

Biodata

Feature Value
Name Inquisition
Alias(es) Heretic Inquisition
Species/Race Human (Organization)
Gender N/A
Affiliation Independent Human Faction
Occupation/Role Protector of Humanity, Exterminator of Threats
Status Active
First Appearance Ch. 187

Power Progression

Stage / Realm / Level Chapter Notes
Inquisitor (LV20) Ch. 13 Initial baseline level featuring Soul Walker specialization, Warp Space Heat -50%, Brawling +6, and Space Marine Combat Training LV8.

Background / History

The Inquisition is an independent organization operating across various worlds, dedicated solely to the protection and preservation of humanity 187. Originally tied to the Human Empire in concept, player Inquisitors rejected the Emperor's authority and methods, leading the Inquisition to operate as a fully autonomous military force following the collapse of the Empire 187 268. Under the leadership of Grand Inquisitor Duanmu Huai, the organization established its first stronghold in Hammerfell Province before expanding its influence across multiple dimensions, universes, and star systems, including Faerun, Arkham City, and the Extraterritorial Star System 187 665 1524.

Operating on the foundational core principle that humanity must be protected from all external threats—specifically Xenomorphs, Heretics, and Devils—the Inquisition adheres strictly to results rather than subjective morality or political stability 187 321 596. It refuses to intervene in internal human political conflicts, viewing them as irrelevant to its primary mission, but responds with absolute, overwhelming force to any entity or civilization deemed a threat to the human race 188 834 1527.

Appearance

The Inquisition presents a stark, imposing aesthetic centered heavily around gothic architecture, heavy steel, and overt symbols of mortality 690 1524. Strongholds and warships are dominated by dark, industrial designs that project intimidation and absolute authority 1037 1524.

  • The Warhammer: The primary emblem of the Inquisition, symbolizing strength, judgment, and a damage bonus against non-human races 187 272.
  • The Skull: Used extensively on armor, holy images, and outposts to represent the sanctity, purity, and unmutated essence of humanity 272 690.
  • Throne Angels / Cherubim: Artificial beings and modified mechanical entities utilized in rituals and patrols, carrying skull censers 1081 1524.
  • Gears: Representing the mechanical preservation and industrial technology of human civilization 1877.

Personality

The Inquisition possesses a cold, unyielding, and pragmatic demeanor, characterized by absolute ruthlessness toward enemies of humanity 1524. It does not engage in diplomacy, negotiation, or compromise, operating under the absolute binary of eradication or survival 737 1494. It rejects moral hypocrisy, openly defining itself as a force of executioners and destroyers rather than a traditional champion of justice 321 1586. The organization displays total indifference to external public opinion, political backlash, or theological traditions, prioritizing strict adherence to its doctrine above all else 737.

Abilities & Skills

Extermination Doctrine

The Inquisition's operational philosophy centers on total eradication of existential threats, operating above all local, planetary, or imperial legal systems 268 497.

  • Executes preemptive strikes and total planetary purges without requiring local judicial evidence 395 497.
  • Rejects political structures and regional sovereignty to enforce its mandate 737.
  • Classifies all non-human civilizations, Chaos entities, and heretical cults as mandatory targets for total elimination 497 1527.

Divine Domain & Soul Harvesting

Unlike conventional religious entities that draw power from the active faith of believers, the Inquisition empowers its domain through warfare and the destruction of threats 1302.

  • Directs the souls of slain enemies and fallen believers into the Inquisition's divine domain to serve as fuel 273 1302.
  • Grants spiritual protection, blessing bonuses, and combat strength to humans who fight under the Inquisition's holy symbols 187 1302.

Equipment / Weapons / Items

  • Inquisition Holy Book: The foundational text outlining the core mission of protecting humanity from external threats 187.
  • Warhammer Statues & Holy Images: Cast iron bases featuring a warhammer, three horizontal bars, and a human skull motif that grant combat blessings and combat auras 187 272.
  • Macro Cannons & Plasma Torrents: Heavy capital ship weaponry capable of executing complete orbital bombardments and total surface destruction 188 1037.
  • Extermination Orders: High-authority obsidian seals capable of triggering planet-destroying cataclysms to eliminate irredeemable Chaos corruption 24 292.
  • Power Armor & Chainswords: Heavy, skull-inlaid combat gear worn by Inquisition forces to project absolute dread and durability 358 1498.
  • Leman Russ Tanks & Iron Warriors Machinery: Advanced military hardware integrated through acquisitions and technological synthesis 358 1164.

Relationships

  • Duanmu Huai — Grand Inquisitor and supreme leader who directs the Inquisition's strategic deployments and absolute zero-tolerance policies 188 358.
  • Okegis — Loyal companion and combat assistant who utilizes puppet threads alongside Inquisition forces 239 625.
  • Mary Clarissa Christie — Inquisitor assistant, writer, and administrative manager who aids in mission operations and stronghold expansion 547 1037.
  • Lorena — Preaching priest and combat trainer responsible for spreading Inquisition influence and drilling recruits 271 1874.
  • Ann — Senior operative assisting with tactical planning, magical assessments, and political intelligence 452 1259.
  • Emperor Titus Mede II — Former political leader whose requests to cease attacks on the Elven Dominion were flatly rejected 187.
  • Aldmeri Dominion — Extinct adversary completely wiped out during the "Night of Destruction" 188.
  • The Chaos Gods — Primary cosmic enemies whose warp forces, warbands, and champions are hunted and burned by the Inquisition 239 273.
  • Interstellar Peace Company — Corporate rival subjected to catastrophic fleet losses after attempting to challenge Inquisition authority 1494 1522.

Story Role / Major Arcs

  • Establishment in Tamriel: Establishes the first stronghold in Hammerfell, rejects political appeasement from Emperor Titus Mede II, and obliterates the Aldmeri Dominion during the Night of Destruction 187 188.
  • Chaos Incursions & Soul Economy: Engages Chaos warbands in direct battle, utilizing holy images among nomads and refugees to absorb enemy souls and expand divine territory 239 273.
  • Continental Purges: Intervenes in Herman and the Free City District, crushing corrupt political structures, arresting leadership, and executing heretical cultists 356 452.
  • Extraterritorial Expansion: Deploys across various star systems and universes—including Faerun, the Galactic Republic, and Honkai-affected regions—suppressing cults, eliminating Disobedient Gods, and enforcing human supremacy against external entities 665 1077 1524.