Biodata
| Feature | Value |
|---|---|
| Name | Ann (安) |
| Alias(es) | Princess of Manaria 132 |
| Gender | Female |
| Affiliation | Manaria; the Inquisition 448 896 |
| Occupation/Role | Princess of Manaria; mage; temporary Inquisition commander 448 896 |
| First Appearance | Chapter 90 90 |
Background / History
Ann was already Manaria’s foremost mage before traveling with Duanmu Huai; her overwhelming ability led to her being exempted from the academy’s practical examinations. 448 She first approached Duanmu Huai at Manaria Magic Academy out of fascination with his Power Armor, initially mistaking it for an exceptionally designed steel golem. 90
As Manaria’s princess, Ann agreed to become Duanmu Huai’s fiancée alongside Gureiya. She regarded the arrangement as both a princess’s responsibility and a way to remain with Gureiya. 105 575 Her adventures with Duanmu Huai took her through the Northern Lands, conflicts involving cultists and Vampires, and a battle concerning the Empire’s fate. 132
Inspired by Duanmu Huai’s Soul Card casting, Ann developed a method of storing condensed Soul Power in her magic book for spellcasting without chants. She successfully absorbed and sealed Soul Power into the book during the preparations for a banquet. 120 125
Ann later became more conscious of her political responsibilities. She worried over whether Manaria’s peaceful history might conceal future dilemmas between the kingdom’s interests and its ideals. 326 She also proposed expanding Manaria’s magical forces by allowing students to gain field experience through Inquisition operations. 448
When Duanmu Huai disappeared during an operation, Ann became the Inquisition’s interim commander, coordinating the search and handling organizational responsibilities in his absence. 896 She later applied her magical expertise to analyze QB and the Magical Girl system, identifying its manipulation of future causality and QB’s higher-dimensional nature. 1216
Appearance
Ann is a brown-haired young woman who was first seen in Manaria Magic Academy’s school uniform. 90
- Usually carries her magic book, which she uses as the focus of her spellcasting. 120 125
- Is described as exceptionally beautiful and lively. 189
- Wore an unwanted two-piece, leather-strapped outfit after accepting what Duanmu Huai claimed was light, cute armor. 320
Personality
Ann is cheerful, energetic, and restless when separated from adventure. While waiting in Manaria for Duanmu Huai’s return, she openly complained of boredom and worried about his safety. 132 She values the excitement, security, and broader world that traveling with him provides. 575
Despite her playful nature, Ann takes her status as Manaria’s princess seriously. She reflects on the consequences of resource acquisition and diplomacy, develops plans for Manaria’s future, and can assume command when circumstances require it. 326 896 1491
Her magical talent makes ordinary academic explanations difficult for her: she believes she is simplifying a subject, yet other students often cannot follow her reasoning. 132 Ann is nevertheless willing to investigate unfamiliar systems when they present an intellectual challenge. 1216
Abilities & Skills
Manaria Magic
Ann is Manaria’s top mage and can overwhelm ordinary academy practical exercises by herself. 448
- Created a personal protective barrier during the incident involving the mysterious bell. 112
- Cast a spell that protected the group from the bell’s mind-control effect. 112
- Can form fire at her fingertip and employ offensive magic in combat. 1233
- Maintains magical barriers that alert her to intruders. 1275
- Used Magical Power Accumulation followed by Ultimate Alchemy during the assault on a vampire-held city. 1166
Soul Power Storage and Instant Casting
Ann devised a spell-storage method after observing Duanmu Huai’s casting style. She condenses and stores Soul Power in her magic book, allowing spells to be activated without chanting. 120 125
- Her magic book’s pages transform into glowing blue magical symbols as it receives stored Soul Power. 125
- She handled the absorption and binding of Soul Power without visible strain. 125
Magical Analysis
Ann can examine magical phenomena beyond Manaria’s conventional systems. 1216
- Determined that the Magical Girl system manipulates future causality. 1216
- Identified QB as a projection originating from higher-dimensional space rather than a demon or ordinary magical being. 1216
- Suggested that an abnormal cloud formation on a planet might have been artificially produced by a magical weapon. 1151
Leadership
As a princess familiar with the Inquisition’s development, Ann can organize personnel and make decisions during emergencies. 896
- Assumed temporary command when Duanmu Huai could not be contacted. 896
- Proposed establishing a Manarian Magic Guard and giving students operational experience through the Inquisition. 448
- Developed modernization plans for Manaria after studying architecture and societies across several worlds. 1491
Equipment / Items
- Magic Book — Ann’s primary spellcasting focus and Soul Power storage medium. 120 125
- Fur Friendship Fox — A gentle magical pet chosen by Ann. 1296
Relationships
- Duanmu Huai — Her fiancé and traveling companion. Ann values his reliability, protection, and the adventure of remaining at his side. 105 575
- Gureiya — Ann’s closest friend and fellow fiancée of Duanmu Huai. Their desire to stay together was central to Ann’s decision to join him. 105 870
- Mary — A fellow Inquisition member whom Ann advised about judging potential partners; they later cooperated in the Magical Girl investigation. 575 1216
- Odel — A confidante with whom Ann discussed her fears for Manaria’s future and her responsibilities as princess. 326
- Sonia — Another princess whom Ann befriended and comforted during an investigation. 1902 1907
Notable Quotes
“When you look for a man in the future, you absolutely must not look at his face!” 575
Trivia
- Ann is afraid of deep water and swimming. 1151
- Her request for feminine equipment prompted Duanmu Huai to enter Duel City, where he intended to teach her a lesson about dismissing Power Armor as ugly. 297
- After Duanmu Huai gained a point of Charisma, Ann described him as “ugly-cute” rather than frightening. 335