Arc 11From Coral Bay to the Kobold Mine

Gauss led his companions through sea battles, a breakthrough in Sena City, and a series of village commissions that built his reputation and helped establish Bonfire Village. After accepting a commission to investigate a vast kobold settlement beneath Brennan Great Mine, the party recruited the formidable Sif Albenna.

  • Alya helped Gauss accept the Beach Goblin commission, and Gauss Squad sailed with Captain Fern aboard the Seagull.
  • Gauss and his companions defeated Sandfin Mermen and Beach Goblin pirates, then returned to Sena City with valuable loot.
  • Kidd Wefs failed to recruit Gauss, and Gauss trained with Rachel until he forged his Heart Sword and became a Level 2 Sword Soul.
  • Gauss left Sena City with his companions to train villagers, taught Rhine magic, and gave her books and an escape amulet before departing Goat Village.
  • Gauss helped villagers defeat bandits, rescued prisoners, and killed a Petrifying Bull before naming the settlement Bonfire Village.
  • Gauss rescued a caravan from goblins, continued helping villages, and accepted Jon’s commission to clear the hidden kobold settlement beneath Brennan Great Mine.
  • Sif Albenna joined Gauss’s party and demonstrated her Mountain Tremor technique, then nervously asked Gauss whether she was good enough.
Chapters 256–283 Vol. 3 Read

Ch. 256Sea World

Gauss Squad accepted a commission to exterminate Beach Goblins near the Tidal Cave and sailed aboard the Seagull toward their waters. As Gauss learned about the sea and its dangers, a goblin harpoon attacked him, and he caught it with one hand.

  • Alya guessed that Gauss wanted the Beach Goblin commission, and she explained his preference for goblin quests to Shadow.
  • Gauss Squad accepted the commission and rode to a small coastal dock to meet Captain Fern and board the Seagull.
  • Fern described how the Beach Goblins attacked ships, and the Seagull set sail with Gauss Squad aboard.
  • Fern told Gauss about the islands and treasure legends around Coral Bay while the party explored the ship and settled in.
  • A Beach Goblin launched a harpoon at Gauss, and he caught it calmly in his hand.

Ch. 258Sandfin Mermen

Gauss and his companions defended the Seagull from a large Sandfin Merman attack, with Gauss’s swordsmanship turning the battle into an easy victory. The crew thanked him, and Captain Fern offered Gauss Squad an eighty-twenty share of the spoils.

  • Fern identified the attackers as Sandfin Mermen and ordered the sailors to take cover and cut their boarding ropes.
  • Gauss charged the fishmen, using his newly mastered White Falcon Sword Technique to kill them while protecting the sailors.
  • Alya and the other two joined the fight, and Gauss defeated the hidden Sandfin Merman Priestess after she cast a Human Stasis Spell.
  • The crew finished the battle with only one sailor lightly injured, and Gauss received an upgraded title for killing the Sandfin Mermen.
  • Captain Fern thanked Gauss and offered Gauss Squad eighty percent of the spoils, which Gauss questioned as potentially too little for the crew.

Ch. 259The Goblin “Mothership”

Gauss and the Seagull’s crew reached the Tidal Cave and lured the Beach Goblin pirates into attacking their ship. After the goblins rammed the Seagull and swarmed aboard, Gauss’s presence frightened them as the boarding battle began.

  • Gauss shared the monster loot with the sailors, and the Seagull sailed toward the Black Sea Reef Area.
  • Fern guided the Seagull safely through the reefs to the Tidal Cave, where Gauss Squad prepared to attack after the tide receded.
  • Gauss spotted Beach Goblins launching boats and rafts, and their pirate force surrounded the Seagull.
  • Gauss used Wind Dance to deflect many stink bombs, while Fern ordered the ballistae to fire on the swordfish towing the goblin speedboats.
  • The Goblin Mothership rammed the Seagull, and Alya used vines to lash the ships together as goblins boarded.
  • Fern led the sailors into battle, and Gauss’s aura made nearby goblins freeze in fear while the sailors struck them down.

Ch. 260The Adventuring Party’s Daydreams

Gauss and the sailors defeated a huge tribe of Beach Goblins, though the battle damaged the Seagull. The ship anchored by an island for repairs, where Gauss and his companions heard a beast roar from the mountains.

  • Gauss boarded the goblin mothership, summoned Clay Beach Goblins, and killed the goblin chiefs and the other enemies with his sword and Dagger Cloud.
  • The sailors noticed Gauss’s overwhelming strength as the goblin ship became a blood-soaked wreck, while his Clay Creatures pursued fleeing goblins into the sea.
  • The battle ended with nearly all the goblins dead, the sailors wounded but without serious casualties, and the Seagull damaged by the collision.
  • Fern learned that Gauss was still Level 4 and treated him with greater deference; Gauss returned to his room with Alya and Shadow while Theron tended to the injured.
  • The Seagull anchored near the island of the Tidal Cave so its crew could repair the breach, and Gauss warned his companions after a beast roared from the mountains.

Ch. 261A Bountiful Return, a Treasure Map

Gauss and his companions left a mysterious island after discovering signs of volcanic activity and possible mass graves, then returned to Sena City with valuable spoils and an unusual treasure map. At the harbor, they saw a powerful adventurer connected to the Wefs name, and one of his entourage approached them.

  • Shadow returned from scouting with Sulfur and Necromancy Mushrooms, leading Gauss to suspect the island had an active volcano and unexplained corpses.
  • Theron unfolded his Foldable House, and Gauss, Shadow, and Alya rested there while the crew kept watch; an overnight tremor unsettled everyone.
  • The Seagull left the island and sailed back toward Sena City with valuable loot from the Goblin pirates.
  • Fern gave Gauss sea charts and a worn treasure map, which Gauss decided to examine later with Comprehend Languages.
  • At Sena City's harbor, Gauss learned that the Great Serpent Adventurer Group was led by Kidd Wefs and watched a serpentine-eyed man depart before one of his companions approached.

Ch. 262Ambition as Calm as Water

Gauss refused William’s offer to recruit him and Theron into the Great Serpent Adventurer Group’s core division because the group would not accept all of his companions. Meanwhile, Kidd faced pressure from the Vevs Family elders over his growing influence and the Sea Elders, while the elders learned Gauss had rejected his invitation.

  • William invited Gauss and Theron to join the Great Serpent Adventurer Group’s core combat division but said Alya and Shadow did not meet its requirements.
  • Gauss refused to split up his team, and he promised his companions they would build a greater adventurer group of their own.
  • Kidd learned Gauss had refused his offer and went to the Vevs Family council chamber, where Lawrence Wefs and Lady Marjorie challenged his conduct and his handling of the Sea Elders.
  • Kidd agreed to deal with the elders’ demands but left after warning that the family needed a great serpent, not a harmless sheep.
  • The elders learned Gauss had rejected Kidd’s recruitment attempt and decided not to pursue him because a powerful lord had already taken an interest in him.

Ch. 263Ripped Barbie

After returning to Sena City, Gauss and his companions submitted their commission and learned that people with sea-folk blood called Sea Elders had been suffering violent episodes and were being arrested. Gauss then met Rachel, the East District branch head, who took him to the training ground to give him pointers.

  • Gauss and his companions rested at an inn after selling their spoils, and Gauss celebrated his progress on the 3rd Ring Spell Fly.
  • On the way to the Adventurer's Guild, Gauss's group witnessed city guards arresting Sea Elders and heard that their violent episodes had increased in recent months.
  • Gauss's group submitted their commission at the Guild, and Gauss bought a Spellbook for Comprehend Languages.
  • Gauss visited Adele and met Rachel, the powerful head of the East District branch, who invited him to train.
  • Rachel led Gauss to the training ground to give him pointers while Adele watched with amusement.

Ch. 264The Clear Ring of a Sword

Gauss trained under Rachel, deciphered part of a mysterious Treasure Map, and refined his White Falcon Sword Skill. His successful strike awakened a sharp new energy within him, leaving his second profession on the verge of taking shape.

  • Rachel put Gauss through extreme strength training and explained how it improved his physical control and mental strength, while Adele described the restorative effects of Dragon Blood Moss extract.
  • Rachel told Gauss that someone else had paid for his training and warned him to avoid the chaos in Sena City.
  • Gauss used Comprehend Languages to read part of the Treasure Map, but he and his teammates could not decipher its coded clues or determine whether it was genuine.
  • Gauss spent several days training his body, practicing the White Falcon Sword Skill, and working on spell models for Fly and Fireball.
  • Rachel demonstrated how to focus all his strength into a single point, and Gauss followed her guidance until he broke through to White Falcon Sword Skill level 4.
  • Gauss's perfected strike released a sharp new energy from within his body, which surged through his arm and into Wind Chaser.

Ch. 265Rose of the Battlefield

Gauss began condensing a second Class Rank while Rachel left their training room to confront a coordinated attack on the Adventurer's Guild and unrest across Sena City. Rachel stopped the attackers and later led Alya, Shadow, and Theron back to Gauss, who remained safe and focused on his breakthrough.

  • Rachel sent everyone away and guarded Gauss as he entered a profound state of enlightenment and began condensing a second Class Rank.
  • After explosions shook the Guild, Rachel learned of prison riots and attacks across Sena City, ordered a Level One Alert, and went to the plaza.
  • Rachel killed several attackers, stopped their leader from reaching a hidden device, and kicked his glowing corpse into the sky before it exploded.
  • Rachel and the Guild members subdued the remaining attackers, while the Guild reassured civilians and received word that the wider crisis had ended.
  • Rachel told Alya, Shadow, and Theron that Gauss was safe and breaking through, then led them to the training room, where his aura had reached its peak.

Ch. 266Second Profession

Gauss forged his Heart Sword, condensed a second class, and discovered that its Intent Sword feature could strike at the soul. After learning about the unrest in Sena City and Rachel’s warning that the explosion might have targeted him, Gauss left the Adventurer’s Guild and suggested that his team depart once he mastered Fly.

  • Gauss completed his breakthrough and forged his Heart Sword, then opened his status panel to find that he had become a Level 2 Sword Soul alongside his Level 4 Magic User class.
  • Gauss demonstrated an attack that could strike the soul, and Rachel recognized the danger it posed to opponents of similar strength.
  • Rachel told Gauss about the attack on the Adventurer’s Guild branch and warned him that the explosion might have been aimed at him.
  • Gauss thanked Rachel, left the Guild with his teammates, and saw that the plaza had been damaged by the explosion.
  • Gauss suggested that his team leave Sena City for a while after he mastered Fly, since he preferred straightforward adventures to the city’s unrest.

Ch. 267Flying (Part Two) (Happy Mid-Autumn Festival)

Gauss practiced Fly and Feather Fall, learning to control his flight and carry his companions while observing the spell’s risks and limits. He then left Sena City with his party for a long-term Adventurer’s Guild commission training village militias and clearing low-level monsters, while Rachel hoped the opportunity would help his reputation grow.

  • Gauss prepared Feather Fall and tried Fly, but lost the spell midair and drifted safely back to the ground.
  • Gauss continued practicing, improved his Fly and Feather Fall proficiency, and taught Alya, Shadow, and the others to fly with him.
  • Gauss learned that flight consumed mana quickly and that city rules and dangerous conditions limited how far and fast he could fly.
  • Gauss and his party left Sena City to train militia forces and clear low-level monsters under a long-term Guild commission.
  • Rachel told Adele that the commission could build Gauss’s reputation and hoped he would have a smooth journey.

Ch. 268Rural Enlightenment, Teacher Gauss

Gauss Squad arrived in Goat Village to train its militia and clear nearby monsters, and Gauss demonstrated basic combat skills while assessing the villagers’ talents. He began teaching Rhine, a young girl with magical potential, the Fire Bolt cantrip, and she quickly grasped its essentials.

  • Gauss introduced himself and his teammates to the Village Chief, learned which monsters threatened the village, and had Theron unfold the Foldable House among the villagers’ homes.
  • Gauss demonstrated [Diagonal Slash] by cutting a practice dummy in two, then trained the villagers and identified several promising candidates for combat, archery, magic, and other disciplines.
  • Gauss Squad began intensive training the next day, using skill books and practical instruction to develop the selected villagers’ abilities.
  • Gauss met Rhine, the village’s young magic candidate, and patiently explained several cantrips before advising her to choose an offensive spell.
  • Rhine chose Fire Bolt, and Gauss began teaching it; she grasped its essentials sooner than he expected.

Ch. 269The Meaning of Magic

Gauss helped Rhine experience flying, inspiring her to become a mage and see the wider world. The next day, he led the village trainees to fight kobolds, and Rhine watched their first bloody battle from his side.

  • Gauss reassured Rhine that she understood Fire Bolt but was too young to cast it, then used Feather Fall and Fly to take her into the sky.
  • Rhine flew on her own, saw how vast the world was beyond Goat Village, and decided to become a powerful mage like Gauss.
  • The next day, Gauss led the trainees into the woods to practice fighting monsters while Rhine stayed beside him to observe.
  • At a kobold cave, Gauss taught the trainees to assess the enemy and told them to handle the fight themselves, though he would intervene if they were in danger.
  • The trainees ambushed the kobold scouts with arrows and a charge, killing several as Rhine watched in shock.

Ch. 271The Villagers' Wisdom

Gauss led the villagers of Goat Village through battles against kobolds and skeletons, teaching them from their mistakes and showing them how to use the monsters’ remains. Back at the Foldable House, Alya tested her newly learned Attribute Enhancement spell on Gauss.

  • Gauss criticized the villagers’ poor teamwork after helping them clear a kobold lair without casualties, and Rhine asked whether adventurers faced battles like that often.
  • Gauss led the villagers to clear a field of skeletons, where his [Sword Soul] abilities swiftly destroyed their souls and the villagers gathered the bones for farming and tools.
  • Gauss brought the villagers safely back to Goat Village and reassured Rhine’s father that she had been brave and clever.
  • That night, Gauss continued studying [Fireball] while Alya prepared to test her Attribute Enhancement spell.
  • Alya cast the eagle’s enhancement on Gauss, boosting his charm, then dispelled it and prepared to test another enhancement.

Ch. 272Fireball

Gauss mastered the 3rd Ring spell Fireball, then prepared to leave Goat Village with his companions after helping the villagers train. Before departing at dawn, he planned to give Rhine his magic notes, books, and a protective teleportation talisman.

  • Gauss watched the villagers demonstrate improved teamwork and combat skills, while Theron praised how quickly they were learning.
  • Gauss cast Fireball, creating a huge explosion that left a crater and stunned Alya, Shadow, and Rhine.
  • Gauss told Rhine he would be leaving soon, and she chose to remain in Goat Village with her parents despite feeling sad.
  • Gauss and his companions announced they would leave at dawn, and grateful villagers brought them food and other gifts.
  • The village chief thanked Gauss, who asked him to look after Rhine and promised to visit her again.
  • Gauss went out to leave Rhine his magic notes, books, and Andeni's teleportation talisman as parting gifts.

Ch. 273Farewells and Fireworks

Gauss gave Rhine books and a protective amulet before leaving Goat Village, then signaled his farewell with Fire Bolts when she arrived too late to say goodbye. His party continued north to a struggling new village, where they found frightened villagers facing a gang of bandits.

  • Gauss visited Rhine at night, gave her books and a leaf-shaped escape amulet, and urged her to keep studying magic.
  • Rhine overslept after secretly producing a spark of Fire Bolt, but reached the village entrance in time to see Gauss's farewell fireworks and wave to him.
  • Gauss and his companions rode north through the summer heat, killed several Green-skin at a pond, and continued toward a newly built village.
  • The party arrived at the unfinished settlement and learned from the villagers that nearby bandits had demanded food and threatened to burn their homes.
  • A scarred, burly bandit leader rode into the village center with more than twenty armed thugs.

Ch. 275The Courage to Raise the Butcher's Knife

Gauss forced the villagers to fight the bandits he had already subdued, then questioned and killed their leader before setting out to free the people enslaved on the mountain. He and his companions rescued the prisoners and brought them toward the village, while the chapter left Gauss sensing a new feeling arising within him.

  • Gauss knocked the bandit leader into a haystack and quickly incapacitated the other bandits, then urged Village Chief Bruno and the villagers to take up weapons and kill them.
  • Bruno led the villagers in attacking the helpless bandits, and Gauss discreetly intervened twice to keep anyone from being seriously hurt.
  • Gauss used Friends to learn that the bandits' mountain held their remaining men and imprisoned slaves, then killed the leader and ordered the village to clean up.
  • Gauss left Shadow to guard the village and took Alya and Theron to the mountain, where they killed the remaining bandits and treated the prisoners.
  • Gauss gathered supplies and made carts to carry the rescued prisoners down from the mountain toward the village.

Ch. 276An Unknown Enemy

Gauss helped the villagers build homes and defenses, then trained them before setting out with his companions to investigate a powerful monster east of the village. They found a desolate area scattered with shattered stone pieces that might have been created by a petrification ability.

  • Gauss used Clay Creatures to gather logs while the villagers began building homes and fortifications.
  • Shadow told Gauss that a powerful monster lived east of the village and that the area held far fewer monsters.
  • After two days, Gauss and his companions finished the village’s basic defenses and began teaching its residents combat techniques.
  • Theron brought back a stag, and Gauss let the villagers share a meal of venison soup.
  • Gauss warned Bruno to guard the village while he and his companions went east to investigate the monster.
  • Gauss and his companions found a barren area with shattered stone pieces, including what Gauss thought might be an eyeball, and he suspected the monster could petrify its victims.

Ch. 277The Money Flew Away

Gauss and his companions tracked down and killed a Level 6 Petrifying Bull with his powerful Fireball. The victory advanced Gauss’s Path of the Commander, but Alya lamented that the blast had destroyed much of the valuable monster’s materials.

  • Shadow found the Petrifying Bull’s trail, and Gauss led the group to its territory after identifying the monster from its tracks and petrified victims.
  • Gauss planned a ranged ambush, and Alya and Theron enhanced the group while Shadow and Alya prepared to restrain the bull.
  • Alya’s vines and Shadow Bind briefly held the charging Petrifying Bull in place, giving Gauss time to complete and detonate Fireball.
  • Gauss’s Fireball killed the Petrifying Bull and left a crater filled with molten remains.
  • Gauss reported that the Level 6 kill advanced his Path of the Commander progress to 2/5, while Alya mourned the materials destroyed in the explosion and asked him to avoid Fireball when possible.

Ch. 278A Bountiful Haul of Magic Items

Gauss and his companions recovered valuable magic items from the Petrifying Bull’s cave, then used the new Eagle Eye Monocle to scout nearby monsters. Gauss led the villagers through their first battles and continued hunting, leaving them closer to the 6,000-kill milestone.

  • Alya and the others gathered about two hundred kilograms of valuable steel from the Petrifying Bull’s remains and searched its cave.
  • Gauss identified the Eagle Eye Monocle, Thief Gloves, and a three-use Universal Key, which made him think of the locked emerald pavilion in the maze near Barry City.
  • Gauss used the Eagle Eye Monocle to scout monster groups, then led the group toward the village to rest and prepare for further hunting.
  • Gauss encountered Lizardmen, whose fear and reverence for his Tough Scale Bloodline weakened them; he killed seven and gained the Lizardman Hunter title.
  • Gauss and Shadow helped the trained villagers defeat the remaining Lizardmen, then let them fight several more monsters before Gauss resumed hunting alone.

Ch. 279The Statue

Gauss and his companions celebrated the completion of Bonfire Village, received a wooden statue, and named the settlement. After leaving, Gauss found a caravan under attack and rescued its guards, triggering the captain's long-awaited breakthrough.

  • Gauss returned to the village after clearing the surrounding monsters, and Bruno celebrated the completed Protective Fence with the villagers.
  • Bruno unveiled a wooden statue of Gauss and his companions, and Gauss named the village Bonfire Village.
  • Gauss stayed another day, confirmed the area was clear of monsters, and departed with his companions.
  • Gauss spotted a caravan surrounded by enhanced goblins, while Master Xike fled with his grandson and abandoned the guards.
  • Gauss rushed into the battle and killed the goblins before they could overwhelm the guards.
  • Gauss congratulated the captain, who realized he had finally broken through his long-standing bottleneck.

Ch. 2806,000 Kills

Gauss and his companions rescued Jimmy’s guards from Goblins, then continued their journey after Jimmy set off for Sena City to confront the mage who had abandoned them. Gauss reached 6,000 monster kills and gained a specialty that helped him cast spells steadily while flying, then the party moved on toward a town to restock.

  • Gauss and his companions defeated the remaining Goblins and learned that the mage Jimmy’s guard company had escorted had abandoned them during the attack.
  • Jimmy thanked Gauss, accepted directions to Sena City, and left with his guards after Gauss took only one silver coin as payment.
  • Gauss reached 6,000 kills and gained the Professional Specialty [Master of Stable Spellcasting].
  • Gauss tested the specialty by flying and casting Magic Missiles, confirming he could attack while airborne, though the technique consumed substantial magic.
  • Gauss’s party passed through three more villages, bringing the number they had helped to five, and decided to head to the next town for supplies.

Ch. 281Gold Silver Town

Gauss and his party arrived in the declining mining town of Gold Silver Town, collected their four-week reward, and accepted Jon’s suggestion to explore the monster-infested Brennan Great Mine. Shadow discovered a vast underground lair while scouting the tunnels, leaving the party facing a greater threat than an ordinary monster breeding ground.

  • Gauss and his party rested in Gold Silver Town and learned that it had declined after its ore veins ran dry.
  • Gauss collected 240 gold coins for the party’s four weeks of work from guildmaster Jon, who recommended they clear monsters from the abandoned great mine.
  • Gauss and his party traveled to the Brennan Great Mine to hunt monsters and practice their spells, while Alya wondered whether they might find gold.
  • Theron spotted signs of kobolds, and Gauss sent Shadow ahead to scout the mine tunnels.
  • Shadow fell through a hidden opening and found a vast underground monster lair where branching passages converged.

Ch. 282The Female Blacksmith

Shadow discovered an organized kobold settlement beneath Brennan Great Mine, prompting Gauss and his team to return to Gold Silver Town and plan more carefully. After accepting a commission to clear the lair, they followed Guildmaster Jon to meet a powerful blacksmith who might join them.

  • Shadow reported that Brennan Great Mine contained a vast, maze-like kobold settlement protected by strange magic, and Gauss decided the team needed to prepare before attacking.
  • Gauss informed Jon about the hidden monster town, and Jon offered the team forty gold coins for the investigation and asked them to clear the lair.
  • Gauss accepted the commission and declined Jon's offer to join them, saying the group needed capable allies rather than low-level adventurers.
  • Jon led Gauss and his teammates to a blacksmith shop, where the burly blacksmith threw Jon out and demanded payment for overdue weapons.
  • Jon proposed that the blacksmith join the party, and she paused when she looked at Gauss and the others.

Ch. 283Sif Albenna

Gauss met the blacksmith Sif Albenna, who eagerly agreed to join his party for the dangerous commission at the Brennan Great Mine. After demonstrating her exceptional strength and equipment, Albenna anxiously asked whether Gauss thought she was good enough.

  • Sif Albenna met Gauss and his companions, then immediately agreed to join their commission despite having refused Jon moments earlier.
  • Albenna armored herself with exceptional-quality gear and led Gauss's party outside Gold Silver Town to an abandoned courtyard.
  • Albenna guessed that the commission concerned the Brennan Great Mine and said she wanted to protect Gauss and the others from its monster nest.
  • Albenna demonstrated her Mountain Tremor technique, accidentally reducing the courtyard to rubble and impressing Gauss with her power.
  • After Gauss assessed her abilities, Albenna nervously asked whether he thought she was good enough.
Arc 11 of 18