超凡境
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Entity Info
Original Name:超凡境Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:1110Chapters:254
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Context UptoCh. 674
Wiki ModelGPT-5.6 Terra
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Updated1 week ago

Biodata

Feature Value
Name Transcendence Realm (超凡境)
Alias(es) Second Order; Lesser Witch (Witch Tribe terminology) 339 578
Occupation/Role Cultivation realm between the Mortal Realm and Heavenly Human Realm 339
Status Standardized realm classification on the Barbaric Continent 339
First Appearance Chapter 84: Transcendence Realm 84

Power Progression

Stage / Realm / Level Chapter Notes
Mortal Realm → Transcendence Realm (Level 11) 129 For system users, the level 10-to-11 breakthrough requires 10,000 experience points. Advancement grants +20 to all attributes.
Transcendence Realm (Levels 11–20 for system users) 130 252 Main-attribute growth becomes +4 per level and other attributes +2 per level. Level 20 remains below the next realm.
Transcendence Realm → Heavenly Human Realm (Level 21) 300 The next major breakthrough grants a far larger attribute increase and unlocks Heavenly Human Realm abilities.

Classification and Equivalencies

Barbaric Continent hierarchy Witch Tribe term Cosmic Human Race order
Mortal Realm First Order
Transcendence Realm Lesser Witch Second Order
Heavenly Human Realm True Witch Third Order
Divine Might Realm Great Witch Fourth Order
Gods and Devils Realm Ancestor Witch Fifth Order

The five realm names above are broadly standardized across the Barbaric Continent, though individual races may use different terminology. 339 578

Breakthrough Effects

Attribute Growth

  • Entering the realm gives Players a flat +20 to all four basic attributes. 129
  • From Level 11 onward, a Player gains +4 to their main attribute and +2 to each other attribute per level. 130 200
  • I Shoot You Innocent’s Level 11 advancement raised his Agility by 24 points and his other attributes by 22 points in a single level-up. 200
  • The increase is immediately tangible to Players: strength, speed, body control, and reaction ability all rise sharply. 210
  • Transcendence Realm practitioners can theoretically exert up to 200% Strength Amplitude, compared with the Mortal Realm’s 120% limit. 612

Talent Awakening

  • Human Race Players awaken the fixed talent All-System Mastery upon reaching the realm; they must learn additional skills to exploit it fully. 139 211
  • Hidden-race Players awaken random racial talents instead. One Hit 999 awakened Shadow Capture, which increases Agility growth by 50% and leaves an afterimage while moving. 211
  • Native practitioners may also awaken individual talents. Snake People Centurion Mang Dian gained Giantization, doubling his body size and increasing Strength by 50% at the cost of 50% defense. 139
  • Mirage Tribe members can randomly awaken either Soul Possession or Mind Illusion after entering the realm. 239

Improved Skill Comprehension

  • Transcendence Realm Intelligence-class practitioners can derive new spell applications from skills they already understand, rather than relying solely on formally learned techniques. 251
  • One practitioner developed Magic Shield from knowledge of Magic Missile, then used insights from Palm Thunder to form Lightning Ball and lightning-enhanced weapon attacks. 251
  • Mental power becomes usable for tasks such as establishing a link with a reconnaissance robot. 251

Strength and Limitations

  • A Transcendence Realm expert is generally considered capable of fighting around one hundred ordinary Mortal Realm people. 84
  • The gap from the Mortal Realm is immense: I Shoot You Innocent judged that dozens of his pre-breakthrough selves would be effortless to defeat. 200
  • Realm status does not ensure victory against superior equipment. The Four-Armed Giant Tribe’s guardian artifact can instantly kill a Transcendence Realm expert with a direct hit. 222
  • The Heavenly Human Realm remains decisively faster and stronger. Even hundreds of Transcendence Realm Players could threaten the Bright Lion King through numbers, but could not match his speed when he fled. 307
  • Several peak Mortal Realm Players with equipment and skill bonuses can jointly contend with a single native Transcendence Realm warrior. 259

Racial Accessibility

  • For ordinary Human Race natives, breaking through is exceptionally difficult. Yin Lie reached the peak of the Mortal Realm at thirty but never crossed the bottleneck before age weakened him after fifty. 317
  • Among the Four-Armed Giant Tribe, only one or two in every hundred tribesmen were said to reach the realm. 84
  • The Red Feather Tribe was reported to possess only one or two Transcendence Realm experts. 84
  • The Witch Tribe is an exception: most members naturally reach the equivalent Lesser Witch realm between ages ten and fifteen. 339
  • Adult Behemoths are naturally born in the Transcendence Realm, while royal Golden Behemoths begin adulthood in the Heavenly Human Realm. 498
  • Mirage Tribe members have bodies roughly half as capable as ordinary Humans, but compensate with unusually powerful mental strength and their Transcendence Realm innate abilities. 239

Lifespan and Health

  • Human Race members of the Transcendence Realm are stated to have a lifespan of 150 years and immunity to disease. 381 531
  • Real-world cultivators who reach the realm undergo a major bodily transformation; one practitioner found all previous ailments gone after the breakthrough. 484
  • Guo Jing became the first Player documented to enter the Transcendence Realm in reality after saving a woman and child from an overturning bus. 444 445

Story Role / Major Events

Event Chapter Significance
Snake People Tribe reveals four Transcendence Realm centurions. 84 Establishes the realm as a rare and feared benchmark beyond the Mortal Realm.
Lin Feng reaches Level 11. 129 Confirms that Level 11 corresponds to the Transcendence Realm for system users.
I Shoot You Innocent becomes the first Player to break through. 200 His advancement triggers a server-wide announcement and begins Player competition for the realm.
Da Qing, Jiu Guo San Xun, and several others advance during the Battle of the Valley. 210 The sudden emergence of multiple Transcendence Realm Players reverses the battle’s momentum.
More than sixty Transcendence Realm Players besiege the Bright Lion King. 259 Demonstrates the Starry Tribe’s rapid ability to mass-produce experts normally considered rare.
Transcendence Realm Players are air-dropped into Lionheart City. 306 Fifty-two Players form the first assault wave that overwhelms the defenders at the city gates.
Demon Ape City’s Teleportation Array is restricted to Transcendence Realm Players. 394 The realm becomes the minimum standard for Players entering the Barbaric Continent campaign.