Transcendence Realm
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Entity Info
Original Name:超凡境Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:1110Chapters:254
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Context UptoCh. 674
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 week ago
Biodata
| Feature | Value |
|---|---|
| Name | Transcendence Realm (超凡境) |
| Alias(es) | Second Order; Lesser Witch (Witch Tribe terminology) 339 578 |
| Occupation/Role | Cultivation realm between the Mortal Realm and Heavenly Human Realm 339 |
| Status | Standardized realm classification on the Barbaric Continent 339 |
| First Appearance | Chapter 84: Transcendence Realm 84 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Mortal Realm → Transcendence Realm (Level 11) | 129 | For system users, the level 10-to-11 breakthrough requires 10,000 experience points. Advancement grants +20 to all attributes. |
| Transcendence Realm (Levels 11–20 for system users) | 130 252 | Main-attribute growth becomes +4 per level and other attributes +2 per level. Level 20 remains below the next realm. |
| Transcendence Realm → Heavenly Human Realm (Level 21) | 300 | The next major breakthrough grants a far larger attribute increase and unlocks Heavenly Human Realm abilities. |
Classification and Equivalencies
| Barbaric Continent hierarchy | Witch Tribe term | Cosmic Human Race order |
|---|---|---|
| Mortal Realm | — | First Order |
| Transcendence Realm | Lesser Witch | Second Order |
| Heavenly Human Realm | True Witch | Third Order |
| Divine Might Realm | Great Witch | Fourth Order |
| Gods and Devils Realm | Ancestor Witch | Fifth Order |
The five realm names above are broadly standardized across the Barbaric Continent, though individual races may use different terminology. 339 578
Breakthrough Effects
Attribute Growth
- Entering the realm gives Players a flat +20 to all four basic attributes. 129
- From Level 11 onward, a Player gains +4 to their main attribute and +2 to each other attribute per level. 130 200
- I Shoot You Innocent’s Level 11 advancement raised his Agility by 24 points and his other attributes by 22 points in a single level-up. 200
- The increase is immediately tangible to Players: strength, speed, body control, and reaction ability all rise sharply. 210
- Transcendence Realm practitioners can theoretically exert up to 200% Strength Amplitude, compared with the Mortal Realm’s 120% limit. 612
Talent Awakening
- Human Race Players awaken the fixed talent All-System Mastery upon reaching the realm; they must learn additional skills to exploit it fully. 139 211
- Hidden-race Players awaken random racial talents instead. One Hit 999 awakened Shadow Capture, which increases Agility growth by 50% and leaves an afterimage while moving. 211
- Native practitioners may also awaken individual talents. Snake People Centurion Mang Dian gained Giantization, doubling his body size and increasing Strength by 50% at the cost of 50% defense. 139
- Mirage Tribe members can randomly awaken either Soul Possession or Mind Illusion after entering the realm. 239
Improved Skill Comprehension
- Transcendence Realm Intelligence-class practitioners can derive new spell applications from skills they already understand, rather than relying solely on formally learned techniques. 251
- One practitioner developed Magic Shield from knowledge of Magic Missile, then used insights from Palm Thunder to form Lightning Ball and lightning-enhanced weapon attacks. 251
- Mental power becomes usable for tasks such as establishing a link with a reconnaissance robot. 251
Strength and Limitations
- A Transcendence Realm expert is generally considered capable of fighting around one hundred ordinary Mortal Realm people. 84
- The gap from the Mortal Realm is immense: I Shoot You Innocent judged that dozens of his pre-breakthrough selves would be effortless to defeat. 200
- Realm status does not ensure victory against superior equipment. The Four-Armed Giant Tribe’s guardian artifact can instantly kill a Transcendence Realm expert with a direct hit. 222
- The Heavenly Human Realm remains decisively faster and stronger. Even hundreds of Transcendence Realm Players could threaten the Bright Lion King through numbers, but could not match his speed when he fled. 307
- Several peak Mortal Realm Players with equipment and skill bonuses can jointly contend with a single native Transcendence Realm warrior. 259
Racial Accessibility
- For ordinary Human Race natives, breaking through is exceptionally difficult. Yin Lie reached the peak of the Mortal Realm at thirty but never crossed the bottleneck before age weakened him after fifty. 317
- Among the Four-Armed Giant Tribe, only one or two in every hundred tribesmen were said to reach the realm. 84
- The Red Feather Tribe was reported to possess only one or two Transcendence Realm experts. 84
- The Witch Tribe is an exception: most members naturally reach the equivalent Lesser Witch realm between ages ten and fifteen. 339
- Adult Behemoths are naturally born in the Transcendence Realm, while royal Golden Behemoths begin adulthood in the Heavenly Human Realm. 498
- Mirage Tribe members have bodies roughly half as capable as ordinary Humans, but compensate with unusually powerful mental strength and their Transcendence Realm innate abilities. 239
Lifespan and Health
- Human Race members of the Transcendence Realm are stated to have a lifespan of 150 years and immunity to disease. 381 531
- Real-world cultivators who reach the realm undergo a major bodily transformation; one practitioner found all previous ailments gone after the breakthrough. 484
- Guo Jing became the first Player documented to enter the Transcendence Realm in reality after saving a woman and child from an overturning bus. 444 445
Story Role / Major Events
| Event | Chapter | Significance |
|---|---|---|
| Snake People Tribe reveals four Transcendence Realm centurions. | 84 | Establishes the realm as a rare and feared benchmark beyond the Mortal Realm. |
| Lin Feng reaches Level 11. | 129 | Confirms that Level 11 corresponds to the Transcendence Realm for system users. |
| I Shoot You Innocent becomes the first Player to break through. | 200 | His advancement triggers a server-wide announcement and begins Player competition for the realm. |
| Da Qing, Jiu Guo San Xun, and several others advance during the Battle of the Valley. | 210 | The sudden emergence of multiple Transcendence Realm Players reverses the battle’s momentum. |
| More than sixty Transcendence Realm Players besiege the Bright Lion King. | 259 | Demonstrates the Starry Tribe’s rapid ability to mass-produce experts normally considered rare. |
| Transcendence Realm Players are air-dropped into Lionheart City. | 306 | Fifty-two Players form the first assault wave that overwhelms the defenders at the city gates. |
| Demon Ape City’s Teleportation Array is restricted to Transcendence Realm Players. | 394 | The realm becomes the minimum standard for Players entering the Barbaric Continent campaign. |