[Challenger Tips: Kill "Overbearing Sword"...]
After the challenger prompted, both Jiang Cheng and Xia Sheng's sub-Monster Soul were upgraded by 2 levels.
Main Soul Pain Touch has no change since it cannot grow through hunting.
In addition to the Evolution Points income, the remaining health Overbearing Sword also brought 230,000 Sacrificial Power income.
That's not all.
Some of the materials on Overbearing Sword can also be sold as Trading House, which can bring in additional income of hundreds of thousands of Sacrificial Power.
With a hunting level of more than 100, it is enough to easily kill a Player Legion under normal circumstances.
The rewards for killing are also very generous, allowing Jiang Cheng and Xia Sheng to earn a lot of money.
While they were happy, they still had some regrets.
There is no way to get the rules brand on Overbearing Sword, even if it is just a derivative brand, they still want it.
With the blessing of the characteristics of the artifact rules, the strength of Pain Soul will undergo a qualitative change.
From now on, in addition to absorbing pain from themselves, they can also absorb various painful emotions from their enemies.
For example, just now they released Pain Touch on Overbearing Sword. During this process, Overbearing Sword suffered tremendous pain, which is also the power of pain that can be absorbed.
But the prerequisite is to have the artifact rules.
As for why the artifact rule-derived imprint on Overbearing Sword cannot be peeled off, Guidance's answer is that even if it is peeled off, it has no meaning. The strength of this derived rule is simply not enough to make Monster Soul.
Even if it is left behind, the source of the artifact rule imprint is in the hands of the artifact clan, and the connection can be cut off at any time.
Just like War Imprint and Counter-Tide God on the Tidal Rebellion Legion warriors, a single thought can cut off the connection.
Without mastering the switch of the remote control, the derivative rules that cannot be made into Monster Soul are meaningless. The top leaders of the Artifact Clan can instantly perceive the changes.
As a result, the imprint of derivative rules that have been cultivated so hard is cut off from the source and completely ineffective.
But the overall benefits of this hidden mission trip made both of them very satisfied.
Deep down in my heart I have a clear goal.
Take down the artifact clan and snatch the artifact rules.
When that day comes, all the negative emotions in the world can be the growth nutrients of Pain Touch.
The power released by Pain Touch in the future is not only painful.
It can also be fear, despair, anger, sadness, collapse... and other negative emotions.
But before that, they have to work hard to save Sacrificial Power.
They know that the production cost of Special Soul is very expensive, especially the complete rules to produce Monster Soul.
This expenditure can only be met by getting rich suddenly.
From ordinary hunting income, it is too difficult to save the expenses of the rule Monster Soul.
Just when Pain Brothers was discussing which area to go to for development next, a dark gap suddenly opened in the sky.
Boom!
A piercing sword light suddenly appeared from the sky, and the earth collapsed instantly.
Jiang Cheng and Xia Sheng decisively turned on the stone statue form, and their bodies were coated with a layer of jet black.
However, the terrifying air wave still violently lifted the two of them away, and their bodies cracked like ceramics.
"Kill my people and you will be punished!"
A cold voice echoed in the sky, and twelve ancient swords of different shapes Breaking the Void arrived, each exuding terrifying pressure.
The giant bronze sword headed by it hangs high in the sky, with seven-color dazzling light bursting out from its entire body, like a colorful sun.
Seeing this scene, the live broadcast room immediately erupted in comments:
"The final reward of the hidden plot has appeared, a free return ticket to the city, making a lot of money."
"Kill the young ones, and then the old ones will come. This life will be over, and we will continue to work hard in the next life."
"With the completion of spreading flowers, this hidden plot mission journey has officially come to a successful conclusion."
"It's so profitable. The person who sold you hidden missions for 25,000 Sacrificial Power is really stupid. I found that Exploration Party players are not very smart. They give Fortuitous Encounter all kinds of things and never take control of them by themselves. Jealousy makes me look ferocious."
Facing the two fellow villagers who were about to die violently, the live broadcast room was full of ridicule.
This is also a unique feature of Player Camp.
The death of a clan member is always a joy to hear.
Jiang Cheng and Xia Sheng also looked up at this moment, looking at the ancient bronze sword hanging high in the sky.
The analytical ability is turned on, and the other party's information comes to mind:
[Evil Sword]:
Hunting level: 325.
Target introduction: Evil Sword Sect, the leader of the artifact clan, is in charge of the rules of artifacts. He has been imbued with ominousness since the day he was born. Every time he bites a host, there will be an additional Blood Pattern on the sword spine. Currently, there are 998 Blood Pattern in total. Using the host's despair as food, every sword holder will eventually become a resentful soul under the sword.
Seeing the hunting level of the evil sword, Jiang Cheng and Xia Sheng were also shocked.
This level of combat strength is simply not something they can compete with.
Before they died, neither Jiang Cheng nor Xia Sheng said any harsh words, but in their hearts they had already sentenced the artifact clan to death.
The future is long, and with more than 300 hunting levels, it may not be impossible to fight.
Boom!
The evil sword didn't even make a move, the cold sword energy escaping from the body was crushing down like the sky.
Jiang Cheng and Xia Sheng instantly dissipated the black fog in the gasification city, and the hidden mission journey officially ended.
However, the hidden mission was still being discussed in the live broadcast room with a black screen, especially the profits of Sacrificial Power, which made many players who watched the whole process feel extremely envious.
Origin Altar.
Qi Sheng's consciousness quickly flipped through the latest information produced by the forum, looking for the direction of the next update.
During this period, he discovered that forum players generally mentioned a problem.
That means the way back to the village is very troublesome.
With the expansion of territory and the opening of foggy areas on the map, players in many places have to spend a long time traveling to use vehicles.
At this stage, the only teleportation prop is the "fixed-point teleportation" in Enlightenment mall.
But the price is too expensive.
In contrast, players are more willing to return to Emperor's Tomb Village by dying.
You only need to wait for one hour for the resurrection to cool down, and you can skip the long journey, which is very convenient.
But there's a problem.
The way of death is too painful. Although many old players are used to it, many players still complain about having to endure pain every time before returning after death.
Even if the pain is reduced by 90%, it is still uncomfortable.
In response to this problem, Qi Sheng decided to add a "return" function to Challenger System.
Allow players to return to the city with one click.
But in essence, the return is still in the form of death, being extracted by Hyperdimension, and then sent back to Emperor's Tomb Village by Yan Ming.
Although Hyperdimension, which has not yet fully recovered, needs to destroy the target's life structure in order to extract the target, players in Challenger System are not affected by this.
When talking about the extraction capabilities and characteristics of Hyperdimension, Qi Sheng curiously asked Guidance.
Monster World and Four Gods, comparison at their peak, who has the strongest combat power.
Guidance's answer is that there is no absolute strongest among them. Each of them has the power to easily destroy the world and masters the most advanced rules.
Guidance himself has the ability to "analyze all things".
Also known as: Omniscient God.
With the support of rules, he can instantly understand the essence of things and even the underlying logic of how anything operates.
Any attack will be seen through in front of him, there are no secrets, and he can instantly find the opponent's weaknesses and counterattack.
Secondly, analyzing everything can also help Guidance read the opponent's thinking logic.
Predict all the opponent's thoughts based on past growth trajectories, turning the battle into a chess game with a calculated outcome.
The ability of Guidance can also be understood as the omniscient Artificial Intelligence that is countless times more powerful than Star Network.
Guidance is also the final commander designated by Qi Sheng when the peak battlefield in the future begins. Even Star Network cannot surpass Guidance.
There is even no comparability between the two.
It's just that the current Guidance is extremely weak, and the analytical capabilities it can provide players are already at their limit.
If you want to restore your strength, you need to consume the unit of Sacrificial Power, billion, which is no longer enough.
The second among Four Gods: Hyperdimension.
She controls the divine power of "All Things Extraction".
This rule gives Hyperdimension the powerful ability to decompose all matter, energy, and even concepts into their most primitive essence.
Facing any opponent, Hyperdimension can drain away the opponent's power in an instant, and even decompose the very concept of the enemy's existence into complete nothingness.
There is no possibility of resurrection on any level from this nothingness.
Even reversing local time cannot repair the decomposition effect exerted by Hyperdimension.
For example, a powerful race in the future has the ability to rewind local time.
But as long as Hyperdimension decomposes the opponent, even if the time in this area is turned back, the body of the decomposed target cannot be reassembled.
Hyperdimension is also the core part of the player's resurrection system in Challenger System, which extracts the player's destroyed body and takes it back.
When introducing Hyperdimension, Guidance also said that Hyperdimension once extracted a large world universe.
Then reshape it into a brand new world, changing the rules and logic of the big world.
She is also the most destructive among Four Gods.
The third among Four Gods: Yan Ming.
He is called the Lord of Infinite Dimensions.
He can control all spatial concepts, distort dimensions, and make the world his weapon.
For example, he can banish his opponent to an infinite loop of space maze, causing him to get lost in it forever.
In its heyday, Yan Ming could go anywhere in an instant.
You can cross countless worlds in the next second without the trouble of building space passages. All places can be reached with just a thought.
If Great Evil Moon, controlled by Demon Gods, had not forcibly modified the space rules, resulting in Yan Ming's ability being severely weakened, it would have been impossible for him to be seriously injured.
The fighting method of Yan Ming is also very simple.
In addition to space exile, it can also fold the space area where the opponent is located infinitely until it turns into a speck of dust, easily erasing the traces of the opponent's existence.
Throughout the whole process, it was difficult for the opponent to even see the true form of Yan Ming.
The space itself is the eyes of Yan Ming.
The last of Four Gods, Nine Yin, is also the eldest of Four Gods.
She is also known as the God of Innocence and controls the power of Purification rules.
If Hyperdimension is the most destructive among Four Gods, then Nine Yin is the most defensive among Four Gods.
Nine Yin's Purification is not as simple as removing negative emotions or even negative states. This is just a manifestation of Nine Yin sharing part of its power with players.
At its peak, Nine Yin, enveloped by the power of Purification, can be regarded as a state of "Immunity to all Laws".
In this state, the extraction of Hyperdimension is invalid and the space exile of Yan Ming is invalid.
Even the weakness determined by Guidance analysis is: None.
Any substance will be rendered ineffective by Purification before it comes into contact with Nine Yin's body.
At its peak, Nine Yin was invincible.
In the ancient years when Four Gods competed for the position of Di Zhao, Nine Yin was also the one with the strongest comprehensive strength among Four Gods.
But Four Gods knows how strong he is, and attacking with all his strength will only bring disaster to Monster World's life. The battle for Di Zhao's position is mostly conducted through the confrontation between the forces under his command.
Everyone has a tacit understanding and competes to reach the top in this way.
However, when Black Tide came into the world, Four Gods failed to succeed Di Zhao, and now he became Four Gods under his command.
If you want to say who has the strongest combat power, not even Guidance can give a clear answer.
Among Four Gods, Guidance has the highest intelligence, Yan Ming has the strongest mobility, Hyperdimension has the strongest destructive power, and Nine Yin has the strongest defense.
Therefore, there is no absolute strongest among Four Gods.
If we really want to choose the "strongest", then Nine Yin's Purification power may be closest to the concept of invincibility, but she cannot really defeat Guidance, Hyperdimension, and Yan Ming.
Each of them is the core cornerstone of Monster World.
After introducing Four Gods's information, Guidance added one last sentence, expressing that he believes wisdom is the strongest weapon.
As long as he has enough time and wisdom, he can become the strongest among Four Gods.
Qi Sheng didn't take it seriously.
Guidance's boasting was not the first day he saw it, he had long been accustomed to it.
Finally, Qi Sheng also asked how strong Di Zhao was at his peak.
In this regard, Guidance was helpless and unclear.
Di Zhao is the origin god of Monster World. The power of Four Gods was given by Di Zhao, so it is definitely stronger than the four of them.
This also made Qi Sheng realize.
The only way to know the answer to this question is when he took in all the Primal Monster and took control of the full power of Di Zhao.
But what is certain is that the power controlled by Black Tide God also surpasses Four Gods.
Demon Gods and Four Gods are almost at the same combat level.
It can be inferred from this that Black Tide God's ability is likely to be at the same level as Di Zhao, but the specific truth is unknown.
After recording the updated content on player resurrection settings in Challenger System, Qi Sheng continued to look at the latest statistical data.
During this period, three more Primal Monster were successfully contained.
The first is the team led by the player "Boring Me", the second generation Primal Monster: Blood Wall contained in Grotto World.
The characteristic effect is to release a translucent blood-colored shield, and the area can be expanded and contracted at will.
This is a feature adapted for use by melee players, somewhat similar to Light Shield for auxiliary use.
The difference is that one is the Qi and Blood transmogrification, and the other is the mental power transmogrification.
More suitable for combat melee players.
Because the injury-bearing flow players themselves have strong physical defense and can bear injuries directly through their bodies, the defense provided by the blood wall is far less powerful than the injury-bearing flow players' own defense.
After detailed evaluation of Test Tower, the Raiders players concluded that the blood wall woven by Qi and Blood can provide 1.2 times the normal damage-bearing defense effect.
Take a player with a health bar value of 100 points as an example.
Assuming that all 100 Qi and Blood points are used to release the blood wall, the damage value that can be sustained will be 120 points.
Compared with First Generation Origin's characteristic "rock shield", blood wall has both advantages and disadvantages. The characteristic of rock shield can be directly applied to the player himself, even if he does not hold a shield, he can exert 1.2 times his own defense power.
The blood wall must use Qi and Blood to weave a translucent blood-colored light curtain structure to produce the effect.
But blood walls also have advantages.
First of all, the plasticity of the blood wall is very high. The player in the test video even relied on the attributes brought by the simulated increase to pull out a blood wall that covers the entire battlefield.
Secondly, the blood wall can also withstand mental impact damage.
The functionality is stronger than the rock shield.
The emergence of the blood wall also gives melee players a path to choose in both offense and defense.
The second one is the fifth generation Origin Source: Battle Intent that the player "go to bed early tonight" contained in Azure Star Sea Area to the north of Colorful Mist Coast.
The characteristic effect is to increase the player's Qi and Blood strength and mental strength. The specific effect is affected by the Monster Soul level and the player's fighting will.
This is the only Monster Soul among the existing Soul Repository that is affected by the player's willpower, and it is a passive characteristic.
It only needs to be inlaid to produce an effect.
The strength shown in Test Tower is like a super model.
The strongest effect of level 1 Monster Soul can increase the player's attribute value by 4 times.
Just like the protagonist in a hot-blooded anime, when facing a desperate situation, he relies on the burning will to fight in his heart to achieve explosive growth and gain an unimaginable increase in strength.
Players who have firm faith and a strong will to win in battle can maximize the increase brought by Battle Intent.
But the shortcomings are also obvious.
Willpower is not an intuitive attribute, it is a potential value that is difficult for ordinary players to control.
The explanation of Guidance is that the essence of Battle Intent is equivalent exchange.
How much willpower you are willing to devote to victory will give back how much power it will give back to the player based on his own attributes.
Among Player Camp, those who are more suitable for Battle Intent and Monster Soul include injury-bearing players who are always charging with passion, and competitive party players who specialize in Ancient God Arena and like to challenge and grow.
These two groups have the perseverance to endure pain and never retreat, and the determination to climb to the top and challenge the strong.
They are all adapters of Battle Intent Monster Soul.
Forum players have high praise for Battle Intent Monster Soul, but very few players are willing to inlay it.
Because there are too many restrictions, the increase in uncertainty of Battle Intent is not as good as the inlaid combat-type generation Monster Soul in the eyes of ordinary players.
The strategy player who posted the review believes that unless Monster Soul appears in the future that directly increases the willpower value, it will be difficult for Battle Intent Monster Soul to grow in popularity.
But there are exceptions.
Tanking Group of the Temple Guild chose full assembly after Battle Intent Monster Soul went online.
The statistical values of Test Tower show that the average increase effect brought by the Temple Guild's Tanking Group inlaid with Battle Intent Monster Soul has reached 30%+. If it is really used on the battlefield, there is still room for improvement.
Battle Intent Monster Soul significantly improves the overall combat power of the Temple Guild.
This is the most attractive part of the Monster Soul matching gameplay in the eyes of players.
Every time a new Monster Soul comes online, it can make a qualitative leap in the combat power of some groups.
The third one is the team led by the player "Looking for You in Mengsheng Mountain", which contains the fourth generation Origin Source: Doom in the Sen Luo Lin Realm area.
The characteristic effect is to exert a bad luck effect on the target and reduce the opponent's luck value.
The duration and effect intensity are affected by the intensity of Monster Soul and the intensity of your own mental power.
This is Monster Soul, who was thrown into the sewer as soon as he debuted.
Although it has the strength of the fourth generation Monster Soul, the increase it can provide in actual combat is not obvious.
The effect is similar to luck, Good Fortune Monster Soul, which can directly affect luck.
However, changes in luck will not be directly manifested in battle.
For example, after the opponent's luck is affected, if the opponent is hit with normal attacks, the numerical value will not change in any way.
During the battle, there is no situation where the opponent suddenly falls down for no apparent reason, or is suddenly disturbed by some external force, causing one's own strength to be affected.
The discussion on luck type Monster Soul has once again aroused heated discussion with the emergence of bad luck Monster Soul.
In response to this issue, a large number of players expressed their opinions.
During this period, a post posted by a Detailed Study Faction player quickly soared in popularity on the forum.
[The detailed explanation of the luck type Monster Soul is well-founded and contains content, allowing you to quickly understand what the specific effects of this type of Monster Soul are.]
The player who posted: You are so beautiful.
Content:
In order to ensure the accuracy of the content, I asked Guidance and consulted a large amount of library materials for the content I did not understand.
Next, let me explain to you in detail what is the strength of this type of Monster Soul.
First of all, what exactly is the impact of luck type Monster Soul?
The answer Guidance gave me is that what fortune brings is the weight tendency in the laws of the world.
For example, for a Youngster Group with six generations of Origin Source Monster Soul "infinite", the two Monster Souls of Hongyun and Good Fortune can affect their probability of throwing a high-power enhancement after releasing the infinite Monster Soul.
But for ordinary players, this impact is very weak.
Take combat as an example.
The player unleashes "doom" on the target. The two sides do not calculate skills and other factors. The outcome of the battle will still be the one with higher combat effectiveness.
Even if the opponent's combat power is only 1 point higher than yours.
From this point of view, the impact of luck type Monster Soul is minimal.
It's more like a decoration, not worthy of the style that the fourth generation Monster Soul should have.
But that's not the case.
The luck type Monster Soul is divided into two performance effects.
One is a player like Youngster Group, whose characteristics will directly affect the throwing decision after being released.
The other is the weight tendency in the laws of the world, which is a slow and continuous effect.
Just like in the real world, some seemingly small factors can gradually change the development direction of things over time.
That is the butterfly effect.
The simple explanation is that for luck-related characteristics, you need to wait to see the effect under normal circumstances.
Has a long delay.
This is obviously the characteristic logic of the game designed for authenticity.
You can think of Monster World as a highly complex system. Any change takes time to be transmitted through each part. Changes in luck need to go through countless intermediate links to be reflected.
Taking the same combat example, two players with exactly the same combat power stand still.
As long as a warrior who has been subjected to "bad luck" waits for a long enough time, he may be killed by a powerful blow from a strong man flying across space.
But this blow was just a killing move accidentally released by the strong man on the other side of the space during the battle, and was not aimed at this warrior.
My example may be a bit inappropriate, because the influence of luck is not so fast.
What I want to express is that small changes need to accumulate to a certain extent to trigger qualitative changes.
The effect exerted by bad luck is like leaving a small hole in the destiny line of the affected warrior, which will slowly attract bad events towards him like a magnet.
Good Luck is the opposite of Good Fortune. It is also a small pit, but it attracts good things to itself.
Just like the ripples caused by a stone thrown into the lake, it gradually expands the scope of influence through the operation of the world. After being transmitted layer by layer, this influence is amplified.
The luck type Monster Soul is very metaphysical and cannot directly affect the outcome of the battle. It can only affect the weighting of good and bad things.
Theoretically, if a player always applies good luck and Good Fortune characteristics to himself, the probability of encountering Fortuitous Encounter during the long process of exploration will be higher than that of other players.
However, this change is also affected by the environment.
In a scene where there is no Fortuitous Encounter, no matter how high the luck value is, it is useless.
Players who focus on combat have absolutely no need to inlay the luck type Monster Soul, as doing so is meaningless.
I prefer Fishing Party and Exploration Party players to inlay Monster Soul, which affects luck.
It can bring you surprises in your future gaming career and give you more expectations for the future.
This interpretation ends here, welcome to follow me.
Interesting strategy content is shared from time to time, and fresh knowledge from the library is shared in the live broadcast room every day.
The post posted by the player "Sacrifice You Are Too Beautiful" explains the role of luck very straightforwardly.
When looking through player information, Qi Sheng discovered that as the player ecology gradually becomes richer, even the forums have different genres of gameplay.
The first major genre is the Raider Party players.
This type of player has clear goals and focuses on maximizing the use of resources and pursuing the goal in the shortest time or at the lowest cost.
The biggest characteristic of Raiders players is that they like to publish evaluation content in forums.
Astral Veins combination guide, Monster Soul feature interpretation, latest function evaluation... These are all the areas where strategy players are good at.
Other branches include Death Space's speed-passing strategy, combat skills teaching, etc.
Players from the Raider Party are also the most capable players on the forum. All their actions are goal-oriented and they try every means to pursue the strongest performance.
In addition, there is a new genre in the player forum now, Detailed Study Faction.
Their characteristic is that they are keen on exploring the logic of game settings, supplementing the world view and plot, exploring in-depth content of the game, etc.
In fact, this genre has existed for a long time, but it is not very popular on the forum.
However, as the players develop and the territory increases, the importance of the Detailed Study Faction player gradually becomes apparent.
The forum has a group chat organization with 300 people called: Learning is Endless.
This organization's supplement of game background information reaches the point of obsession.
They compiled detailed information on all the forces that players have encountered so far, compiled them into posts on the forum, and shared them with other players for discussion.
For example, Heavenly Fire Law King is a popular forum character.
There is a detailed introduction of more than 100,000 words from Detailed Study Faction player.
Detailed Study Faction players asked Guidance to explain in detail the development model of the Heavenly Fire Clan, the difficulties encountered in development, and the logic of choosing to go to Monster World.
He even analyzed in the post why Heavenly Fire Law King did not abandon his tribe and left, but chose to fight and die with his tribe in the Emperor's Tomb Mountain Range area.
The characteristic of this type of group is that they regard the background information of Monster World as a work of art worthy of study.
No detail misses the possibility of deep digging.
It even compared the behavioral logic of various forces from the aspects of history, literature, religion, philosophy, etc.
What this type of group enjoys most is the process of completing worldview information like a puzzle, which can be called the scholar faction among the player group.
In the early stages of player forums, the posts posted by such players had no market, and were even viewed as purely idle by many players.
But as the number of players grows, Detailed Study Faction has also ushered in its own market.
Especially after the Emperor's Tomb Village library function is launched.
They were immersed in the knowledge that they could never finish in their lifetime, and found business opportunities from it.
In addition to forum rewards and live broadcasts, Detailed Study Faction players will also accept help requests from other players, helping those players who are unwilling to consult detailed information to find effective solutions to their problems.
For example, the person who posted this fortune interpretation on the popular list is a Detailed Study Faction player.
But the most classic one is a popular forum post a month ago.
A warband guild leader posted on the forum, asking for help.
The reason was that when the battle group was exploring Colorful Mist Coast, they accidentally discovered a ruins under a lake, but the ruins were protected by a complex special lock.
The lock is a half-energy, half-metal structure that is very strong and cannot be broken by normal means.
The members of the war group all believe that there must be Fortuitous Encounter behind the ruins, but the problem is how to open this shackles.
The analysis information shows that the ruins were built by the Monster World local force "Iron Anni Sect".
But there is no way to open the ruins in the analysis information.
Asked Guidance, Guidance gave a more detailed solution. The problem is that the props mentioned in the solution are not available in the mall or Trading House.
The leader of the war group bid 20,000 Sacrificial Power points to find a way to crack it.
In the end, this problem was solved by the "Learning Without End" chat group formed by players on the forum Detailed Study Faction.
After receiving the mission, they went to the Emperor's Tomb Village library and checked the relevant information about the Iron Anni Sect.
Found three items in the Iron Dark Cult totem and how to make them.
These three items are Dark Iron, Rusty Wheel, and Triangle Plant Essence.
They recorded the production methods of these three items in detail from the library, and found Arms Dealer Guild, Pharmacist Guild in the player group, and a player who was good at making various props to customize them.
Cooperate throughout the entire process to provide various information and follow up on the production process.
In the end, three items were successfully produced and they went to the ruins in person.
According to the information mentioned in the information documents, and even the order of placing the totems of the Iron Anni Sect, the ruins were successfully opened without causing any damage to any items in the ruins.
The whole process took 3 days and was broadcast live on the forum.
There are millions of words of information reviewed. The group chat members worked together and worked together to overcome the problem of opening the ruins.
Without the help of Detailed Study Faction, the battle group that discovered the ruins would have difficulty opening it even if Guidance provided help.
Because the solution provided by Guidance is always the solution under the most ideal situation, but various variables will still be encountered in actual operation.
Just like A Lan builds Space Teleportation Array, mastering knowledge and practical operation are completely different things.
As for Detailed Study Faction players, what they are most passionate about is deep learning.
Before they tried to crack it, they had simulated it many times and only took action themselves when they were confident.
This success made the Learning Chat Group famous in the forum.
Subsequently, I received requests for help from multiple battle groups, and basically all of them were successfully completed.
For this group, Sacrificial Power benefits are important, but the process of solving difficult problems is also part of the enjoyment.
The immersive experience of peeling off cocoons and advancing layer by layer fascinates them more than the moment when they finally open the ruins.
In the words of a Detailed Study Faction player who participated in the cracking at the time: In fact, the essence of puzzle solving is not reasoning to solve the case, but an immersive story experience. When we understand the background information of the Iron Dark Sect, it is like watching a movie, a book, and a piece of history. This is also an in-depth dialogue between us and the background of the world.
In the eyes of Qi Sheng, the appearance of Detailed Study Faction player filled in the details that Guidance did not cover.
Guidance gives the answer directly.
And Detailed Study Faction makes obscure puzzles clear and tangible. He will patiently sort out clues, repeatedly verify feasibility, and even break down complex processes into step-by-step operable guides to help other players overcome difficulties step by step.
He can be called a scholar among Player Camp.
It can be expected that as the number of players grows, the game ecosystem will inevitably become richer.
And this is exactly what Qi Sheng is most looking forward to seeing.