Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Book of Dreams
- 6.2Dream and Illusion
- 6.3Myriad Manifestations
- 6.4Information Manipulation
- 6.5Space, Door, and Roaming
- 6.6Rule and Contract Manipulation
- 6.7Historical Projections
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Pontiff of Night and Journey Among Humanity
- 9.2Angel of Dreams and the Ancient God Wars
- 9.3Growth Through Authorities
- 9.4True God Conflicts and the Sea of Dreams
- 9.5Illusion Realm and Apocalypse Preparation
- 9.6Great Old One and the Outer Deities
- 10Trivia
Biodata
| Feature | Information |
|---|---|
| Name | Truman |
| Alias(es) | Dream; Angel of Dreams; Lord of Dreams; Supreme Dream; Morpheus |
| Gender | Male |
| Affiliation | Goddess of Night; Kingdom of the Creator; Dream Council; Gensokyo |
| Occupation/Role | Pontiff of the Goddess of Night; Angel of Dreams; convener of the Dream Council; teacher of Bethel; ruler of the Dream Castle |
| Status | Great Old One |
| First Appearance | 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Pontiff of the Goddess of Night | 1 | Receives the Sleepless Divinity badge after using the Book of Dreams to stabilize the Goddess of Night's mental state. |
| Angel of Dreams | 12 | Becomes an angel under the Ancient Sun God and gains believers and anchors through the Dream Council and missionary work. |
| Body of Dreams | 60 | Survives the Elf King's divine punishment by transforming into dream phosphor and dream bubbles; manifests a mutable mythical creature form. |
| Myriad Manifestations | 61 | Unlocks the fourth page of the Book of Dreams, allowing changes to his body, spirit body, fate, and manifested authorities. |
| Visionary replication | 83 | Replicates the Creator's Visionary authority through the Book of Dreams. |
| True God | 194 | Uses Dream authority to intercept a soul escaping Sefirah Castle; later collects and stabilizes thirteen True God authorities. |
| Half-Great Old One | 186 | Tears out four authority pages from the Book of Dreams and manifests the mythical form of Dream. |
| Great Old One | 587 | Frees Lilith, subdues the remaining Outer Deities through dreams, and forces Pillar-level advancement upon them. |
Background / History
Truman began as a human pontiff serving the Goddess of Night. Fearful that sleep would cause him to lose himself in beautiful dreams, he negotiated with her: he would use the Book of Dreams to soothe her madness, while she would help him overcome his lethargy. He subsequently proclaimed himself her pontiff and composed her honorific name. 1
After leaving the City of Darkness, Truman met Hermes, recognized him as human, and taught him Sequence knowledge. Hermes swore loyalty to Truman as “Dream,” while Truman sent him back to spread mystical knowledge among humanity. 3 7
Truman convened the Dream Council, where gods and angels gathered under rules he established. He later became the Ancient Sun God's Angel of Dreams, building a personal following through preaching, healing, monster hunting, and the protection of human city-states. 12 31
His powers grew through the Book of Dreams, replicated authorities, and accumulated divine anchors. After surviving the Elf King's divine punishment, Truman attained the Body of Dreams and awakened Myriad Manifestations, which let him take on forms and authorities associated with other beings. 60 61
In later eras, Truman established Gensokyo and the Illusion Realm, negotiated alliances with figures such as Solomon, and prepared Earth for the apocalypse. His struggle against the Sea of Dreams ultimately drove him to collect thirteen True God authorities and stabilize himself through a Myriad Manifestations ritual. 122 192 219
By the apocalypse, Truman had become a Great Old One. He confronted Outer Deities beyond Earth's barrier, rescued Lilith from the Mother of Depravity, and trapped the wills of several Pillar-level existences in customized dreams. 564 587
Appearance
Truman ordinarily appears as a human man. His appearance can change radically when he manifests dream-based forms or replicated authorities. 60 61
- Wears the Robe of the Sage, a dark robe adorned with starlike lights. 2
- Carries the Book of Dreams, often disguised as the Apocalypse of the Night. 2
- Uses the patterned Gloves of the Ancient. 2
- His Body of Dreams can display traits of dragons, elves, vampires, demons, and demonic wolves before he suppresses the unstable changes. 60
- His true mythical creature form resembles a human figure with dreamlike tentacles. 60
- When employing Error-related power, he can wear a crystal monocle and the Fool Mask. 88 102
Personality
Truman is cautious, resourceful, and intensely concerned with his own safety. He avoids unnecessary risks around powerful gods and Outer Deities, preferring preparation, information gathering, negotiation, and escape routes over direct confrontation. 87 89 94 564
He is also playful and irreverent around people he trusts, notably teasing the Goddess of Night, Lilith, Medici, and Amon. His humor often coexists with calculated manipulation and a willingness to impose binding conditions on allies or enemies. 1 33 86 122
Despite his pragmatism, Truman repeatedly protects human settlements, grants absolution, spreads Beyonder knowledge, and assists followers such as Hermes, Bethel, Antigonus, and Azik. 7 31 45 133 178
Abilities & Skills
Book of Dreams
The Book of Dreams is Truman's central source of power. It grants dream-based abilities, stores analyzed powers, supports transformations, and can be divided into pages representing distinct authorities. 1 14 61 186
- Creates dream bubbles and dream phosphor. 1 60
- Records and reproduces analyzed abilities. 14 36
- Enables Historical Projections and dream-based spiritual transfer. 15
- Can influence causality through its “Causality” page. 47
- Its authority pages let Truman temporarily elevate his status by absorbing them. 186
Dream and Illusion
Truman can create dreams that affect perception, fear, reality, and combat outcomes. 14 16
- Uses Illusionary Dream to exploit Badheil's fear of Amanises and force his retreat. 16
- Creates objects, food, buildings, and life-like constructs from dream phosphor, though such creations retain its essence. 33 39 85
- Uses dream authority to cleanse madness and corruption. 1 29 157
- Traps defeated Outer Deities and Pillars within customized dreams. 587
Myriad Manifestations
Myriad Manifestations embodies the infinite possibilities of Dream, enabling Truman to alter himself and replicate manifested powers. 61
- Changes his physical body, spirit body, and fate into chosen forms. 61
- Became an elf king and summoned a god-level lightning storm. 61
- Replicates abilities below the deity level with almost no restriction. 88
- Replicates high-level authorities, including Visionary, Storm, Black Emperor, and Perfecter powers. 83 148 192
- Can transform into a light-speed matter storm to counter Leodero. 147
Information Manipulation
Truman can convert himself into information, allowing extraordinary survival and analysis capabilities. 15 166
- Becomes intangible information to evade physical destruction. 15
- Replaces or severs portions of his information body to survive lethal damage. 166
- Assimilates attacks and corrupted entities into information streams. 157
- Uses an information divine kingdom in battle against the Blood Emperor. 166
Space, Door, and Roaming
Truman possesses extensive spatial abilities, enhanced through the Gloves of the Ancient and Door authority. 2 15 150
- Opens spatial gates and teleports through barriers with Gate of Opening. 15
- Creates spatial barriers and collapses battlefields inward. 15
- Roams across distant locations and between worlds. 66 122
- Can assume a dream-bubble state to escape confinement. 146
Rule and Contract Manipulation
Truman can impose rules and create contracts that bind even gods. 86 122
- Uses the Trunsoest Brass Book to manifest rules that restrict Amon. 86
- Drafted a contract preventing Solomon from harming him; violation would cause even a god to lose control. 122
- Uses causality and written “reasonable developments” to guide events. 16 47
Historical Projections
Truman can summon Historical Projections from the Book of Dreams to support him in combat. 15 151
- Summoned projections of Leodero, Medici, Oseacus, and Ouroboros against Badheil. 15
- Uses projections to overwhelm opponents through coordinated attacks. 15
- Summoned projections associated with the Dream Cult, including the Angel of Dreams and Supreme Dream. 151
Equipment / Weapons / Items
- Book of Dreams — Truman's primary artifact and source of Dream-related authorities. 1
- Robe of the Sage — Enhances knowledge recording and analysis; later integrates the Master characteristic. 2 7 33
- Gloves of the Ancient — Used for spatial travel and other ancient abilities. 2 7
- Sleepless Divinity badge — Given by the Goddess of Night to counter Truman's lethargy and fear of sleep. 1
- Spear of Destiny — A genuine weapon formerly kept in the Kingdom of the Sun God; used to kill Salinger and the Fallen Creator. 166 189 486
- Trunsoest Brass Book / Rule Book — The Justiciar Uniqueness, capable of manifesting rules. 86 389
- Fool Mask — A dangerous Fool-pathway item later entrusted to Antigonus. 88 133
- Scroll of Civilization — A uniqueness Truman retrieved and controlled through the Sea of Dreams. 47
- Crown of the Black Emperor — A distortion-bearing uniqueness later traded to Solomon. 47 122
- Blasphemy Slate — Taken after Truman defeated the Fallen Creator. 486
Relationships
- Goddess of Night / Amanises — Truman's first divine ally and patron; they exchanged assistance over madness and lethargy, and later cooperate against larger threats. 1 194 302
- Sasrir / Ancient Sun God — Made Truman the Angel of Dreams; their relationship combines cooperation, trust, and caution over the Creator's condition. 12 89 115
- Hermes — Truman's early follower and representative among humanity; Truman taught him Sequence knowledge and provided him with a dragon mask. 7 36 133
- Lilith — A long-standing associate whom Truman guides in understanding humanity; he later rescues her and enables her advancement. 33 34 587
- Medici — Ally and frequent witness to Truman's strength; they cooperate in battles against Badheil and the City of Calamity. 15 16 156 157
- Bethel Abraham — Truman's first student; Truman guides his Traveler ritual and later helps restore him. 58 89 575
- Amon — Truman's troublesome student and occasional opponent; Truman repeatedly restrains or expels him due to his trickery. 86 122 227
- Solomon — A True God ally bound by Truman's contract; Truman later resurrects him through his will. 122 189
- Antigonus — Truman's angel, accepted in exchange for help managing the Fool Mask's influence. 133
- Adam — A politically useful but distrusted counterpart; Adam considers Truman an unpredictable variable in his plans. 139 204 389
- Cheek — A person Truman unknowingly saved during a natural disaster; she later identifies him as her benefactor. 129
- Klein Moretti — A later subordinate and ally whom Truman introduces to the Dream pathway and supports during major crises. 236 399
Story Role / Major Arcs
Pontiff of Night and Journey Among Humanity
Truman resolves his sleep-related crisis through a transaction with the Goddess of Night, then leaves the City of Darkness. He encounters Hermes, spreads Sequence knowledge, and begins building a human following. 1 3 7
Angel of Dreams and the Ancient God Wars
As the Ancient Sun God's Angel of Dreams, Truman organizes the Dream Council, preaches among city-states, battles Badheil, and intervenes in the conflict between humanity and the elves. 12 15 31 60 61
Growth Through Authorities
Truman gains the Visionary authority, gathers Lord of the Mysteries-related uniquenesses, develops Myriad Manifestations, and resists the awakening influence of God Almighty and the Lord of the Mysteries. 83 88 113 115
True God Conflicts and the Sea of Dreams
Truman defeats or pressures multiple True Gods, creates the Hidden Sage, fights the Blood Emperor and Salinger, and stabilizes his identity against the Sea of Dreams through thirteen authorities. 148 152 166 186 192
Illusion Realm and Apocalypse Preparation
He creates the Illusion Realm from the Sea of Collective Subconsciousness, works with other deities to prepare for the apocalypse, and operates openly in the Fifth Epoch as an Evernight archbishop in Tingen. 219 227 230
Great Old One and the Outer Deities
Truman tests the strength of the Mother of Depravity and Circle of Inevitability beyond Earth's barrier. After becoming a Great Old One, he frees Lilith and subdues the remaining Outer Deities through the Original Dream. 564 565 587
Trivia
- Truman's original honorific for the Goddess of Night identifies him as her “pontiff” and calls her the “Lord of sleep and silence.” 1
- He considers Bethel Abraham his first student. 58
- Truman's alternate codename in the Illusion Realm is Morpheus. 261
- He openly describes himself as poor compared with Sasrir and other ancient beings, despite possessing multiple high-sequence characteristics. 25