Biodata
| Feature | Value |
|---|---|
| Name | The Empire (帝国) |
| Status | Active; a supreme power in the Main World and an ancient clan with extensive hidden foundations 439 951 |
| First Appearance | Chapter 243 |
Power Progression
| Chapter | Development |
|---|---|
| 439 | The Seven Divine Pillars demonstrated their authority over the great families by ordering arrests, frontline deployments of Main Gods, and the recall of the Red Dragon Army. 439 |
| 550 | The Empire prepared to recall its nine Expeditionary Armies, each associated with Taboo-level command, in response to the approaching Era War. 550 |
| 616 | The public revelation that the Empire possessed five Taboos alarmed the surrounding nations. 616 |
| 661–662 | The Empire's Luck Golden Dragon awakened in response to the Void Empress, while the Dao and laws left by past Imperial figures manifested to shelter the nation from threats above the Taboo level. 661 662 |
| 720–725 | The Expeditionary Armies returned ahead of schedule, revealing nine Taboo legion commanders and nine Half-Step Genesis-level beings among the Empire's expeditionary foundations. Their return enabled a sweeping domestic purge. 720 724 725 |
| 775 | The Luck Golden Dragon displayed a Genesis-level aura and temporarily elevated Imperial Half-Step Genesis powerhouses close to true Genesis. 775 |
| 818–822 | Emperor One, the strongest known expert of the Empire's previous era, emerged to defend the Empire against the Ancestors. He used the Two-Life Body and Kindling Fire Formation in a desperate battle. 818 819 821 822 |
| 851 | With the Luck Golden Dragon dormant, the Empire's leaders decided against awakening the Seventy-Eight Fire-Inheritance Legion despite the worsening situation. 851 |
| 868 | The Empire uprooted seven disloyal families and killed seven Taboos, demonstrating a hardline internal-security posture as the End Era approached. 868 |
| 874 | The Empire lifted all frontline restrictions, fully opened resources to genius lords, compelled families to obey deployment orders, and began transferring its historical legacy under the Seed Plan. 874 |
| 909 | The Empire's inherited records revealed that it has repeatedly prepared for new epochs by preserving seeds and reshuffling historical memories, ensuring that external pressure and awareness of past grievances endure. 909 |
| 937–943 | When Destiny formed at the Empire's border, the Empire established a Forbidden Zone, evacuated residents, deployed military forces and Expeditionary Armies, and restricted all conflict to the designated area. 937 939 943 |
| 949–950 | The Empire crushed the Lone Heart Clan's challenge, displayed the corpses of nine Half-Step Genesis beings, and revealed at least two true Genesis-level beings. It also advanced the City of Lone Heart toward becoming a Genesis-level Divine Artifact by absorbing the clan's Origin. 949 950 |
| 959 | The Empire's long-standing research into Destiny was revealed to include experiments using multiple Destinies, confirming that it possesses knowledge and resources far beyond its public image. 959 |
| 965–966 | The Empire dismissed Bear Country's anti-Imperial Destiny alliance and remained neutral during the competition for Bear Country's Destiny, treating the other powers' struggle as strategically insignificant. 965 966 |
| 1004 | It was revealed that the Empire possesses many Genesis-level experts, primarily beings from previous eras who have not yet returned. 1004 |
| 1013 | The Empire's complete ancient inheritance was further distinguished from the Main World powers: while a small number of its Taboos remain as guardians, most follow ancient cultivation paths beyond the lord system to advance toward Genesis. 1013 |
Overview
The Empire is a long-standing, war-forged nation whose authority extends over great families, merchant guilds, military institutions, and a large population of lords. Its system offers ordinary people and lower-tier lords a route to rise, while treating the state itself as permanent and its influential families as replaceable. 273 659
Its overriding domestic priority is stability. The Empire's restraint is directed principally at its own population, whose capacity for conflict is considered dangerous if left unchecked; its external wars, meanwhile, have never truly ceased. 514
The Empire is also one of the oldest and most powerful ancient races in the Heavens and Myriad Worlds. In the previous era, it ruled territory across countless worlds and dimensions, but ultimately suffered defeat after internal strife weakened it amid a wider siege by ancient powers. 752 753 754
Later revelations recontextualized its apparent decline: the Empire is itself an Ancient Clan whose historical discontinuities affected its public history more than its people, foundations, or hidden forces. Its low profile in the current era is therefore presented as deliberate concealment and strategic restraint rather than simple weakness. 949 951
As the End Era approaches, the Empire has shifted toward full-scale preparation: it is expanding access to frontline combat and resources, enforcing compulsory deployments, and preserving its historical legacy to ensure its continuation even in defeat. 868 874
The Empire does not necessarily seek Destiny for itself. It has allowed outside and internal contenders to compete under controlled conditions, apparently because it neither urgently needs Little Destiny nor wishes to create an additional Genesis-level threat within its sphere. 838 939 951 959
Its neutrality toward later Destiny struggles reflects this same confidence. The Empire dismissed Bear Country's proposed cooperative alliance among the other Main World powers and instead observed their contest from the sidelines. 965 966
Order and Internal Rule
- The Empire enforces rules even against noble families. A god who acted within the Empire in disregard of its laws was buried along with their entire family. 293
- Great families and Great Merchant Guilds are subject to surveillance and can be suppressed by the Empire. 243 439
- Following Ye Xiu's exposure of noble abuses, the Seven Divine Pillars disciplined major families, arrested individuals involved in forbidden practices, and sent a Main God-level powerhouse to the front lines. 439
- The limit on subordinate lords under a Novice Lord was reduced from one hundred to fifty during the same disciplinary action. 439
- The Empire permits commerce, but rejects the use of private influence to override public order or normalize banned drugs. 417
- A public investigation can be paired with covert investigations conducted by Supreme God-level powerhouses; the Empire claims there is nothing it cannot know, only matters it chooses not to know. 608
- The Empire releases godheads through auctions each year to preserve hope for rogue demigods, cultivate reserve deities, and prevent destabilizing concentrations of power. 367 368
- Recipients of certain Imperial opportunities may be bound by Absolute Loyalty and compelled to answer Imperial mobilization orders. 368
- During the crisis involving compromised universities and front lines, the Empire deployed Taboos not merely to discipline offenders, but to purge them and deter further disloyalty. 644
- The Empire's post-recall purge targeted the Gu Family and other offending houses, but it tempered punishments according to past merit and the need to avoid further instability. 721 724
- The Seven Divine Pillars are recognized by the Empire's Luck Beast, which judges their devotion to the Empire rather than merely their personal strength. 726
- During the Little Destiny crisis, ambitious great families secretly considered cooperating with foreign Taboos to secure Little Destiny for themselves, in defiance of Imperial interests. 854 863
- The Empire subsequently uprooted seven such families and killed seven Taboos, treating internal stability as indispensable before the End Era. 868
- The Empire later ordered all families to obey its deployments without compensation or negotiation as part of its full-capacity war preparations. 874
- When Destiny later emerged within Imperial territory, the Empire permitted lower families to compete but made clear that they would receive no rescue or special protection if their own ambition brought disaster upon them. 938 939
- The Empire confined the Destiny conflict to a Forbidden Zone, prohibiting fighting outside it and requiring residents to evacuate from the surrounding border region. 939 943
- During the border crisis, the Empire arrested online agitators, dismantled offline organizations, removed implicated officials, and treated attempts to exploit public panic as threats to stability. 952
- The Empire's policy toward residents who ignored repeated evacuation orders was uncompromising: it attempted resettlement and warnings, but refused to halt its broader plans or accept responsibility for those who knowingly remained. 943 949 953
Society
The Empire is described as both oppressive and opportunity-bearing: it weighs heavily on common people, yet provides them a genuine—if limited—chance to change their circumstances. 273
Its advancement system is not completely closed to lower-tier lords. Talented individuals can rise from the broader population and become part of the Empire's foundation, unlike in nations where such routes are entirely blocked. 659
- The academic faction provides a particularly valuable path for advancement, as capable individuals may gain the protection of powerful ancestors and sects. 243
- Loyalty to the Empire exists across class lines, among both privileged descendants and ordinary citizens; these loyalists are presented as guardians of its order and bottom line. 293
- Families are not regarded as indispensable. When public outrage or serious violations arise, the Empire removes the offending elements rather than preserving established houses. 273
- The Empire retains or creates work for ordinary people partly to reduce social pressure and unrest, and is comparatively willing to continue treating non-lords as people rather than disposable reproductive resources. 306 714
- Following the Main World's rule changes, the Empire began separating ordinary residential areas from lord residential areas to protect civilians from conflicts involving recruitable troops. 736
- The Empire has prepared a separate world within the Main World to preserve ordinary people who failed to become lords, while children who have not yet awakened as lords are assigned instructors and prepared for their future awakening. 749
- The Empire selected ordinary people and military lords rather than family members for early experimentation with a new system, prioritizing loyalty and limiting family influence. 815
- As the End Era neared, the Empire fully opened its resources and opportunities to capable genius lords in order to rapidly strengthen the new generation. 874
- During the Destiny crisis, the Empire evacuated border residents before sealing the conflict inside a Forbidden Zone, although some residents refused evacuation out of greed, suspicion, or curiosity. 943 949
- The Empire relies on public order and information control during crises, suppressing destabilizing rumors while also using trusted public figures to explain its actions to the wider population. 943 953
Military and Defense
Expeditionary Armies
The Empire maintains numerous Expeditionary Armies partly because it is a nation steeped in warfare and partly to keep powerful forces occupied outside its borders. Allowing such forces to remain idle internally is considered a threat to stability. 514
- Nine Expeditionary Armies were prepared for recall during an approaching Era War crisis. 550
- The Red Dragon Army was recalled amid the discipline of the great families, creating widespread fear among the nobility. 439
- The Seventy-Eight Fire-Inheritance Legion was not mobilized during the initial response to the White Eagle Empire crisis, as the Empire prioritized domestic stability. 550
- The Expeditionary Armies returned ahead of schedule under the command structure of a Half-Step Genesis existence and nine Taboo legion commanders. 720
- Their return revealed nine Half-Step Genesis-level beings as part of the Empire's expeditionary foundation and enabled the Empire to rapidly suppress domestic turmoil. 724 725
- Shen Wuni, supreme commander of the Red Dragon Army, led the force used to punish the Gu Family after the Expeditionary Armies' return. 720 721
- The Seven Divine Pillars later considered recalling expeditionary forces again as the Scarlet Old One's return and the changing Main World made the situation increasingly volatile. 792
- Although the Empire considered awakening the Seventy-Eight Fire-Inheritance Legion amid the End Era crisis, it postponed the measure because the Luck Beast was dormant. 851
- The Eighth and Ninth Expeditionary Armies entered the Forbidden Zone created for the Destiny conflict, while additional Expeditionary forces helped establish barriers and contain the effects of Taboo-level combat. 939 943
- The Expeditionary Armies are regarded as core Imperial forces that remain insulated from the fall or replacement of individual families. 938
Frontlines
The Empire maintains specialized frontlines as controlled battlefields for the training and advancement of lords and troops. These include Abyss, Void, Zerg, Warp, and Starry Sky Frontlines. 484
- Level 3 frontlines cap participants at Gold Rank, Level 2 frontlines permit Legendary existences, and Level 1 frontlines permit entities up to the Demigod level. 484
- The frontlines function as brutal selection grounds for the Empire's younger generation; their widespread collapse could create a generational gap and cripple the Empire's future foundation. 637
- The Empire reinforced its Starry Sky Frontline as changing world rules caused frontlines across several empires to expand. 769
- Noble and family offenders may be sent to the Starry Sky Frontline or other dangerous fronts as punishment. 439 724
- The Empire later lifted all restrictions on frontline participation and opened its resources to genius lords, seeking to cultivate combat power as rapidly as possible. 874
- As pressure rose across its first-, second-, and third-tier frontlines, the Empire activated pre-existing response plans and continued operating its defense system in an orderly fashion. 886
Taboos
The Empire possesses at least five Taboos, a revelation that alarmed surrounding nations. 616
- Five Empire Taboos entered a space-time passage to surround and kill the Empress of Nirvana. 616
- During the pursuit, an Empire Taboo's arrow mortally wounded both the Empress of Nirvana and Abaddon. 633
- Empire Taboos coordinated their pursuit of the Void Empress across space-time. 633
- A Taboo holds major influence within the Empire, but is not an absolute authority under the Imperial system. 659
- Two Empire Taboos were dispatched to Jiangcheng University to purge disloyal elements connected to the compromised frontlines. 644
- Nine Taboo legion commanders returned alongside the Expeditionary Armies. 720
- The Empire killed seven Taboos during its purge of seven families involved in destabilizing conduct surrounding Little Destiny. 868
- Imperial families were permitted to send their own Taboos into the Destiny Forbidden Zone, but the Empire explicitly denied responsibility for rescuing participants who suffered the consequences of their choices. 939
- The Empire demonstrated its ability to kill nine Half-Step Genesis beings and numerous Taboo-level opponents during the suppression of the Lone Heart Clan and the border crisis. 949 950
- While a limited number of Imperial Taboos remain to guard the Empire, most of its Taboo-level experts are said to leave and follow ancient cultivation paths using the foundation of their lord systems. 1013
Genesis-Level Foundations
The Empire's publicly visible Genesis-level defense was once believed to consist chiefly of the Luck Golden Dragon. Later events established that this impression concealed a much deeper reserve of true Genesis-level power. 775 950
- Two Genesis-level Imperial beings appeared during the Lone Heart Clan crisis and announced that any combat outside designated Forbidden Zones would be punished by execution. 950
- The Empire used these beings and its broader hidden foundations to annihilate nine Half-Step Genesis-level members of the Lone Heart Clan. 949 950
- The Empire possesses many Genesis-level experts, most of whom originate from earlier eras and have not yet returned to the current Main World. 1004
- Its ancient cultivation inheritance permits a higher ceiling than the lord system, allowing qualified former-era practitioners to progress beyond Taboo toward Genesis. 1004 1013
Luck Beast
The Empire's Luck Beast is the Luck Golden Dragon, a supreme guardian and manifestation of the Empire's collective fortune and will. 513 775
- The Luck Golden Dragon is described as magnificent and righteous, reflecting the Empire's overall character and strength. 513
- It is capable of detecting hostile intruders within the Empire and is a major reason hostile figures avoid entering Imperial territory personally. 513 692
- The Luck Golden Dragon can empower Imperial powerhouses with the Empire's fortune; during the Scarlet Old One incident, it temporarily raised three Half-Step Genesis figures close to true Genesis. 775
- The Dragon is associated with the heroic spirits, sages, and War Souls of the Empire's past, which can manifest in times of existential crisis. 661 820
- The Empire's upper leadership follows the Luck Beast's warning not to provoke the Scarlet Old One. 792
- By the Little Destiny crisis, the Empire's fortune and fate were reported to be fading, while the Luck Beast subsequently entered dormancy. 854 851
- The Luck Golden Dragon is no longer the Empire's only known Genesis-level protection; the Empire later publicly revealed two Genesis-level beings during the Lone Heart Clan crisis. 950
Teleportation Network
The Imperial Military Department maintains teleportation arrays linked to other empires for rapid reinforcement during external crises. 535
The policy reflects the Empire's distinction between internal conflict and foreign invasion: despite rivalries, the great empires can unite against external threats. 535
History
The Empire's territory was won through bloodshed rather than granted peacefully. Although its history books reportedly summarize this only briefly, each era is described as having involved extensive war and slaughter. 514
At some point in its past, a traitor defected to the Warp, triggering the Empire's greatest known crisis and nearly causing its destruction. The traitor died, and their entire family was buried with them. 535
The Empire has also endured at least two major historical crises: one caused by a Taboo attack and another by the Warp defection. 535
The Empire's inheritance predates the current era and has survived across multiple cycles of destruction and renewal. It retained records of eras after a major temporal discontinuity, though a portion of its deeper history was severed or erased. 718 738 773
In the previous era, the Empire was a vast ancient power whose territory extended through time, dimensions, and innumerable worlds. Its collapse was caused not only by siege from ancient powers but also by catastrophic internal conflict and unchecked ambition among its own factions. 753 754
Subsequent revelations indicate that the Empire's apparent historical breaks were primarily breaks in recorded history rather than the complete destruction of its people or underlying foundations. As an Ancient Clan, it retains hidden forces and resources that are absent from the official history known to most Main World inhabitants. 949 951
- The strongest known expert of the Empire's previous era was Emperor One, an Eternal-grade being whose name and deeds endured despite the prior era's destruction. 818 819
- Emperor One awakened to defend the Empire against the Ancestors, drew upon Imperial heroic spirits and the Luck Golden Dragon, and used the Two-Life Body technique to fuse with his past self. 819 820 821
- Emperor One later activated the Kindling Fire Formation with himself as its kindling in an attempt to trap and destroy the attacking Ancestors. 822
- The Empire's rulers have preserved embers of other former empires across eras, both to maintain external pressure against itself and to use those states as shields and test subjects for new systems. 748 749
- The Empire's continuing reluctance to conquer its neighbors outright stems from historical experience: without external pressure, its people are prone to destructive internal conflict. 747 748 754
- Its inherited history records the conditions and transitions surrounding the emergence of new systems, giving it a strategic understanding that most other Main World empires lack. 738 832
- During its End Era preparations, the Empire began transferring its historical legacy under the Seed Plan, treating the continuity of that inheritance as more important than material resources. 874
- The Empire has repeatedly prepared for new epochs by collecting seeds and preserving selected memories of earlier events, using genuine but temporally displaced history to maintain social cohesion, historical awareness, and external pressure. 909
- The Empire's historical narrative is therefore incomplete even for many of its own citizens. The official image of a weakened state with a tragic past omits its status as an Ancient Clan that once dominated the Heavens and Myriad Worlds. 951
- The previous generations of Divine Pillars also remain part of the Empire's deeper foundation, though their specific missions and locations are not publicly disclosed. 948
- Su Ye later concluded that the Main World's present historical narrative and political structure had been artificially arranged by the Empire over successive eras. 966
Foreign Affairs
- White Eagle Empire — Connected to the Empire through Imperial Military Department teleportation arrays; its collaboration with Warp beings became a major concern. 535
- Nearby small nations — The Empire planned to have them hold their own front lines, using them to buy time during the conflict with the Empress of Nirvana. 616
- Other world alliances — Worlds above Diamond Rank may form alliances with the Empire; the Empire tolerates such arrangements. 483
- Surrounding nations — The Empire is regarded as forbidden ground by hostile actors because of its exceptionally deep foundations. 692
- Russia — Though not viewed as a benevolent neighbor, Russia remains strategically useful as a buffer against instability spreading from Europe and White Eagle. 671 672
- Island Country — The Empire exerted pressure after an assassination attempt against Su Ye was linked to the Mitsubishi Group, contributing to conflict between the Abe and Mitsubishi families. 671
- Former-era empires — The Empire has preserved the remnants of lesser empires through past era transitions, regarding them as necessary shields, pressure sources, and potential replacements when existing buffers fail. 748
- Empire Alliance — When the other Main World empires formed an alliance amid the Little Destiny crisis, the Empire remained neutral rather than joining or opposing it, leading to its exclusion from the alliance. 839 840
- Small neighboring nations — As their frontlines deteriorated during the End Era, several nearby states sent requests for Imperial aid, though the Empire's priority remained its own defensive stability. 886
- White Elephant — A later Destiny formed near the border between the Empire and White Elephant's territory, prompting the Empire to establish a tightly controlled Forbidden Zone. 937
- Outside Taboos and Old Gods — The Empire allowed foreign contenders to enter the Destiny Forbidden Zone under strict territorial rules, but warned that conflict outside the zone would result in death. 939 950
- Empire Alliance — The alliance accepted the Empire's arrangement for the Forbidden Zone and sent its own Taboo-level forces to compete for Destiny, though the Empire's later displays of Genesis-level power deterred broader aggression. 939 950
- Bear Country — Bear Country sought aid from White Eagle, John Bull, and French Chicken to secure its Destiny, largely because the Empire's revealed Genesis-level power had frightened the other Main World powers. The Empire dismissed their agreement and remained neutral during Bear Country's Destiny struggle. 965 966
Major Events
- Discipline of the great families — The Seven Divine Pillars punished noble houses implicated in abusive practices, arrested offenders, deployed a Main God-level ancestor to the front lines, and recalled the Red Dragon Army. 439
- Empire-wide investigation — The Empire launched a public investigation with unrestricted authority while Supreme God-level figures conducted parallel covert inquiries. 608
- Pursuit of the Empress of Nirvana — Five Taboos pursued the Empress of Nirvana, Abaddon, and the Void Empress through a space-time passage. 616 633
- Era War preparations — Facing an ancient Taboo devil in the White Eagle Empire, the Empire prepared to recall its Expeditionary Armies while withholding the Seventy-Eight Fire-Inheritance Legion for internal stability. 550
- University and frontline purge — After widespread infiltration and failures across Imperial academic frontlines, the Empire mobilized Taboos to purge implicated universities and prevent the loss of an entire generation of future lords. 637 644
- Return of the Expeditionary Armies — The nine Expeditionary Armies returned early, exposing the Empire's Half-Step Genesis and Taboo-level expeditionary strength and immediately restoring domestic order. 720 724 725
- Gu Family punishment — The Red Dragon Army annihilated the Gu Family's Third Branch, expelled its Second Branch from the Empire, and compelled the responsible Supreme God to accept death rather than be executed by the Empire. 721
- Scarlet Old One incident — The Scarlet Old One entered Imperial Capital University with three Half-Step Genesis entities and seven Taboos, prompting the Luck Golden Dragon to appear and expose the limits of the Empire's current defenses against primordial threats. 775 776
- Defense against the Ancestors — Emperor One emerged from the previous era to defend the Empire against the Ancestors, using the Two-Life Body and Kindling Fire Formation despite overwhelming opposition. 818 821 822
- Little Destiny response — When Little Destiny was born prematurely in Stick Country, the Empire prioritized domestic safety, a new internal purge, and stability rather than openly competing for it. 838
- Neutrality toward the Empire Alliance — The Empire declined to join the other Main World empires' alliance during the Little Destiny crisis, maintaining a neutral stance focused on its own security. 839 840
- Seven-family purge — In response to families seeking Little Destiny through forbidden foreign cooperation, the Empire uprooted seven families and killed seven Taboos. 863 868
- Seed Plan and full mobilization — The Empire opened its frontlines and resources to qualified lords, imposed uncompensated deployments upon its families, and began transferring its historical legacy to secure its future. 874
- End Era frontline response — When simultaneous pressure emerged across multiple Imperial frontlines, the Empire activated its established contingency plans while nearby small nations appealed for assistance. 886
- Destiny Forbidden Zone — When Destiny appeared at the Empire's border, the Empire declared a Forbidden Zone, relocated local residents, permitted regulated competition within its boundaries, and denied rescue to participants who entered voluntarily. 937 939 943
- Lone Heart Clan suppression — The previous generation's Seventh Divine Pillar froze the surrounding time and space as the Empire exposed the Lone Heart Clan's plot, overwhelmed its Half-Step Genesis forces, and used the clan's destruction to establish authority. 949
- Genesis-level warning — Two Genesis-level Imperial beings appeared before the Main World, displayed the bodies of nine slain Half-Step Genesis beings, and declared that any combat outside the Forbidden Zones would be met with execution. 950
- City of Lone Heart transformation — The Empire used the Lone Heart Clan's Origin and the bodies of its powerful members to advance the blood-red City of Lone Heart toward a Genesis-level Divine Artifact. 950
- Destiny research revelation — Records revealed that the Empire had previously studied, experimented with, and expended multiple Destinies, explaining its unusual indifference toward the struggle for Little Destiny. 959
- Bear Country Destiny neutrality — When Bear Country formed a mutual-assistance arrangement with White Eagle, John Bull, and French Chicken to seek Destiny, the Empire dismissed the pact and declined direct participation in the ensuing conflict. 965 966
- Genesis foundation revelation — Old Man disclosed that the Empire possesses many Genesis-level experts, chiefly former-era beings who have yet to return, confirming that its two public Genesis-level defenders do not represent its full strength. 1004
Trivia
- The Empire is repeatedly characterized as eternal or enduring, in contrast to the impermanence of individual families and factions. 243 273
- Its system is compared to automatically finding allies once a conflict begins: those who initiate a confrontation may find numerous supporters, including powerful ones. 243 273
- The Empire's foundation is feared even by figures who avoid entering its territory personally. 692
- The Empire's greatest foundation is repeatedly identified as its inheritance rather than solely its Luck Beast, military strength, or present-day institutions. 672 753
- The Empire is capable of preserving and rewriting historical narratives across eras as part of its long-term survival plans. 748 749
- Its central strategic contradiction is that it can withstand external enemies, but must constantly restrain its own people to prevent ambition and internal strife from destroying it. 514 747 754
- The Empire's End Era response treats the preservation of historical legacy as more important than any ordinary resource, since inheritance is regarded as the basis of eventual renewal. 874
- The Empire's historical “fault lines” refer principally to discontinuities in recorded history, not necessarily to a complete loss of its population, bloodline, or hidden foundations. 949
- Although the Main World commonly portrays it as a weakened nation, the Empire is an Ancient Clan whose previous-era dominance forced numerous other Ancient Clans into hiding. 951
- The Empire's apparent indifference toward Little Destiny is consistent with its possession of extensive Destiny-related knowledge and its prior use of multiple Destinies in experiments. 951 959
- The Empire's willingness to turn the destruction of hostile forces into resources extends to the remains of Taboos and Half-Step Genesis beings, which can nourish its territory, form new Forbidden Zones, or contribute to powerful artifacts. 950 959
- The Empire's publicly revealed pair of Genesis-level beings represents only a portion of its known foundations; it is stated to possess many Genesis-level experts, most of whom remain absent from the current era. 1004
- Unlike the other Main World empires, the Empire possesses a complete ancient inheritance that lets many of its strongest practitioners pursue cultivation paths beyond the lord system. 1013