空
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Entity Info
Original Name:Gender:MasculineScope:Novel-specificStatus:ActiveSource:AIOccurrences:44Chapters:12
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Context UptoCh. 500
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated3 weeks ago

Biodata

Feature Information
Name Kong (空)
Alias(es) Steel-Bone Kong
Gender Male
Affiliation World Government; formerly the Marines
Occupation/Role Former Fleet Admiral; Commander-in-Chief of the World Government's armed forces 133 179
Status Alive; last seen defeated by Dunn after participating in a World Government trap 406
First Appearance Chapter 6 6

Background & History

Kong served as Fleet Admiral before Sengoku. As the Navy prepared to promote Akainu, Aokiji, and Kizaru to Admirals, Kong was set to move to a World Government post; Sengoku subsequently succeeded him as Fleet Admiral 6 19.

As Commander-in-Chief, Kong remained Sengoku's direct superior and issued orders on behalf of the World Government. When Shichibukai Hanafza injured Zephyr and Marine cadets, Kong ordered Sengoku to drop the matter despite Sengoku's objections 133. He later directed Sengoku to prevent an incident involving Celestial Dragons and Dunn at the Sabaody Archipelago 179.

Following Dunn's assault on Mary Geoise, Kong argued that the World Government and Marines needed a visible response, while Sengoku warned that a bounty would only increase Dunn's prestige 207. Kong continued to take part in meetings with the Five Elders and God's Knights as the World Government sought to contain Dunn and the Hunter Guild 241.

Role in the World Government–Navy Conflict

Kong objected when the Five Elders shifted blame for Dunn's rise onto the Navy, but still transmitted their orders for the Great Conscription to Sengoku 242. He also directed the Marines to return to Headquarters after Dunn's actions at Mary Geoise, providing little explanation of the Holy Land's condition 351.

During the demon crisis, Kong ordered Sengoku to gather nearly all available Marines and enter the New World. He instructed them to avoid Dunn's group, monitor the demons in Wano Country, and release the infectious creatures toward designated islands rather than eliminate them 356.

When the World Government moved to reclaim Pluton and reassert control over the Marines, the Five Elders sent Kong personally to seize the weapon. They authorized him to detain Sengoku and resume the Fleet Admiral position if Sengoku resisted 400. Kong also ordered Cipher Pol agents on Sky Island to assassinate talented Hunter Exam contestants at any cost 400.

Abilities & Skills

Muscle-Muscle Fruit

Kong possesses the Muscle-Muscle Fruit, which allows him to massively enlarge and strengthen his musculature.

  • Expanded from roughly three meters to a seven- or eight-meter-tall mass of muscle during his battle with Dunn 406.
  • His wounded right fist had healed before his transformation, indicating regenerative or restorative effects associated with the ability 406.
  • The transformed body was able to contend with Dunn's flames, though Dunn ultimately defeated him with the Dark-Dark Fruit 406.

Military Command

Kong has held the Navy's highest office and later commanded the World Government's armed forces.

  • Oversaw the transition from his Fleet Admiral tenure to Sengoku's command and the simultaneous promotion of three Admirals 6 19.
  • Issued strategic orders to Sengoku concerning the Sabaody Archipelago, Marine redeployment, the Great Conscription, and the Wano operation 179 242 351 356.
  • Participated directly in high-level deliberations with the Five Elders and Saint Garling regarding the Hunter Guild and control of the Marines 241.

Relationships

  • Sengoku — His successor as Fleet Admiral and later direct subordinate. Kong repeatedly issued him World Government orders, but their disagreement over Dunn, Pluton, and the Navy's independence escalated until Sengoku sought Dunn's help against him 179 207 400 401.
  • Five Elders — Kong attends their high-level meetings and carries out their directives, though he showed displeasure when they blamed the Navy for Dunn's threat 241 242.
  • Dunn — A major threat Kong advocated eliminating. Kong later served as bait in a World Government trap intended to seal Dunn away, only to be defeated 241 406.
  • Aramaki — Accompanied Kong during the trap against Dunn. Aramaki objected to being treated as expendable bait, while Kong assured him the World Government would not casually sacrifice a Logia combatant 406.
  • Zephyr — Kong ordered the Marine response to Hanafza's attack on Zephyr and the cadets to be abandoned 133.

Notable Quotes

“Let the matter with Zephyr end here.” 133

“The simplest solution is still to kill the Flame Demon.” 241